1 // -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 2 // vi:tw=80:et:ts=2:sts=2 3 // 4 // ----------------------------------------------------------------------- 5 // 6 // This file is part of RLVM, a RealLive virtual machine clone. 7 // 8 // ----------------------------------------------------------------------- 9 // 10 // Copyright (C) 2007 Elliot Glaysher 11 // 12 // This program is free software; you can redistribute it and/or modify 13 // it under the terms of the GNU General Public License as published by 14 // the Free Software Foundation; either version 3 of the License, or 15 // (at your option) any later version. 16 // 17 // This program is distributed in the hope that it will be useful, 18 // but WITHOUT ANY WARRANTY; without even the implied warranty of 19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 // GNU General Public License for more details. 21 // 22 // You should have received a copy of the GNU General Public License 23 // along with this program; if not, write to the Free Software 24 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. 25 // 26 // ----------------------------------------------------------------------- 27 28 #ifndef SRC_SYSTEMS_BASE_OBJECT_SETTINGS_H_ 29 #define SRC_SYSTEMS_BASE_OBJECT_SETTINGS_H_ 30 31 #include <vector> 32 33 // Holds certain properties of regarding an object that are set from 34 // the Gameexe.ini and are immutable inside of an instance. 35 struct ObjectSettings { 36 ObjectSettings(); 37 explicit ObjectSettings(const std::vector<int>& data); 38 39 // Purpose unknown 40 int layer; 41 42 // SpaceKey determines whether an object is considered part of the 43 // UI layer or not; if it's non-zero, then the object is hidden 44 // temporarily if the player hides the text window to view the 45 // picture properly (typically by pressing the space key). 46 int space_key; 47 48 // ObjOnOff determines whether an object can be toggled on and off 49 // independently by the player. Valid values are 0, 1, and 2. 50 // Values of 1 and 2 correspond to [Set]ShowObject1() and 51 // [Set]ShowObject2(), and to \#SYSCOMs 18 and 19 respectively. 52 int obj_on_off; 53 54 // Purpose Unknown 55 int time_mod; 56 57 // Purpose Unknown 58 int disp_sort; 59 60 // Purpose Unknown. (Set to 1 in objects 08[1234] in CLANNAD) 61 int init_mod; 62 63 // WeatherOnOff determines whether the object is considered a 64 // weather effect object or not; if it's non-zero, the object will 65 // be shown and hidden with [Set]ShowWeather(), \#SYSCOM 17. 66 int weather_on_off; 67 }; 68 69 #endif // SRC_SYSTEMS_BASE_OBJECT_SETTINGS_H_ 70