1# ============================================================================= 2# Rocks'n'Diamonds Makefile (src) 3# ----------------------------------------------------------------------------- 4# (c) 1995-2006 Holger Schemel <info@artsoft.org> 5# ============================================================================= 6 7# ----------------------------------------------------------------------------- 8# configuration 9# ----------------------------------------------------------------------------- 10 11.EXPORT_ALL_VARIABLES: 12 13ifndef PLATFORM # unknown platform -- try auto detection 14ifdef COMSPEC 15PLATFORM = msdos 16else 17PLATFORM = unix 18endif 19endif 20 21ifdef X11_PATH # path to X11 from top level Makefile 22XINC_PATH = $(X11_PATH)/include 23XLIB_PATH = $(X11_PATH)/lib 24X11_INCL = -I$(XINC_PATH) 25X11_LIBS = -L$(XLIB_PATH) -lX11 26endif 27 28AR = ar 29RANLIB = ranlib 30ETAGS = etags 31RM = rm -f 32 33CONVERT = convert 34WINDRES = windres 35 36CONVERT_ICON_ARGS = -transparent black -background transparent 37 38PROGBASE = rocksndiamonds 39 40ifdef SPECIAL_EDITION # create special edition 41PROGBASE = $(SPECIAL_EDITION) 42endif 43 44PROGNAME = ../$(PROGBASE) 45 46 47# ----------------------------------------------------------------------------- 48# configuring platform 49# ----------------------------------------------------------------------------- 50 51ifeq ($(PLATFORM),solaris) # native compiling to Solaris 52EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) 53PLATFORM = unix 54endif 55 56ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X 57EXTRA_LDFLAGS = -lstdc++ 58PLATFORM = unix 59TARGET = sdl 60endif 61 62ifeq ($(PLATFORM),os2) # native compiling to OS/2 63RANLIB = echo 64PROGNAME = ../$(PROGBASE).exe 65EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer 66EXTRA_LDFLAGS = -lsocket 67PLATFORM = unix 68TARGET = x11 69endif 70 71ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) 72PROFILING_FLAGS = -pg 73endif 74 75ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows 76PROGNAME = ../$(PROGBASE).exe 77EXTRA_LDFLAGS = -lshfolder -lwsock32 78TARGET = sdl 79endif 80 81ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS 82PROGBASE = rocks 83PROGNAME = ../$(PROGBASE).exe 84TARGET = allegro 85endif 86 87ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS 88PROGBASE = rocks 89PROGNAME = ../$(PROGBASE).exe 90SYS_CFLAGS = -DTARGET_X11 91SYS_LDFLAGS = -s -lalleg 92RM = del 93endif 94 95 96# ----------------------------------------------------------------------------- 97# configuring target 98# ----------------------------------------------------------------------------- 99 100ifeq ($(TARGET),x11) # compiling for X11 target 101SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) 102SYS_LDFLAGS = $(X11_LIBS) 103endif 104 105ifeq ($(TARGET),sdl) # compiling for SDL target 106SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) 107SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg 108SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) 109endif 110 111ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) 112SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) 113SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod 114SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) 115endif 116 117ifeq ($(TARGET),allegro) # compiling for Allegro target 118SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include 119SYS_LDFLAGS = -lalleg 120endif 121 122 123# ----------------------------------------------------------------------------- 124# configuring compile-time definitions 125# ----------------------------------------------------------------------------- 126 127ifdef RO_GAME_DIR # path to read-only game data specified 128CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" 129endif 130 131ifdef RW_GAME_DIR # path to writable game data specified 132CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" 133endif 134 135ifdef SCORE_ENTRIES # number of score entries per player 136CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) 137endif 138 139ifdef SPECIAL_EDITION 140ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition 141CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE 142endif 143endif 144 145CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) 146CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) 147 148CONFIG = $(CONFIG_GAME) $(JOYSTICK) 149# DEBUG = -DDEBUG -g 150# PROFILING = $(PROFILING_FLAGS) 151 152# OPTIONS = $(DEBUG) -Wall # only for debugging purposes 153# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes 154OPTIONS = $(DEBUG) -Wall # only for debugging purposes 155# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes 156# OPTIONS = -O3 -Wall -ansi -pedantic 157# OPTIONS = -O3 -Wall 158# OPTIONS = -O3 159# OPTIONS = -DSYSV -Ae # may be needed for HP-UX 160 161ifdef BUILD_DIST # distribution build 162OPTIONS = -O3 -Wall 163endif 164 165CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) 166LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm 167 168 169SRCS = main.c \ 170 conf_gfx.c \ 171 conf_snd.c \ 172 conf_mus.c \ 173 conf_hlp.c \ 174 init.c \ 175 config.c \ 176 events.c \ 177 tools.c \ 178 screens.c \ 179 game.c \ 180 editor.c \ 181 files.c \ 182 tape.c \ 183 cartoons.c \ 184 network.c \ 185 netserv.c 186 187OBJS = main.o \ 188 conf_gfx.o \ 189 conf_snd.o \ 190 conf_mus.o \ 191 conf_hlp.o \ 192 init.o \ 193 config.o \ 194 events.o \ 195 tools.o \ 196 screens.o \ 197 game.o \ 198 editor.o \ 199 files.o \ 200 tape.o \ 201 cartoons.o \ 202 network.o \ 203 netserv.o 204 205CNFS = conf_gfx.h \ 206 conf_snd.h \ 207 conf_mus.h \ 208 conf_chr.c \ 209 conf_chr.h \ 210 conf_cus.c \ 211 conf_cus.h \ 212 conf_grp.c \ 213 conf_grp.h \ 214 conf_e2g.c \ 215 conf_esg.c \ 216 conf_e2s.c \ 217 conf_fnt.c \ 218 conf_g2s.c \ 219 conf_g2m.c \ 220 conf_var.c \ 221 conf_act.c 222 223CNFS_CMD = ../Scripts/create_element_defs.pl 224 225TIMESTAMP_FILE = conftime.h 226 227LIBGAME_DIR = libgame 228LIBGAME = $(LIBGAME_DIR)/libgame.a 229 230GAME_EM_DIR = game_em 231GAME_EM = $(GAME_EM_DIR)/game_em.a 232 233GAME_SP_DIR = game_sp 234GAME_SP = $(GAME_SP_DIR)/game_sp.a 235 236RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) 237AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h 238 239ICONBASE = windows_icon 240ICON_BASEPATH = ../Special/Icons/windows_icons 241ifeq ($(PLATFORM),cross-win32) 242ifdef SPECIAL_EDITION 243# ICONSUFFIX = 32x32_$(SPECIAL_EDITION) 244ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION) 245else 246# ICONSUFFIX = 32x32 247ICON_PATH = $(ICON_BASEPATH)/default 248endif 249# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp 250ICON = $(ICONBASE).o 251endif 252 253 254# ----------------------------------------------------------------------------- 255# build targets 256# ----------------------------------------------------------------------------- 257 258all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) 259 260$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) 261 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) 262 263libgame_dir: 264 @$(MAKE) -C $(LIBGAME_DIR) 265$(LIBGAME): 266 @$(MAKE) -C $(LIBGAME_DIR) 267 268game_em_dir: 269 @$(MAKE) -C $(GAME_EM_DIR) 270$(GAME_EM): 271 @$(MAKE) -C $(GAME_EM_DIR) 272 273game_sp_dir: 274 @$(MAKE) -C $(GAME_SP_DIR) 275$(GAME_SP): 276 @$(MAKE) -C $(GAME_SP_DIR) 277 278auto-conf: 279 @for i in $(CNFS); do \ 280 echo "$(CNFS_CMD) $$i > $$i"; \ 281 $(CNFS_CMD) $$i > $$i; \ 282 done 283 284conf_gfx.h: conf_gfx.c 285 @$(MAKE) auto-conf 286 287conf_snd.h: conf_snd.c 288 @$(MAKE) auto-conf 289 290conf_mus.h: conf_mus.c 291 @$(MAKE) auto-conf 292 293$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) 294 @date '+"%Y-%m-%d %H:%M"' \ 295 | sed -e 's/^/#define COMPILE_DATE_STRING /' \ 296 > $(TIMESTAMP_FILE) 297 298$(ICON): 299# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico 300 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico 301 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) 302 303.c.o: 304 $(CC) $(PROFILING) $(CFLAGS) -c $*.c 305 306clean-obj: 307 $(MAKE) -C $(LIBGAME_DIR) clean 308 $(MAKE) -C $(GAME_EM_DIR) clean 309 $(MAKE) -C $(GAME_SP_DIR) clean 310 $(RM) $(OBJS) 311 $(RM) $(LIBGAME) 312 $(RM) $(GAME_EM) 313 $(RM) $(GAME_SP) 314 315clean-ico: 316 $(RM) $(ICONBASE).ico 317 $(RM) $(ICONBASE).o 318 319clean-bin: 320 $(RM) $(PROGNAME) 321 $(RM) ../*.exe 322 323clean: clean-obj clean-ico clean-bin 324 325 326# ----------------------------------------------------------------------------- 327# run and test targets 328# ----------------------------------------------------------------------------- 329 330run: all 331 cd .. && ./$(PROGBASE) --verbose 332 333gdb: all 334 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) 335 336valgrind: all 337 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out 338 339 340# ----------------------------------------------------------------------------- 341# development only 342# ----------------------------------------------------------------------------- 343 344dist-clean: clean-obj 345 346tags: 347 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] 348 349depend: 350 $(MAKE) -C $(LIBGAME_DIR) depend 351 $(MAKE) -C $(GAME_EM_DIR) depend 352 $(MAKE) -C $(GAME_SP_DIR) depend 353 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend 354 355ifeq (.depend,$(wildcard .depend)) 356include .depend 357endif 358