1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_GFX_OPENGL_S_RENDERED_H 24 #define STARK_GFX_OPENGL_S_RENDERED_H 25 26 #include "common/hashmap.h" 27 28 #include "engines/stark/hash-ptr.h" 29 #include "engines/stark/model/model.h" 30 #include "engines/stark/visual/prop.h" 31 32 namespace OpenGL { 33 class Shader; 34 } 35 36 namespace Stark { 37 38 namespace Gfx { 39 40 class Driver; 41 42 class OpenGLSPropRenderer : public VisualProp { 43 public: 44 OpenGLSPropRenderer(Driver *gfx); 45 virtual ~OpenGLSPropRenderer(); 46 47 void render(const Math::Vector3d position, float direction) override; 48 49 protected: 50 typedef Common::HashMap<const Face *, uint32> FaceBufferMap; 51 52 Driver *_gfx; 53 OpenGL::Shader *_shader; 54 55 int32 _faceVBO; 56 FaceBufferMap _faceEBO; 57 58 void clearVertices(); 59 void uploadVertices(); 60 uint32 createFaceVBO(); 61 uint32 createFaceEBO(const Face *face); 62 }; 63 64 } // End of namespace Gfx 65 } // End of namespace Stark 66 67 #endif // STARK_GFX_OPENGL_S_RENDERED_H 68