1#version 450
2layout(local_size_x = 1) in;
3
4layout(constant_id = 0) const int a = 100;
5layout(constant_id = 1) const int b = 200;
6layout(constant_id = 2) const int c = 300;
7const int d = c + 50;
8layout(constant_id = 3) const int e = 400;
9
10struct A
11{
12	int member0[a];
13	int member1[b];
14};
15
16struct B
17{
18	int member0[b];
19	int member1[a];
20};
21
22layout(set = 1, binding = 0) buffer SSBO
23{
24	A member_a;
25	B member_b;
26	int v[a];
27	int w[d];
28};
29
30void main()
31{
32	w[gl_GlobalInvocationID.x] += v[gl_GlobalInvocationID.x] + e;
33}
34