1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef STARK_GFX_SURFACE_RENDERER_H
24 #define STARK_GFX_SURFACE_RENDERER_H
25 
26 #include "common/rect.h"
27 
28 namespace Stark {
29 namespace Gfx {
30 
31 class Texture;
32 
33 /**
34  * A renderer to draw textures as two dimensional surfaces to the current viewport
35  */
36 class SurfaceRenderer {
37 public:
38 	SurfaceRenderer();
39 	virtual ~SurfaceRenderer();
40 
41 	/**
42 	 * Draw a 2D surface from the specified texture
43 	 */
44 	virtual void render(const Texture *texture, const Common::Point &dest) = 0;
45 
46 	/**
47 	 * When this is set to true, the texture size is expected to be in current
48 	 * coordinates, and is to be drawn without scaling.
49 	 *
50 	 * This setting does not affect the destination point coordinates
51 	 */
52 	void setNoScalingOverride(bool noScalingOverride);
53 
54 	/**
55 	 * The fade level is added to the color value of each pixel
56 	 *
57 	 * It is a value between -1 and 1
58 	 */
59 	void setFadeLevel(float fadeLevel);
60 
61 protected:
62 	bool _noScalingOverride;
63 	float _fadeLevel;
64 };
65 
66 } // End of namespace Gfx
67 } // End of namespace Stark
68 
69 #endif // STARK_GFX_SURFACE_RENDERER_H
70