1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_GFX_FADE_RENDERER_H 24 #define STARK_GFX_FADE_RENDERER_H 25 26 namespace Stark { 27 namespace Gfx { 28 29 /** 30 * A renderer to draw fade screen to the current viewport 31 */ 32 class FadeRenderer { 33 public: ~FadeRenderer()34 virtual ~FadeRenderer() { } 35 36 /** 37 * Draw the fade screen at the provided fade level 38 */ 39 virtual void render(float fadeLevel) = 0; 40 41 }; 42 43 } // End of namespace Gfx 44 } // End of namespace Stark 45 46 #endif // STARK_GFX_FADE_RENDERER_H 47