1#version 450
2#extension GL_AMD_shader_ballot : require
3layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
4
5void main()
6{
7    float addInvocations = addInvocationsNonUniformAMD(0.0);
8    int minInvocations = minInvocationsNonUniformAMD(1);
9    uint maxInvocations = uint(maxInvocationsNonUniformAMD(4));
10}
11
12