1# =============================================================================
2# Rocks'n'Diamonds Makefile (src)
3# -----------------------------------------------------------------------------
4# (c) 1995-2006 Holger Schemel <info@artsoft.org>
5# =============================================================================
6
7# -----------------------------------------------------------------------------
8# configuration
9# -----------------------------------------------------------------------------
10
11.EXPORT_ALL_VARIABLES:
12
13ifndef PLATFORM				# unknown platform -- try auto detection
14ifdef COMSPEC
15PLATFORM = msdos
16else
17PLATFORM = unix
18endif
19endif
20
21ifdef X11_PATH				# path to X11 from top level Makefile
22XINC_PATH = $(X11_PATH)/include
23XLIB_PATH = $(X11_PATH)/lib
24X11_INCL = -I$(XINC_PATH)
25X11_LIBS = -L$(XLIB_PATH) -lX11
26endif
27
28AR = ar
29RANLIB = ranlib
30ETAGS = etags
31RM = rm -f
32
33CONVERT = convert
34WINDRES = windres
35
36CONVERT_ICON_ARGS = -transparent black -background transparent
37
38PROGBASE = rocksndiamonds
39
40ifdef SPECIAL_EDITION			# create special edition
41PROGBASE = $(SPECIAL_EDITION)
42endif
43
44PROGNAME = ../$(PROGBASE)
45
46
47# -----------------------------------------------------------------------------
48# configuring platform
49# -----------------------------------------------------------------------------
50
51ifeq ($(PLATFORM),solaris)		# native compiling to Solaris
52EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53PLATFORM = unix
54endif
55
56ifeq ($(PLATFORM),macosx)		# native compiling to Mac OS X
57EXTRA_LDFLAGS = -lstdc++
58PLATFORM = unix
59TARGET = sdl
60endif
61
62ifeq ($(PLATFORM),os2)			# native compiling to OS/2
63RANLIB = echo
64PROGNAME = ../$(PROGBASE).exe
65EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66EXTRA_LDFLAGS = -lsocket
67PLATFORM = unix
68TARGET = x11
69endif
70
71ifeq ($(PLATFORM),unix)			# native compiling to Unix (generic)
72PROFILING_FLAGS = -pg
73endif
74
75ifeq ($(PLATFORM),cross-win32)		# cross-compiling to Windows
76PROGNAME = ../$(PROGBASE).exe
77EXTRA_LDFLAGS = -lshfolder -lwsock32
78TARGET = sdl
79endif
80
81ifeq ($(PLATFORM),cross-msdos)		# cross-compiling to MS-DOS
82PROGBASE = rocks
83PROGNAME = ../$(PROGBASE).exe
84TARGET = allegro
85endif
86
87ifeq ($(PLATFORM),msdos)		# native compiling to MS-DOS
88PROGBASE = rocks
89PROGNAME = ../$(PROGBASE).exe
90SYS_CFLAGS = -DTARGET_X11
91SYS_LDFLAGS = -s -lalleg
92RM = del
93endif
94
95
96# -----------------------------------------------------------------------------
97# configuring target
98# -----------------------------------------------------------------------------
99
100ifeq ($(TARGET),x11)			# compiling for X11 target
101SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
102SYS_LDFLAGS = $(X11_LIBS)
103endif
104
105ifeq ($(TARGET),sdl)			# compiling for SDL target
106SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
107SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
108SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
109endif
110
111ifeq ($(TARGET),sdl-static)		# compiling for SDL target (static)
112SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
113SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
114SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
115endif
116
117ifeq ($(TARGET),allegro)		# compiling for Allegro target
118SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
119SYS_LDFLAGS = -lalleg
120endif
121
122
123# -----------------------------------------------------------------------------
124# configuring compile-time definitions
125# -----------------------------------------------------------------------------
126
127ifdef RO_GAME_DIR			# path to read-only game data specified
128CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
129endif
130
131ifdef RW_GAME_DIR			# path to writable game data specified
132CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
133endif
134
135ifdef SCORE_ENTRIES			# number of score entries per player
136CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
137endif
138
139ifdef SPECIAL_EDITION
140ifeq ($(SPECIAL_EDITION),rnd_jue)	# create special edition
141CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
142endif
143endif
144
145CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
146CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
147
148CONFIG = $(CONFIG_GAME) $(JOYSTICK)
149# DEBUG = -DDEBUG -g
150# PROFILING = $(PROFILING_FLAGS)
151
152# OPTIONS = $(DEBUG) -Wall			# only for debugging purposes
153# OPTIONS = $(DEBUG) -O3 -Wall			# only for debugging purposes
154OPTIONS = $(DEBUG) -Wall			# only for debugging purposes
155# OPTIONS = $(DEBUG) -Wall -ansi -pedantic	# only for debugging purposes
156# OPTIONS = -O3 -Wall -ansi -pedantic
157# OPTIONS = -O3 -Wall
158# OPTIONS = -O3
159# OPTIONS = -DSYSV -Ae			# may be needed for HP-UX
160
161ifdef BUILD_DIST			# distribution build
162OPTIONS = -O3 -Wall
163endif
164
165CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
166LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
167
168
169SRCS =	main.c		\
170	conf_gfx.c	\
171	conf_snd.c	\
172	conf_mus.c	\
173	conf_hlp.c	\
174	init.c		\
175	config.c	\
176	events.c	\
177	tools.c		\
178	screens.c	\
179	game.c		\
180	editor.c	\
181	files.c		\
182	tape.c		\
183	cartoons.c	\
184	network.c	\
185	netserv.c
186
187OBJS =	main.o		\
188	conf_gfx.o	\
189	conf_snd.o	\
190	conf_mus.o	\
191	conf_hlp.o	\
192	init.o		\
193	config.o	\
194	events.o	\
195	tools.o		\
196	screens.o	\
197	game.o		\
198	editor.o	\
199	files.o		\
200	tape.o		\
201	cartoons.o	\
202	network.o	\
203	netserv.o
204
205CNFS =	conf_gfx.h	\
206	conf_snd.h	\
207	conf_mus.h	\
208	conf_chr.c	\
209	conf_chr.h	\
210	conf_cus.c	\
211	conf_cus.h	\
212	conf_grp.c	\
213	conf_grp.h	\
214	conf_e2g.c	\
215	conf_esg.c	\
216	conf_e2s.c	\
217	conf_fnt.c	\
218	conf_g2s.c	\
219	conf_g2m.c	\
220	conf_var.c	\
221	conf_act.c
222
223CNFS_CMD = ../Scripts/create_element_defs.pl
224
225TIMESTAMP_FILE = conftime.h
226
227LIBGAME_DIR = libgame
228LIBGAME = $(LIBGAME_DIR)/libgame.a
229
230GAME_EM_DIR = game_em
231GAME_EM = $(GAME_EM_DIR)/game_em.a
232
233GAME_SP_DIR = game_sp
234GAME_SP = $(GAME_SP_DIR)/game_sp.a
235
236RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
237AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
238
239ICONBASE = windows_icon
240ICON_BASEPATH = ../Special/Icons/windows_icons
241ifeq ($(PLATFORM),cross-win32)
242ifdef SPECIAL_EDITION
243# ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
244ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
245else
246# ICONSUFFIX = 32x32
247ICON_PATH = $(ICON_BASEPATH)/default
248endif
249# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
250ICON = $(ICONBASE).o
251endif
252
253
254# -----------------------------------------------------------------------------
255# build targets
256# -----------------------------------------------------------------------------
257
258all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
259
260$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
261	$(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
262
263libgame_dir:
264	@$(MAKE) -C $(LIBGAME_DIR)
265$(LIBGAME):
266	@$(MAKE) -C $(LIBGAME_DIR)
267
268game_em_dir:
269	@$(MAKE) -C $(GAME_EM_DIR)
270$(GAME_EM):
271	@$(MAKE) -C $(GAME_EM_DIR)
272
273game_sp_dir:
274	@$(MAKE) -C $(GAME_SP_DIR)
275$(GAME_SP):
276	@$(MAKE) -C $(GAME_SP_DIR)
277
278auto-conf:
279	@for i in $(CNFS); do			\
280		echo "$(CNFS_CMD) $$i > $$i";	\
281		$(CNFS_CMD) $$i > $$i;		\
282	done
283
284conf_gfx.h: conf_gfx.c
285	@$(MAKE) auto-conf
286
287conf_snd.h: conf_snd.c
288	@$(MAKE) auto-conf
289
290conf_mus.h: conf_mus.c
291	@$(MAKE) auto-conf
292
293$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
294	@date '+"%Y-%m-%d %H:%M"' \
295	| sed -e 's/^/#define COMPILE_DATE_STRING /' \
296	> $(TIMESTAMP_FILE)
297
298$(ICON):
299#	$(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
300	$(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
301	echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
302
303.c.o:
304	$(CC) $(PROFILING) $(CFLAGS) -c $*.c
305
306clean-obj:
307	$(MAKE) -C $(LIBGAME_DIR) clean
308	$(MAKE) -C $(GAME_EM_DIR) clean
309	$(MAKE) -C $(GAME_SP_DIR) clean
310	$(RM) $(OBJS)
311	$(RM) $(LIBGAME)
312	$(RM) $(GAME_EM)
313	$(RM) $(GAME_SP)
314
315clean-ico:
316	$(RM) $(ICONBASE).ico
317	$(RM) $(ICONBASE).o
318
319clean-bin:
320	$(RM) $(PROGNAME)
321	$(RM) ../*.exe
322
323clean: clean-obj clean-ico clean-bin
324
325
326# -----------------------------------------------------------------------------
327# run and test targets
328# -----------------------------------------------------------------------------
329
330run: all
331	cd .. && ./$(PROGBASE) --verbose
332
333gdb: all
334	cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
335
336valgrind: all
337	cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
338
339
340# -----------------------------------------------------------------------------
341# development only
342# -----------------------------------------------------------------------------
343
344dist-clean: clean-obj
345
346tags:
347	$(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
348
349depend:
350	$(MAKE) -C $(LIBGAME_DIR) depend
351	$(MAKE) -C $(GAME_EM_DIR) depend
352	$(MAKE) -C $(GAME_SP_DIR) depend
353	for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
354
355ifeq (.depend,$(wildcard .depend))
356include .depend
357endif
358