1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRAPHICS_RENDERER_H 24 #define GRAPHICS_RENDERER_H 25 26 #include "common/scummsys.h" 27 #include "common/str.h" 28 29 namespace Graphics { 30 31 /** 32 * List of renderer types 33 * 34 * It specifies which rendering driver to use 35 */ 36 enum RendererType { 37 kRendererTypeDefault = 0, 38 kRendererTypeOpenGL = 1, 39 kRendererTypeOpenGLShaders = 2, 40 kRendererTypeTinyGL = 3 41 }; 42 43 struct RendererTypeDescription { 44 const char *code; 45 const char *description; 46 RendererType id; 47 }; 48 49 const RendererTypeDescription *listRendererTypes(); 50 51 /** Convert a renderer code to a RendererType enum value */ 52 RendererType parseRendererTypeCode(const Common::String &code); 53 54 /** Get a character string code from a RendererType enum value */ 55 Common::String getRendererTypeCode(RendererType type); 56 57 /** Get the best matching renderer among available renderers */ 58 RendererType getBestMatchingAvailableRendererType(RendererType desired); 59 60 } // End of namespace Graphics 61 62 #endif 63