1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 // Based on code by omergilad. 24 25 #ifndef GUI_ANIMATION_INTERPOLATOR_H 26 #define GUI_ANIMATION_INTERPOLATOR_H 27 28 #include "common/ptr.h" 29 30 namespace GUI { 31 32 class Interpolator { 33 public: Interpolator()34 Interpolator() {} ~Interpolator()35 virtual ~Interpolator() {} 36 37 virtual float interpolate(float linearValue) = 0; 38 }; 39 40 typedef Common::SharedPtr<Interpolator> InterpolatorPtr; 41 42 } // End of namespace GUI 43 44 #endif /* GUI_ANIMATION_INTERPOLATOR_H */ 45