1#version 310 es
2#extension GL_OES_texture_buffer : require
3
4layout(binding = 4) uniform highp samplerBuffer uSamp;
5layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo;
6
7void main()
8{
9   gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100);
10}
11