1 /*==========================================================================; 2 * 3 * Copyright (C) Microsoft Corporation. All Rights Reserved. 4 * 5 * File: d3d9types.h 6 * Content: Direct3D capabilities include file 7 * 8 ***************************************************************************/ 9 10 #ifndef _d3d9TYPES_H_ 11 #define _d3d9TYPES_H_ 12 13 #ifndef DIRECT3D_VERSION 14 #define DIRECT3D_VERSION 0x0900 15 #endif 16 17 /* include this file content only if compiling for DX9 interfaces */ 18 #if(DIRECT3D_VERSION >= 0x0900) 19 20 #include <float.h> 21 22 #if _MSC_VER >= 1200 23 #pragma warning(push) 24 #endif 25 26 #if defined(_X86_) || defined(_IA64_) 27 #pragma pack(4) 28 #endif 29 30 /* D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 */ 31 #ifndef D3DCOLOR_DEFINED 32 typedef DWORD D3DCOLOR; 33 #define D3DCOLOR_DEFINED 34 #endif 35 36 /* maps unsigned 8 bits/channel to D3DCOLOR */ 37 #define D3DCOLOR_ARGB(a,r,g,b) \ 38 ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 39 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 40 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 41 42 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) 43 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 44 45 /* maps floating point channels (0.f to 1.f range) to D3DCOLOR */ 46 #define D3DCOLOR_COLORVALUE(r,g,b,a) \ 47 D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 48 49 #ifndef D3DVECTOR_DEFINED 50 typedef struct _D3DVECTOR { 51 float x; 52 float y; 53 float z; 54 } D3DVECTOR; 55 #define D3DVECTOR_DEFINED 56 #endif 57 58 #ifndef D3DCOLORVALUE_DEFINED 59 typedef struct _D3DCOLORVALUE { 60 float r; 61 float g; 62 float b; 63 float a; 64 } D3DCOLORVALUE; 65 #define D3DCOLORVALUE_DEFINED 66 #endif 67 68 #ifndef D3DRECT_DEFINED 69 typedef struct _D3DRECT { 70 LONG x1; 71 LONG y1; 72 LONG x2; 73 LONG y2; 74 } D3DRECT; 75 #define D3DRECT_DEFINED 76 #endif 77 78 #ifndef D3DMATRIX_DEFINED 79 typedef struct _D3DMATRIX { 80 union { 81 struct { 82 float _11, _12, _13, _14; 83 float _21, _22, _23, _24; 84 float _31, _32, _33, _34; 85 float _41, _42, _43, _44; 86 87 }; 88 float m[4][4]; 89 }; 90 } D3DMATRIX; 91 #define D3DMATRIX_DEFINED 92 #endif 93 94 typedef struct _D3DVIEWPORT9 { 95 DWORD X; 96 DWORD Y; /* Viewport Top left */ 97 DWORD Width; 98 DWORD Height; /* Viewport Dimensions */ 99 float MinZ; /* Min/max of clip Volume */ 100 float MaxZ; 101 } D3DVIEWPORT9; 102 103 /* 104 * Values for clip fields. 105 */ 106 107 /* Max number of user clipping planes, supported in D3D. */ 108 #define D3DMAXUSERCLIPPLANES 32 109 110 /* These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE */ 111 #define D3DCLIPPLANE0 (1 << 0) 112 #define D3DCLIPPLANE1 (1 << 1) 113 #define D3DCLIPPLANE2 (1 << 2) 114 #define D3DCLIPPLANE3 (1 << 3) 115 #define D3DCLIPPLANE4 (1 << 4) 116 #define D3DCLIPPLANE5 (1 << 5) 117 118 /* The following bits are used in the ClipUnion and ClipIntersection 119 * members of the D3DCLIPSTATUS9 120 */ 121 122 #define D3DCS_LEFT 0x00000001L 123 #define D3DCS_RIGHT 0x00000002L 124 #define D3DCS_TOP 0x00000004L 125 #define D3DCS_BOTTOM 0x00000008L 126 #define D3DCS_FRONT 0x00000010L 127 #define D3DCS_BACK 0x00000020L 128 #define D3DCS_PLANE0 0x00000040L 129 #define D3DCS_PLANE1 0x00000080L 130 #define D3DCS_PLANE2 0x00000100L 131 #define D3DCS_PLANE3 0x00000200L 132 #define D3DCS_PLANE4 0x00000400L 133 #define D3DCS_PLANE5 0x00000800L 134 135 #define D3DCS_ALL (D3DCS_LEFT | \ 136 D3DCS_RIGHT | \ 137 D3DCS_TOP | \ 138 D3DCS_BOTTOM | \ 139 D3DCS_FRONT | \ 140 D3DCS_BACK | \ 141 D3DCS_PLANE0 | \ 142 D3DCS_PLANE1 | \ 143 D3DCS_PLANE2 | \ 144 D3DCS_PLANE3 | \ 145 D3DCS_PLANE4 | \ 146 D3DCS_PLANE5) 147 148 typedef struct _D3DCLIPSTATUS9 { 149 DWORD ClipUnion; 150 DWORD ClipIntersection; 151 } D3DCLIPSTATUS9; 152 153 typedef struct _D3DMATERIAL9 { 154 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ 155 D3DCOLORVALUE Ambient; /* Ambient color RGB */ 156 D3DCOLORVALUE Specular; /* Specular 'shininess' */ 157 D3DCOLORVALUE Emissive; /* Emissive color RGB */ 158 float Power; /* Sharpness if specular highlight */ 159 } D3DMATERIAL9; 160 161 typedef enum _D3DLIGHTTYPE { 162 D3DLIGHT_POINT = 1, 163 D3DLIGHT_SPOT = 2, 164 D3DLIGHT_DIRECTIONAL = 3, 165 D3DLIGHT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 166 } D3DLIGHTTYPE; 167 168 typedef struct _D3DLIGHT9 { 169 D3DLIGHTTYPE Type; /* Type of light source */ 170 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ 171 D3DCOLORVALUE Specular; /* Specular color of light */ 172 D3DCOLORVALUE Ambient; /* Ambient color of light */ 173 D3DVECTOR Position; /* Position in world space */ 174 D3DVECTOR Direction; /* Direction in world space */ 175 float Range; /* Cutoff range */ 176 float Falloff; /* Falloff */ 177 float Attenuation0; /* Constant attenuation */ 178 float Attenuation1; /* Linear attenuation */ 179 float Attenuation2; /* Quadratic attenuation */ 180 float Theta; /* Inner angle of spotlight cone */ 181 float Phi; /* Outer angle of spotlight cone */ 182 } D3DLIGHT9; 183 184 /* 185 * Options for clearing 186 */ 187 #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ 188 #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ 189 #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ 190 191 /* 192 * The following defines the rendering states 193 */ 194 195 typedef enum _D3DSHADEMODE { 196 D3DSHADE_FLAT = 1, 197 D3DSHADE_GOURAUD = 2, 198 D3DSHADE_PHONG = 3, 199 D3DSHADE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 200 } D3DSHADEMODE; 201 202 typedef enum _D3DFILLMODE { 203 D3DFILL_POINT = 1, 204 D3DFILL_WIREFRAME = 2, 205 D3DFILL_SOLID = 3, 206 D3DFILL_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 207 } D3DFILLMODE; 208 209 typedef enum _D3DBLEND { 210 D3DBLEND_ZERO = 1, 211 D3DBLEND_ONE = 2, 212 D3DBLEND_SRCCOLOR = 3, 213 D3DBLEND_INVSRCCOLOR = 4, 214 D3DBLEND_SRCALPHA = 5, 215 D3DBLEND_INVSRCALPHA = 6, 216 D3DBLEND_DESTALPHA = 7, 217 D3DBLEND_INVDESTALPHA = 8, 218 D3DBLEND_DESTCOLOR = 9, 219 D3DBLEND_INVDESTCOLOR = 10, 220 D3DBLEND_SRCALPHASAT = 11, 221 D3DBLEND_BOTHSRCALPHA = 12, 222 D3DBLEND_BOTHINVSRCALPHA = 13, 223 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 224 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 225 /* D3D9Ex only -- */ 226 #if !defined(D3D_DISABLE_9EX) 227 228 D3DBLEND_SRCCOLOR2 = 16, 229 D3DBLEND_INVSRCCOLOR2 = 17, 230 231 #endif /* !D3D_DISABLE_9EX */ 232 /* -- D3D9Ex only */ 233 D3DBLEND_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 234 } D3DBLEND; 235 236 typedef enum _D3DBLENDOP { 237 D3DBLENDOP_ADD = 1, 238 D3DBLENDOP_SUBTRACT = 2, 239 D3DBLENDOP_REVSUBTRACT = 3, 240 D3DBLENDOP_MIN = 4, 241 D3DBLENDOP_MAX = 5, 242 D3DBLENDOP_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 243 } D3DBLENDOP; 244 245 typedef enum _D3DTEXTUREADDRESS { 246 D3DTADDRESS_WRAP = 1, 247 D3DTADDRESS_MIRROR = 2, 248 D3DTADDRESS_CLAMP = 3, 249 D3DTADDRESS_BORDER = 4, 250 D3DTADDRESS_MIRRORONCE = 5, 251 D3DTADDRESS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 252 } D3DTEXTUREADDRESS; 253 254 typedef enum _D3DCULL { 255 D3DCULL_NONE = 1, 256 D3DCULL_CW = 2, 257 D3DCULL_CCW = 3, 258 D3DCULL_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 259 } D3DCULL; 260 261 typedef enum _D3DCMPFUNC { 262 D3DCMP_NEVER = 1, 263 D3DCMP_LESS = 2, 264 D3DCMP_EQUAL = 3, 265 D3DCMP_LESSEQUAL = 4, 266 D3DCMP_GREATER = 5, 267 D3DCMP_NOTEQUAL = 6, 268 D3DCMP_GREATEREQUAL = 7, 269 D3DCMP_ALWAYS = 8, 270 D3DCMP_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 271 } D3DCMPFUNC; 272 273 typedef enum _D3DSTENCILOP { 274 D3DSTENCILOP_KEEP = 1, 275 D3DSTENCILOP_ZERO = 2, 276 D3DSTENCILOP_REPLACE = 3, 277 D3DSTENCILOP_INCRSAT = 4, 278 D3DSTENCILOP_DECRSAT = 5, 279 D3DSTENCILOP_INVERT = 6, 280 D3DSTENCILOP_INCR = 7, 281 D3DSTENCILOP_DECR = 8, 282 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 283 } D3DSTENCILOP; 284 285 typedef enum _D3DFOGMODE { 286 D3DFOG_NONE = 0, 287 D3DFOG_EXP = 1, 288 D3DFOG_EXP2 = 2, 289 D3DFOG_LINEAR = 3, 290 D3DFOG_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 291 } D3DFOGMODE; 292 293 typedef enum _D3DZBUFFERTYPE { 294 D3DZB_FALSE = 0, 295 D3DZB_TRUE = 1, /* Z buffering */ 296 D3DZB_USEW = 2, /* W buffering */ 297 D3DZB_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 298 } D3DZBUFFERTYPE; 299 300 /* Primitives supported by draw-primitive API */ 301 typedef enum _D3DPRIMITIVETYPE { 302 D3DPT_POINTLIST = 1, 303 D3DPT_LINELIST = 2, 304 D3DPT_LINESTRIP = 3, 305 D3DPT_TRIANGLELIST = 4, 306 D3DPT_TRIANGLESTRIP = 5, 307 D3DPT_TRIANGLEFAN = 6, 308 D3DPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 309 } D3DPRIMITIVETYPE; 310 311 typedef enum _D3DTRANSFORMSTATETYPE { 312 D3DTS_VIEW = 2, 313 D3DTS_PROJECTION = 3, 314 D3DTS_TEXTURE0 = 16, 315 D3DTS_TEXTURE1 = 17, 316 D3DTS_TEXTURE2 = 18, 317 D3DTS_TEXTURE3 = 19, 318 D3DTS_TEXTURE4 = 20, 319 D3DTS_TEXTURE5 = 21, 320 D3DTS_TEXTURE6 = 22, 321 D3DTS_TEXTURE7 = 23, 322 D3DTS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 323 } D3DTRANSFORMSTATETYPE; 324 325 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 326 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 327 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 328 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 329 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 330 331 typedef enum _D3DRENDERSTATETYPE { 332 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ 333 D3DRS_FILLMODE = 8, /* D3DFILLMODE */ 334 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ 335 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ 336 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ 337 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ 338 D3DRS_SRCBLEND = 19, /* D3DBLEND */ 339 D3DRS_DESTBLEND = 20, /* D3DBLEND */ 340 D3DRS_CULLMODE = 22, /* D3DCULL */ 341 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ 342 D3DRS_ALPHAREF = 24, /* D3DFIXED */ 343 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ 344 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ 345 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ 346 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ 347 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ 348 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ 349 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ 350 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ 351 D3DRS_FOGEND = 37, /* Fog end */ 352 D3DRS_FOGDENSITY = 38, /* Fog density */ 353 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ 354 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ 355 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ 356 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ 357 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ 358 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 359 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ 360 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ 361 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ 362 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ 363 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ 364 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ 365 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ 366 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ 367 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ 368 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ 369 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ 370 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ 371 D3DRS_CLIPPING = 136, 372 D3DRS_LIGHTING = 137, 373 D3DRS_AMBIENT = 139, 374 D3DRS_FOGVERTEXMODE = 140, 375 D3DRS_COLORVERTEX = 141, 376 D3DRS_LOCALVIEWER = 142, 377 D3DRS_NORMALIZENORMALS = 143, 378 D3DRS_DIFFUSEMATERIALSOURCE = 145, 379 D3DRS_SPECULARMATERIALSOURCE = 146, 380 D3DRS_AMBIENTMATERIALSOURCE = 147, 381 D3DRS_EMISSIVEMATERIALSOURCE = 148, 382 D3DRS_VERTEXBLEND = 151, 383 D3DRS_CLIPPLANEENABLE = 152, 384 D3DRS_POINTSIZE = 154, /* float point size */ 385 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ 386 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ 387 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ 388 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ 389 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ 390 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ 391 D3DRS_MULTISAMPLEANTIALIAS = 161, /* BOOL - set to do FSAA with multisample buffer */ 392 D3DRS_MULTISAMPLEMASK = 162, /* DWORD - per-sample enable/disable */ 393 D3DRS_PATCHEDGESTYLE = 163, /* Sets whether patch edges will use float style tessellation */ 394 D3DRS_DEBUGMONITORTOKEN = 165, /* DEBUG ONLY - token to debug monitor */ 395 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ 396 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 397 D3DRS_COLORWRITEENABLE = 168, /* per-channel write enable */ 398 D3DRS_TWEENFACTOR = 170, /* float tween factor */ 399 D3DRS_BLENDOP = 171, /* D3DBLENDOP setting */ 400 D3DRS_POSITIONDEGREE = 172, /* NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) */ 401 D3DRS_NORMALDEGREE = 173, /* NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC */ 402 D3DRS_SCISSORTESTENABLE = 174, 403 D3DRS_SLOPESCALEDEPTHBIAS = 175, 404 D3DRS_ANTIALIASEDLINEENABLE = 176, 405 D3DRS_MINTESSELLATIONLEVEL = 178, 406 D3DRS_MAXTESSELLATIONLEVEL = 179, 407 D3DRS_ADAPTIVETESS_X = 180, 408 D3DRS_ADAPTIVETESS_Y = 181, 409 D3DRS_ADAPTIVETESS_Z = 182, 410 D3DRS_ADAPTIVETESS_W = 183, 411 D3DRS_ENABLEADAPTIVETESSELLATION = 184, 412 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ 413 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ 414 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ 415 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ 416 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 417 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 418 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 419 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 420 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ 421 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ 422 D3DRS_DEPTHBIAS = 195, 423 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ 424 D3DRS_WRAP9 = 199, 425 D3DRS_WRAP10 = 200, 426 D3DRS_WRAP11 = 201, 427 D3DRS_WRAP12 = 202, 428 D3DRS_WRAP13 = 203, 429 D3DRS_WRAP14 = 204, 430 D3DRS_WRAP15 = 205, 431 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ 432 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 433 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 434 D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 435 436 D3DRS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 437 } D3DRENDERSTATETYPE; 438 439 /* Maximum number of simultaneous render targets D3D supports */ 440 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 441 442 /* Values for material source */ 443 typedef enum _D3DMATERIALCOLORSOURCE 444 { 445 D3DMCS_MATERIAL = 0, /* Color from material is used */ 446 D3DMCS_COLOR1 = 1, /* Diffuse vertex color is used */ 447 D3DMCS_COLOR2 = 2, /* Specular vertex color is used */ 448 D3DMCS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 449 } D3DMATERIALCOLORSOURCE; 450 451 /* Bias to apply to the texture coordinate set to apply a wrap to. */ 452 #define D3DRENDERSTATE_WRAPBIAS 128UL 453 454 /* Flags to construct the WRAP render states */ 455 #define D3DWRAP_U 0x00000001L 456 #define D3DWRAP_V 0x00000002L 457 #define D3DWRAP_W 0x00000004L 458 459 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ 460 #define D3DWRAPCOORD_0 0x00000001L /* same as D3DWRAP_U */ 461 #define D3DWRAPCOORD_1 0x00000002L /* same as D3DWRAP_V */ 462 #define D3DWRAPCOORD_2 0x00000004L /* same as D3DWRAP_W */ 463 #define D3DWRAPCOORD_3 0x00000008L 464 465 /* Flags to construct D3DRS_COLORWRITEENABLE */ 466 #define D3DCOLORWRITEENABLE_RED (1L<<0) 467 #define D3DCOLORWRITEENABLE_GREEN (1L<<1) 468 #define D3DCOLORWRITEENABLE_BLUE (1L<<2) 469 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3) 470 471 /* 472 * State enumerants for per-stage processing of fixed function pixel processing 473 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. 474 */ 475 typedef enum _D3DTEXTURESTAGESTATETYPE 476 { 477 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ 478 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ 479 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ 480 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ 481 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ 482 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ 483 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ 484 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ 485 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ 486 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ 487 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ 488 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ 489 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ 490 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ 491 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ 492 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ 493 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ 494 D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ 495 496 D3DTSS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 497 } D3DTEXTURESTAGESTATETYPE; 498 499 /* 500 * State enumerants for per-sampler texture processing. 501 */ 502 typedef enum _D3DSAMPLERSTATETYPE 503 { 504 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ 505 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ 506 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ 507 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ 508 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ 509 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ 510 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ 511 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ 512 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ 513 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ 514 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, 515 no correction required.) else correct for 516 Gamma = 2.2 */ 517 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this 518 indicates which element index to use. Default = 0. */ 519 D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. 520 Only valid for D3DDMAPSAMPLER sampler */ 521 D3DSAMP_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 522 } D3DSAMPLERSTATETYPE; 523 524 /* Special sampler which is used in the tesselator */ 525 #define D3DDMAPSAMPLER 256 526 527 /* Samplers used in vertex shaders */ 528 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 529 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 530 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 531 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 532 533 /* Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position 534 * and normal in the camera space) should be taken as texture coordinates 535 * Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from 536 */ 537 #define D3DTSS_TCI_PASSTHRU 0x00000000 538 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 539 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 540 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 541 #define D3DTSS_TCI_SPHEREMAP 0x00040000 542 543 /* 544 * Enumerations for COLOROP and ALPHAOP texture blending operations set in 545 * texture processing stage controls in D3DTSS. 546 */ 547 typedef enum _D3DTEXTUREOP 548 { 549 /* Control */ 550 D3DTOP_DISABLE = 1, /* disables stage */ 551 D3DTOP_SELECTARG1 = 2, /* the default */ 552 D3DTOP_SELECTARG2 = 3, 553 554 /* Modulate */ 555 D3DTOP_MODULATE = 4, /* multiply args together */ 556 D3DTOP_MODULATE2X = 5, /* multiply and 1 bit */ 557 D3DTOP_MODULATE4X = 6, /* multiply and 2 bits */ 558 559 /* Add */ 560 D3DTOP_ADD = 7, /* add arguments together */ 561 D3DTOP_ADDSIGNED = 8, /* add with -0.5 bias */ 562 D3DTOP_ADDSIGNED2X = 9, /* as above but left 1 bit */ 563 D3DTOP_SUBTRACT = 10, /* Arg1 - Arg2, with no saturation */ 564 D3DTOP_ADDSMOOTH = 11, /* add 2 args, subtract product */ 565 /* Arg1 + Arg2 - Arg1*Arg2 */ 566 /* = Arg1 + (1-Arg1)*Arg2 */ 567 568 /* Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) */ 569 D3DTOP_BLENDDIFFUSEALPHA = 12, /* iterated alpha */ 570 D3DTOP_BLENDTEXTUREALPHA = 13, /* texture alpha */ 571 D3DTOP_BLENDFACTORALPHA = 14, /* alpha from D3DRS_TEXTUREFACTOR */ 572 573 /* Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) */ 574 D3DTOP_BLENDTEXTUREALPHAPM = 15, /* texture alpha */ 575 D3DTOP_BLENDCURRENTALPHA = 16, /* by alpha of current color */ 576 577 /* Specular mapping */ 578 D3DTOP_PREMODULATE = 17, /* modulate with next texture before use */ 579 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, /* Arg1.RGB + Arg1.A*Arg2.RGB 580 * COLOROP only */ 581 D3DTOP_MODULATECOLOR_ADDALPHA = 19, /* Arg1.RGB*Arg2.RGB + Arg1.A 582 * COLOROP only */ 583 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, /* (1-Arg1.A)*Arg2.RGB + Arg1.RGB 584 * COLOROP only */ 585 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, /* (1-Arg1.RGB)*Arg2.RGB + Arg1.A 586 * COLOROP only */ 587 588 /* Bump mapping */ 589 D3DTOP_BUMPENVMAP = 22, /* per pixel env map perturbation */ 590 D3DTOP_BUMPENVMAPLUMINANCE = 23, /* with luminance channel */ 591 592 /* This can do either diffuse or specular bump mapping with correct input. 593 * Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) 594 * where each component has been scaled and offset to make it signed. 595 * The result is replicated into all four (including alpha) channels. 596 * This is a valid COLOROP only. 597 */ 598 D3DTOP_DOTPRODUCT3 = 24, 599 600 /* Triadic ops */ 601 D3DTOP_MULTIPLYADD = 25, /* Arg0 + Arg1*Arg2 */ 602 D3DTOP_LERP = 26, /* (Arg0)*Arg1 + (1-Arg0)*Arg2 */ 603 604 D3DTOP_FORCE_DWORD = 0x7fffffff 605 } D3DTEXTUREOP; 606 607 /* 608 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending 609 * operations set in texture processing stage controls in D3DRENDERSTATE. 610 */ 611 #define D3DTA_SELECTMASK 0x0000000f /* mask for arg selector */ 612 #define D3DTA_DIFFUSE 0x00000000 /* select diffuse color (read only) */ 613 #define D3DTA_CURRENT 0x00000001 /* select stage destination register (read/write) */ 614 #define D3DTA_TEXTURE 0x00000002 /* select texture color (read only) */ 615 #define D3DTA_TFACTOR 0x00000003 /* select D3DRS_TEXTUREFACTOR (read only) */ 616 #define D3DTA_SPECULAR 0x00000004 /* select specular color (read only) */ 617 #define D3DTA_TEMP 0x00000005 /* select temporary register color (read/write) */ 618 #define D3DTA_CONSTANT 0x00000006 /* select texture stage constant */ 619 #define D3DTA_COMPLEMENT 0x00000010 /* take 1.0 - x (read modifier) */ 620 #define D3DTA_ALPHAREPLICATE 0x00000020 /* replicate alpha to color components (read modifier) */ 621 622 /* Values for D3DSAMP_***FILTER texture stage states */ 623 typedef enum _D3DTEXTUREFILTERTYPE 624 { 625 D3DTEXF_NONE = 0, /* filtering disabled (valid for mip filter only) */ 626 D3DTEXF_POINT = 1, /* nearest */ 627 D3DTEXF_LINEAR = 2, /* linear interpolation */ 628 D3DTEXF_ANISOTROPIC = 3, /* anisotropic */ 629 D3DTEXF_PYRAMIDALQUAD = 6, /* 4-sample tent */ 630 D3DTEXF_GAUSSIANQUAD = 7, /* 4-sample gaussian */ 631 632 /* D3D9Ex only -- */ 633 #if !defined(D3D_DISABLE_9EX) 634 635 D3DTEXF_CONVOLUTIONMONO = 8, /* Convolution filter for monochrome textures */ 636 637 #endif /* !D3D_DISABLE_9EX */ 638 /* -- D3D9Ex only */ 639 D3DTEXF_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 640 } D3DTEXTUREFILTERTYPE; 641 642 /* Bits for Flags in ProcessVertices call */ 643 644 #define D3DPV_DONOTCOPYDATA (1 << 0) 645 646 /*------------------------------------------------------------------- */ 647 648 /* Flexible vertex format bits */ 649 #define D3DFVF_RESERVED0 0x001 650 #define D3DFVF_POSITION_MASK 0x400E 651 #define D3DFVF_XYZ 0x002 652 #define D3DFVF_XYZRHW 0x004 653 #define D3DFVF_XYZB1 0x006 654 #define D3DFVF_XYZB2 0x008 655 #define D3DFVF_XYZB3 0x00a 656 #define D3DFVF_XYZB4 0x00c 657 #define D3DFVF_XYZB5 0x00e 658 #define D3DFVF_XYZW 0x4002 659 660 #define D3DFVF_NORMAL 0x010 661 #define D3DFVF_PSIZE 0x020 662 #define D3DFVF_DIFFUSE 0x040 663 #define D3DFVF_SPECULAR 0x080 664 665 #define D3DFVF_TEXCOUNT_MASK 0xf00 666 #define D3DFVF_TEXCOUNT_SHIFT 8 667 #define D3DFVF_TEX0 0x000 668 #define D3DFVF_TEX1 0x100 669 #define D3DFVF_TEX2 0x200 670 #define D3DFVF_TEX3 0x300 671 #define D3DFVF_TEX4 0x400 672 #define D3DFVF_TEX5 0x500 673 #define D3DFVF_TEX6 0x600 674 #define D3DFVF_TEX7 0x700 675 #define D3DFVF_TEX8 0x800 676 677 #define D3DFVF_LASTBETA_UBYTE4 0x1000 678 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 679 680 #define D3DFVF_RESERVED2 0x6000 /* 2 reserved bits */ 681 682 /*--------------------------------------------------------------------- 683 * Vertex Shaders 684 */ 685 686 /* Vertex shader declaration */ 687 688 /* Vertex element semantics */ 689 typedef enum _D3DDECLUSAGE 690 { 691 D3DDECLUSAGE_POSITION = 0, 692 D3DDECLUSAGE_BLENDWEIGHT, /* 1 */ 693 D3DDECLUSAGE_BLENDINDICES, /* 2 */ 694 D3DDECLUSAGE_NORMAL, /* 3 */ 695 D3DDECLUSAGE_PSIZE, /* 4 */ 696 D3DDECLUSAGE_TEXCOORD, /* 5 */ 697 D3DDECLUSAGE_TANGENT, /* 6 */ 698 D3DDECLUSAGE_BINORMAL, /* 7 */ 699 D3DDECLUSAGE_TESSFACTOR, /* 8 */ 700 D3DDECLUSAGE_POSITIONT, /* 9 */ 701 D3DDECLUSAGE_COLOR, /* 10 */ 702 D3DDECLUSAGE_FOG, /* 11 */ 703 D3DDECLUSAGE_DEPTH, /* 12 */ 704 D3DDECLUSAGE_SAMPLE /* 13 */ 705 } D3DDECLUSAGE; 706 707 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 708 #define MAXD3DDECLUSAGEINDEX 15 709 #define MAXD3DDECLLENGTH 64 /* does not include "end" marker vertex element */ 710 711 typedef enum _D3DDECLMETHOD 712 { 713 D3DDECLMETHOD_DEFAULT = 0, 714 D3DDECLMETHOD_PARTIALU, 715 D3DDECLMETHOD_PARTIALV, 716 D3DDECLMETHOD_CROSSUV, /* Normal */ 717 D3DDECLMETHOD_UV, 718 D3DDECLMETHOD_LOOKUP, /* Lookup a displacement map */ 719 D3DDECLMETHOD_LOOKUPPRESAMPLED /* Lookup a pre-sampled displacement map */ 720 } D3DDECLMETHOD; 721 722 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 723 724 /* Declarations for _Type fields */ 725 typedef enum _D3DDECLTYPE 726 { 727 D3DDECLTYPE_FLOAT1 = 0, /* 1D float expanded to (value, 0., 0., 1.) */ 728 D3DDECLTYPE_FLOAT2 = 1, /* 2D float expanded to (value, value, 0., 1.) */ 729 D3DDECLTYPE_FLOAT3 = 2, /* 3D float expanded to (value, value, value, 1.) */ 730 D3DDECLTYPE_FLOAT4 = 3, /* 4D float */ 731 D3DDECLTYPE_D3DCOLOR = 4, /* 4D packed unsigned bytes mapped to 0. to 1. range */ 732 /* Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) */ 733 D3DDECLTYPE_UBYTE4 = 5, /* 4D unsigned byte */ 734 D3DDECLTYPE_SHORT2 = 6, /* 2D signed short expanded to (value, value, 0., 1.) */ 735 D3DDECLTYPE_SHORT4 = 7, /* 4D signed short */ 736 737 /* The following types are valid only with vertex shaders >= 2.0 */ 738 739 D3DDECLTYPE_UBYTE4N = 8, /* Each of 4 bytes is normalized by dividing to 255.0 */ 740 D3DDECLTYPE_SHORT2N = 9, /* 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) */ 741 D3DDECLTYPE_SHORT4N = 10, /* 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) */ 742 D3DDECLTYPE_USHORT2N = 11, /* 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) */ 743 D3DDECLTYPE_USHORT4N = 12, /* 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) */ 744 D3DDECLTYPE_UDEC3 = 13, /* 3D unsigned 10 10 10 format expanded to (value, value, value, 1) */ 745 D3DDECLTYPE_DEC3N = 14, /* 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) */ 746 D3DDECLTYPE_FLOAT16_2 = 15, /* Two 16-bit floating point values, expanded to (value, value, 0, 1) */ 747 D3DDECLTYPE_FLOAT16_4 = 16, /* Four 16-bit floating point values */ 748 D3DDECLTYPE_UNUSED = 17 /* When the type field in a decl is unused. */ 749 } D3DDECLTYPE; 750 751 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 752 753 typedef struct _D3DVERTEXELEMENT9 754 { 755 WORD Stream; /* Stream index */ 756 WORD Offset; /* Offset in the stream in bytes */ 757 BYTE Type; /* Data type */ 758 BYTE Method; /* Processing method */ 759 BYTE Usage; /* Semantics */ 760 BYTE UsageIndex; /* Semantic index */ 761 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 762 763 /* This is used to initialize the last vertex element in a vertex declaration 764 * array */ 765 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 766 767 /* Maximum supported number of texture coordinate sets */ 768 #define D3DDP_MAXTEXCOORD 8 769 770 /*--------------------------------------------------------------------- 771 * Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter 772 *--------------------------------------------------------------------- 773 */ 774 #define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) 775 #define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) 776 777 /*--------------------------------------------------------------------- 778 * 779 * The internal format of Pixel Shader (PS) & Vertex Shader (VS) 780 * Instruction Tokens is defined in the Direct3D Device Driver Kit 781 * 782 *--------------------------------------------------------------------- 783 */ 784 785 /* Instruction Token Bit Definitions */ 786 #define D3DSI_OPCODE_MASK 0x0000FFFF 787 788 #define D3DSI_INSTLENGTH_MASK 0x0F000000 789 #define D3DSI_INSTLENGTH_SHIFT 24 790 791 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE 792 { 793 D3DSIO_NOP = 0, 794 D3DSIO_MOV , 795 D3DSIO_ADD , 796 D3DSIO_SUB , 797 D3DSIO_MAD , 798 D3DSIO_MUL , 799 D3DSIO_RCP , 800 D3DSIO_RSQ , 801 D3DSIO_DP3 , 802 D3DSIO_DP4 , 803 D3DSIO_MIN , 804 D3DSIO_MAX , 805 D3DSIO_SLT , 806 D3DSIO_SGE , 807 D3DSIO_EXP , 808 D3DSIO_LOG , 809 D3DSIO_LIT , 810 D3DSIO_DST , 811 D3DSIO_LRP , 812 D3DSIO_FRC , 813 D3DSIO_M4x4 , 814 D3DSIO_M4x3 , 815 D3DSIO_M3x4 , 816 D3DSIO_M3x3 , 817 D3DSIO_M3x2 , 818 D3DSIO_CALL , 819 D3DSIO_CALLNZ , 820 D3DSIO_LOOP , 821 D3DSIO_RET , 822 D3DSIO_ENDLOOP , 823 D3DSIO_LABEL , 824 D3DSIO_DCL , 825 D3DSIO_POW , 826 D3DSIO_CRS , 827 D3DSIO_SGN , 828 D3DSIO_ABS , 829 D3DSIO_NRM , 830 D3DSIO_SINCOS , 831 D3DSIO_REP , 832 D3DSIO_ENDREP , 833 D3DSIO_IF , 834 D3DSIO_IFC , 835 D3DSIO_ELSE , 836 D3DSIO_ENDIF , 837 D3DSIO_BREAK , 838 D3DSIO_BREAKC , 839 D3DSIO_MOVA , 840 D3DSIO_DEFB , 841 D3DSIO_DEFI , 842 843 D3DSIO_TEXCOORD = 64, 844 D3DSIO_TEXKILL , 845 D3DSIO_TEX , 846 D3DSIO_TEXBEM , 847 D3DSIO_TEXBEML , 848 D3DSIO_TEXREG2AR , 849 D3DSIO_TEXREG2GB , 850 D3DSIO_TEXM3x2PAD , 851 D3DSIO_TEXM3x2TEX , 852 D3DSIO_TEXM3x3PAD , 853 D3DSIO_TEXM3x3TEX , 854 D3DSIO_RESERVED0 , 855 D3DSIO_TEXM3x3SPEC , 856 D3DSIO_TEXM3x3VSPEC , 857 D3DSIO_EXPP , 858 D3DSIO_LOGP , 859 D3DSIO_CND , 860 D3DSIO_DEF , 861 D3DSIO_TEXREG2RGB , 862 D3DSIO_TEXDP3TEX , 863 D3DSIO_TEXM3x2DEPTH , 864 D3DSIO_TEXDP3 , 865 D3DSIO_TEXM3x3 , 866 D3DSIO_TEXDEPTH , 867 D3DSIO_CMP , 868 D3DSIO_BEM , 869 D3DSIO_DP2ADD , 870 D3DSIO_DSX , 871 D3DSIO_DSY , 872 D3DSIO_TEXLDD , 873 D3DSIO_SETP , 874 D3DSIO_TEXLDL , 875 D3DSIO_BREAKP , 876 877 D3DSIO_PHASE = 0xFFFD, 878 D3DSIO_COMMENT = 0xFFFE, 879 D3DSIO_END = 0xFFFF, 880 881 D3DSIO_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 882 } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 883 884 /*--------------------------------------------------------------------- 885 * Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 886 */ 887 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 888 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 889 890 /*--------------------------------------------------------------------- 891 * Co-Issue Instruction Modifier - if set then this instruction is to be 892 * issued in parallel with the previous instruction(s) for which this bit 893 * is not set. 894 */ 895 #define D3DSI_COISSUE 0x40000000 896 897 /*--------------------------------------------------------------------- 898 * Opcode specific controls 899 */ 900 901 #define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 902 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 903 904 /* ps_2_0 texld controls */ 905 #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) 906 #define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) 907 908 /* Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) */ 909 typedef enum _D3DSHADER_COMPARISON 910 { 911 /* < = > */ 912 D3DSPC_RESERVED0= 0, /* 0 0 0 */ 913 D3DSPC_GT = 1, /* 0 0 1 */ 914 D3DSPC_EQ = 2, /* 0 1 0 */ 915 D3DSPC_GE = 3, /* 0 1 1 */ 916 D3DSPC_LT = 4, /* 1 0 0 */ 917 D3DSPC_NE = 5, /* 1 0 1 */ 918 D3DSPC_LE = 6, /* 1 1 0 */ 919 D3DSPC_RESERVED1= 7 /* 1 1 1 */ 920 } D3DSHADER_COMPARISON; 921 922 /* Comparison is part of instruction opcode token: */ 923 #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT 924 #define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) 925 926 /*--------------------------------------------------------------------- 927 * Predication flags on instruction token */ 928 #define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) 929 930 /*--------------------------------------------------------------------- 931 * DCL Info Token Controls */ 932 933 /* For dcl info tokens requiring a semantic (usage + index) */ 934 #define D3DSP_DCL_USAGE_SHIFT 0 935 #define D3DSP_DCL_USAGE_MASK 0x0000000f 936 937 #define D3DSP_DCL_USAGEINDEX_SHIFT 16 938 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 939 940 /* DCL pixel shader sampler info token. */ 941 #define D3DSP_TEXTURETYPE_SHIFT 27 942 #define D3DSP_TEXTURETYPE_MASK 0x78000000 943 944 typedef enum _D3DSAMPLER_TEXTURE_TYPE 945 { 946 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, /* uninitialized value */ 947 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, /* dcl_2d s# (for declaring a 2-D texture) */ 948 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, /* dcl_cube s# (for declaring a cube texture) */ 949 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, /* dcl_volume s# (for declaring a volume texture) */ 950 D3DSTT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 951 } D3DSAMPLER_TEXTURE_TYPE; 952 953 /*--------------------------------------------------------------------- 954 * Parameter Token Bit Definitions 955 */ 956 #define D3DSP_REGNUM_MASK 0x000007FF 957 958 /* destination parameter write mask */ 959 #define D3DSP_WRITEMASK_0 0x00010000 /* Component 0 (X;Red) */ 960 #define D3DSP_WRITEMASK_1 0x00020000 /* Component 1 (Y;Green) */ 961 #define D3DSP_WRITEMASK_2 0x00040000 /* Component 2 (Z;Blue) */ 962 #define D3DSP_WRITEMASK_3 0x00080000 /* Component 3 (W;Alpha) */ 963 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* All Components */ 964 965 /* destination parameter modifiers */ 966 #define D3DSP_DSTMOD_SHIFT 20 967 #define D3DSP_DSTMOD_MASK 0x00F00000 968 969 /* Bit masks for destination parameter modifiers */ 970 #define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) /* nop */ 971 #define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) /* clamp to 0. to 1. range */ 972 #define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) /* Partial precision hint */ 973 #define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) /* Relevant to multisampling only: */ 974 /* When the pixel center is not covered, sample */ 975 /* attribute or compute gradients/LOD */ 976 /* using multisample "centroid" location. */ 977 /* "Centroid" is some location within the covered */ 978 /* region of the pixel. */ 979 980 /* destination parameter */ 981 #define D3DSP_DSTSHIFT_SHIFT 24 982 #define D3DSP_DSTSHIFT_MASK 0x0F000000 983 984 /* destination/source parameter register type */ 985 #define D3DSP_REGTYPE_SHIFT 28 986 #define D3DSP_REGTYPE_SHIFT2 8 987 #define D3DSP_REGTYPE_MASK 0x70000000 988 #define D3DSP_REGTYPE_MASK2 0x00001800 989 990 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE 991 { 992 D3DSPR_TEMP = 0, /* Temporary Register File */ 993 D3DSPR_INPUT = 1, /* Input Register File */ 994 D3DSPR_CONST = 2, /* Constant Register File */ 995 D3DSPR_ADDR = 3, /* Address Register (VS) */ 996 D3DSPR_TEXTURE = 3, /* Texture Register File (PS) */ 997 D3DSPR_RASTOUT = 4, /* Rasterizer Register File */ 998 D3DSPR_ATTROUT = 5, /* Attribute Output Register File */ 999 D3DSPR_TEXCRDOUT = 6, /* Texture Coordinate Output Register File */ 1000 D3DSPR_OUTPUT = 6, /* Output register file for VS3.0+ */ 1001 D3DSPR_CONSTINT = 7, /* Constant Integer Vector Register File */ 1002 D3DSPR_COLOROUT = 8, /* Color Output Register File */ 1003 D3DSPR_DEPTHOUT = 9, /* Depth Output Register File */ 1004 D3DSPR_SAMPLER = 10, /* Sampler State Register File */ 1005 D3DSPR_CONST2 = 11, /* Constant Register File 2048 - 4095 */ 1006 D3DSPR_CONST3 = 12, /* Constant Register File 4096 - 6143 */ 1007 D3DSPR_CONST4 = 13, /* Constant Register File 6144 - 8191 */ 1008 D3DSPR_CONSTBOOL = 14, /* Constant Boolean register file */ 1009 D3DSPR_LOOP = 15, /* Loop counter register file */ 1010 D3DSPR_TEMPFLOAT16 = 16, /* 16-bit float temp register file */ 1011 D3DSPR_MISCTYPE = 17, /* Miscellaneous (single) registers. */ 1012 D3DSPR_LABEL = 18, /* Label */ 1013 D3DSPR_PREDICATE = 19, /* Predicate register */ 1014 D3DSPR_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1015 } D3DSHADER_PARAM_REGISTER_TYPE; 1016 1017 /* The miscellaneous register file (D3DSPR_MISCTYPES) 1018 * contains register types for which there is only ever one 1019 * register (i.e. the register # is not needed). 1020 * Rather than use up additional register types for such 1021 * registers, they are defined 1022 * as particular offsets into the misc. register file: 1023 */ 1024 1025 typedef enum _D3DSHADER_MISCTYPE_OFFSETS 1026 { 1027 D3DSMO_POSITION = 0, /* Input position x,y,z,rhw (PS) */ 1028 D3DSMO_FACE = 1 /* Floating point primitive area (PS) */ 1029 } D3DSHADER_MISCTYPE_OFFSETS; 1030 1031 /* Register offsets in the Rasterizer Register File */ 1032 typedef enum _D3DVS_RASTOUT_OFFSETS 1033 { 1034 D3DSRO_POSITION = 0, 1035 D3DSRO_FOG, 1036 D3DSRO_POINT_SIZE, 1037 D3DSRO_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1038 } D3DVS_RASTOUT_OFFSETS; 1039 1040 /* Source operand addressing modes */ 1041 1042 #define D3DVS_ADDRESSMODE_SHIFT 13 1043 #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) 1044 1045 typedef enum _D3DVS_ADDRESSMODE_TYPE 1046 { 1047 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), 1048 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), 1049 D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1050 } D3DVS_ADDRESSMODE_TYPE; 1051 1052 #define D3DSHADER_ADDRESSMODE_SHIFT 13 1053 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 1054 1055 typedef enum _D3DSHADER_ADDRESSMODE_TYPE 1056 { 1057 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), 1058 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), 1059 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1060 } D3DSHADER_ADDRESSMODE_TYPE; 1061 1062 /* Source operand swizzle definitions */ 1063 #define D3DVS_SWIZZLE_SHIFT 16 1064 #define D3DVS_SWIZZLE_MASK 0x00FF0000 1065 1066 /* The following bits define where to take component X from: */ 1067 1068 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 1069 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 1070 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 1071 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 1072 1073 /* The following bits define where to take component Y from: */ 1074 1075 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 1076 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 1077 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 1078 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 1079 1080 /* The following bits define where to take component Z from: */ 1081 1082 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 1083 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 1084 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 1085 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 1086 1087 /* The following bits define where to take component W from: */ 1088 1089 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 1090 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 1091 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 1092 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 1093 1094 /* Value when there is no swizzle (X is taken from X, Y is taken from Y, 1095 * Z is taken from Z, W is taken from W 1096 */ 1097 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 1098 1099 /* source parameter swizzle */ 1100 #define D3DSP_SWIZZLE_SHIFT 16 1101 #define D3DSP_SWIZZLE_MASK 0x00FF0000 1102 1103 #define D3DSP_NOSWIZZLE \ 1104 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 1105 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 1106 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 1107 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 1108 1109 /* pixel-shader swizzle ops */ 1110 #define D3DSP_REPLICATERED \ 1111 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 1112 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 1113 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 1114 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 1115 1116 #define D3DSP_REPLICATEGREEN \ 1117 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 1118 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 1119 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 1120 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 1121 1122 #define D3DSP_REPLICATEBLUE \ 1123 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 1124 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 1125 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 1126 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 1127 1128 #define D3DSP_REPLICATEALPHA \ 1129 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ 1130 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ 1131 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ 1132 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) 1133 1134 /* source parameter modifiers */ 1135 #define D3DSP_SRCMOD_SHIFT 24 1136 #define D3DSP_SRCMOD_MASK 0x0F000000 1137 1138 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE 1139 { 1140 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, /* NOP */ 1141 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, /* negate */ 1142 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, /* bias */ 1143 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, /* bias and negate */ 1144 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, /* sign */ 1145 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, /* sign and negate */ 1146 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, /* complement */ 1147 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, /* *2 */ 1148 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, /* *2 and negate */ 1149 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, /* divide through by z component */ 1150 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, /* divide through by w component */ 1151 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, /* abs() */ 1152 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, /* -abs() */ 1153 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, /* for predicate register: "!p0" */ 1154 D3DSPSM_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1155 } D3DSHADER_PARAM_SRCMOD_TYPE; 1156 1157 /* Source or dest token bits [15:14]: 1158 * destination parameter modifiers 1159 */ 1160 #define D3DSP_MIN_PRECISION_SHIFT 14 1161 #define D3DSP_MIN_PRECISION_MASK 0x0000C000 1162 1163 typedef enum _D3DSHADER_MIN_PRECISION 1164 { 1165 D3DMP_DEFAULT = 0, /* Default precision for the shader model */ 1166 D3DMP_16 = 1, /* 16 bit per component */ 1167 D3DMP_2_8 = 2 /* 10 bits (2.8) per component */ 1168 } D3DSHADER_MIN_PRECISION; 1169 1170 /* If the older D3DSPDM_PARTIALPRECISION is set, 1171 * that is equivalent to the whole operation specifying 1172 * D3DMP_16 (on all operands). The two encodings are not 1173 * used together however. 1174 */ 1175 1176 /* pixel shader version token */ 1177 #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) 1178 1179 /* vertex shader version token */ 1180 #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) 1181 1182 /* extract major/minor from version cap */ 1183 #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) 1184 #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) 1185 1186 /* destination/source parameter register type */ 1187 #define D3DSI_COMMENTSIZE_SHIFT 16 1188 #define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 1189 #define D3DSHADER_COMMENT(_DWordSize) \ 1190 ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) 1191 1192 /* pixel/vertex shader end token */ 1193 #define D3DPS_END() 0x0000FFFF 1194 #define D3DVS_END() 0x0000FFFF 1195 1196 /*--------------------------------------------------------------------- */ 1197 1198 /* High order surfaces */ 1199 typedef enum _D3DBASISTYPE 1200 { 1201 D3DBASIS_BEZIER = 0, 1202 D3DBASIS_BSPLINE = 1, 1203 D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ 1204 D3DBASIS_FORCE_DWORD = 0x7fffffff 1205 } D3DBASISTYPE; 1206 1207 typedef enum _D3DDEGREETYPE 1208 { 1209 D3DDEGREE_LINEAR = 1, 1210 D3DDEGREE_QUADRATIC = 2, 1211 D3DDEGREE_CUBIC = 3, 1212 D3DDEGREE_QUINTIC = 5, 1213 D3DDEGREE_FORCE_DWORD = 0x7fffffff 1214 } D3DDEGREETYPE; 1215 1216 typedef enum _D3DPATCHEDGESTYLE 1217 { 1218 D3DPATCHEDGE_DISCRETE = 0, 1219 D3DPATCHEDGE_CONTINUOUS = 1, 1220 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff 1221 } D3DPATCHEDGESTYLE; 1222 1223 typedef enum _D3DSTATEBLOCKTYPE 1224 { 1225 D3DSBT_ALL = 1, /* capture all state */ 1226 D3DSBT_PIXELSTATE = 2, /* capture pixel state */ 1227 D3DSBT_VERTEXSTATE = 3, /* capture vertex state */ 1228 D3DSBT_FORCE_DWORD = 0x7fffffff 1229 } D3DSTATEBLOCKTYPE; 1230 1231 /* The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. */ 1232 typedef enum _D3DVERTEXBLENDFLAGS 1233 { 1234 D3DVBF_DISABLE = 0, /* Disable vertex blending */ 1235 D3DVBF_1WEIGHTS = 1, /* 2 matrix blending */ 1236 D3DVBF_2WEIGHTS = 2, /* 3 matrix blending */ 1237 D3DVBF_3WEIGHTS = 3, /* 4 matrix blending */ 1238 D3DVBF_TWEENING = 255, /* blending using D3DRS_TWEENFACTOR */ 1239 D3DVBF_0WEIGHTS = 256, /* one matrix is used with weight 1.0 */ 1240 D3DVBF_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1241 } D3DVERTEXBLENDFLAGS; 1242 1243 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1244 D3DTTFF_DISABLE = 0, /* texture coordinates are passed directly */ 1245 D3DTTFF_COUNT1 = 1, /* rasterizer should expect 1-D texture coords */ 1246 D3DTTFF_COUNT2 = 2, /* rasterizer should expect 2-D texture coords */ 1247 D3DTTFF_COUNT3 = 3, /* rasterizer should expect 3-D texture coords */ 1248 D3DTTFF_COUNT4 = 4, /* rasterizer should expect 4-D texture coords */ 1249 D3DTTFF_PROJECTED = 256, /* texcoords to be divided by COUNTth element */ 1250 D3DTTFF_FORCE_DWORD = 0x7fffffff 1251 } D3DTEXTURETRANSFORMFLAGS; 1252 1253 /* Macros to set texture coordinate format bits in the FVF id */ 1254 1255 #define D3DFVF_TEXTUREFORMAT2 0 /* Two floating point values */ 1256 #define D3DFVF_TEXTUREFORMAT1 3 /* One floating point value */ 1257 #define D3DFVF_TEXTUREFORMAT3 1 /* Three floating point values */ 1258 #define D3DFVF_TEXTUREFORMAT4 2 /* Four floating point values */ 1259 1260 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 1261 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 1262 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 1263 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 1264 1265 /*--------------------------------------------------------------------- */ 1266 1267 /* Direct3D9 Device types */ 1268 typedef enum _D3DDEVTYPE 1269 { 1270 D3DDEVTYPE_HAL = 1, 1271 D3DDEVTYPE_REF = 2, 1272 D3DDEVTYPE_SW = 3, 1273 1274 D3DDEVTYPE_NULLREF = 4, 1275 1276 D3DDEVTYPE_FORCE_DWORD = 0x7fffffff 1277 } D3DDEVTYPE; 1278 1279 /* Multi-Sample buffer types */ 1280 typedef enum _D3DMULTISAMPLE_TYPE 1281 { 1282 D3DMULTISAMPLE_NONE = 0, 1283 D3DMULTISAMPLE_NONMASKABLE = 1, 1284 D3DMULTISAMPLE_2_SAMPLES = 2, 1285 D3DMULTISAMPLE_3_SAMPLES = 3, 1286 D3DMULTISAMPLE_4_SAMPLES = 4, 1287 D3DMULTISAMPLE_5_SAMPLES = 5, 1288 D3DMULTISAMPLE_6_SAMPLES = 6, 1289 D3DMULTISAMPLE_7_SAMPLES = 7, 1290 D3DMULTISAMPLE_8_SAMPLES = 8, 1291 D3DMULTISAMPLE_9_SAMPLES = 9, 1292 D3DMULTISAMPLE_10_SAMPLES = 10, 1293 D3DMULTISAMPLE_11_SAMPLES = 11, 1294 D3DMULTISAMPLE_12_SAMPLES = 12, 1295 D3DMULTISAMPLE_13_SAMPLES = 13, 1296 D3DMULTISAMPLE_14_SAMPLES = 14, 1297 D3DMULTISAMPLE_15_SAMPLES = 15, 1298 D3DMULTISAMPLE_16_SAMPLES = 16, 1299 1300 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 1301 } D3DMULTISAMPLE_TYPE; 1302 1303 /* Formats 1304 * Most of these names have the following convention: 1305 * A = Alpha 1306 * R = Red 1307 * G = Green 1308 * B = Blue 1309 * X = Unused Bits 1310 * P = Palette 1311 * L = Luminance 1312 * U = dU coordinate for BumpMap 1313 * V = dV coordinate for BumpMap 1314 * S = Stencil 1315 * D = Depth (e.g. Z or W buffer) 1316 * C = Computed from other channels (typically on certain read operations) 1317 * 1318 * Further, the order of the pieces are from MSB first; hence 1319 * D3DFMT_A8L8 indicates that the high byte of this two byte 1320 * format is alpha. 1321 * 1322 * D3DFMT_D16_LOCKABLE indicates: 1323 * - An integer 16-bit value. 1324 * - An app-lockable surface. 1325 * 1326 * D3DFMT_D32F_LOCKABLE indicates: 1327 * - An IEEE 754 floating-point value. 1328 * - An app-lockable surface. 1329 * 1330 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: 1331 * - no particular bit ordering per pixel, and 1332 * - are not app lockable, and 1333 * - the driver is allowed to consume more than the indicated 1334 * number of bits per Depth channel (but not Stencil channel). 1335 */ 1336 #ifndef MAKEFOURCC 1337 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 1338 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 1339 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 1340 #endif /* defined(MAKEFOURCC) */ 1341 1342 typedef enum _D3DFORMAT 1343 { 1344 D3DFMT_UNKNOWN = 0, 1345 1346 D3DFMT_R8G8B8 = 20, 1347 D3DFMT_A8R8G8B8 = 21, 1348 D3DFMT_X8R8G8B8 = 22, 1349 D3DFMT_R5G6B5 = 23, 1350 D3DFMT_X1R5G5B5 = 24, 1351 D3DFMT_A1R5G5B5 = 25, 1352 D3DFMT_A4R4G4B4 = 26, 1353 D3DFMT_R3G3B2 = 27, 1354 D3DFMT_A8 = 28, 1355 D3DFMT_A8R3G3B2 = 29, 1356 D3DFMT_X4R4G4B4 = 30, 1357 D3DFMT_A2B10G10R10 = 31, 1358 D3DFMT_A8B8G8R8 = 32, 1359 D3DFMT_X8B8G8R8 = 33, 1360 D3DFMT_G16R16 = 34, 1361 D3DFMT_A2R10G10B10 = 35, 1362 D3DFMT_A16B16G16R16 = 36, 1363 1364 D3DFMT_A8P8 = 40, 1365 D3DFMT_P8 = 41, 1366 1367 D3DFMT_L8 = 50, 1368 D3DFMT_A8L8 = 51, 1369 D3DFMT_A4L4 = 52, 1370 1371 D3DFMT_V8U8 = 60, 1372 D3DFMT_L6V5U5 = 61, 1373 D3DFMT_X8L8V8U8 = 62, 1374 D3DFMT_Q8W8V8U8 = 63, 1375 D3DFMT_V16U16 = 64, 1376 D3DFMT_A2W10V10U10 = 67, 1377 1378 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 1379 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 1380 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 1381 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 1382 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 1383 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 1384 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 1385 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 1386 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 1387 1388 D3DFMT_D16_LOCKABLE = 70, 1389 D3DFMT_D32 = 71, 1390 D3DFMT_D15S1 = 73, 1391 D3DFMT_D24S8 = 75, 1392 D3DFMT_D24X8 = 77, 1393 D3DFMT_D24X4S4 = 79, 1394 D3DFMT_D16 = 80, 1395 1396 D3DFMT_D32F_LOCKABLE = 82, 1397 D3DFMT_D24FS8 = 83, 1398 1399 /* D3D9Ex only -- */ 1400 #if !defined(D3D_DISABLE_9EX) 1401 1402 /* Z-Stencil formats valid for CPU access */ 1403 D3DFMT_D32_LOCKABLE = 84, 1404 D3DFMT_S8_LOCKABLE = 85, 1405 1406 #endif /* !D3D_DISABLE_9EX */ 1407 /* -- D3D9Ex only */ 1408 1409 D3DFMT_L16 = 81, 1410 1411 D3DFMT_VERTEXDATA =100, 1412 D3DFMT_INDEX16 =101, 1413 D3DFMT_INDEX32 =102, 1414 1415 D3DFMT_Q16W16V16U16 =110, 1416 1417 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), 1418 1419 /* Floating point surface formats */ 1420 1421 /* s10e5 formats (16-bits per channel) */ 1422 D3DFMT_R16F = 111, 1423 D3DFMT_G16R16F = 112, 1424 D3DFMT_A16B16G16R16F = 113, 1425 1426 /* IEEE s23e8 formats (32-bits per channel) */ 1427 D3DFMT_R32F = 114, 1428 D3DFMT_G32R32F = 115, 1429 D3DFMT_A32B32G32R32F = 116, 1430 1431 D3DFMT_CxV8U8 = 117, 1432 1433 /* D3D9Ex only -- */ 1434 #if !defined(D3D_DISABLE_9EX) 1435 1436 /* Monochrome 1 bit per pixel format */ 1437 D3DFMT_A1 = 118, 1438 1439 /* 2.8 biased fixed point */ 1440 D3DFMT_A2B10G10R10_XR_BIAS = 119, 1441 1442 /* Binary format indicating that the data has no inherent type */ 1443 D3DFMT_BINARYBUFFER = 199, 1444 1445 #endif /* !D3D_DISABLE_9EX */ 1446 /* -- D3D9Ex only */ 1447 1448 D3DFMT_FORCE_DWORD =0x7fffffff 1449 } D3DFORMAT; 1450 1451 /* Display Modes */ 1452 typedef struct _D3DDISPLAYMODE 1453 { 1454 UINT Width; 1455 UINT Height; 1456 UINT RefreshRate; 1457 D3DFORMAT Format; 1458 } D3DDISPLAYMODE; 1459 1460 /* Creation Parameters */ 1461 typedef struct _D3DDEVICE_CREATION_PARAMETERS 1462 { 1463 UINT AdapterOrdinal; 1464 D3DDEVTYPE DeviceType; 1465 HWND hFocusWindow; 1466 DWORD BehaviorFlags; 1467 } D3DDEVICE_CREATION_PARAMETERS; 1468 1469 /* SwapEffects */ 1470 typedef enum _D3DSWAPEFFECT 1471 { 1472 D3DSWAPEFFECT_DISCARD = 1, 1473 D3DSWAPEFFECT_FLIP = 2, 1474 D3DSWAPEFFECT_COPY = 3, 1475 1476 /* D3D9Ex only -- */ 1477 #if !defined(D3D_DISABLE_9EX) 1478 D3DSWAPEFFECT_OVERLAY = 4, 1479 D3DSWAPEFFECT_FLIPEX = 5, 1480 #endif /* !D3D_DISABLE_9EX */ 1481 /* -- D3D9Ex only */ 1482 1483 D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff 1484 } D3DSWAPEFFECT; 1485 1486 /* Pool types */ 1487 typedef enum _D3DPOOL { 1488 D3DPOOL_DEFAULT = 0, 1489 D3DPOOL_MANAGED = 1, 1490 D3DPOOL_SYSTEMMEM = 2, 1491 D3DPOOL_SCRATCH = 3, 1492 1493 D3DPOOL_FORCE_DWORD = 0x7fffffff 1494 } D3DPOOL; 1495 1496 /* RefreshRate pre-defines */ 1497 #define D3DPRESENT_RATE_DEFAULT 0x00000000 1498 1499 /* Resize Optional Parameters */ 1500 typedef struct _D3DPRESENT_PARAMETERS_ 1501 { 1502 UINT BackBufferWidth; 1503 UINT BackBufferHeight; 1504 D3DFORMAT BackBufferFormat; 1505 UINT BackBufferCount; 1506 1507 D3DMULTISAMPLE_TYPE MultiSampleType; 1508 DWORD MultiSampleQuality; 1509 1510 D3DSWAPEFFECT SwapEffect; 1511 HWND hDeviceWindow; 1512 BOOL Windowed; 1513 BOOL EnableAutoDepthStencil; 1514 D3DFORMAT AutoDepthStencilFormat; 1515 DWORD Flags; 1516 1517 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ 1518 UINT FullScreen_RefreshRateInHz; 1519 UINT PresentationInterval; 1520 } D3DPRESENT_PARAMETERS; 1521 1522 /* Values for D3DPRESENT_PARAMETERS.Flags */ 1523 1524 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 1525 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 1526 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 1527 #define D3DPRESENTFLAG_VIDEO 0x00000010 1528 1529 /* D3D9Ex only -- */ 1530 #if !defined(D3D_DISABLE_9EX) 1531 1532 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 1533 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 1534 #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 1535 #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 1536 #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 1537 #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 1538 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 1539 1540 #endif /* !D3D_DISABLE_9EX */ 1541 /* -- D3D9Ex only */ 1542 1543 /* Gamma Ramp: Same as DX7 */ 1544 1545 typedef struct _D3DGAMMARAMP 1546 { 1547 WORD red [256]; 1548 WORD green[256]; 1549 WORD blue [256]; 1550 } D3DGAMMARAMP; 1551 1552 /* Back buffer types */ 1553 typedef enum _D3DBACKBUFFER_TYPE 1554 { 1555 D3DBACKBUFFER_TYPE_MONO = 0, 1556 D3DBACKBUFFER_TYPE_LEFT = 1, 1557 D3DBACKBUFFER_TYPE_RIGHT = 2, 1558 1559 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 1560 } D3DBACKBUFFER_TYPE; 1561 1562 /* Types */ 1563 typedef enum _D3DRESOURCETYPE { 1564 D3DRTYPE_SURFACE = 1, 1565 D3DRTYPE_VOLUME = 2, 1566 D3DRTYPE_TEXTURE = 3, 1567 D3DRTYPE_VOLUMETEXTURE = 4, 1568 D3DRTYPE_CUBETEXTURE = 5, 1569 D3DRTYPE_VERTEXBUFFER = 6, 1570 D3DRTYPE_INDEXBUFFER = 7, /* if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition */ 1571 1572 D3DRTYPE_FORCE_DWORD = 0x7fffffff 1573 } D3DRESOURCETYPE; 1574 1575 /* Usages */ 1576 #define D3DUSAGE_RENDERTARGET (0x00000001L) 1577 #define D3DUSAGE_DEPTHSTENCIL (0x00000002L) 1578 #define D3DUSAGE_DYNAMIC (0x00000200L) 1579 1580 /* D3D9Ex only -- */ 1581 #if !defined(D3D_DISABLE_9EX) 1582 1583 #define D3DUSAGE_NONSECURE (0x00800000L) 1584 1585 #endif /* !D3D_DISABLE_9EX */ 1586 /* -- D3D9Ex only */ 1587 1588 /* When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return 1589 * D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. 1590 * D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros 1591 * will return true and false respectively for this code. 1592 */ 1593 #define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) 1594 #define D3DUSAGE_DMAP (0x00004000L) 1595 1596 /* The following usages are valid only for querying CheckDeviceFormat */ 1597 #define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) 1598 #define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) 1599 #define D3DUSAGE_QUERY_FILTER (0x00020000L) 1600 #define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) 1601 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) 1602 #define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) 1603 #define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) 1604 1605 /* Usages for Vertex/Index buffers */ 1606 #define D3DUSAGE_WRITEONLY (0x00000008L) 1607 #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) 1608 #define D3DUSAGE_DONOTCLIP (0x00000020L) 1609 #define D3DUSAGE_POINTS (0x00000040L) 1610 #define D3DUSAGE_RTPATCHES (0x00000080L) 1611 #define D3DUSAGE_NPATCHES (0x00000100L) 1612 1613 /* D3D9Ex only -- */ 1614 #if !defined(D3D_DISABLE_9EX) 1615 1616 #define D3DUSAGE_TEXTAPI (0x10000000L) 1617 #define D3DUSAGE_RESTRICTED_CONTENT (0x00000800L) 1618 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE (0x00002000L) 1619 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) 1620 1621 #endif /* !D3D_DISABLE_9EX */ 1622 /* -- D3D9Ex only */ 1623 1624 /* CubeMap Face identifiers */ 1625 typedef enum _D3DCUBEMAP_FACES 1626 { 1627 D3DCUBEMAP_FACE_POSITIVE_X = 0, 1628 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 1629 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 1630 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 1631 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 1632 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 1633 1634 D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff 1635 } D3DCUBEMAP_FACES; 1636 1637 /* Lock flags */ 1638 1639 #define D3DLOCK_READONLY 0x00000010L 1640 #define D3DLOCK_DISCARD 0x00002000L 1641 #define D3DLOCK_NOOVERWRITE 0x00001000L 1642 #define D3DLOCK_NOSYSLOCK 0x00000800L 1643 #define D3DLOCK_DONOTWAIT 0x00004000L 1644 1645 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L 1646 1647 /* Vertex Buffer Description */ 1648 typedef struct _D3DVERTEXBUFFER_DESC 1649 { 1650 D3DFORMAT Format; 1651 D3DRESOURCETYPE Type; 1652 DWORD Usage; 1653 D3DPOOL Pool; 1654 UINT Size; 1655 1656 DWORD FVF; 1657 1658 } D3DVERTEXBUFFER_DESC; 1659 1660 /* Index Buffer Description */ 1661 typedef struct _D3DINDEXBUFFER_DESC 1662 { 1663 D3DFORMAT Format; 1664 D3DRESOURCETYPE Type; 1665 DWORD Usage; 1666 D3DPOOL Pool; 1667 UINT Size; 1668 } D3DINDEXBUFFER_DESC; 1669 1670 /* Surface Description */ 1671 typedef struct _D3DSURFACE_DESC 1672 { 1673 D3DFORMAT Format; 1674 D3DRESOURCETYPE Type; 1675 DWORD Usage; 1676 D3DPOOL Pool; 1677 1678 D3DMULTISAMPLE_TYPE MultiSampleType; 1679 DWORD MultiSampleQuality; 1680 UINT Width; 1681 UINT Height; 1682 } D3DSURFACE_DESC; 1683 1684 typedef struct _D3DVOLUME_DESC 1685 { 1686 D3DFORMAT Format; 1687 D3DRESOURCETYPE Type; 1688 DWORD Usage; 1689 D3DPOOL Pool; 1690 1691 UINT Width; 1692 UINT Height; 1693 UINT Depth; 1694 } D3DVOLUME_DESC; 1695 1696 /* Structure for LockRect */ 1697 typedef struct _D3DLOCKED_RECT 1698 { 1699 INT Pitch; 1700 void* pBits; 1701 } D3DLOCKED_RECT; 1702 1703 /* Structures for LockBox */ 1704 typedef struct _D3DBOX 1705 { 1706 UINT Left; 1707 UINT Top; 1708 UINT Right; 1709 UINT Bottom; 1710 UINT Front; 1711 UINT Back; 1712 } D3DBOX; 1713 1714 typedef struct _D3DLOCKED_BOX 1715 { 1716 INT RowPitch; 1717 INT SlicePitch; 1718 void* pBits; 1719 } D3DLOCKED_BOX; 1720 1721 /* Structures for LockRange */ 1722 typedef struct _D3DRANGE 1723 { 1724 UINT Offset; 1725 UINT Size; 1726 } D3DRANGE; 1727 1728 /* Structures for high order primitives */ 1729 typedef struct _D3DRECTPATCH_INFO 1730 { 1731 UINT StartVertexOffsetWidth; 1732 UINT StartVertexOffsetHeight; 1733 UINT Width; 1734 UINT Height; 1735 UINT Stride; 1736 D3DBASISTYPE Basis; 1737 D3DDEGREETYPE Degree; 1738 } D3DRECTPATCH_INFO; 1739 1740 typedef struct _D3DTRIPATCH_INFO 1741 { 1742 UINT StartVertexOffset; 1743 UINT NumVertices; 1744 D3DBASISTYPE Basis; 1745 D3DDEGREETYPE Degree; 1746 } D3DTRIPATCH_INFO; 1747 1748 /* Adapter Identifier */ 1749 1750 #define MAX_DEVICE_IDENTIFIER_STRING 512 1751 typedef struct _D3DADAPTER_IDENTIFIER9 1752 { 1753 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 1754 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 1755 char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ 1756 1757 #ifdef _WIN32 1758 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ 1759 #else 1760 DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ 1761 DWORD DriverVersionHighPart; 1762 #endif 1763 1764 DWORD VendorId; 1765 DWORD DeviceId; 1766 DWORD SubSysId; 1767 DWORD Revision; 1768 1769 GUID DeviceIdentifier; 1770 1771 DWORD WHQLLevel; 1772 1773 } D3DADAPTER_IDENTIFIER9; 1774 1775 /* Raster Status structure returned by GetRasterStatus */ 1776 typedef struct _D3DRASTER_STATUS 1777 { 1778 BOOL InVBlank; 1779 UINT ScanLine; 1780 } D3DRASTER_STATUS; 1781 1782 /* Debug monitor tokens (DEBUG only) 1783 1784 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as 1785 passing a token to the debug monitor. For example, if, after passing 1786 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values 1787 are passed in, the enabled/disabled state of the debug 1788 monitor will still persist. 1789 1790 The debug monitor defaults to enabled. 1791 1792 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. 1793 */ 1794 1795 typedef enum _D3DDEBUGMONITORTOKENS { 1796 D3DDMT_ENABLE = 0, /* enable debug monitor */ 1797 D3DDMT_DISABLE = 1, /* disable debug monitor */ 1798 D3DDMT_FORCE_DWORD = 0x7fffffff 1799 } D3DDEBUGMONITORTOKENS; 1800 1801 /* Async feedback */ 1802 1803 typedef enum _D3DQUERYTYPE { 1804 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ 1805 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ 1806 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ 1807 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ 1808 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1809 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ 1810 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1811 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ 1812 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1813 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1814 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1815 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1816 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1817 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ 1818 /* D3D9Ex only -- */ 1819 #if !defined(D3D_DISABLE_9EX) 1820 D3DQUERYTYPE_MEMORYPRESSURE = 19 /* D3DISSUE_BEGIN, D3DISSUE_END */ 1821 #endif /* !D3D_DISABLE_9EX */ 1822 } D3DQUERYTYPE; 1823 1824 /* Flags field for Issue */ 1825 #define D3DISSUE_END (1 << 0) /* Tells the runtime to issue the end of a query, changing it's state to "non-signaled". */ 1826 #define D3DISSUE_BEGIN (1 << 1) /* Tells the runtime to issue the beginng of a query. */ 1827 1828 /* Flags field for GetData */ 1829 #define D3DGETDATA_FLUSH (1 << 0) /* Tells the runtime to flush if the query is outstanding. */ 1830 1831 typedef struct _D3DRESOURCESTATS 1832 { 1833 /* Data collected since last Present() */ 1834 BOOL bThrashing; /* indicates if thrashing */ 1835 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ 1836 DWORD NumEvicts; /* number of objects evicted */ 1837 DWORD NumVidCreates; /* number of objects created in video memory */ 1838 DWORD LastPri; /* priority of last object evicted */ 1839 DWORD NumUsed; /* number of objects set to the device */ 1840 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ 1841 /* Persistent data */ 1842 DWORD WorkingSet; /* number of objects in video memory */ 1843 DWORD WorkingSetBytes; /* number of bytes in video memory */ 1844 DWORD TotalManaged; /* total number of managed objects */ 1845 DWORD TotalBytes; /* total number of bytes of managed objects */ 1846 } D3DRESOURCESTATS; 1847 1848 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 1849 1850 typedef struct _D3DDEVINFO_RESOURCEMANAGER 1851 { 1852 #ifndef WOW64_ENUM_WORKAROUND 1853 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1854 #else 1855 D3DRESOURCESTATS stats[8]; 1856 #endif 1857 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; 1858 1859 typedef struct _D3DDEVINFO_D3DVERTEXSTATS 1860 { 1861 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ 1862 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ 1863 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; 1864 1865 typedef struct _D3DDEVINFO_VCACHE { 1866 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ 1867 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ 1868 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ 1869 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ 1870 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; 1871 1872 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS 1873 { 1874 FLOAT VertexProcessingTimePercent; 1875 FLOAT PixelProcessingTimePercent; 1876 FLOAT OtherGPUProcessingTimePercent; 1877 FLOAT GPUIdleTimePercent; 1878 } D3DDEVINFO_D3D9PIPELINETIMINGS; 1879 1880 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS 1881 { 1882 FLOAT WaitingForGPUToUseApplicationResourceTimePercent; 1883 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; 1884 FLOAT WaitingForGPUToStayWithinLatencyTimePercent; 1885 FLOAT WaitingForGPUExclusiveResourceTimePercent; 1886 FLOAT WaitingForGPUOtherTimePercent; 1887 } D3DDEVINFO_D3D9INTERFACETIMINGS; 1888 1889 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS 1890 { 1891 FLOAT MemoryProcessingPercent; 1892 FLOAT ComputationProcessingPercent; 1893 } D3DDEVINFO_D3D9STAGETIMINGS; 1894 1895 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS 1896 { 1897 FLOAT MaxBandwidthUtilized; 1898 FLOAT FrontEndUploadMemoryUtilizedPercent; 1899 FLOAT VertexRateUtilizedPercent; 1900 FLOAT TriangleSetupRateUtilizedPercent; 1901 FLOAT FillRateUtilizedPercent; 1902 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 1903 1904 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION 1905 { 1906 FLOAT TextureCacheHitRate; /* Percentage of cache hits */ 1907 FLOAT PostTransformVertexCacheHitRate; 1908 } D3DDEVINFO_D3D9CACHEUTILIZATION; 1909 1910 /* D3D9Ex only -- */ 1911 #if !defined(D3D_DISABLE_9EX) 1912 1913 typedef struct _D3DMEMORYPRESSURE 1914 { 1915 UINT64 BytesEvictedFromProcess; 1916 UINT64 SizeOfInefficientAllocation; 1917 DWORD LevelOfEfficiency; 1918 } D3DMEMORYPRESSURE; 1919 1920 typedef enum _D3DCOMPOSERECTSOP{ 1921 D3DCOMPOSERECTS_COPY = 1, 1922 D3DCOMPOSERECTS_OR = 2, 1923 D3DCOMPOSERECTS_AND = 3, 1924 D3DCOMPOSERECTS_NEG = 4, 1925 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ 1926 } D3DCOMPOSERECTSOP; 1927 1928 typedef struct _D3DCOMPOSERECTDESC 1929 { 1930 USHORT X, Y; /* Top-left coordinates of a rect in the source surface */ 1931 USHORT Width, Height; /* Dimensions of the rect */ 1932 } D3DCOMPOSERECTDESC; 1933 1934 typedef struct _D3DCOMPOSERECTDESTINATION 1935 { 1936 USHORT SrcRectIndex; /* Index of D3DCOMPOSERECTDESC */ 1937 USHORT Reserved; /* For alignment */ 1938 SHORT X, Y; /* Top-left coordinates of the rect in the destination surface */ 1939 } D3DCOMPOSERECTDESTINATION; 1940 1941 #define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF 1942 #define D3DCONVOLUTIONMONO_MAXWIDTH 7 1943 #define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH 1944 #define D3DFMT_A1_SURFACE_MAXWIDTH 8192 1945 #define D3DFMT_A1_SURFACE_MAXHEIGHT 2048 1946 1947 typedef struct _D3DPRESENTSTATS { 1948 UINT PresentCount; 1949 UINT PresentRefreshCount; 1950 UINT SyncRefreshCount; 1951 LARGE_INTEGER SyncQPCTime; 1952 LARGE_INTEGER SyncGPUTime; 1953 } D3DPRESENTSTATS; 1954 1955 typedef enum D3DSCANLINEORDERING 1956 { 1957 D3DSCANLINEORDERING_UNKNOWN = 0, 1958 D3DSCANLINEORDERING_PROGRESSIVE = 1, 1959 D3DSCANLINEORDERING_INTERLACED = 2 1960 } D3DSCANLINEORDERING; 1961 1962 typedef struct D3DDISPLAYMODEEX 1963 { 1964 UINT Size; 1965 UINT Width; 1966 UINT Height; 1967 UINT RefreshRate; 1968 D3DFORMAT Format; 1969 D3DSCANLINEORDERING ScanLineOrdering; 1970 } D3DDISPLAYMODEEX; 1971 1972 typedef struct D3DDISPLAYMODEFILTER 1973 { 1974 UINT Size; 1975 D3DFORMAT Format; 1976 D3DSCANLINEORDERING ScanLineOrdering; 1977 } D3DDISPLAYMODEFILTER; 1978 1979 typedef enum D3DDISPLAYROTATION 1980 { 1981 D3DDISPLAYROTATION_IDENTITY = 1, /* No rotation. */ 1982 D3DDISPLAYROTATION_90 = 2, /* Rotated 90 degrees. */ 1983 D3DDISPLAYROTATION_180 = 3, /* Rotated 180 degrees. */ 1984 D3DDISPLAYROTATION_270 = 4 /* Rotated 270 degrees. */ 1985 } D3DDISPLAYROTATION; 1986 1987 /* For use in ID3DResource9::SetPriority calls */ 1988 #define D3D9_RESOURCE_PRIORITY_MINIMUM 0x28000000 1989 #define D3D9_RESOURCE_PRIORITY_LOW 0x50000000 1990 #define D3D9_RESOURCE_PRIORITY_NORMAL 0x78000000 1991 #define D3D9_RESOURCE_PRIORITY_HIGH 0xa0000000 1992 #define D3D9_RESOURCE_PRIORITY_MAXIMUM 0xc8000000 1993 1994 #define D3D_OMAC_SIZE 16 1995 1996 typedef struct _D3D_OMAC 1997 { 1998 BYTE Omac[D3D_OMAC_SIZE]; 1999 } D3D_OMAC; 2000 2001 typedef enum _D3DAUTHENTICATEDCHANNELTYPE 2002 { 2003 D3DAUTHENTICATEDCHANNEL_D3D9 = 1, 2004 D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, 2005 D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3 2006 } D3DAUTHENTICATEDCHANNELTYPE; 2007 2008 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT 2009 { 2010 GUID QueryType; 2011 HANDLE hChannel; 2012 UINT SequenceNumber; 2013 } D3DAUTHENTICATEDCHANNEL_QUERY_INPUT; 2014 2015 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT 2016 { 2017 D3D_OMAC omac; 2018 GUID QueryType; 2019 HANDLE hChannel; 2020 UINT SequenceNumber; 2021 HRESULT ReturnCode; 2022 } D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; 2023 2024 DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION, 2025 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5); 2026 2027 typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS 2028 { 2029 union 2030 { 2031 struct 2032 { 2033 UINT ProtectionEnabled : 1; 2034 UINT OverlayOrFullscreenRequired : 1; 2035 UINT Reserved : 30; 2036 }; 2037 UINT Value; 2038 }; 2039 2040 } D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; 2041 2042 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT 2043 { 2044 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2045 2046 D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; 2047 2048 } D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; 2049 2050 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE, 2051 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe); 2052 2053 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT 2054 { 2055 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2056 2057 D3DAUTHENTICATEDCHANNELTYPE ChannelType; 2058 2059 } D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; 2060 2061 DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE, 2062 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80); 2063 2064 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT 2065 { 2066 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2067 2068 HANDLE DeviceHandle; 2069 2070 } D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; 2071 2072 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION, 2073 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d); 2074 2075 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT 2076 { 2077 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 2078 2079 HANDLE DXVA2DecodeHandle; 2080 2081 } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; 2082 2083 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT 2084 { 2085 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2086 2087 HANDLE DXVA2DecodeHandle; 2088 HANDLE CryptoSessionHandle; 2089 HANDLE DeviceHandle; 2090 2091 } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; 2092 2093 DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT, 2094 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2); 2095 2096 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT 2097 { 2098 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2099 2100 UINT NumRestrictedSharedResourceProcesses; 2101 2102 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; 2103 2104 DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS, 2105 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac); 2106 2107 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT 2108 { 2109 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 2110 2111 UINT ProcessIndex; 2112 2113 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; 2114 2115 typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE 2116 { 2117 PROCESSIDTYPE_UNKNOWN = 0, 2118 PROCESSIDTYPE_DWM = 1, 2119 PROCESSIDTYPE_HANDLE = 2 2120 } D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; 2121 2122 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT 2123 { 2124 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2125 2126 UINT ProcessIndex; 2127 D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; 2128 HANDLE ProcessHandle; 2129 2130 } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; 2131 2132 DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT, 2133 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d); 2134 2135 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT 2136 { 2137 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2138 2139 UINT NumUnrestrictedProtectedSharedResources; 2140 2141 } D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; 2142 2143 DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT, 2144 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31); 2145 2146 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT 2147 { 2148 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 2149 2150 HANDLE DeviceHandle; 2151 HANDLE CryptoSessionHandle; 2152 2153 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; 2154 2155 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT 2156 { 2157 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2158 2159 HANDLE DeviceHandle; 2160 HANDLE CryptoSessionHandle; 2161 UINT NumOutputIDs; 2162 2163 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; 2164 2165 DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID, 2166 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7); 2167 2168 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT 2169 { 2170 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 2171 2172 HANDLE DeviceHandle; 2173 HANDLE CryptoSessionHandle; 2174 UINT OutputIDIndex; 2175 2176 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; 2177 2178 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT 2179 { 2180 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2181 2182 HANDLE DeviceHandle; 2183 HANDLE CryptoSessionHandle; 2184 UINT OutputIDIndex; 2185 UINT64 OutputID; 2186 2187 } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; 2188 2189 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES, 2190 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b); 2191 2192 typedef enum _D3DBUSTYPE 2193 { 2194 D3DBUSTYPE_OTHER = 0x00000000, 2195 D3DBUSTYPE_PCI = 0x00000001, 2196 D3DBUSTYPE_PCIX = 0x00000002, 2197 D3DBUSTYPE_PCIEXPRESS = 0x00000003, 2198 D3DBUSTYPE_AGP = 0x00000004, 2199 D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, 2200 D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, 2201 D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, 2202 D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, 2203 D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, 2204 D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000 2205 } D3DBUSTYPE; 2206 2207 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT 2208 { 2209 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2210 2211 D3DBUSTYPE BusType; 2212 BOOL bAccessibleInContiguousBlocks; 2213 BOOL bAccessibleInNonContiguousBlocks; 2214 2215 } D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; 2216 2217 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT, 2218 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e); 2219 2220 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT 2221 { 2222 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2223 2224 UINT NumEncryptionGuids; 2225 2226 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; 2227 2228 DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID, 2229 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7); 2230 2231 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT 2232 { 2233 D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; 2234 2235 UINT EncryptionGuidIndex; 2236 2237 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; 2238 2239 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT 2240 { 2241 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2242 2243 UINT EncryptionGuidIndex; 2244 GUID EncryptionGuid; 2245 2246 } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; 2247 2248 DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE, 2249 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0); 2250 2251 typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT 2252 { 2253 D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; 2254 2255 GUID EncryptionGuid; 2256 2257 } D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; 2258 2259 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT 2260 { 2261 D3D_OMAC omac; 2262 GUID ConfigureType; 2263 HANDLE hChannel; 2264 UINT SequenceNumber; 2265 2266 } D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; 2267 2268 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT 2269 { 2270 D3D_OMAC omac; 2271 GUID ConfigureType; 2272 HANDLE hChannel; 2273 UINT SequenceNumber; 2274 HRESULT ReturnCode; 2275 2276 } D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; 2277 2278 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE, 2279 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0); 2280 2281 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE 2282 { 2283 D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; 2284 2285 UINT StartSequenceQuery; 2286 UINT StartSequenceConfigure; 2287 2288 } D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; 2289 2290 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION, 2291 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29); 2292 2293 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION 2294 { 2295 D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; 2296 2297 D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; 2298 2299 } D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; 2300 2301 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION, 2302 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0); 2303 2304 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION 2305 { 2306 D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; 2307 2308 HANDLE DXVA2DecodeHandle; 2309 HANDLE CryptoSessionHandle; 2310 HANDLE DeviceHandle; 2311 2312 } D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; 2313 2314 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE, 2315 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1); 2316 2317 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE 2318 { 2319 D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; 2320 2321 D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; 2322 HANDLE ProcessHandle; 2323 BOOL AllowAccess; 2324 2325 } D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; 2326 2327 DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE, 2328 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a); 2329 2330 typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION 2331 { 2332 D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; 2333 2334 GUID EncryptionGuid; 2335 2336 } D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; 2337 2338 typedef struct _D3DENCRYPTED_BLOCK_INFO 2339 { 2340 UINT NumEncryptedBytesAtBeginning; 2341 UINT NumBytesInSkipPattern; 2342 UINT NumBytesInEncryptPattern; 2343 } D3DENCRYPTED_BLOCK_INFO; 2344 2345 typedef struct _D3DAES_CTR_IV 2346 { 2347 UINT64 IV; /* Big-Endian IV */ 2348 UINT64 Count; /* Big-Endian Block Count */ 2349 } D3DAES_CTR_IV; 2350 2351 #endif /* !D3D_DISABLE_9EX */ 2352 /* -- D3D9Ex only */ 2353 2354 #pragma pack() 2355 #if _MSC_VER >= 1200 2356 #pragma warning(pop) 2357 #endif 2358 2359 #endif /* (DIRECT3D_VERSION >= 0x0900) */ 2360 #endif /* _d3d9TYPES(P)_H_ */ 2361