1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
5 * Holger Schemel *
6 * Detmolder Strasse 189 *
7 * 33604 Bielefeld *
8 * Germany *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
11 * files.c *
12 ***********************************************************/
13
14 #include <ctype.h>
15 #include <sys/stat.h>
16 #include <dirent.h>
17 #include <math.h>
18
19 #include "libgame/libgame.h"
20
21 #include "files.h"
22 #include "init.h"
23 #include "tools.h"
24 #include "tape.h"
25
26
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
33
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
45
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
48
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
52
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
55
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
59
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
63
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
68
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
73
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
79
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
82
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
87
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
93
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
97
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
101
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
108
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
112
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
114 (y) * 3 + (x))
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
119
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
132
133 struct LevelFileConfigInfo
134 {
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
139
140 /* (mandatory) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
143
144 /* (optional) */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
150 };
151
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
153 {
154 /* ---------- values not related to single elements ----------------------- */
155
156 {
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
160 },
161
162 {
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
166 },
167 {
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
171 },
172
173 {
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
176 &li.time, 100
177 },
178
179 {
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
182 &li.gems_needed, 0
183 },
184
185 {
186 -1, -1,
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
188 &li.random_seed, 0
189 },
190
191 {
192 -1, -1,
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
195 },
196
197 {
198 -1, -1,
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
201 },
202
203 {
204 -1, -1,
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
207 },
208
209 {
210 -1, -1,
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
213 },
214
215 {
216 -1, -1,
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
219 },
220
221 {
222 -1, -1,
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
225 },
226
227 {
228 -1, -1,
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
231 },
232
233 {
234 -1, -1,
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
237 },
238
239 {
240 -1, -1,
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
243 },
244
245 {
246 -1, -1,
247 -1, -1,
248 NULL, -1
249 }
250 };
251
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
253 {
254 /* (these values are the same for each player) */
255 {
256 EL_PLAYER_1, -1,
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
259 },
260 {
261 EL_PLAYER_1, -1,
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
264 },
265 {
266 EL_PLAYER_1, -1,
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
269 },
270 {
271 EL_PLAYER_1, -1,
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
274 },
275 {
276 EL_PLAYER_1, -1,
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
279 },
280 {
281 EL_PLAYER_1, -1,
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
284 },
285 {
286 EL_PLAYER_1, -1,
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
289 },
290
291 /* (these values are different for each player) */
292 {
293 EL_PLAYER_1, -1,
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
296 },
297 {
298 EL_PLAYER_1, -1,
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
301 },
302 {
303 EL_PLAYER_1, -1,
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
306 },
307 {
308 EL_PLAYER_1, -1,
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
311 },
312 {
313 EL_PLAYER_1, -1,
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
316 },
317 {
318 EL_PLAYER_1, -1,
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
321 },
322 {
323 EL_PLAYER_1, -1,
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
326 },
327 {
328 EL_PLAYER_1, -1,
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
331 },
332 {
333 EL_PLAYER_1, -1,
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
336 },
337 {
338 EL_PLAYER_1, -1,
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
341 },
342 {
343 EL_PLAYER_1, -1,
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
347 },
348
349 {
350 EL_PLAYER_2, -1,
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
353 },
354 {
355 EL_PLAYER_2, -1,
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
358 },
359 {
360 EL_PLAYER_2, -1,
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
363 },
364 {
365 EL_PLAYER_2, -1,
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
368 },
369 {
370 EL_PLAYER_2, -1,
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
373 },
374 {
375 EL_PLAYER_2, -1,
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
378 },
379 {
380 EL_PLAYER_2, -1,
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
383 },
384 {
385 EL_PLAYER_2, -1,
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
388 },
389 {
390 EL_PLAYER_2, -1,
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
393 },
394 {
395 EL_PLAYER_2, -1,
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
398 },
399 {
400 EL_PLAYER_2, -1,
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
404 },
405
406 {
407 EL_PLAYER_3, -1,
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
410 },
411 {
412 EL_PLAYER_3, -1,
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
415 },
416 {
417 EL_PLAYER_3, -1,
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
420 },
421 {
422 EL_PLAYER_3, -1,
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
425 },
426 {
427 EL_PLAYER_3, -1,
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
430 },
431 {
432 EL_PLAYER_3, -1,
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
435 },
436 {
437 EL_PLAYER_3, -1,
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
440 },
441 {
442 EL_PLAYER_3, -1,
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
445 },
446 {
447 EL_PLAYER_3, -1,
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
450 },
451 {
452 EL_PLAYER_3, -1,
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
455 },
456 {
457 EL_PLAYER_3, -1,
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
461 },
462
463 {
464 EL_PLAYER_4, -1,
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
467 },
468 {
469 EL_PLAYER_4, -1,
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
472 },
473 {
474 EL_PLAYER_4, -1,
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
477 },
478 {
479 EL_PLAYER_4, -1,
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
482 },
483 {
484 EL_PLAYER_4, -1,
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
487 },
488 {
489 EL_PLAYER_4, -1,
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
492 },
493 {
494 EL_PLAYER_4, -1,
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
497 },
498 {
499 EL_PLAYER_4, -1,
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
502 },
503 {
504 EL_PLAYER_4, -1,
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
507 },
508 {
509 EL_PLAYER_4, -1,
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
512 },
513 {
514 EL_PLAYER_4, -1,
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
518 },
519
520 {
521 EL_EMERALD, -1,
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
524 },
525
526 {
527 EL_DIAMOND, -1,
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
530 },
531
532 {
533 EL_BUG, -1,
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
536 },
537
538 {
539 EL_SPACESHIP, -1,
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
542 },
543
544 {
545 EL_PACMAN, -1,
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
548 },
549
550 {
551 EL_NUT, -1,
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
554 },
555
556 {
557 EL_DYNAMITE, -1,
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
560 },
561
562 {
563 EL_KEY_1, -1,
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
566 },
567
568 {
569 EL_PEARL, -1,
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
572 },
573
574 {
575 EL_CRYSTAL, -1,
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
578 },
579
580 {
581 EL_BD_AMOEBA, -1,
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
584 },
585 {
586 EL_BD_AMOEBA, -1,
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
588 &li.amoeba_speed, 10
589 },
590 {
591 EL_BD_AMOEBA, -1,
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
594 },
595
596 {
597 EL_YAMYAM, -1,
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
601 },
602 {
603 EL_YAMYAM, -1,
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
606 },
607
608 {
609 EL_ROBOT, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
612 },
613 {
614 EL_ROBOT, -1,
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
616 &li.slurp_score, 10
617 },
618
619 {
620 EL_ROBOT_WHEEL, -1,
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_wheel, 10
623 },
624
625 {
626 EL_MAGIC_WALL, -1,
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
629 },
630
631 {
632 EL_GAME_OF_LIFE, -1,
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
635 },
636 {
637 EL_GAME_OF_LIFE, -1,
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
640 },
641 {
642 EL_GAME_OF_LIFE, -1,
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
645 },
646 {
647 EL_GAME_OF_LIFE, -1,
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
650 },
651
652 {
653 EL_BIOMAZE, -1,
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
655 &li.biomaze[0], 2
656 },
657 {
658 EL_BIOMAZE, -1,
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
660 &li.biomaze[1], 3
661 },
662 {
663 EL_BIOMAZE, -1,
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
665 &li.biomaze[2], 3
666 },
667 {
668 EL_BIOMAZE, -1,
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
670 &li.biomaze[3], 3
671 },
672
673 {
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
677 },
678
679 {
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.time_light, 10
683 },
684
685 {
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
689 },
690 {
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
694 },
695
696 {
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
700 },
701 {
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
705 },
706
707 {
708 EL_EXTRA_TIME, -1,
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
710 &li.extra_time, 10
711 },
712 {
713 EL_EXTRA_TIME, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
716 },
717
718 {
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
722 },
723 {
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
727 },
728
729 {
730 EL_SPRING, -1,
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
733 },
734
735 {
736 EL_EMC_ANDROID, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
739 },
740 {
741 EL_EMC_ANDROID, -1,
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
744 },
745 {
746 EL_EMC_ANDROID, -1,
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
750 },
751
752 {
753 EL_EMC_LENSES, -1,
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
755 &li.lenses_score, 10
756 },
757 {
758 EL_EMC_LENSES, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
760 &li.lenses_time, 10
761 },
762
763 {
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
767 },
768 {
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 &li.magnify_time, 10
772 },
773
774 {
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
777 &li.ball_time, 10
778 },
779 {
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
783 },
784 {
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
788 },
789 {
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
794 },
795
796 /* ---------- unused values ----------------------------------------------- */
797
798 {
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
802 },
803 {
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
807 },
808
809 {
810 -1, -1,
811 -1, -1,
812 NULL, -1
813 }
814 };
815
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
817 {
818 {
819 -1, -1,
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
822 },
823 {
824 -1, -1,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
827 },
828
829 {
830 -1, -1,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
833 },
834 {
835 -1, -1,
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
838 },
839
840 {
841 -1, -1,
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
846 },
847
848 {
849 -1, -1,
850 -1, -1,
851 NULL, -1
852 }
853 };
854
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
856 {
857 {
858 -1, -1,
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
864 },
865
866 {
867 -1, -1,
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
871 },
872 #if 0
873 /* (reserved) */
874 {
875 -1, -1,
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
879 },
880 #endif
881
882 {
883 -1, -1,
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
887 },
888 {
889 -1, -1,
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
893 },
894
895 {
896 -1, -1,
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
900 },
901
902 {
903 -1, -1,
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
907 },
908 {
909 -1, -1,
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
913 },
914
915 {
916 -1, -1,
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
920 },
921 {
922 -1, -1,
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
926 },
927 {
928 -1, -1,
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
932 },
933
934 {
935 -1, -1,
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
939 },
940 {
941 -1, -1,
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
945 },
946 {
947 -1, -1,
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
951 },
952 {
953 -1, -1,
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
957 },
958 {
959 -1, -1,
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
963 },
964 {
965 -1, -1,
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
969 },
970
971 {
972 -1, -1,
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
975 &yy_ei.move_pattern
976 },
977 {
978 -1, -1,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
982 },
983 {
984 -1, -1,
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
987 &yy_ei.move_stepsize
988 },
989
990 {
991 -1, -1,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
995 },
996 {
997 -1, -1,
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1001 },
1002 {
1003 -1, -1,
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1007 },
1008
1009 {
1010 -1, -1,
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1014 },
1015
1016 {
1017 -1, -1,
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1021 },
1022 {
1023 -1, -1,
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1027 },
1028 {
1029 -1, -1,
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1033 },
1034
1035 {
1036 -1, -1,
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1039 &yy_ei.content,
1040 &xx_num_contents, 1, 1
1041 },
1042
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1044
1045 {
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1050 },
1051
1052 {
1053 -1, -1,
1054 -1, -1,
1055 NULL, -1,
1056 NULL
1057 }
1058 };
1059
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1061 {
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1063
1064 {
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1068 },
1069
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1071
1072 {
1073 -1, -1,
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1076 },
1077
1078 {
1079 -1, -1,
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1082 },
1083 {
1084 -1, -1,
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1087 },
1088
1089 {
1090 -1, -1,
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1093 },
1094 {
1095 -1, -1,
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1098 },
1099 {
1100 -1, -1,
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1103 },
1104
1105 {
1106 -1, -1,
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1109 },
1110
1111 {
1112 -1, -1,
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1115 },
1116 {
1117 -1, -1,
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1120 },
1121 {
1122 -1, -1,
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1125 },
1126
1127 {
1128 -1, -1,
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1131 },
1132
1133 {
1134 -1, -1,
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1137 },
1138 {
1139 -1, -1,
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1142 },
1143 {
1144 -1, -1,
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1147 },
1148 {
1149 -1, -1,
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1152 },
1153 {
1154 -1, -1,
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1157 },
1158 {
1159 -1, -1,
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1162 },
1163
1164 {
1165 -1, -1,
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1168 },
1169 {
1170 -1, -1,
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1173 },
1174 {
1175 -1, -1,
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1178 },
1179 {
1180 -1, -1,
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1183 },
1184
1185 {
1186 -1, -1,
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1189 },
1190
1191 {
1192 -1, -1,
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1196 },
1197
1198 {
1199 -1, -1,
1200 -1, -1,
1201 NULL, -1
1202 }
1203 };
1204
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1206 {
1207 {
1208 -1, -1,
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1213 },
1214
1215 {
1216 -1, -1,
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1219 },
1220 {
1221 -1, -1,
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1224 },
1225
1226 {
1227 -1, -1,
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1230 },
1231
1232 {
1233 -1, -1,
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1237 },
1238
1239 {
1240 -1, -1,
1241 -1, -1,
1242 NULL, -1
1243 }
1244 };
1245
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1247 {
1248 {
1249 EL_PLAYER_1, -1,
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1252 },
1253 {
1254 EL_PLAYER_1, -1,
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1257 },
1258 {
1259 EL_PLAYER_1, -1,
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1262 },
1263 {
1264 EL_PLAYER_1, -1,
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1267 },
1268 {
1269 EL_PLAYER_1, -1,
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1272 },
1273 {
1274 EL_PLAYER_1, -1,
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1277 },
1278 {
1279 EL_PLAYER_1, -1,
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1282 },
1283 {
1284 EL_PLAYER_1, -1,
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1287 },
1288 {
1289 EL_PLAYER_1, -1,
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1292 },
1293
1294 {
1295 -1, -1,
1296 -1, -1,
1297 NULL, -1
1298 }
1299 };
1300
1301 static struct
1302 {
1303 int filetype;
1304 char *id;
1305 }
1306 filetype_id_list[] =
1307 {
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1315 { -1, NULL },
1316 };
1317
1318
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1322
check_special_flags(char * flag)1323 static boolean check_special_flags(char *flag)
1324 {
1325 #if 0
1326 printf("::: '%s', '%s', '%s'\n",
1327 flag,
1328 options.special_flags,
1329 leveldir_current->special_flags);
1330 #endif
1331
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1334 return TRUE;
1335
1336 return FALSE;
1337 }
1338
getCurrentDate()1339 static struct DateInfo getCurrentDate()
1340 {
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1344
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1348
1349 date.src = DATE_SRC_CLOCK;
1350
1351 return date;
1352 }
1353
resetEventFlags(struct ElementChangeInfo * change)1354 static void resetEventFlags(struct ElementChangeInfo *change)
1355 {
1356 int i;
1357
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1360 }
1361
resetEventBits()1362 static void resetEventBits()
1363 {
1364 int i;
1365
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1368 }
1369
setEventFlagsFromEventBits(struct ElementChangeInfo * change)1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1371 {
1372 int i;
1373
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1378
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1382 }
1383
setEventBitsFromEventFlags(struct ElementChangeInfo * change)1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1385 {
1386 int i;
1387
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1392
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1396 }
1397
getDefaultElementDescription(struct ElementInfo * ei)1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1399 {
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1404 int i;
1405
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1409
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1412
1413 return &description[0];
1414 }
1415
setElementDescriptionToDefault(struct ElementInfo * ei)1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1417 {
1418 char *default_description = getDefaultElementDescription(ei);
1419 int i;
1420
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1423 }
1424
setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo * conf)1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1426 {
1427 int i;
1428
1429 for (i = 0; conf[i].data_type != -1; i++)
1430 {
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1435
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1437 {
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1440
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1442
1443 if (data_type == TYPE_STRING)
1444 {
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1447
1448 strncpy(string, default_string, max_num_entities);
1449 }
1450 else if (data_type == TYPE_ELEMENT_LIST)
1451 {
1452 int *element_array = (int *)(conf[i].value);
1453 int j;
1454
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1457 }
1458 else if (data_type == TYPE_CONTENT_LIST)
1459 {
1460 struct Content *content = (struct Content *)(conf[i].value);
1461 int c, x, y;
1462
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1467 }
1468 }
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1470 {
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1473 else
1474 *(int *) (conf[i].value) = default_value;
1475 }
1476 }
1477 }
1478
copyConfigFromConfigList(struct LevelFileConfigInfo * conf)1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1480 {
1481 int i;
1482
1483 for (i = 0; conf[i].data_type != -1; i++)
1484 {
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1488
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1490 {
1491 int max_num_entities = conf[i].max_num_entities;
1492
1493 if (data_type == TYPE_STRING)
1494 {
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1497
1498 strncpy(string_copy, string, max_num_entities);
1499 }
1500 else if (data_type == TYPE_ELEMENT_LIST)
1501 {
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1504 int j;
1505
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1508 }
1509 else if (data_type == TYPE_CONTENT_LIST)
1510 {
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1513 int c, x, y;
1514
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1519 }
1520 }
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1522 {
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1525 else
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1527 }
1528 }
1529 }
1530
copyElementInfo(struct ElementInfo * ei_from,struct ElementInfo * ei_to)1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1532 {
1533 int i;
1534
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1537
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1539
1540 *ei_from = xx_ei;
1541 *ei_to = yy_ei;
1542
1543 /* ---------- reinitialize and copy change pages ---------- */
1544
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1547
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1549
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1552
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1556
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1559 }
1560
setElementChangePages(struct ElementInfo * ei,int change_pages)1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1562 {
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1564
1565 ei->num_change_pages = MAX(1, change_pages);
1566
1567 ei->change_page =
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1569
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1572
1573 ei->change = &ei->change_page[ei->current_change_page];
1574 }
1575
setElementChangeInfoToDefaults(struct ElementChangeInfo * change)1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1577 {
1578 xx_change = *change; /* copy change data into temporary buffer */
1579
1580 #if 0
1581 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1582 xx_num_contents = 1;
1583 #endif
1584
1585 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1586
1587 *change = xx_change;
1588
1589 resetEventFlags(change);
1590
1591 change->direct_action = 0;
1592 change->other_action = 0;
1593
1594 change->pre_change_function = NULL;
1595 change->change_function = NULL;
1596 change->post_change_function = NULL;
1597 }
1598
1599 #if 1
1600
setLevelInfoToDefaults_Level(struct LevelInfo * level)1601 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1602 {
1603 int i, x, y;
1604
1605 li = *level; /* copy level data into temporary buffer */
1606 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1607 *level = li; /* copy temporary buffer back to level data */
1608
1609 setLevelInfoToDefaults_EM();
1610 setLevelInfoToDefaults_SP();
1611
1612 level->native_em_level = &native_em_level;
1613 level->native_sp_level = &native_sp_level;
1614
1615 level->file_version = FILE_VERSION_ACTUAL;
1616 level->game_version = GAME_VERSION_ACTUAL;
1617
1618 level->creation_date = getCurrentDate();
1619
1620 level->encoding_16bit_field = TRUE;
1621 level->encoding_16bit_yamyam = TRUE;
1622 level->encoding_16bit_amoeba = TRUE;
1623
1624 for (x = 0; x < MAX_LEV_FIELDX; x++)
1625 for (y = 0; y < MAX_LEV_FIELDY; y++)
1626 level->field[x][y] = EL_SAND;
1627
1628 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1629 level->name[i] = '\0';
1630 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1631 level->author[i] = '\0';
1632
1633 strcpy(level->name, NAMELESS_LEVEL_NAME);
1634 strcpy(level->author, ANONYMOUS_NAME);
1635
1636 level->field[0][0] = EL_PLAYER_1;
1637 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1638
1639 BorderElement = EL_STEELWALL;
1640
1641 /* set all bug compatibility flags to "false" => do not emulate this bug */
1642 level->use_action_after_change_bug = FALSE;
1643
1644 if (leveldir_current)
1645 {
1646 /* try to determine better author name than 'anonymous' */
1647 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1648 {
1649 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1650 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1651 }
1652 else
1653 {
1654 switch (LEVELCLASS(leveldir_current))
1655 {
1656 case LEVELCLASS_TUTORIAL:
1657 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1658 break;
1659
1660 case LEVELCLASS_CONTRIB:
1661 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1662 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1663 break;
1664
1665 case LEVELCLASS_PRIVATE:
1666 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1667 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1668 break;
1669
1670 default:
1671 /* keep default value */
1672 break;
1673 }
1674 }
1675 }
1676 }
1677
setLevelInfoToDefaults_Elements(struct LevelInfo * level)1678 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1679 {
1680 static boolean clipboard_elements_initialized = FALSE;
1681 int i;
1682
1683 InitElementPropertiesStatic();
1684
1685 li = *level; /* copy level data into temporary buffer */
1686 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1687 *level = li; /* copy temporary buffer back to level data */
1688
1689 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1690 {
1691 int element = i;
1692 struct ElementInfo *ei = &element_info[element];
1693
1694 /* never initialize clipboard elements after the very first time */
1695 /* (to be able to use clipboard elements between several levels) */
1696 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1697 continue;
1698
1699 if (IS_ENVELOPE(element))
1700 {
1701 int envelope_nr = element - EL_ENVELOPE_1;
1702
1703 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1704
1705 level->envelope[envelope_nr] = xx_envelope;
1706 }
1707
1708 if (IS_CUSTOM_ELEMENT(element) ||
1709 IS_GROUP_ELEMENT(element) ||
1710 IS_INTERNAL_ELEMENT(element))
1711 {
1712 xx_ei = *ei; /* copy element data into temporary buffer */
1713
1714 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1715
1716 *ei = xx_ei;
1717 }
1718
1719 setElementChangePages(ei, 1);
1720 setElementChangeInfoToDefaults(ei->change);
1721
1722 if (IS_CUSTOM_ELEMENT(element) ||
1723 IS_GROUP_ELEMENT(element) ||
1724 IS_INTERNAL_ELEMENT(element))
1725 {
1726 setElementDescriptionToDefault(ei);
1727
1728 ei->modified_settings = FALSE;
1729 }
1730
1731 if (IS_CUSTOM_ELEMENT(element) ||
1732 IS_INTERNAL_ELEMENT(element))
1733 {
1734 /* internal values used in level editor */
1735
1736 ei->access_type = 0;
1737 ei->access_layer = 0;
1738 ei->access_protected = 0;
1739 ei->walk_to_action = 0;
1740 ei->smash_targets = 0;
1741 ei->deadliness = 0;
1742
1743 ei->can_explode_by_fire = FALSE;
1744 ei->can_explode_smashed = FALSE;
1745 ei->can_explode_impact = FALSE;
1746
1747 ei->current_change_page = 0;
1748 }
1749
1750 if (IS_GROUP_ELEMENT(element) ||
1751 IS_INTERNAL_ELEMENT(element))
1752 {
1753 struct ElementGroupInfo *group;
1754
1755 /* initialize memory for list of elements in group */
1756 if (ei->group == NULL)
1757 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1758
1759 group = ei->group;
1760
1761 xx_group = *group; /* copy group data into temporary buffer */
1762
1763 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1764
1765 *group = xx_group;
1766 }
1767 }
1768
1769 clipboard_elements_initialized = TRUE;
1770 }
1771
setLevelInfoToDefaults(struct LevelInfo * level,boolean level_info_only)1772 static void setLevelInfoToDefaults(struct LevelInfo *level,
1773 boolean level_info_only)
1774 {
1775 setLevelInfoToDefaults_Level(level);
1776
1777 if (!level_info_only)
1778 setLevelInfoToDefaults_Elements(level);
1779
1780 level->no_valid_file = FALSE;
1781
1782 level->changed = FALSE;
1783 }
1784
1785 #else
1786
setLevelInfoToDefaults(struct LevelInfo * level,boolean level_info_only)1787 static void setLevelInfoToDefaults(struct LevelInfo *level,
1788 boolean level_info_only)
1789 {
1790 static boolean clipboard_elements_initialized = FALSE;
1791 int i, x, y;
1792
1793 if (level_info_only)
1794 return;
1795
1796 InitElementPropertiesStatic();
1797
1798 li = *level; /* copy level data into temporary buffer */
1799
1800 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1801 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1802
1803 *level = li; /* copy temporary buffer back to level data */
1804
1805 setLevelInfoToDefaults_EM();
1806 setLevelInfoToDefaults_SP();
1807
1808 level->native_em_level = &native_em_level;
1809 level->native_sp_level = &native_sp_level;
1810
1811 level->file_version = FILE_VERSION_ACTUAL;
1812 level->game_version = GAME_VERSION_ACTUAL;
1813
1814 level->creation_date = getCurrentDate();
1815
1816 level->encoding_16bit_field = TRUE;
1817 level->encoding_16bit_yamyam = TRUE;
1818 level->encoding_16bit_amoeba = TRUE;
1819
1820 for (x = 0; x < MAX_LEV_FIELDX; x++)
1821 for (y = 0; y < MAX_LEV_FIELDY; y++)
1822 level->field[x][y] = EL_SAND;
1823
1824 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1825 level->name[i] = '\0';
1826 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1827 level->author[i] = '\0';
1828
1829 strcpy(level->name, NAMELESS_LEVEL_NAME);
1830 strcpy(level->author, ANONYMOUS_NAME);
1831
1832 level->field[0][0] = EL_PLAYER_1;
1833 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1834
1835 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1836 {
1837 int element = i;
1838 struct ElementInfo *ei = &element_info[element];
1839
1840 /* never initialize clipboard elements after the very first time */
1841 /* (to be able to use clipboard elements between several levels) */
1842 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1843 continue;
1844
1845 if (IS_ENVELOPE(element))
1846 {
1847 int envelope_nr = element - EL_ENVELOPE_1;
1848
1849 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1850
1851 level->envelope[envelope_nr] = xx_envelope;
1852 }
1853
1854 if (IS_CUSTOM_ELEMENT(element) ||
1855 IS_GROUP_ELEMENT(element) ||
1856 IS_INTERNAL_ELEMENT(element))
1857 {
1858 xx_ei = *ei; /* copy element data into temporary buffer */
1859
1860 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1861
1862 *ei = xx_ei;
1863 }
1864
1865 setElementChangePages(ei, 1);
1866 setElementChangeInfoToDefaults(ei->change);
1867
1868 if (IS_CUSTOM_ELEMENT(element) ||
1869 IS_GROUP_ELEMENT(element) ||
1870 IS_INTERNAL_ELEMENT(element))
1871 {
1872 setElementDescriptionToDefault(ei);
1873
1874 ei->modified_settings = FALSE;
1875 }
1876
1877 if (IS_CUSTOM_ELEMENT(element) ||
1878 IS_INTERNAL_ELEMENT(element))
1879 {
1880 /* internal values used in level editor */
1881
1882 ei->access_type = 0;
1883 ei->access_layer = 0;
1884 ei->access_protected = 0;
1885 ei->walk_to_action = 0;
1886 ei->smash_targets = 0;
1887 ei->deadliness = 0;
1888
1889 ei->can_explode_by_fire = FALSE;
1890 ei->can_explode_smashed = FALSE;
1891 ei->can_explode_impact = FALSE;
1892
1893 ei->current_change_page = 0;
1894 }
1895
1896 if (IS_GROUP_ELEMENT(element) ||
1897 IS_INTERNAL_ELEMENT(element))
1898 {
1899 struct ElementGroupInfo *group;
1900
1901 /* initialize memory for list of elements in group */
1902 if (ei->group == NULL)
1903 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1904
1905 group = ei->group;
1906
1907 xx_group = *group; /* copy group data into temporary buffer */
1908
1909 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1910
1911 *group = xx_group;
1912 }
1913 }
1914
1915 clipboard_elements_initialized = TRUE;
1916
1917 BorderElement = EL_STEELWALL;
1918
1919 level->no_valid_file = FALSE;
1920
1921 level->changed = FALSE;
1922
1923 /* set all bug compatibility flags to "false" => do not emulate this bug */
1924 level->use_action_after_change_bug = FALSE;
1925
1926 if (leveldir_current)
1927 {
1928 /* try to determine better author name than 'anonymous' */
1929 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1930 {
1931 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1932 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1933 }
1934 else
1935 {
1936 switch (LEVELCLASS(leveldir_current))
1937 {
1938 case LEVELCLASS_TUTORIAL:
1939 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1940 break;
1941
1942 case LEVELCLASS_CONTRIB:
1943 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1944 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1945 break;
1946
1947 case LEVELCLASS_PRIVATE:
1948 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1949 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1950 break;
1951
1952 default:
1953 /* keep default value */
1954 break;
1955 }
1956 }
1957 }
1958 }
1959
1960 #endif
1961
setFileInfoToDefaults(struct LevelFileInfo * level_file_info)1962 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1963 {
1964 level_file_info->nr = 0;
1965 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1966 level_file_info->packed = FALSE;
1967 level_file_info->basename = NULL;
1968 level_file_info->filename = NULL;
1969 }
1970
ActivateLevelTemplate()1971 static void ActivateLevelTemplate()
1972 {
1973 int x, y;
1974
1975 /* Currently there is no special action needed to activate the template
1976 data, because 'element_info' property settings overwrite the original
1977 level data, while all other variables do not change. */
1978
1979 /* Exception: 'from_level_template' elements in the original level playfield
1980 are overwritten with the corresponding elements at the same position in
1981 playfield from the level template. */
1982
1983 for (x = 0; x < level.fieldx; x++)
1984 for (y = 0; y < level.fieldy; y++)
1985 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1986 level.field[x][y] = level_template.field[x][y];
1987
1988 if (check_special_flags("load_xsb_to_ces"))
1989 {
1990 struct LevelInfo level_backup = level;
1991
1992 /* overwrite all individual level settings from template level settings */
1993 level = level_template;
1994
1995 /* restore playfield size */
1996 level.fieldx = level_backup.fieldx;
1997 level.fieldy = level_backup.fieldy;
1998
1999 /* restore playfield content */
2000 for (x = 0; x < level.fieldx; x++)
2001 for (y = 0; y < level.fieldy; y++)
2002 level.field[x][y] = level_backup.field[x][y];
2003
2004 /* restore name and author from individual level */
2005 strcpy(level.name, level_backup.name);
2006 strcpy(level.author, level_backup.author);
2007
2008 /* restore flag "use_custom_template" */
2009 level.use_custom_template = level_backup.use_custom_template;
2010 }
2011 }
2012
getLevelFilenameFromBasename(char * basename)2013 static char *getLevelFilenameFromBasename(char *basename)
2014 {
2015 static char *filename = NULL;
2016
2017 checked_free(filename);
2018
2019 filename = getPath2(getCurrentLevelDir(), basename);
2020
2021 return filename;
2022 }
2023
getFileTypeFromBasename(char * basename)2024 static int getFileTypeFromBasename(char *basename)
2025 {
2026 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
2027
2028 static char *filename = NULL;
2029 struct stat file_status;
2030
2031 /* ---------- try to determine file type from filename ---------- */
2032
2033 /* check for typical filename of a Supaplex level package file */
2034 #if 1
2035 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2036 return LEVEL_FILE_TYPE_SP;
2037 #else
2038 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
2039 strncmp(basename, "LEVELS.D", 8) == 0))
2040 return LEVEL_FILE_TYPE_SP;
2041 #endif
2042
2043 /* check for typical filename of a Diamond Caves II level package file */
2044 if (strSuffixLower(basename, ".dc") ||
2045 strSuffixLower(basename, ".dc2"))
2046 return LEVEL_FILE_TYPE_DC;
2047
2048 /* check for typical filename of a Sokoban level package file */
2049 if (strSuffixLower(basename, ".xsb") &&
2050 strchr(basename, '%') == NULL)
2051 return LEVEL_FILE_TYPE_SB;
2052
2053 /* ---------- try to determine file type from filesize ---------- */
2054
2055 checked_free(filename);
2056 filename = getPath2(getCurrentLevelDir(), basename);
2057
2058 if (stat(filename, &file_status) == 0)
2059 {
2060 /* check for typical filesize of a Supaplex level package file */
2061 if (file_status.st_size == 170496)
2062 return LEVEL_FILE_TYPE_SP;
2063 }
2064
2065 return LEVEL_FILE_TYPE_UNKNOWN;
2066 }
2067
checkForPackageFromBasename(char * basename)2068 static boolean checkForPackageFromBasename(char *basename)
2069 {
2070 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2071 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
2072
2073 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2074 }
2075
getSingleLevelBasenameExt(int nr,char * extension)2076 static char *getSingleLevelBasenameExt(int nr, char *extension)
2077 {
2078 static char basename[MAX_FILENAME_LEN];
2079
2080 if (nr < 0)
2081 sprintf(basename, "template.%s", extension);
2082 else
2083 sprintf(basename, "%03d.%s", nr, extension);
2084
2085 return basename;
2086 }
2087
getSingleLevelBasename(int nr)2088 static char *getSingleLevelBasename(int nr)
2089 {
2090 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2091 }
2092
getPackedLevelBasename(int type)2093 static char *getPackedLevelBasename(int type)
2094 {
2095 static char basename[MAX_FILENAME_LEN];
2096 char *directory = getCurrentLevelDir();
2097 DIR *dir;
2098 struct dirent *dir_entry;
2099
2100 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
2101
2102 if ((dir = opendir(directory)) == NULL)
2103 {
2104 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
2105
2106 return basename;
2107 }
2108
2109 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
2110 {
2111 char *entry_basename = dir_entry->d_name;
2112 int entry_type = getFileTypeFromBasename(entry_basename);
2113
2114 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
2115 {
2116 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2117 type == entry_type)
2118 {
2119 strcpy(basename, entry_basename);
2120
2121 break;
2122 }
2123 }
2124 }
2125
2126 closedir(dir);
2127
2128 return basename;
2129 }
2130
getSingleLevelFilename(int nr)2131 static char *getSingleLevelFilename(int nr)
2132 {
2133 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2134 }
2135
2136 #if 0
2137 static char *getPackedLevelFilename(int type)
2138 {
2139 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2140 }
2141 #endif
2142
getDefaultLevelFilename(int nr)2143 char *getDefaultLevelFilename(int nr)
2144 {
2145 return getSingleLevelFilename(nr);
2146 }
2147
2148 #if 0
2149 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2150 int type)
2151 {
2152 lfi->type = type;
2153 lfi->packed = FALSE;
2154 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2155 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2156 }
2157 #endif
2158
setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo * lfi,int type,char * format,...)2159 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2160 int type, char *format, ...)
2161 {
2162 static char basename[MAX_FILENAME_LEN];
2163 va_list ap;
2164
2165 va_start(ap, format);
2166 vsprintf(basename, format, ap);
2167 va_end(ap);
2168
2169 lfi->type = type;
2170 lfi->packed = FALSE;
2171 lfi->basename = basename;
2172 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2173 }
2174
setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo * lfi,int type)2175 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2176 int type)
2177 {
2178 lfi->type = type;
2179 lfi->packed = TRUE;
2180 lfi->basename = getPackedLevelBasename(lfi->type);
2181 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2182 }
2183
getFiletypeFromID(char * filetype_id)2184 static int getFiletypeFromID(char *filetype_id)
2185 {
2186 char *filetype_id_lower;
2187 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2188 int i;
2189
2190 if (filetype_id == NULL)
2191 return LEVEL_FILE_TYPE_UNKNOWN;
2192
2193 filetype_id_lower = getStringToLower(filetype_id);
2194
2195 for (i = 0; filetype_id_list[i].id != NULL; i++)
2196 {
2197 char *id_lower = getStringToLower(filetype_id_list[i].id);
2198
2199 if (strEqual(filetype_id_lower, id_lower))
2200 filetype = filetype_id_list[i].filetype;
2201
2202 free(id_lower);
2203
2204 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2205 break;
2206 }
2207
2208 free(filetype_id_lower);
2209
2210 return filetype;
2211 }
2212
determineLevelFileInfo_Filename(struct LevelFileInfo * lfi)2213 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2214 {
2215 int nr = lfi->nr;
2216
2217 /* special case: level number is negative => check for level template file */
2218 if (nr < 0)
2219 {
2220 #if 1
2221 /* global variable "leveldir_current" must be modified in the loop below */
2222 LevelDirTree *leveldir_current_last = leveldir_current;
2223
2224 /* check for template level in path from current to topmost tree node */
2225
2226 while (leveldir_current != NULL)
2227 {
2228 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2229 "template.%s", LEVELFILE_EXTENSION);
2230
2231 if (fileExists(lfi->filename))
2232 break;
2233
2234 leveldir_current = leveldir_current->node_parent;
2235 }
2236
2237 /* restore global variable "leveldir_current" modified in above loop */
2238 leveldir_current = leveldir_current_last;
2239
2240 #else
2241
2242 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2243 "template.%s", LEVELFILE_EXTENSION);
2244
2245 #endif
2246
2247 /* no fallback if template file not existing */
2248 return;
2249 }
2250
2251 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2252 if (leveldir_current->level_filename != NULL)
2253 {
2254 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2255
2256 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2257 leveldir_current->level_filename, nr);
2258
2259 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2260
2261 if (fileExists(lfi->filename))
2262 return;
2263 }
2264
2265 /* check for native Rocks'n'Diamonds level file */
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2267 "%03d.%s", nr, LEVELFILE_EXTENSION);
2268 if (fileExists(lfi->filename))
2269 return;
2270
2271 /* check for Emerald Mine level file (V1) */
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2273 'a' + (nr / 10) % 26, '0' + nr % 10);
2274 if (fileExists(lfi->filename))
2275 return;
2276 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2277 'A' + (nr / 10) % 26, '0' + nr % 10);
2278 if (fileExists(lfi->filename))
2279 return;
2280
2281 /* check for Emerald Mine level file (V2 to V5) */
2282 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2283 if (fileExists(lfi->filename))
2284 return;
2285
2286 /* check for Emerald Mine level file (V6 / single mode) */
2287 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2288 if (fileExists(lfi->filename))
2289 return;
2290 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2291 if (fileExists(lfi->filename))
2292 return;
2293
2294 /* check for Emerald Mine level file (V6 / teamwork mode) */
2295 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2296 if (fileExists(lfi->filename))
2297 return;
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2299 if (fileExists(lfi->filename))
2300 return;
2301
2302 /* check for various packed level file formats */
2303 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2304 if (fileExists(lfi->filename))
2305 return;
2306
2307 /* no known level file found -- use default values (and fail later) */
2308 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2309 "%03d.%s", nr, LEVELFILE_EXTENSION);
2310 }
2311
determineLevelFileInfo_Filetype(struct LevelFileInfo * lfi)2312 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2313 {
2314 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2315 lfi->type = getFileTypeFromBasename(lfi->basename);
2316 }
2317
setLevelFileInfo(struct LevelFileInfo * level_file_info,int nr)2318 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2319 {
2320 /* always start with reliable default values */
2321 setFileInfoToDefaults(level_file_info);
2322
2323 level_file_info->nr = nr; /* set requested level number */
2324
2325 determineLevelFileInfo_Filename(level_file_info);
2326 determineLevelFileInfo_Filetype(level_file_info);
2327 }
2328
2329 /* ------------------------------------------------------------------------- */
2330 /* functions for loading R'n'D level */
2331 /* ------------------------------------------------------------------------- */
2332
getMappedElement(int element)2333 int getMappedElement(int element)
2334 {
2335 /* remap some (historic, now obsolete) elements */
2336
2337 switch (element)
2338 {
2339 case EL_PLAYER_OBSOLETE:
2340 element = EL_PLAYER_1;
2341 break;
2342
2343 case EL_KEY_OBSOLETE:
2344 element = EL_KEY_1;
2345 break;
2346
2347 case EL_EM_KEY_1_FILE_OBSOLETE:
2348 element = EL_EM_KEY_1;
2349 break;
2350
2351 case EL_EM_KEY_2_FILE_OBSOLETE:
2352 element = EL_EM_KEY_2;
2353 break;
2354
2355 case EL_EM_KEY_3_FILE_OBSOLETE:
2356 element = EL_EM_KEY_3;
2357 break;
2358
2359 case EL_EM_KEY_4_FILE_OBSOLETE:
2360 element = EL_EM_KEY_4;
2361 break;
2362
2363 case EL_ENVELOPE_OBSOLETE:
2364 element = EL_ENVELOPE_1;
2365 break;
2366
2367 case EL_SP_EMPTY:
2368 element = EL_EMPTY;
2369 break;
2370
2371 default:
2372 if (element >= NUM_FILE_ELEMENTS)
2373 {
2374 Error(ERR_WARN, "invalid level element %d", element);
2375
2376 element = EL_UNKNOWN;
2377 }
2378 break;
2379 }
2380
2381 return element;
2382 }
2383
getMappedElementByVersion(int element,int game_version)2384 int getMappedElementByVersion(int element, int game_version)
2385 {
2386 /* remap some elements due to certain game version */
2387
2388 if (game_version <= VERSION_IDENT(2,2,0,0))
2389 {
2390 /* map game font elements */
2391 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2392 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2393 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2394 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2395 }
2396
2397 if (game_version < VERSION_IDENT(3,0,0,0))
2398 {
2399 /* map Supaplex gravity tube elements */
2400 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2401 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2402 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2403 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2404 element);
2405 }
2406
2407 return element;
2408 }
2409
LoadLevel_VERS(FILE * file,int chunk_size,struct LevelInfo * level)2410 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2411 {
2412 level->file_version = getFileVersion(file);
2413 level->game_version = getFileVersion(file);
2414
2415 return chunk_size;
2416 }
2417
LoadLevel_DATE(FILE * file,int chunk_size,struct LevelInfo * level)2418 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2419 {
2420 level->creation_date.year = getFile16BitBE(file);
2421 level->creation_date.month = getFile8Bit(file);
2422 level->creation_date.day = getFile8Bit(file);
2423
2424 level->creation_date.src = DATE_SRC_LEVELFILE;
2425
2426 return chunk_size;
2427 }
2428
LoadLevel_HEAD(FILE * file,int chunk_size,struct LevelInfo * level)2429 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2430 {
2431 int initial_player_stepsize;
2432 int initial_player_gravity;
2433 int i, x, y;
2434
2435 level->fieldx = getFile8Bit(file);
2436 level->fieldy = getFile8Bit(file);
2437
2438 level->time = getFile16BitBE(file);
2439 level->gems_needed = getFile16BitBE(file);
2440
2441 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2442 level->name[i] = getFile8Bit(file);
2443 level->name[MAX_LEVEL_NAME_LEN] = 0;
2444
2445 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2446 level->score[i] = getFile8Bit(file);
2447
2448 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2449 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2450 for (y = 0; y < 3; y++)
2451 for (x = 0; x < 3; x++)
2452 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2453
2454 level->amoeba_speed = getFile8Bit(file);
2455 level->time_magic_wall = getFile8Bit(file);
2456 level->time_wheel = getFile8Bit(file);
2457 level->amoeba_content = getMappedElement(getFile8Bit(file));
2458
2459 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2460 STEPSIZE_NORMAL);
2461
2462 for (i = 0; i < MAX_PLAYERS; i++)
2463 level->initial_player_stepsize[i] = initial_player_stepsize;
2464
2465 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2466
2467 for (i = 0; i < MAX_PLAYERS; i++)
2468 level->initial_player_gravity[i] = initial_player_gravity;
2469
2470 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2472
2473 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2474
2475 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2476 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->can_move_into_acid_bits = getFile32BitBE(file);
2478 level->dont_collide_with_bits = getFile8Bit(file);
2479
2480 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2482
2483 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2484 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2486
2487 level->game_engine_type = getFile8Bit(file);
2488
2489 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2490
2491 return chunk_size;
2492 }
2493
LoadLevel_NAME(FILE * file,int chunk_size,struct LevelInfo * level)2494 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2495 {
2496 int i;
2497
2498 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2499 level->name[i] = getFile8Bit(file);
2500 level->name[MAX_LEVEL_NAME_LEN] = 0;
2501
2502 return chunk_size;
2503 }
2504
LoadLevel_AUTH(FILE * file,int chunk_size,struct LevelInfo * level)2505 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2506 {
2507 int i;
2508
2509 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2510 level->author[i] = getFile8Bit(file);
2511 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2512
2513 return chunk_size;
2514 }
2515
LoadLevel_BODY(FILE * file,int chunk_size,struct LevelInfo * level)2516 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2517 {
2518 int x, y;
2519 int chunk_size_expected = level->fieldx * level->fieldy;
2520
2521 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2522 stored with 16-bit encoding (and should be twice as big then).
2523 Even worse, playfield data was stored 16-bit when only yamyam content
2524 contained 16-bit elements and vice versa. */
2525
2526 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2527 chunk_size_expected *= 2;
2528
2529 if (chunk_size_expected != chunk_size)
2530 {
2531 ReadUnusedBytesFromFile(file, chunk_size);
2532 return chunk_size_expected;
2533 }
2534
2535 for (y = 0; y < level->fieldy; y++)
2536 for (x = 0; x < level->fieldx; x++)
2537 level->field[x][y] =
2538 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2539 getFile8Bit(file));
2540 return chunk_size;
2541 }
2542
LoadLevel_CONT(FILE * file,int chunk_size,struct LevelInfo * level)2543 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2544 {
2545 int i, x, y;
2546 int header_size = 4;
2547 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2548 int chunk_size_expected = header_size + content_size;
2549
2550 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2551 stored with 16-bit encoding (and should be twice as big then).
2552 Even worse, playfield data was stored 16-bit when only yamyam content
2553 contained 16-bit elements and vice versa. */
2554
2555 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2556 chunk_size_expected += content_size;
2557
2558 if (chunk_size_expected != chunk_size)
2559 {
2560 ReadUnusedBytesFromFile(file, chunk_size);
2561 return chunk_size_expected;
2562 }
2563
2564 getFile8Bit(file);
2565 level->num_yamyam_contents = getFile8Bit(file);
2566 getFile8Bit(file);
2567 getFile8Bit(file);
2568
2569 /* correct invalid number of content fields -- should never happen */
2570 if (level->num_yamyam_contents < 1 ||
2571 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2572 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2573
2574 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2575 for (y = 0; y < 3; y++)
2576 for (x = 0; x < 3; x++)
2577 level->yamyam_content[i].e[x][y] =
2578 getMappedElement(level->encoding_16bit_field ?
2579 getFile16BitBE(file) : getFile8Bit(file));
2580 return chunk_size;
2581 }
2582
LoadLevel_CNT2(FILE * file,int chunk_size,struct LevelInfo * level)2583 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2584 {
2585 int i, x, y;
2586 int element;
2587 int num_contents;
2588 #if 0
2589 int content_xsize, content_ysize;
2590 #endif
2591 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2592
2593 element = getMappedElement(getFile16BitBE(file));
2594 num_contents = getFile8Bit(file);
2595 #if 1
2596 getFile8Bit(file); /* content x size (unused) */
2597 getFile8Bit(file); /* content y size (unused) */
2598 #else
2599 content_xsize = getFile8Bit(file);
2600 content_ysize = getFile8Bit(file);
2601 #endif
2602
2603 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2604
2605 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2606 for (y = 0; y < 3; y++)
2607 for (x = 0; x < 3; x++)
2608 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2609
2610 /* correct invalid number of content fields -- should never happen */
2611 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2612 num_contents = STD_ELEMENT_CONTENTS;
2613
2614 if (element == EL_YAMYAM)
2615 {
2616 level->num_yamyam_contents = num_contents;
2617
2618 for (i = 0; i < num_contents; i++)
2619 for (y = 0; y < 3; y++)
2620 for (x = 0; x < 3; x++)
2621 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2622 }
2623 else if (element == EL_BD_AMOEBA)
2624 {
2625 level->amoeba_content = content_array[0][0][0];
2626 }
2627 else
2628 {
2629 Error(ERR_WARN, "cannot load content for element '%d'", element);
2630 }
2631
2632 return chunk_size;
2633 }
2634
LoadLevel_CNT3(FILE * file,int chunk_size,struct LevelInfo * level)2635 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2636 {
2637 int i;
2638 int element;
2639 int envelope_nr;
2640 int envelope_len;
2641 int chunk_size_expected;
2642
2643 element = getMappedElement(getFile16BitBE(file));
2644 if (!IS_ENVELOPE(element))
2645 element = EL_ENVELOPE_1;
2646
2647 envelope_nr = element - EL_ENVELOPE_1;
2648
2649 envelope_len = getFile16BitBE(file);
2650
2651 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2652 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2653
2654 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2655
2656 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2657 if (chunk_size_expected != chunk_size)
2658 {
2659 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2660 return chunk_size_expected;
2661 }
2662
2663 for (i = 0; i < envelope_len; i++)
2664 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2665
2666 return chunk_size;
2667 }
2668
LoadLevel_CUS1(FILE * file,int chunk_size,struct LevelInfo * level)2669 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2670 {
2671 int num_changed_custom_elements = getFile16BitBE(file);
2672 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2673 int i;
2674
2675 if (chunk_size_expected != chunk_size)
2676 {
2677 ReadUnusedBytesFromFile(file, chunk_size - 2);
2678 return chunk_size_expected;
2679 }
2680
2681 for (i = 0; i < num_changed_custom_elements; i++)
2682 {
2683 int element = getMappedElement(getFile16BitBE(file));
2684 int properties = getFile32BitBE(file);
2685
2686 if (IS_CUSTOM_ELEMENT(element))
2687 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2688 else
2689 Error(ERR_WARN, "invalid custom element number %d", element);
2690
2691 /* older game versions that wrote level files with CUS1 chunks used
2692 different default push delay values (not yet stored in level file) */
2693 element_info[element].push_delay_fixed = 2;
2694 element_info[element].push_delay_random = 8;
2695 }
2696
2697 return chunk_size;
2698 }
2699
LoadLevel_CUS2(FILE * file,int chunk_size,struct LevelInfo * level)2700 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2701 {
2702 int num_changed_custom_elements = getFile16BitBE(file);
2703 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2704 int i;
2705
2706 if (chunk_size_expected != chunk_size)
2707 {
2708 ReadUnusedBytesFromFile(file, chunk_size - 2);
2709 return chunk_size_expected;
2710 }
2711
2712 for (i = 0; i < num_changed_custom_elements; i++)
2713 {
2714 int element = getMappedElement(getFile16BitBE(file));
2715 int custom_target_element = getMappedElement(getFile16BitBE(file));
2716
2717 if (IS_CUSTOM_ELEMENT(element))
2718 element_info[element].change->target_element = custom_target_element;
2719 else
2720 Error(ERR_WARN, "invalid custom element number %d", element);
2721 }
2722
2723 return chunk_size;
2724 }
2725
LoadLevel_CUS3(FILE * file,int chunk_size,struct LevelInfo * level)2726 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2727 {
2728 int num_changed_custom_elements = getFile16BitBE(file);
2729 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2730 int i, j, x, y;
2731
2732 if (chunk_size_expected != chunk_size)
2733 {
2734 ReadUnusedBytesFromFile(file, chunk_size - 2);
2735 return chunk_size_expected;
2736 }
2737
2738 for (i = 0; i < num_changed_custom_elements; i++)
2739 {
2740 int element = getMappedElement(getFile16BitBE(file));
2741 struct ElementInfo *ei = &element_info[element];
2742 unsigned int event_bits;
2743
2744 if (!IS_CUSTOM_ELEMENT(element))
2745 {
2746 Error(ERR_WARN, "invalid custom element number %d", element);
2747
2748 element = EL_INTERNAL_DUMMY;
2749 }
2750
2751 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2752 ei->description[j] = getFile8Bit(file);
2753 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2754
2755 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2756
2757 /* some free bytes for future properties and padding */
2758 ReadUnusedBytesFromFile(file, 7);
2759
2760 ei->use_gfx_element = getFile8Bit(file);
2761 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2762
2763 ei->collect_score_initial = getFile8Bit(file);
2764 ei->collect_count_initial = getFile8Bit(file);
2765
2766 ei->push_delay_fixed = getFile16BitBE(file);
2767 ei->push_delay_random = getFile16BitBE(file);
2768 ei->move_delay_fixed = getFile16BitBE(file);
2769 ei->move_delay_random = getFile16BitBE(file);
2770
2771 ei->move_pattern = getFile16BitBE(file);
2772 ei->move_direction_initial = getFile8Bit(file);
2773 ei->move_stepsize = getFile8Bit(file);
2774
2775 for (y = 0; y < 3; y++)
2776 for (x = 0; x < 3; x++)
2777 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2778
2779 event_bits = getFile32BitBE(file);
2780 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2781 if (event_bits & (1 << j))
2782 ei->change->has_event[j] = TRUE;
2783
2784 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2785
2786 ei->change->delay_fixed = getFile16BitBE(file);
2787 ei->change->delay_random = getFile16BitBE(file);
2788 ei->change->delay_frames = getFile16BitBE(file);
2789
2790 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2791
2792 ei->change->explode = getFile8Bit(file);
2793 ei->change->use_target_content = getFile8Bit(file);
2794 ei->change->only_if_complete = getFile8Bit(file);
2795 ei->change->use_random_replace = getFile8Bit(file);
2796
2797 ei->change->random_percentage = getFile8Bit(file);
2798 ei->change->replace_when = getFile8Bit(file);
2799
2800 for (y = 0; y < 3; y++)
2801 for (x = 0; x < 3; x++)
2802 ei->change->target_content.e[x][y] =
2803 getMappedElement(getFile16BitBE(file));
2804
2805 ei->slippery_type = getFile8Bit(file);
2806
2807 /* some free bytes for future properties and padding */
2808 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2809
2810 /* mark that this custom element has been modified */
2811 ei->modified_settings = TRUE;
2812 }
2813
2814 return chunk_size;
2815 }
2816
LoadLevel_CUS4(FILE * file,int chunk_size,struct LevelInfo * level)2817 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2818 {
2819 struct ElementInfo *ei;
2820 int chunk_size_expected;
2821 int element;
2822 int i, j, x, y;
2823
2824 /* ---------- custom element base property values (96 bytes) ------------- */
2825
2826 element = getMappedElement(getFile16BitBE(file));
2827
2828 if (!IS_CUSTOM_ELEMENT(element))
2829 {
2830 Error(ERR_WARN, "invalid custom element number %d", element);
2831
2832 ReadUnusedBytesFromFile(file, chunk_size - 2);
2833 return chunk_size;
2834 }
2835
2836 ei = &element_info[element];
2837
2838 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2839 ei->description[i] = getFile8Bit(file);
2840 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2841
2842 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2843
2844 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2845
2846 ei->num_change_pages = getFile8Bit(file);
2847
2848 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2849 if (chunk_size_expected != chunk_size)
2850 {
2851 ReadUnusedBytesFromFile(file, chunk_size - 43);
2852 return chunk_size_expected;
2853 }
2854
2855 ei->ce_value_fixed_initial = getFile16BitBE(file);
2856 ei->ce_value_random_initial = getFile16BitBE(file);
2857 ei->use_last_ce_value = getFile8Bit(file);
2858
2859 ei->use_gfx_element = getFile8Bit(file);
2860 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2861
2862 ei->collect_score_initial = getFile8Bit(file);
2863 ei->collect_count_initial = getFile8Bit(file);
2864
2865 ei->drop_delay_fixed = getFile8Bit(file);
2866 ei->push_delay_fixed = getFile8Bit(file);
2867 ei->drop_delay_random = getFile8Bit(file);
2868 ei->push_delay_random = getFile8Bit(file);
2869 ei->move_delay_fixed = getFile16BitBE(file);
2870 ei->move_delay_random = getFile16BitBE(file);
2871
2872 /* bits 0 - 15 of "move_pattern" ... */
2873 ei->move_pattern = getFile16BitBE(file);
2874 ei->move_direction_initial = getFile8Bit(file);
2875 ei->move_stepsize = getFile8Bit(file);
2876
2877 ei->slippery_type = getFile8Bit(file);
2878
2879 for (y = 0; y < 3; y++)
2880 for (x = 0; x < 3; x++)
2881 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2882
2883 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2884 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2885 ei->move_leave_type = getFile8Bit(file);
2886
2887 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2888 ei->move_pattern |= (getFile16BitBE(file) << 16);
2889
2890 ei->access_direction = getFile8Bit(file);
2891
2892 ei->explosion_delay = getFile8Bit(file);
2893 ei->ignition_delay = getFile8Bit(file);
2894 ei->explosion_type = getFile8Bit(file);
2895
2896 /* some free bytes for future custom property values and padding */
2897 ReadUnusedBytesFromFile(file, 1);
2898
2899 /* ---------- change page property values (48 bytes) --------------------- */
2900
2901 setElementChangePages(ei, ei->num_change_pages);
2902
2903 for (i = 0; i < ei->num_change_pages; i++)
2904 {
2905 struct ElementChangeInfo *change = &ei->change_page[i];
2906 unsigned int event_bits;
2907
2908 /* always start with reliable default values */
2909 setElementChangeInfoToDefaults(change);
2910
2911 /* bits 0 - 31 of "has_event[]" ... */
2912 event_bits = getFile32BitBE(file);
2913 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2914 if (event_bits & (1 << j))
2915 change->has_event[j] = TRUE;
2916
2917 change->target_element = getMappedElement(getFile16BitBE(file));
2918
2919 change->delay_fixed = getFile16BitBE(file);
2920 change->delay_random = getFile16BitBE(file);
2921 change->delay_frames = getFile16BitBE(file);
2922
2923 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2924
2925 change->explode = getFile8Bit(file);
2926 change->use_target_content = getFile8Bit(file);
2927 change->only_if_complete = getFile8Bit(file);
2928 change->use_random_replace = getFile8Bit(file);
2929
2930 change->random_percentage = getFile8Bit(file);
2931 change->replace_when = getFile8Bit(file);
2932
2933 for (y = 0; y < 3; y++)
2934 for (x = 0; x < 3; x++)
2935 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2936
2937 change->can_change = getFile8Bit(file);
2938
2939 change->trigger_side = getFile8Bit(file);
2940
2941 change->trigger_player = getFile8Bit(file);
2942 change->trigger_page = getFile8Bit(file);
2943
2944 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2945 CH_PAGE_ANY : (1 << change->trigger_page));
2946
2947 change->has_action = getFile8Bit(file);
2948 change->action_type = getFile8Bit(file);
2949 change->action_mode = getFile8Bit(file);
2950 change->action_arg = getFile16BitBE(file);
2951
2952 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2953 event_bits = getFile8Bit(file);
2954 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2955 if (event_bits & (1 << (j - 32)))
2956 change->has_event[j] = TRUE;
2957 }
2958
2959 /* mark this custom element as modified */
2960 ei->modified_settings = TRUE;
2961
2962 return chunk_size;
2963 }
2964
LoadLevel_GRP1(FILE * file,int chunk_size,struct LevelInfo * level)2965 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2966 {
2967 struct ElementInfo *ei;
2968 struct ElementGroupInfo *group;
2969 int element;
2970 int i;
2971
2972 element = getMappedElement(getFile16BitBE(file));
2973
2974 if (!IS_GROUP_ELEMENT(element))
2975 {
2976 Error(ERR_WARN, "invalid group element number %d", element);
2977
2978 ReadUnusedBytesFromFile(file, chunk_size - 2);
2979 return chunk_size;
2980 }
2981
2982 ei = &element_info[element];
2983
2984 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2985 ei->description[i] = getFile8Bit(file);
2986 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2987
2988 group = element_info[element].group;
2989
2990 group->num_elements = getFile8Bit(file);
2991
2992 ei->use_gfx_element = getFile8Bit(file);
2993 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2994
2995 group->choice_mode = getFile8Bit(file);
2996
2997 /* some free bytes for future values and padding */
2998 ReadUnusedBytesFromFile(file, 3);
2999
3000 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3001 group->element[i] = getMappedElement(getFile16BitBE(file));
3002
3003 /* mark this group element as modified */
3004 element_info[element].modified_settings = TRUE;
3005
3006 return chunk_size;
3007 }
3008
LoadLevel_MicroChunk(FILE * file,struct LevelFileConfigInfo * conf,int element,int real_element)3009 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
3010 int element, int real_element)
3011 {
3012 int micro_chunk_size = 0;
3013 int conf_type = getFile8Bit(file);
3014 int byte_mask = conf_type & CONF_MASK_BYTES;
3015 boolean element_found = FALSE;
3016 int i;
3017
3018 micro_chunk_size += 1;
3019
3020 if (byte_mask == CONF_MASK_MULTI_BYTES)
3021 {
3022 int num_bytes = getFile16BitBE(file);
3023 byte *buffer = checked_malloc(num_bytes);
3024
3025 ReadBytesFromFile(file, buffer, num_bytes);
3026
3027 for (i = 0; conf[i].data_type != -1; i++)
3028 {
3029 if (conf[i].element == element &&
3030 conf[i].conf_type == conf_type)
3031 {
3032 int data_type = conf[i].data_type;
3033 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3034 int max_num_entities = conf[i].max_num_entities;
3035
3036 if (num_entities > max_num_entities)
3037 {
3038 Error(ERR_WARN,
3039 "truncating number of entities for element %d from %d to %d",
3040 element, num_entities, max_num_entities);
3041
3042 num_entities = max_num_entities;
3043 }
3044
3045 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3046 data_type == TYPE_CONTENT_LIST))
3047 {
3048 /* for element and content lists, zero entities are not allowed */
3049 Error(ERR_WARN, "found empty list of entities for element %d",
3050 element);
3051
3052 /* do not set "num_entities" here to prevent reading behind buffer */
3053
3054 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
3055 }
3056 else
3057 {
3058 *(int *)(conf[i].num_entities) = num_entities;
3059 }
3060
3061 element_found = TRUE;
3062
3063 if (data_type == TYPE_STRING)
3064 {
3065 char *string = (char *)(conf[i].value);
3066 int j;
3067
3068 for (j = 0; j < max_num_entities; j++)
3069 string[j] = (j < num_entities ? buffer[j] : '\0');
3070 }
3071 else if (data_type == TYPE_ELEMENT_LIST)
3072 {
3073 int *element_array = (int *)(conf[i].value);
3074 int j;
3075
3076 for (j = 0; j < num_entities; j++)
3077 element_array[j] =
3078 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3079 }
3080 else if (data_type == TYPE_CONTENT_LIST)
3081 {
3082 struct Content *content= (struct Content *)(conf[i].value);
3083 int c, x, y;
3084
3085 for (c = 0; c < num_entities; c++)
3086 for (y = 0; y < 3; y++)
3087 for (x = 0; x < 3; x++)
3088 content[c].e[x][y] =
3089 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3090 }
3091 else
3092 element_found = FALSE;
3093
3094 break;
3095 }
3096 }
3097
3098 checked_free(buffer);
3099
3100 micro_chunk_size += 2 + num_bytes;
3101 }
3102 else /* constant size configuration data (1, 2 or 4 bytes) */
3103 {
3104 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3105 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3106 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3107
3108 for (i = 0; conf[i].data_type != -1; i++)
3109 {
3110 if (conf[i].element == element &&
3111 conf[i].conf_type == conf_type)
3112 {
3113 int data_type = conf[i].data_type;
3114
3115 if (data_type == TYPE_ELEMENT)
3116 value = getMappedElement(value);
3117
3118 if (data_type == TYPE_BOOLEAN)
3119 *(boolean *)(conf[i].value) = value;
3120 else
3121 *(int *) (conf[i].value) = value;
3122
3123 element_found = TRUE;
3124
3125 break;
3126 }
3127 }
3128
3129 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3130 }
3131
3132 if (!element_found)
3133 {
3134 char *error_conf_chunk_bytes =
3135 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3136 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3137 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3138 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3139 int error_element = real_element;
3140
3141 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3142 error_conf_chunk_bytes, error_conf_chunk_token,
3143 error_element, EL_NAME(error_element));
3144 }
3145
3146 return micro_chunk_size;
3147 }
3148
LoadLevel_INFO(FILE * file,int chunk_size,struct LevelInfo * level)3149 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
3150 {
3151 int real_chunk_size = 0;
3152
3153 li = *level; /* copy level data into temporary buffer */
3154
3155 while (!feof(file))
3156 {
3157 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3158
3159 if (real_chunk_size >= chunk_size)
3160 break;
3161 }
3162
3163 *level = li; /* copy temporary buffer back to level data */
3164
3165 return real_chunk_size;
3166 }
3167
LoadLevel_CONF(FILE * file,int chunk_size,struct LevelInfo * level)3168 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
3169 {
3170 int real_chunk_size = 0;
3171
3172 li = *level; /* copy level data into temporary buffer */
3173
3174 while (!feof(file))
3175 {
3176 int element = getMappedElement(getFile16BitBE(file));
3177
3178 real_chunk_size += 2;
3179 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3180 element, element);
3181 if (real_chunk_size >= chunk_size)
3182 break;
3183 }
3184
3185 *level = li; /* copy temporary buffer back to level data */
3186
3187 return real_chunk_size;
3188 }
3189
LoadLevel_ELEM(FILE * file,int chunk_size,struct LevelInfo * level)3190 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
3191 {
3192 int real_chunk_size = 0;
3193
3194 li = *level; /* copy level data into temporary buffer */
3195
3196 while (!feof(file))
3197 {
3198 int element = getMappedElement(getFile16BitBE(file));
3199
3200 real_chunk_size += 2;
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3202 element, element);
3203 if (real_chunk_size >= chunk_size)
3204 break;
3205 }
3206
3207 *level = li; /* copy temporary buffer back to level data */
3208
3209 return real_chunk_size;
3210 }
3211
LoadLevel_NOTE(FILE * file,int chunk_size,struct LevelInfo * level)3212 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3213 {
3214 int element = getMappedElement(getFile16BitBE(file));
3215 int envelope_nr = element - EL_ENVELOPE_1;
3216 int real_chunk_size = 2;
3217
3218 while (!feof(file))
3219 {
3220 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3221 -1, element);
3222
3223 if (real_chunk_size >= chunk_size)
3224 break;
3225 }
3226
3227 level->envelope[envelope_nr] = xx_envelope;
3228
3229 return real_chunk_size;
3230 }
3231
LoadLevel_CUSX(FILE * file,int chunk_size,struct LevelInfo * level)3232 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3233 {
3234 int element = getMappedElement(getFile16BitBE(file));
3235 int real_chunk_size = 2;
3236 struct ElementInfo *ei = &element_info[element];
3237 int i;
3238
3239 xx_ei = *ei; /* copy element data into temporary buffer */
3240
3241 xx_ei.num_change_pages = -1;
3242
3243 while (!feof(file))
3244 {
3245 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3246 -1, element);
3247 if (xx_ei.num_change_pages != -1)
3248 break;
3249
3250 if (real_chunk_size >= chunk_size)
3251 break;
3252 }
3253
3254 *ei = xx_ei;
3255
3256 if (ei->num_change_pages == -1)
3257 {
3258 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3259 EL_NAME(element));
3260
3261 ei->num_change_pages = 1;
3262
3263 setElementChangePages(ei, 1);
3264 setElementChangeInfoToDefaults(ei->change);
3265
3266 return real_chunk_size;
3267 }
3268
3269 /* initialize number of change pages stored for this custom element */
3270 setElementChangePages(ei, ei->num_change_pages);
3271 for (i = 0; i < ei->num_change_pages; i++)
3272 setElementChangeInfoToDefaults(&ei->change_page[i]);
3273
3274 /* start with reading properties for the first change page */
3275 xx_current_change_page = 0;
3276
3277 while (!feof(file))
3278 {
3279 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3280
3281 xx_change = *change; /* copy change data into temporary buffer */
3282
3283 resetEventBits(); /* reset bits; change page might have changed */
3284
3285 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3286 -1, element);
3287
3288 *change = xx_change;
3289
3290 setEventFlagsFromEventBits(change);
3291
3292 if (real_chunk_size >= chunk_size)
3293 break;
3294 }
3295
3296 return real_chunk_size;
3297 }
3298
LoadLevel_GRPX(FILE * file,int chunk_size,struct LevelInfo * level)3299 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3300 {
3301 int element = getMappedElement(getFile16BitBE(file));
3302 int real_chunk_size = 2;
3303 struct ElementInfo *ei = &element_info[element];
3304 struct ElementGroupInfo *group = ei->group;
3305
3306 xx_ei = *ei; /* copy element data into temporary buffer */
3307 xx_group = *group; /* copy group data into temporary buffer */
3308
3309 while (!feof(file))
3310 {
3311 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3312 -1, element);
3313
3314 if (real_chunk_size >= chunk_size)
3315 break;
3316 }
3317
3318 *ei = xx_ei;
3319 *group = xx_group;
3320
3321 return real_chunk_size;
3322 }
3323
LoadLevelFromFileInfo_RND(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)3324 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3325 struct LevelFileInfo *level_file_info,
3326 boolean level_info_only)
3327 {
3328 char *filename = level_file_info->filename;
3329 char cookie[MAX_LINE_LEN];
3330 char chunk_name[CHUNK_ID_LEN + 1];
3331 int chunk_size;
3332 FILE *file;
3333
3334 if (!(file = fopen(filename, MODE_READ)))
3335 {
3336 level->no_valid_file = TRUE;
3337
3338 #if 1
3339 if (!level_info_only)
3340 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3341 #else
3342 if (level != &level_template)
3343 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3344 #endif
3345
3346 return;
3347 }
3348
3349 getFileChunkBE(file, chunk_name, NULL);
3350 if (strEqual(chunk_name, "RND1"))
3351 {
3352 getFile32BitBE(file); /* not used */
3353
3354 getFileChunkBE(file, chunk_name, NULL);
3355 if (!strEqual(chunk_name, "CAVE"))
3356 {
3357 level->no_valid_file = TRUE;
3358
3359 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3360 fclose(file);
3361 return;
3362 }
3363 }
3364 else /* check for pre-2.0 file format with cookie string */
3365 {
3366 strcpy(cookie, chunk_name);
3367 if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
3368 cookie[4] = '\0';
3369 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3370 cookie[strlen(cookie) - 1] = '\0';
3371
3372 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3373 {
3374 level->no_valid_file = TRUE;
3375
3376 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3377 fclose(file);
3378 return;
3379 }
3380
3381 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3382 {
3383 level->no_valid_file = TRUE;
3384
3385 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3386 fclose(file);
3387 return;
3388 }
3389
3390 /* pre-2.0 level files have no game version, so use file version here */
3391 level->game_version = level->file_version;
3392 }
3393
3394 if (level->file_version < FILE_VERSION_1_2)
3395 {
3396 /* level files from versions before 1.2.0 without chunk structure */
3397 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3398 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3399 }
3400 else
3401 {
3402 static struct
3403 {
3404 char *name;
3405 int size;
3406 int (*loader)(FILE *, int, struct LevelInfo *);
3407 }
3408 chunk_info[] =
3409 {
3410 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3411 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3412 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3413 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3414 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3415 { "INFO", -1, LoadLevel_INFO },
3416 { "BODY", -1, LoadLevel_BODY },
3417 { "CONT", -1, LoadLevel_CONT },
3418 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3419 { "CNT3", -1, LoadLevel_CNT3 },
3420 { "CUS1", -1, LoadLevel_CUS1 },
3421 { "CUS2", -1, LoadLevel_CUS2 },
3422 { "CUS3", -1, LoadLevel_CUS3 },
3423 { "CUS4", -1, LoadLevel_CUS4 },
3424 { "GRP1", -1, LoadLevel_GRP1 },
3425 { "CONF", -1, LoadLevel_CONF },
3426 { "ELEM", -1, LoadLevel_ELEM },
3427 { "NOTE", -1, LoadLevel_NOTE },
3428 { "CUSX", -1, LoadLevel_CUSX },
3429 { "GRPX", -1, LoadLevel_GRPX },
3430
3431 { NULL, 0, NULL }
3432 };
3433
3434 while (getFileChunkBE(file, chunk_name, &chunk_size))
3435 {
3436 int i = 0;
3437
3438 while (chunk_info[i].name != NULL &&
3439 !strEqual(chunk_name, chunk_info[i].name))
3440 i++;
3441
3442 if (chunk_info[i].name == NULL)
3443 {
3444 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3445 chunk_name, filename);
3446 ReadUnusedBytesFromFile(file, chunk_size);
3447 }
3448 else if (chunk_info[i].size != -1 &&
3449 chunk_info[i].size != chunk_size)
3450 {
3451 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3452 chunk_size, chunk_name, filename);
3453 ReadUnusedBytesFromFile(file, chunk_size);
3454 }
3455 else
3456 {
3457 /* call function to load this level chunk */
3458 int chunk_size_expected =
3459 (chunk_info[i].loader)(file, chunk_size, level);
3460
3461 /* the size of some chunks cannot be checked before reading other
3462 chunks first (like "HEAD" and "BODY") that contain some header
3463 information, so check them here */
3464 if (chunk_size_expected != chunk_size)
3465 {
3466 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3467 chunk_size, chunk_name, filename);
3468 }
3469 }
3470 }
3471 }
3472
3473 fclose(file);
3474 }
3475
3476 /* ------------------------------------------------------------------------- */
3477 /* functions for loading EM level */
3478 /* ------------------------------------------------------------------------- */
3479
3480 #if 0
3481
3482 static int map_em_element_yam(int element)
3483 {
3484 switch (element)
3485 {
3486 case 0x00: return EL_EMPTY;
3487 case 0x01: return EL_EMERALD;
3488 case 0x02: return EL_DIAMOND;
3489 case 0x03: return EL_ROCK;
3490 case 0x04: return EL_ROBOT;
3491 case 0x05: return EL_SPACESHIP_UP;
3492 case 0x06: return EL_BOMB;
3493 case 0x07: return EL_BUG_UP;
3494 case 0x08: return EL_AMOEBA_DROP;
3495 case 0x09: return EL_NUT;
3496 case 0x0a: return EL_YAMYAM;
3497 case 0x0b: return EL_QUICKSAND_FULL;
3498 case 0x0c: return EL_SAND;
3499 case 0x0d: return EL_WALL_SLIPPERY;
3500 case 0x0e: return EL_STEELWALL;
3501 case 0x0f: return EL_WALL;
3502 case 0x10: return EL_EM_KEY_1;
3503 case 0x11: return EL_EM_KEY_2;
3504 case 0x12: return EL_EM_KEY_4;
3505 case 0x13: return EL_EM_KEY_3;
3506 case 0x14: return EL_MAGIC_WALL;
3507 case 0x15: return EL_ROBOT_WHEEL;
3508 case 0x16: return EL_DYNAMITE;
3509
3510 case 0x17: return EL_EM_KEY_1; /* EMC */
3511 case 0x18: return EL_BUG_UP; /* EMC */
3512 case 0x1a: return EL_DIAMOND; /* EMC */
3513 case 0x1b: return EL_EMERALD; /* EMC */
3514 case 0x25: return EL_NUT; /* EMC */
3515 case 0x80: return EL_EMPTY; /* EMC */
3516 case 0x85: return EL_EM_KEY_1; /* EMC */
3517 case 0x86: return EL_EM_KEY_2; /* EMC */
3518 case 0x87: return EL_EM_KEY_4; /* EMC */
3519 case 0x88: return EL_EM_KEY_3; /* EMC */
3520 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3521 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3522 case 0xaf: return EL_DYNAMITE; /* EMC */
3523 case 0xbd: return EL_SAND; /* EMC */
3524
3525 default:
3526 Error(ERR_WARN, "invalid level element %d", element);
3527 return EL_UNKNOWN;
3528 }
3529 }
3530
3531 static int map_em_element_field(int element)
3532 {
3533 if (element >= 0xc8 && element <= 0xe1)
3534 return EL_CHAR_A + (element - 0xc8);
3535 else if (element >= 0xe2 && element <= 0xeb)
3536 return EL_CHAR_0 + (element - 0xe2);
3537
3538 switch (element)
3539 {
3540 case 0x00: return EL_ROCK;
3541 case 0x01: return EL_ROCK; /* EMC */
3542 case 0x02: return EL_DIAMOND;
3543 case 0x03: return EL_DIAMOND;
3544 case 0x04: return EL_ROBOT;
3545 case 0x05: return EL_ROBOT; /* EMC */
3546 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3547 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3548 case 0x08: return EL_SPACESHIP_UP;
3549 case 0x09: return EL_SPACESHIP_RIGHT;
3550 case 0x0a: return EL_SPACESHIP_DOWN;
3551 case 0x0b: return EL_SPACESHIP_LEFT;
3552 case 0x0c: return EL_SPACESHIP_UP;
3553 case 0x0d: return EL_SPACESHIP_RIGHT;
3554 case 0x0e: return EL_SPACESHIP_DOWN;
3555 case 0x0f: return EL_SPACESHIP_LEFT;
3556
3557 case 0x10: return EL_BOMB;
3558 case 0x11: return EL_BOMB; /* EMC */
3559 case 0x12: return EL_EMERALD;
3560 case 0x13: return EL_EMERALD;
3561 case 0x14: return EL_BUG_UP;
3562 case 0x15: return EL_BUG_RIGHT;
3563 case 0x16: return EL_BUG_DOWN;
3564 case 0x17: return EL_BUG_LEFT;
3565 case 0x18: return EL_BUG_UP;
3566 case 0x19: return EL_BUG_RIGHT;
3567 case 0x1a: return EL_BUG_DOWN;
3568 case 0x1b: return EL_BUG_LEFT;
3569 case 0x1c: return EL_AMOEBA_DROP;
3570 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3571 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3572 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3573
3574 case 0x20: return EL_ROCK;
3575 case 0x21: return EL_BOMB; /* EMC */
3576 case 0x22: return EL_DIAMOND; /* EMC */
3577 case 0x23: return EL_EMERALD; /* EMC */
3578 case 0x24: return EL_MAGIC_WALL;
3579 case 0x25: return EL_NUT;
3580 case 0x26: return EL_NUT; /* EMC */
3581 case 0x27: return EL_NUT; /* EMC */
3582
3583 /* looks like magic wheel, but is _always_ activated */
3584 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3585
3586 case 0x29: return EL_YAMYAM; /* up */
3587 case 0x2a: return EL_YAMYAM; /* down */
3588 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3589 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3590 case 0x2d: return EL_QUICKSAND_FULL;
3591 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3592 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3593
3594 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3595 case 0x31: return EL_SAND; /* EMC */
3596 case 0x32: return EL_SAND; /* EMC */
3597 case 0x33: return EL_SAND; /* EMC */
3598 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3599 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3600 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3601 case 0x37: return EL_SAND; /* EMC */
3602 case 0x38: return EL_ROCK; /* EMC */
3603 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3604 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3605 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3606 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3607 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3608 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3609 case 0x3f: return EL_ACID_POOL_BOTTOM;
3610
3611 case 0x40: return EL_EXIT_OPEN; /* 1 */
3612 case 0x41: return EL_EXIT_OPEN; /* 2 */
3613 case 0x42: return EL_EXIT_OPEN; /* 3 */
3614 case 0x43: return EL_BALLOON; /* EMC */
3615 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3616 case 0x45: return EL_SPRING; /* EMC */
3617 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3618 case 0x47: return EL_SPRING; /* left */ /* EMC */
3619 case 0x48: return EL_SPRING; /* right */ /* EMC */
3620 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3621 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3622 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3623 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3624 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3625 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3626 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3627
3628 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3629 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3630 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3631 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3632 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3633 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3634 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3635 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3636 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3637 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3638 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3639 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3640 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3641 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3642 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3643 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3644
3645 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3646 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3647 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3648 case 0x63: return EL_SPRING; /* left */ /* EMC */
3649 case 0x64: return EL_SPRING; /* right */ /* EMC */
3650 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3651 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3652 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3653 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3654 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3655 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3656 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3657 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3658 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3659 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3660 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3661
3662 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3663 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3664 case 0x72: return EL_NUT; /* left */ /* EMC */
3665 case 0x73: return EL_SAND; /* EMC (? "nut") */
3666 case 0x74: return EL_STEELWALL;
3667 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3668 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3669 case 0x77: return EL_BOMB; /* left */ /* EMC */
3670 case 0x78: return EL_BOMB; /* right */ /* EMC */
3671 case 0x79: return EL_ROCK; /* left */ /* EMC */
3672 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3673 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3674 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3675 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3676 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3677 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3678
3679 case 0x80: return EL_EMPTY;
3680 case 0x81: return EL_WALL_SLIPPERY;
3681 case 0x82: return EL_SAND;
3682 case 0x83: return EL_STEELWALL;
3683 case 0x84: return EL_WALL;
3684 case 0x85: return EL_EM_KEY_1;
3685 case 0x86: return EL_EM_KEY_2;
3686 case 0x87: return EL_EM_KEY_4;
3687 case 0x88: return EL_EM_KEY_3;
3688 case 0x89: return EL_EM_GATE_1;
3689 case 0x8a: return EL_EM_GATE_2;
3690 case 0x8b: return EL_EM_GATE_4;
3691 case 0x8c: return EL_EM_GATE_3;
3692 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3693 case 0x8e: return EL_EM_GATE_1_GRAY;
3694 case 0x8f: return EL_EM_GATE_2_GRAY;
3695
3696 case 0x90: return EL_EM_GATE_4_GRAY;
3697 case 0x91: return EL_EM_GATE_3_GRAY;
3698 case 0x92: return EL_MAGIC_WALL;
3699 case 0x93: return EL_ROBOT_WHEEL;
3700 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3701 case 0x95: return EL_ACID_POOL_TOPLEFT;
3702 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3703 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3704 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3705 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3706 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3707 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3708 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3709 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3710 case 0x9e: return EL_EXIT_CLOSED;
3711 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3712
3713 /* looks like normal sand, but behaves like wall */
3714 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3715 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3716 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3717 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3718 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3719 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3720 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3721 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3722 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3723 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3724 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3725 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3726 case 0xac: return EL_CHAR_COMMA; /* EMC */
3727 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3728 case 0xae: return EL_CHAR_MINUS; /* EMC */
3729 case 0xaf: return EL_DYNAMITE;
3730
3731 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3732 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3733 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3734 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3735 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3736 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3737 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3738 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3739 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3740 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3741 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3742 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3743 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3744 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3745 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3746 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3747
3748 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3749 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3750 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3751 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3752 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3753 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3754 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3755 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3756
3757 /* characters: see above */
3758
3759 case 0xec: return EL_CHAR_PERIOD;
3760 case 0xed: return EL_CHAR_EXCLAM;
3761 case 0xee: return EL_CHAR_COLON;
3762 case 0xef: return EL_CHAR_QUESTION;
3763
3764 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3765 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3766 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3767 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3768 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3769 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3770 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3771 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3772
3773 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3774 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3775 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3776 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3777 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3778 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3779
3780 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3781 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3782
3783 default:
3784 /* should never happen (all 8-bit value cases should be handled) */
3785 Error(ERR_WARN, "invalid level element %d", element);
3786 return EL_UNKNOWN;
3787 }
3788 }
3789
3790 #define EM_LEVEL_SIZE 2106
3791 #define EM_LEVEL_XSIZE 64
3792 #define EM_LEVEL_YSIZE 32
3793
3794 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3795 struct LevelFileInfo *level_file_info)
3796 {
3797 char *filename = level_file_info->filename;
3798 FILE *file;
3799 unsigned char leveldata[EM_LEVEL_SIZE];
3800 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3801 int nr = level_file_info->nr;
3802 int i, x, y;
3803
3804 if (!(file = fopen(filename, MODE_READ)))
3805 {
3806 level->no_valid_file = TRUE;
3807
3808 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3809
3810 return;
3811 }
3812
3813 for (i = 0; i < EM_LEVEL_SIZE; i++)
3814 leveldata[i] = fgetc(file);
3815
3816 fclose(file);
3817
3818 /* check if level data is crypted by testing against known starting bytes
3819 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3820
3821 if ((leveldata[0] == 0xf1 ||
3822 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3823 {
3824 unsigned char code0 = 0x65;
3825 unsigned char code1 = 0x11;
3826
3827 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3828 leveldata[0] = 0xf1;
3829
3830 /* decode crypted level data */
3831
3832 for (i = 0; i < EM_LEVEL_SIZE; i++)
3833 {
3834 leveldata[i] ^= code0;
3835 leveldata[i] -= code1;
3836
3837 code0 = (code0 + 7) & 0xff;
3838 }
3839 }
3840
3841 level->fieldx = EM_LEVEL_XSIZE;
3842 level->fieldy = EM_LEVEL_YSIZE;
3843
3844 level->time = header[46] * 10;
3845 level->gems_needed = header[47];
3846
3847 /* The original Emerald Mine levels have their level number stored
3848 at the second byte of the level file...
3849 Do not trust this information at other level files, e.g. EMC,
3850 but correct it anyway (normally the first row is completely
3851 steel wall, so the correction does not hurt anyway). */
3852
3853 if (leveldata[1] == nr)
3854 leveldata[1] = leveldata[2]; /* correct level number field */
3855
3856 sprintf(level->name, "Level %d", nr); /* set level name */
3857
3858 level->score[SC_EMERALD] = header[36];
3859 level->score[SC_DIAMOND] = header[37];
3860 level->score[SC_ROBOT] = header[38];
3861 level->score[SC_SPACESHIP] = header[39];
3862 level->score[SC_BUG] = header[40];
3863 level->score[SC_YAMYAM] = header[41];
3864 level->score[SC_NUT] = header[42];
3865 level->score[SC_DYNAMITE] = header[43];
3866 level->score[SC_TIME_BONUS] = header[44];
3867
3868 level->num_yamyam_contents = 4;
3869
3870 for (i = 0; i < level->num_yamyam_contents; i++)
3871 for (y = 0; y < 3; y++)
3872 for (x = 0; x < 3; x++)
3873 level->yamyam_content[i].e[x][y] =
3874 map_em_element_yam(header[i * 9 + y * 3 + x]);
3875
3876 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3877 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3878 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3879 level->amoeba_content = EL_DIAMOND;
3880
3881 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3882 {
3883 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3884
3885 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3886 new_element = EL_AMOEBA_WET;
3887
3888 level->field[x][y] = new_element;
3889 }
3890
3891 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3892 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3893 level->field[x][y] = EL_PLAYER_1;
3894
3895 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3896 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3897 level->field[x][y] = EL_PLAYER_2;
3898 }
3899
3900 #endif
3901
CopyNativeLevel_RND_to_EM(struct LevelInfo * level)3902 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3903 {
3904 static int ball_xy[8][2] =
3905 {
3906 { 0, 0 },
3907 { 1, 0 },
3908 { 2, 0 },
3909 { 0, 1 },
3910 { 2, 1 },
3911 { 0, 2 },
3912 { 1, 2 },
3913 { 2, 2 },
3914 };
3915 struct LevelInfo_EM *level_em = level->native_em_level;
3916 struct LEVEL *lev = level_em->lev;
3917 struct PLAYER **ply = level_em->ply;
3918 int i, j, x, y;
3919
3920 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3921 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3922
3923 lev->time_seconds = level->time;
3924 lev->required_initial = level->gems_needed;
3925
3926 lev->emerald_score = level->score[SC_EMERALD];
3927 lev->diamond_score = level->score[SC_DIAMOND];
3928 lev->alien_score = level->score[SC_ROBOT];
3929 lev->tank_score = level->score[SC_SPACESHIP];
3930 lev->bug_score = level->score[SC_BUG];
3931 lev->eater_score = level->score[SC_YAMYAM];
3932 lev->nut_score = level->score[SC_NUT];
3933 lev->dynamite_score = level->score[SC_DYNAMITE];
3934 lev->key_score = level->score[SC_KEY];
3935 lev->exit_score = level->score[SC_TIME_BONUS];
3936
3937 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3938 for (y = 0; y < 3; y++)
3939 for (x = 0; x < 3; x++)
3940 lev->eater_array[i][y * 3 + x] =
3941 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3942
3943 lev->amoeba_time = level->amoeba_speed;
3944 lev->wonderwall_time_initial = level->time_magic_wall;
3945 lev->wheel_time = level->time_wheel;
3946
3947 lev->android_move_time = level->android_move_time;
3948 lev->android_clone_time = level->android_clone_time;
3949 lev->ball_random = level->ball_random;
3950 lev->ball_state_initial = level->ball_state_initial;
3951 lev->ball_time = level->ball_time;
3952 lev->num_ball_arrays = level->num_ball_contents;
3953
3954 lev->lenses_score = level->lenses_score;
3955 lev->magnify_score = level->magnify_score;
3956 lev->slurp_score = level->slurp_score;
3957
3958 lev->lenses_time = level->lenses_time;
3959 lev->magnify_time = level->magnify_time;
3960
3961 lev->wind_direction_initial =
3962 map_direction_RND_to_EM(level->wind_direction_initial);
3963 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3964 lev->wind_time : 0);
3965
3966 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3967 for (j = 0; j < 8; j++)
3968 lev->ball_array[i][j] =
3969 map_element_RND_to_EM(level->
3970 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3971
3972 map_android_clone_elements_RND_to_EM(level);
3973
3974 /* first fill the complete playfield with the default border element */
3975 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3976 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3977 level_em->cave[x][y] = ZBORDER;
3978
3979 if (BorderElement == EL_STEELWALL)
3980 {
3981 for (y = 0; y < lev->height + 2; y++)
3982 for (x = 0; x < lev->width + 2; x++)
3983 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3984 }
3985
3986 /* then copy the real level contents from level file into the playfield */
3987 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3988 {
3989 int new_element = map_element_RND_to_EM(level->field[x][y]);
3990 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3991 int xx = x + 1 + offset;
3992 int yy = y + 1 + offset;
3993
3994 if (level->field[x][y] == EL_AMOEBA_DEAD)
3995 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3996
3997 level_em->cave[xx][yy] = new_element;
3998 }
3999
4000 for (i = 0; i < MAX_PLAYERS; i++)
4001 {
4002 ply[i]->x_initial = 0;
4003 ply[i]->y_initial = 0;
4004 }
4005
4006 /* initialize player positions and delete players from the playfield */
4007 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4008 {
4009 if (ELEM_IS_PLAYER(level->field[x][y]))
4010 {
4011 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4012 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4013 int xx = x + 1 + offset;
4014 int yy = y + 1 + offset;
4015
4016 ply[player_nr]->x_initial = xx;
4017 ply[player_nr]->y_initial = yy;
4018
4019 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
4020 }
4021 }
4022
4023 if (BorderElement == EL_STEELWALL)
4024 {
4025 lev->width += 2;
4026 lev->height += 2;
4027 }
4028 }
4029
CopyNativeLevel_EM_to_RND(struct LevelInfo * level)4030 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4031 {
4032 static int ball_xy[8][2] =
4033 {
4034 { 0, 0 },
4035 { 1, 0 },
4036 { 2, 0 },
4037 { 0, 1 },
4038 { 2, 1 },
4039 { 0, 2 },
4040 { 1, 2 },
4041 { 2, 2 },
4042 };
4043 struct LevelInfo_EM *level_em = level->native_em_level;
4044 struct LEVEL *lev = level_em->lev;
4045 struct PLAYER **ply = level_em->ply;
4046 int i, j, x, y;
4047
4048 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4049 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4050
4051 level->time = lev->time_seconds;
4052 level->gems_needed = lev->required_initial;
4053
4054 sprintf(level->name, "Level %d", level->file_info.nr);
4055
4056 level->score[SC_EMERALD] = lev->emerald_score;
4057 level->score[SC_DIAMOND] = lev->diamond_score;
4058 level->score[SC_ROBOT] = lev->alien_score;
4059 level->score[SC_SPACESHIP] = lev->tank_score;
4060 level->score[SC_BUG] = lev->bug_score;
4061 level->score[SC_YAMYAM] = lev->eater_score;
4062 level->score[SC_NUT] = lev->nut_score;
4063 level->score[SC_DYNAMITE] = lev->dynamite_score;
4064 level->score[SC_KEY] = lev->key_score;
4065 level->score[SC_TIME_BONUS] = lev->exit_score;
4066
4067 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4068
4069 for (i = 0; i < level->num_yamyam_contents; i++)
4070 for (y = 0; y < 3; y++)
4071 for (x = 0; x < 3; x++)
4072 level->yamyam_content[i].e[x][y] =
4073 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4074
4075 level->amoeba_speed = lev->amoeba_time;
4076 level->time_magic_wall = lev->wonderwall_time_initial;
4077 level->time_wheel = lev->wheel_time;
4078
4079 level->android_move_time = lev->android_move_time;
4080 level->android_clone_time = lev->android_clone_time;
4081 level->ball_random = lev->ball_random;
4082 level->ball_state_initial = lev->ball_state_initial;
4083 level->ball_time = lev->ball_time;
4084 level->num_ball_contents = lev->num_ball_arrays;
4085
4086 level->lenses_score = lev->lenses_score;
4087 level->magnify_score = lev->magnify_score;
4088 level->slurp_score = lev->slurp_score;
4089
4090 level->lenses_time = lev->lenses_time;
4091 level->magnify_time = lev->magnify_time;
4092
4093 level->wind_direction_initial =
4094 map_direction_EM_to_RND(lev->wind_direction_initial);
4095
4096 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4097 for (j = 0; j < 8; j++)
4098 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4099 map_element_EM_to_RND(lev->ball_array[i][j]);
4100
4101 map_android_clone_elements_EM_to_RND(level);
4102
4103 /* convert the playfield (some elements need special treatment) */
4104 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4105 {
4106 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4107
4108 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4109 new_element = EL_AMOEBA_DEAD;
4110
4111 level->field[x][y] = new_element;
4112 }
4113
4114 for (i = 0; i < MAX_PLAYERS; i++)
4115 {
4116 /* in case of all players set to the same field, use the first player */
4117 int nr = MAX_PLAYERS - i - 1;
4118 int jx = ply[nr]->x_initial - 1;
4119 int jy = ply[nr]->y_initial - 1;
4120
4121 if (jx != -1 && jy != -1)
4122 level->field[jx][jy] = EL_PLAYER_1 + nr;
4123 }
4124 }
4125
4126
4127 /* ------------------------------------------------------------------------- */
4128 /* functions for loading SP level */
4129 /* ------------------------------------------------------------------------- */
4130
4131 #if 0
4132
4133 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4134 #define SP_LEVEL_SIZE 1536
4135 #define SP_LEVEL_XSIZE 60
4136 #define SP_LEVEL_YSIZE 24
4137 #define SP_LEVEL_NAME_LEN 23
4138
4139 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4140 int nr)
4141 {
4142 int initial_player_gravity;
4143 int num_special_ports;
4144 int i, x, y;
4145
4146 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4147 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4148
4149 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4150 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4151 {
4152 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4153 {
4154 int element_old = fgetc(file);
4155 int element_new;
4156
4157 if (element_old <= 0x27)
4158 element_new = getMappedElement(EL_SP_START + element_old);
4159 else if (element_old == 0x28)
4160 element_new = EL_INVISIBLE_WALL;
4161 else
4162 {
4163 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4164 Error(ERR_WARN, "invalid level element %d", element_old);
4165
4166 element_new = EL_UNKNOWN;
4167 }
4168
4169 level->field[x][y] = element_new;
4170 }
4171 }
4172
4173 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4174
4175 /* initial gravity: 1 == "on", anything else (0) == "off" */
4176 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4177
4178 for (i = 0; i < MAX_PLAYERS; i++)
4179 level->initial_player_gravity[i] = initial_player_gravity;
4180
4181 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4182
4183 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4184 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4185 level->name[i] = fgetc(file);
4186 level->name[SP_LEVEL_NAME_LEN] = '\0';
4187
4188 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4189 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4190
4191 /* number of infotrons needed; 0 means that Supaplex will count the total
4192 amount of infotrons in the level and use the low byte of that number
4193 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4194 level->gems_needed = fgetc(file);
4195
4196 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4197 num_special_ports = fgetc(file);
4198
4199 /* database of properties of up to 10 special ports (6 bytes per port) */
4200 for (i = 0; i < 10; i++)
4201 {
4202 int port_location, port_x, port_y, port_element;
4203 int gravity;
4204
4205 /* high and low byte of the location of a special port; if (x, y) are the
4206 coordinates of a port in the field and (0, 0) is the top-left corner,
4207 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4208 of what may be expected: Supaplex works with a game field in memory
4209 which is 2 bytes per tile) */
4210 port_location = getFile16BitBE(file);
4211
4212 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4213 gravity = fgetc(file);
4214
4215 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4216 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4217
4218 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4219 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4220
4221 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4222
4223 if (i >= num_special_ports)
4224 continue;
4225
4226 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4227 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4228
4229 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4230 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4231 {
4232 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4233 port_x, port_y);
4234
4235 continue;
4236 }
4237
4238 port_element = level->field[port_x][port_y];
4239
4240 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4241 port_element > EL_SP_GRAVITY_PORT_UP)
4242 {
4243 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4244
4245 continue;
4246 }
4247
4248 /* change previous (wrong) gravity inverting special port to either
4249 gravity enabling special port or gravity disabling special port */
4250 level->field[port_x][port_y] +=
4251 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4252 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4253 }
4254
4255 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4256
4257 /* change special gravity ports without database entries to normal ports */
4258 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4259 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4260 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4261 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4262 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4263
4264 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4265 if (level->gems_needed == 0)
4266 {
4267 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4268 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4269 if (level->field[x][y] == EL_SP_INFOTRON)
4270 level->gems_needed++;
4271
4272 level->gems_needed &= 0xff; /* only use low byte -- see above */
4273 }
4274
4275 level->fieldx = SP_LEVEL_XSIZE;
4276 level->fieldy = SP_LEVEL_YSIZE;
4277
4278 level->time = 0; /* no time limit */
4279 level->amoeba_speed = 0;
4280 level->time_magic_wall = 0;
4281 level->time_wheel = 0;
4282 level->amoeba_content = EL_EMPTY;
4283
4284 #if 1
4285 /* original Supaplex does not use score values -- use default values */
4286 #else
4287 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4288 level->score[i] = 0;
4289 #endif
4290
4291 /* there are no yamyams in supaplex levels */
4292 for (i = 0; i < level->num_yamyam_contents; i++)
4293 for (y = 0; y < 3; y++)
4294 for (x = 0; x < 3; x++)
4295 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4296 }
4297
4298 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4299 struct LevelFileInfo *level_file_info,
4300 boolean level_info_only)
4301 {
4302 char *filename = level_file_info->filename;
4303 FILE *file;
4304 int nr = level_file_info->nr - leveldir_current->first_level;
4305 int i, l, x, y;
4306 char name_first, name_last;
4307 struct LevelInfo multipart_level;
4308 int multipart_xpos, multipart_ypos;
4309 boolean is_multipart_level;
4310 boolean is_first_part;
4311 boolean reading_multipart_level = FALSE;
4312 boolean use_empty_level = FALSE;
4313
4314 if (!(file = fopen(filename, MODE_READ)))
4315 {
4316 level->no_valid_file = TRUE;
4317
4318 if (!level_info_only)
4319 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4320
4321 return;
4322 }
4323
4324 /* position file stream to the requested level inside the level package */
4325 if (level_file_info->packed &&
4326 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4327 {
4328 level->no_valid_file = TRUE;
4329
4330 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4331
4332 return;
4333 }
4334
4335 /* there exist Supaplex level package files with multi-part levels which
4336 can be detected as follows: instead of leading and trailing dashes ('-')
4337 to pad the level name, they have leading and trailing numbers which are
4338 the x and y coordinations of the current part of the multi-part level;
4339 if there are '?' characters instead of numbers on the left or right side
4340 of the level name, the multi-part level consists of only horizontal or
4341 vertical parts */
4342
4343 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4344 {
4345 LoadLevelFromFileStream_SP(file, level, l);
4346
4347 /* check if this level is a part of a bigger multi-part level */
4348
4349 name_first = level->name[0];
4350 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4351
4352 is_multipart_level =
4353 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4354 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4355
4356 is_first_part =
4357 ((name_first == '?' || name_first == '1') &&
4358 (name_last == '?' || name_last == '1'));
4359
4360 /* correct leading multipart level meta information in level name */
4361 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4362 level->name[i] = '-';
4363
4364 /* correct trailing multipart level meta information in level name */
4365 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4366 level->name[i] = '-';
4367
4368 /* ---------- check for normal single level ---------- */
4369
4370 if (!reading_multipart_level && !is_multipart_level)
4371 {
4372 /* the current level is simply a normal single-part level, and we are
4373 not reading a multi-part level yet, so return the level as it is */
4374
4375 break;
4376 }
4377
4378 /* ---------- check for empty level (unused multi-part) ---------- */
4379
4380 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4381 {
4382 /* this is a part of a multi-part level, but not the first part
4383 (and we are not already reading parts of a multi-part level);
4384 in this case, use an empty level instead of the single part */
4385
4386 use_empty_level = TRUE;
4387
4388 break;
4389 }
4390
4391 /* ---------- check for finished multi-part level ---------- */
4392
4393 if (reading_multipart_level &&
4394 (!is_multipart_level ||
4395 !strEqual(level->name, multipart_level.name)))
4396 {
4397 /* we are already reading parts of a multi-part level, but this level is
4398 either not a multi-part level, or a part of a different multi-part
4399 level; in both cases, the multi-part level seems to be complete */
4400
4401 break;
4402 }
4403
4404 /* ---------- here we have one part of a multi-part level ---------- */
4405
4406 reading_multipart_level = TRUE;
4407
4408 if (is_first_part) /* start with first part of new multi-part level */
4409 {
4410 /* copy level info structure from first part */
4411 multipart_level = *level;
4412
4413 /* clear playfield of new multi-part level */
4414 for (y = 0; y < MAX_LEV_FIELDY; y++)
4415 for (x = 0; x < MAX_LEV_FIELDX; x++)
4416 multipart_level.field[x][y] = EL_EMPTY;
4417 }
4418
4419 if (name_first == '?')
4420 name_first = '1';
4421 if (name_last == '?')
4422 name_last = '1';
4423
4424 multipart_xpos = (int)(name_first - '0');
4425 multipart_ypos = (int)(name_last - '0');
4426
4427 #if 0
4428 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4429 multipart_xpos, multipart_ypos, multipart_level.name);
4430 #endif
4431
4432 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4433 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4434 {
4435 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4436
4437 break;
4438 }
4439
4440 multipart_level.fieldx = MAX(multipart_level.fieldx,
4441 multipart_xpos * SP_LEVEL_XSIZE);
4442 multipart_level.fieldy = MAX(multipart_level.fieldy,
4443 multipart_ypos * SP_LEVEL_YSIZE);
4444
4445 /* copy level part at the right position of multi-part level */
4446 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4447 {
4448 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4449 {
4450 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4451 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4452
4453 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4454 }
4455 }
4456 }
4457
4458 fclose(file);
4459
4460 if (use_empty_level)
4461 {
4462 setLevelInfoToDefaults(level);
4463
4464 level->fieldx = SP_LEVEL_XSIZE;
4465 level->fieldy = SP_LEVEL_YSIZE;
4466
4467 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4468 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4469 level->field[x][y] = EL_EMPTY;
4470
4471 strcpy(level->name, "-------- EMPTY --------");
4472
4473 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4474 }
4475
4476 if (reading_multipart_level)
4477 *level = multipart_level;
4478 }
4479
4480 #endif
4481
CopyNativeLevel_RND_to_SP(struct LevelInfo * level)4482 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4483 {
4484 struct LevelInfo_SP *level_sp = level->native_sp_level;
4485 LevelInfoType *header = &level_sp->header;
4486 int i, x, y;
4487
4488 level_sp->width = level->fieldx;
4489 level_sp->height = level->fieldy;
4490
4491 for (x = 0; x < level->fieldx; x++)
4492 for (y = 0; y < level->fieldy; y++)
4493 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4494
4495 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4496
4497 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4498 header->LevelTitle[i] = level->name[i];
4499 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4500
4501 header->InfotronsNeeded = level->gems_needed;
4502
4503 header->SpecialPortCount = 0;
4504
4505 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4506 {
4507 boolean gravity_port_found = FALSE;
4508 boolean gravity_port_valid = FALSE;
4509 int gravity_port_flag;
4510 int gravity_port_base_element;
4511 int element = level->field[x][y];
4512
4513 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4514 element <= EL_SP_GRAVITY_ON_PORT_UP)
4515 {
4516 gravity_port_found = TRUE;
4517 gravity_port_valid = TRUE;
4518 gravity_port_flag = 1;
4519 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4520 }
4521 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4522 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4523 {
4524 gravity_port_found = TRUE;
4525 gravity_port_valid = TRUE;
4526 gravity_port_flag = 0;
4527 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4528 }
4529 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4530 element <= EL_SP_GRAVITY_PORT_UP)
4531 {
4532 /* change R'n'D style gravity inverting special port to normal port
4533 (there are no gravity inverting ports in native Supaplex engine) */
4534
4535 gravity_port_found = TRUE;
4536 gravity_port_valid = FALSE;
4537 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4538 }
4539
4540 if (gravity_port_found)
4541 {
4542 if (gravity_port_valid &&
4543 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4544 {
4545 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4546
4547 port->PortLocation = (y * level->fieldx + x) * 2;
4548 port->Gravity = gravity_port_flag;
4549
4550 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4551
4552 header->SpecialPortCount++;
4553 }
4554 else
4555 {
4556 /* change special gravity port to normal port */
4557
4558 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4559 }
4560
4561 level_sp->playfield[x][y] = element - EL_SP_START;
4562 }
4563 }
4564 }
4565
CopyNativeLevel_SP_to_RND(struct LevelInfo * level)4566 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4567 {
4568 struct LevelInfo_SP *level_sp = level->native_sp_level;
4569 LevelInfoType *header = &level_sp->header;
4570 int i, x, y;
4571
4572 level->fieldx = level_sp->width;
4573 level->fieldy = level_sp->height;
4574
4575 for (x = 0; x < level->fieldx; x++)
4576 {
4577 for (y = 0; y < level->fieldy; y++)
4578 {
4579 int element_old = level_sp->playfield[x][y];
4580 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4581
4582 if (element_new == EL_UNKNOWN)
4583 Error(ERR_WARN, "invalid element %d at position %d, %d",
4584 element_old, x, y);
4585
4586 level->field[x][y] = element_new;
4587 }
4588 }
4589
4590 for (i = 0; i < MAX_PLAYERS; i++)
4591 level->initial_player_gravity[i] =
4592 (header->InitialGravity == 1 ? TRUE : FALSE);
4593
4594 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4595 level->name[i] = header->LevelTitle[i];
4596 level->name[SP_LEVEL_NAME_LEN] = '\0';
4597
4598 level->gems_needed = header->InfotronsNeeded;
4599
4600 for (i = 0; i < header->SpecialPortCount; i++)
4601 {
4602 SpecialPortType *port = &header->SpecialPort[i];
4603 int port_location = port->PortLocation;
4604 int gravity = port->Gravity;
4605 int port_x, port_y, port_element;
4606
4607 port_x = (port_location / 2) % level->fieldx;
4608 port_y = (port_location / 2) / level->fieldx;
4609
4610 if (port_x < 0 || port_x >= level->fieldx ||
4611 port_y < 0 || port_y >= level->fieldy)
4612 {
4613 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4614 port_x, port_y);
4615
4616 continue;
4617 }
4618
4619 port_element = level->field[port_x][port_y];
4620
4621 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4622 port_element > EL_SP_GRAVITY_PORT_UP)
4623 {
4624 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4625
4626 continue;
4627 }
4628
4629 /* change previous (wrong) gravity inverting special port to either
4630 gravity enabling special port or gravity disabling special port */
4631 level->field[port_x][port_y] +=
4632 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4633 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4634 }
4635
4636 /* change special gravity ports without database entries to normal ports */
4637 for (x = 0; x < level->fieldx; x++)
4638 for (y = 0; y < level->fieldy; y++)
4639 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4640 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4641 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4642
4643 level->time = 0; /* no time limit */
4644 level->amoeba_speed = 0;
4645 level->time_magic_wall = 0;
4646 level->time_wheel = 0;
4647 level->amoeba_content = EL_EMPTY;
4648
4649 #if 1
4650 /* original Supaplex does not use score values -- use default values */
4651 #else
4652 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4653 level->score[i] = 0;
4654 #endif
4655
4656 /* there are no yamyams in supaplex levels */
4657 for (i = 0; i < level->num_yamyam_contents; i++)
4658 for (x = 0; x < 3; x++)
4659 for (y = 0; y < 3; y++)
4660 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4661 }
4662
CopyNativeTape_RND_to_SP(struct LevelInfo * level)4663 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4664 {
4665 struct LevelInfo_SP *level_sp = level->native_sp_level;
4666 struct DemoInfo_SP *demo = &level_sp->demo;
4667 int i, j;
4668
4669 /* always start with reliable default values */
4670 demo->is_available = FALSE;
4671 demo->length = 0;
4672
4673 if (TAPE_IS_EMPTY(tape))
4674 return;
4675
4676 demo->level_nr = tape.level_nr; /* (currently not used) */
4677
4678 level_sp->header.DemoRandomSeed = tape.random_seed;
4679
4680 demo->length = 0;
4681 for (i = 0; i < tape.length; i++)
4682 {
4683 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4684 int demo_repeat = tape.pos[i].delay;
4685
4686 for (j = 0; j < demo_repeat / 16; j++)
4687 demo->data[demo->length++] = 0xf0 | demo_action;
4688
4689 if (demo_repeat % 16)
4690 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4691 }
4692
4693 demo->data[demo->length++] = 0xff;
4694
4695 demo->is_available = TRUE;
4696 }
4697
4698 static void setTapeInfoToDefaults();
4699
CopyNativeTape_SP_to_RND(struct LevelInfo * level)4700 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4701 {
4702 struct LevelInfo_SP *level_sp = level->native_sp_level;
4703 struct DemoInfo_SP *demo = &level_sp->demo;
4704 char *filename = level->file_info.filename;
4705 int i;
4706
4707 /* always start with reliable default values */
4708 setTapeInfoToDefaults();
4709
4710 if (!demo->is_available)
4711 return;
4712
4713 tape.level_nr = demo->level_nr; /* (currently not used) */
4714 tape.length = demo->length - 1; /* without "end of demo" byte */
4715 tape.random_seed = level_sp->header.DemoRandomSeed;
4716
4717 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4718
4719 for (i = 0; i < demo->length - 1; i++)
4720 {
4721 int demo_action = demo->data[i] & 0x0f;
4722 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4723
4724 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4725 tape.pos[i].delay = demo_repeat + 1;
4726 }
4727
4728 tape.length_seconds = GetTapeLength();
4729 }
4730
4731
4732 /* ------------------------------------------------------------------------- */
4733 /* functions for loading DC level */
4734 /* ------------------------------------------------------------------------- */
4735
4736 #define DC_LEVEL_HEADER_SIZE 344
4737
getDecodedWord_DC(unsigned short data_encoded,boolean init)4738 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4739 {
4740 static int last_data_encoded;
4741 static int offset1;
4742 static int offset2;
4743 int diff;
4744 int diff_hi, diff_lo;
4745 int data_hi, data_lo;
4746 unsigned short data_decoded;
4747
4748 if (init)
4749 {
4750 last_data_encoded = 0;
4751 offset1 = -1;
4752 offset2 = 0;
4753
4754 return 0;
4755 }
4756
4757 diff = data_encoded - last_data_encoded;
4758 diff_hi = diff & ~0xff;
4759 diff_lo = diff & 0xff;
4760
4761 offset2 += diff_lo;
4762
4763 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4764 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4765 data_hi = data_hi & 0xff00;
4766
4767 data_decoded = data_hi | data_lo;
4768
4769 last_data_encoded = data_encoded;
4770
4771 offset1 = (offset1 + 1) % 31;
4772 offset2 = offset2 & 0xff;
4773
4774 return data_decoded;
4775 }
4776
getMappedElement_DC(int element)4777 int getMappedElement_DC(int element)
4778 {
4779 switch (element)
4780 {
4781 case 0x0000:
4782 element = EL_ROCK;
4783 break;
4784
4785 /* 0x0117 - 0x036e: (?) */
4786 /* EL_DIAMOND */
4787
4788 /* 0x042d - 0x0684: (?) */
4789 /* EL_EMERALD */
4790
4791 case 0x06f1:
4792 element = EL_NUT;
4793 break;
4794
4795 case 0x074c:
4796 element = EL_BOMB;
4797 break;
4798
4799 case 0x07a4:
4800 element = EL_PEARL;
4801 break;
4802
4803 case 0x0823:
4804 element = EL_CRYSTAL;
4805 break;
4806
4807 case 0x0e77: /* quicksand (boulder) */
4808 element = EL_QUICKSAND_FAST_FULL;
4809 break;
4810
4811 case 0x0e99: /* slow quicksand (boulder) */
4812 element = EL_QUICKSAND_FULL;
4813 break;
4814
4815 case 0x0ed2:
4816 element = EL_EM_EXIT_OPEN;
4817 break;
4818
4819 case 0x0ee3:
4820 element = EL_EM_EXIT_CLOSED;
4821 break;
4822
4823 case 0x0eeb:
4824 element = EL_EM_STEEL_EXIT_OPEN;
4825 break;
4826
4827 case 0x0efc:
4828 element = EL_EM_STEEL_EXIT_CLOSED;
4829 break;
4830
4831 case 0x0f4f: /* dynamite (lit 1) */
4832 element = EL_EM_DYNAMITE_ACTIVE;
4833 break;
4834
4835 case 0x0f57: /* dynamite (lit 2) */
4836 element = EL_EM_DYNAMITE_ACTIVE;
4837 break;
4838
4839 case 0x0f5f: /* dynamite (lit 3) */
4840 element = EL_EM_DYNAMITE_ACTIVE;
4841 break;
4842
4843 case 0x0f67: /* dynamite (lit 4) */
4844 element = EL_EM_DYNAMITE_ACTIVE;
4845 break;
4846
4847 case 0x0f81:
4848 case 0x0f82:
4849 case 0x0f83:
4850 case 0x0f84:
4851 element = EL_AMOEBA_WET;
4852 break;
4853
4854 case 0x0f85:
4855 element = EL_AMOEBA_DROP;
4856 break;
4857
4858 case 0x0fb9:
4859 element = EL_DC_MAGIC_WALL;
4860 break;
4861
4862 case 0x0fd0:
4863 element = EL_SPACESHIP_UP;
4864 break;
4865
4866 case 0x0fd9:
4867 element = EL_SPACESHIP_DOWN;
4868 break;
4869
4870 case 0x0ff1:
4871 element = EL_SPACESHIP_LEFT;
4872 break;
4873
4874 case 0x0ff9:
4875 element = EL_SPACESHIP_RIGHT;
4876 break;
4877
4878 case 0x1057:
4879 element = EL_BUG_UP;
4880 break;
4881
4882 case 0x1060:
4883 element = EL_BUG_DOWN;
4884 break;
4885
4886 case 0x1078:
4887 element = EL_BUG_LEFT;
4888 break;
4889
4890 case 0x1080:
4891 element = EL_BUG_RIGHT;
4892 break;
4893
4894 case 0x10de:
4895 element = EL_MOLE_UP;
4896 break;
4897
4898 case 0x10e7:
4899 element = EL_MOLE_DOWN;
4900 break;
4901
4902 case 0x10ff:
4903 element = EL_MOLE_LEFT;
4904 break;
4905
4906 case 0x1107:
4907 element = EL_MOLE_RIGHT;
4908 break;
4909
4910 case 0x11c0:
4911 element = EL_ROBOT;
4912 break;
4913
4914 case 0x13f5:
4915 element = EL_YAMYAM;
4916 break;
4917
4918 case 0x1425:
4919 element = EL_SWITCHGATE_OPEN;
4920 break;
4921
4922 case 0x1426:
4923 element = EL_SWITCHGATE_CLOSED;
4924 break;
4925
4926 case 0x1437:
4927 element = EL_DC_SWITCHGATE_SWITCH_UP;
4928 break;
4929
4930 case 0x143a:
4931 element = EL_TIMEGATE_CLOSED;
4932 break;
4933
4934 case 0x144c: /* conveyor belt switch (green) */
4935 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4936 break;
4937
4938 case 0x144f: /* conveyor belt switch (red) */
4939 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4940 break;
4941
4942 case 0x1452: /* conveyor belt switch (blue) */
4943 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4944 break;
4945
4946 case 0x145b:
4947 element = EL_CONVEYOR_BELT_3_MIDDLE;
4948 break;
4949
4950 case 0x1463:
4951 element = EL_CONVEYOR_BELT_3_LEFT;
4952 break;
4953
4954 case 0x146b:
4955 element = EL_CONVEYOR_BELT_3_RIGHT;
4956 break;
4957
4958 case 0x1473:
4959 element = EL_CONVEYOR_BELT_1_MIDDLE;
4960 break;
4961
4962 case 0x147b:
4963 element = EL_CONVEYOR_BELT_1_LEFT;
4964 break;
4965
4966 case 0x1483:
4967 element = EL_CONVEYOR_BELT_1_RIGHT;
4968 break;
4969
4970 case 0x148b:
4971 element = EL_CONVEYOR_BELT_4_MIDDLE;
4972 break;
4973
4974 case 0x1493:
4975 element = EL_CONVEYOR_BELT_4_LEFT;
4976 break;
4977
4978 case 0x149b:
4979 element = EL_CONVEYOR_BELT_4_RIGHT;
4980 break;
4981
4982 case 0x14ac:
4983 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4984 break;
4985
4986 case 0x14bd:
4987 element = EL_EXPANDABLE_WALL_VERTICAL;
4988 break;
4989
4990 case 0x14c6:
4991 element = EL_EXPANDABLE_WALL_ANY;
4992 break;
4993
4994 case 0x14ce: /* growing steel wall (left/right) */
4995 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4996 break;
4997
4998 case 0x14df: /* growing steel wall (up/down) */
4999 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
5000 break;
5001
5002 case 0x14e8: /* growing steel wall (up/down/left/right) */
5003 element = EL_EXPANDABLE_STEELWALL_ANY;
5004 break;
5005
5006 case 0x14e9:
5007 element = EL_SHIELD_DEADLY;
5008 break;
5009
5010 case 0x1501:
5011 element = EL_EXTRA_TIME;
5012 break;
5013
5014 case 0x154f:
5015 element = EL_ACID;
5016 break;
5017
5018 case 0x1577:
5019 element = EL_EMPTY_SPACE;
5020 break;
5021
5022 case 0x1578: /* quicksand (empty) */
5023 element = EL_QUICKSAND_FAST_EMPTY;
5024 break;
5025
5026 case 0x1579: /* slow quicksand (empty) */
5027 element = EL_QUICKSAND_EMPTY;
5028 break;
5029
5030 /* 0x157c - 0x158b: */
5031 /* EL_SAND */
5032
5033 /* 0x1590 - 0x159f: */
5034 /* EL_DC_LANDMINE */
5035
5036 case 0x15a0:
5037 element = EL_EM_DYNAMITE;
5038 break;
5039
5040 case 0x15a1: /* key (red) */
5041 element = EL_EM_KEY_1;
5042 break;
5043
5044 case 0x15a2: /* key (yellow) */
5045 element = EL_EM_KEY_2;
5046 break;
5047
5048 case 0x15a3: /* key (blue) */
5049 element = EL_EM_KEY_4;
5050 break;
5051
5052 case 0x15a4: /* key (green) */
5053 element = EL_EM_KEY_3;
5054 break;
5055
5056 case 0x15a5: /* key (white) */
5057 element = EL_DC_KEY_WHITE;
5058 break;
5059
5060 case 0x15a6:
5061 element = EL_WALL_SLIPPERY;
5062 break;
5063
5064 case 0x15a7:
5065 element = EL_WALL;
5066 break;
5067
5068 case 0x15a8: /* wall (not round) */
5069 element = EL_WALL;
5070 break;
5071
5072 case 0x15a9: /* (blue) */
5073 element = EL_CHAR_A;
5074 break;
5075
5076 case 0x15aa: /* (blue) */
5077 element = EL_CHAR_B;
5078 break;
5079
5080 case 0x15ab: /* (blue) */
5081 element = EL_CHAR_C;
5082 break;
5083
5084 case 0x15ac: /* (blue) */
5085 element = EL_CHAR_D;
5086 break;
5087
5088 case 0x15ad: /* (blue) */
5089 element = EL_CHAR_E;
5090 break;
5091
5092 case 0x15ae: /* (blue) */
5093 element = EL_CHAR_F;
5094 break;
5095
5096 case 0x15af: /* (blue) */
5097 element = EL_CHAR_G;
5098 break;
5099
5100 case 0x15b0: /* (blue) */
5101 element = EL_CHAR_H;
5102 break;
5103
5104 case 0x15b1: /* (blue) */
5105 element = EL_CHAR_I;
5106 break;
5107
5108 case 0x15b2: /* (blue) */
5109 element = EL_CHAR_J;
5110 break;
5111
5112 case 0x15b3: /* (blue) */
5113 element = EL_CHAR_K;
5114 break;
5115
5116 case 0x15b4: /* (blue) */
5117 element = EL_CHAR_L;
5118 break;
5119
5120 case 0x15b5: /* (blue) */
5121 element = EL_CHAR_M;
5122 break;
5123
5124 case 0x15b6: /* (blue) */
5125 element = EL_CHAR_N;
5126 break;
5127
5128 case 0x15b7: /* (blue) */
5129 element = EL_CHAR_O;
5130 break;
5131
5132 case 0x15b8: /* (blue) */
5133 element = EL_CHAR_P;
5134 break;
5135
5136 case 0x15b9: /* (blue) */
5137 element = EL_CHAR_Q;
5138 break;
5139
5140 case 0x15ba: /* (blue) */
5141 element = EL_CHAR_R;
5142 break;
5143
5144 case 0x15bb: /* (blue) */
5145 element = EL_CHAR_S;
5146 break;
5147
5148 case 0x15bc: /* (blue) */
5149 element = EL_CHAR_T;
5150 break;
5151
5152 case 0x15bd: /* (blue) */
5153 element = EL_CHAR_U;
5154 break;
5155
5156 case 0x15be: /* (blue) */
5157 element = EL_CHAR_V;
5158 break;
5159
5160 case 0x15bf: /* (blue) */
5161 element = EL_CHAR_W;
5162 break;
5163
5164 case 0x15c0: /* (blue) */
5165 element = EL_CHAR_X;
5166 break;
5167
5168 case 0x15c1: /* (blue) */
5169 element = EL_CHAR_Y;
5170 break;
5171
5172 case 0x15c2: /* (blue) */
5173 element = EL_CHAR_Z;
5174 break;
5175
5176 case 0x15c3: /* (blue) */
5177 element = EL_CHAR_AUMLAUT;
5178 break;
5179
5180 case 0x15c4: /* (blue) */
5181 element = EL_CHAR_OUMLAUT;
5182 break;
5183
5184 case 0x15c5: /* (blue) */
5185 element = EL_CHAR_UUMLAUT;
5186 break;
5187
5188 case 0x15c6: /* (blue) */
5189 element = EL_CHAR_0;
5190 break;
5191
5192 case 0x15c7: /* (blue) */
5193 element = EL_CHAR_1;
5194 break;
5195
5196 case 0x15c8: /* (blue) */
5197 element = EL_CHAR_2;
5198 break;
5199
5200 case 0x15c9: /* (blue) */
5201 element = EL_CHAR_3;
5202 break;
5203
5204 case 0x15ca: /* (blue) */
5205 element = EL_CHAR_4;
5206 break;
5207
5208 case 0x15cb: /* (blue) */
5209 element = EL_CHAR_5;
5210 break;
5211
5212 case 0x15cc: /* (blue) */
5213 element = EL_CHAR_6;
5214 break;
5215
5216 case 0x15cd: /* (blue) */
5217 element = EL_CHAR_7;
5218 break;
5219
5220 case 0x15ce: /* (blue) */
5221 element = EL_CHAR_8;
5222 break;
5223
5224 case 0x15cf: /* (blue) */
5225 element = EL_CHAR_9;
5226 break;
5227
5228 case 0x15d0: /* (blue) */
5229 element = EL_CHAR_PERIOD;
5230 break;
5231
5232 case 0x15d1: /* (blue) */
5233 element = EL_CHAR_EXCLAM;
5234 break;
5235
5236 case 0x15d2: /* (blue) */
5237 element = EL_CHAR_COLON;
5238 break;
5239
5240 case 0x15d3: /* (blue) */
5241 element = EL_CHAR_LESS;
5242 break;
5243
5244 case 0x15d4: /* (blue) */
5245 element = EL_CHAR_GREATER;
5246 break;
5247
5248 case 0x15d5: /* (blue) */
5249 element = EL_CHAR_QUESTION;
5250 break;
5251
5252 case 0x15d6: /* (blue) */
5253 element = EL_CHAR_COPYRIGHT;
5254 break;
5255
5256 case 0x15d7: /* (blue) */
5257 element = EL_CHAR_UP;
5258 break;
5259
5260 case 0x15d8: /* (blue) */
5261 element = EL_CHAR_DOWN;
5262 break;
5263
5264 case 0x15d9: /* (blue) */
5265 element = EL_CHAR_BUTTON;
5266 break;
5267
5268 case 0x15da: /* (blue) */
5269 element = EL_CHAR_PLUS;
5270 break;
5271
5272 case 0x15db: /* (blue) */
5273 element = EL_CHAR_MINUS;
5274 break;
5275
5276 case 0x15dc: /* (blue) */
5277 element = EL_CHAR_APOSTROPHE;
5278 break;
5279
5280 case 0x15dd: /* (blue) */
5281 element = EL_CHAR_PARENLEFT;
5282 break;
5283
5284 case 0x15de: /* (blue) */
5285 element = EL_CHAR_PARENRIGHT;
5286 break;
5287
5288 case 0x15df: /* (green) */
5289 element = EL_CHAR_A;
5290 break;
5291
5292 case 0x15e0: /* (green) */
5293 element = EL_CHAR_B;
5294 break;
5295
5296 case 0x15e1: /* (green) */
5297 element = EL_CHAR_C;
5298 break;
5299
5300 case 0x15e2: /* (green) */
5301 element = EL_CHAR_D;
5302 break;
5303
5304 case 0x15e3: /* (green) */
5305 element = EL_CHAR_E;
5306 break;
5307
5308 case 0x15e4: /* (green) */
5309 element = EL_CHAR_F;
5310 break;
5311
5312 case 0x15e5: /* (green) */
5313 element = EL_CHAR_G;
5314 break;
5315
5316 case 0x15e6: /* (green) */
5317 element = EL_CHAR_H;
5318 break;
5319
5320 case 0x15e7: /* (green) */
5321 element = EL_CHAR_I;
5322 break;
5323
5324 case 0x15e8: /* (green) */
5325 element = EL_CHAR_J;
5326 break;
5327
5328 case 0x15e9: /* (green) */
5329 element = EL_CHAR_K;
5330 break;
5331
5332 case 0x15ea: /* (green) */
5333 element = EL_CHAR_L;
5334 break;
5335
5336 case 0x15eb: /* (green) */
5337 element = EL_CHAR_M;
5338 break;
5339
5340 case 0x15ec: /* (green) */
5341 element = EL_CHAR_N;
5342 break;
5343
5344 case 0x15ed: /* (green) */
5345 element = EL_CHAR_O;
5346 break;
5347
5348 case 0x15ee: /* (green) */
5349 element = EL_CHAR_P;
5350 break;
5351
5352 case 0x15ef: /* (green) */
5353 element = EL_CHAR_Q;
5354 break;
5355
5356 case 0x15f0: /* (green) */
5357 element = EL_CHAR_R;
5358 break;
5359
5360 case 0x15f1: /* (green) */
5361 element = EL_CHAR_S;
5362 break;
5363
5364 case 0x15f2: /* (green) */
5365 element = EL_CHAR_T;
5366 break;
5367
5368 case 0x15f3: /* (green) */
5369 element = EL_CHAR_U;
5370 break;
5371
5372 case 0x15f4: /* (green) */
5373 element = EL_CHAR_V;
5374 break;
5375
5376 case 0x15f5: /* (green) */
5377 element = EL_CHAR_W;
5378 break;
5379
5380 case 0x15f6: /* (green) */
5381 element = EL_CHAR_X;
5382 break;
5383
5384 case 0x15f7: /* (green) */
5385 element = EL_CHAR_Y;
5386 break;
5387
5388 case 0x15f8: /* (green) */
5389 element = EL_CHAR_Z;
5390 break;
5391
5392 case 0x15f9: /* (green) */
5393 element = EL_CHAR_AUMLAUT;
5394 break;
5395
5396 case 0x15fa: /* (green) */
5397 element = EL_CHAR_OUMLAUT;
5398 break;
5399
5400 case 0x15fb: /* (green) */
5401 element = EL_CHAR_UUMLAUT;
5402 break;
5403
5404 case 0x15fc: /* (green) */
5405 element = EL_CHAR_0;
5406 break;
5407
5408 case 0x15fd: /* (green) */
5409 element = EL_CHAR_1;
5410 break;
5411
5412 case 0x15fe: /* (green) */
5413 element = EL_CHAR_2;
5414 break;
5415
5416 case 0x15ff: /* (green) */
5417 element = EL_CHAR_3;
5418 break;
5419
5420 case 0x1600: /* (green) */
5421 element = EL_CHAR_4;
5422 break;
5423
5424 case 0x1601: /* (green) */
5425 element = EL_CHAR_5;
5426 break;
5427
5428 case 0x1602: /* (green) */
5429 element = EL_CHAR_6;
5430 break;
5431
5432 case 0x1603: /* (green) */
5433 element = EL_CHAR_7;
5434 break;
5435
5436 case 0x1604: /* (green) */
5437 element = EL_CHAR_8;
5438 break;
5439
5440 case 0x1605: /* (green) */
5441 element = EL_CHAR_9;
5442 break;
5443
5444 case 0x1606: /* (green) */
5445 element = EL_CHAR_PERIOD;
5446 break;
5447
5448 case 0x1607: /* (green) */
5449 element = EL_CHAR_EXCLAM;
5450 break;
5451
5452 case 0x1608: /* (green) */
5453 element = EL_CHAR_COLON;
5454 break;
5455
5456 case 0x1609: /* (green) */
5457 element = EL_CHAR_LESS;
5458 break;
5459
5460 case 0x160a: /* (green) */
5461 element = EL_CHAR_GREATER;
5462 break;
5463
5464 case 0x160b: /* (green) */
5465 element = EL_CHAR_QUESTION;
5466 break;
5467
5468 case 0x160c: /* (green) */
5469 element = EL_CHAR_COPYRIGHT;
5470 break;
5471
5472 case 0x160d: /* (green) */
5473 element = EL_CHAR_UP;
5474 break;
5475
5476 case 0x160e: /* (green) */
5477 element = EL_CHAR_DOWN;
5478 break;
5479
5480 case 0x160f: /* (green) */
5481 element = EL_CHAR_BUTTON;
5482 break;
5483
5484 case 0x1610: /* (green) */
5485 element = EL_CHAR_PLUS;
5486 break;
5487
5488 case 0x1611: /* (green) */
5489 element = EL_CHAR_MINUS;
5490 break;
5491
5492 case 0x1612: /* (green) */
5493 element = EL_CHAR_APOSTROPHE;
5494 break;
5495
5496 case 0x1613: /* (green) */
5497 element = EL_CHAR_PARENLEFT;
5498 break;
5499
5500 case 0x1614: /* (green) */
5501 element = EL_CHAR_PARENRIGHT;
5502 break;
5503
5504 case 0x1615: /* (blue steel) */
5505 element = EL_STEEL_CHAR_A;
5506 break;
5507
5508 case 0x1616: /* (blue steel) */
5509 element = EL_STEEL_CHAR_B;
5510 break;
5511
5512 case 0x1617: /* (blue steel) */
5513 element = EL_STEEL_CHAR_C;
5514 break;
5515
5516 case 0x1618: /* (blue steel) */
5517 element = EL_STEEL_CHAR_D;
5518 break;
5519
5520 case 0x1619: /* (blue steel) */
5521 element = EL_STEEL_CHAR_E;
5522 break;
5523
5524 case 0x161a: /* (blue steel) */
5525 element = EL_STEEL_CHAR_F;
5526 break;
5527
5528 case 0x161b: /* (blue steel) */
5529 element = EL_STEEL_CHAR_G;
5530 break;
5531
5532 case 0x161c: /* (blue steel) */
5533 element = EL_STEEL_CHAR_H;
5534 break;
5535
5536 case 0x161d: /* (blue steel) */
5537 element = EL_STEEL_CHAR_I;
5538 break;
5539
5540 case 0x161e: /* (blue steel) */
5541 element = EL_STEEL_CHAR_J;
5542 break;
5543
5544 case 0x161f: /* (blue steel) */
5545 element = EL_STEEL_CHAR_K;
5546 break;
5547
5548 case 0x1620: /* (blue steel) */
5549 element = EL_STEEL_CHAR_L;
5550 break;
5551
5552 case 0x1621: /* (blue steel) */
5553 element = EL_STEEL_CHAR_M;
5554 break;
5555
5556 case 0x1622: /* (blue steel) */
5557 element = EL_STEEL_CHAR_N;
5558 break;
5559
5560 case 0x1623: /* (blue steel) */
5561 element = EL_STEEL_CHAR_O;
5562 break;
5563
5564 case 0x1624: /* (blue steel) */
5565 element = EL_STEEL_CHAR_P;
5566 break;
5567
5568 case 0x1625: /* (blue steel) */
5569 element = EL_STEEL_CHAR_Q;
5570 break;
5571
5572 case 0x1626: /* (blue steel) */
5573 element = EL_STEEL_CHAR_R;
5574 break;
5575
5576 case 0x1627: /* (blue steel) */
5577 element = EL_STEEL_CHAR_S;
5578 break;
5579
5580 case 0x1628: /* (blue steel) */
5581 element = EL_STEEL_CHAR_T;
5582 break;
5583
5584 case 0x1629: /* (blue steel) */
5585 element = EL_STEEL_CHAR_U;
5586 break;
5587
5588 case 0x162a: /* (blue steel) */
5589 element = EL_STEEL_CHAR_V;
5590 break;
5591
5592 case 0x162b: /* (blue steel) */
5593 element = EL_STEEL_CHAR_W;
5594 break;
5595
5596 case 0x162c: /* (blue steel) */
5597 element = EL_STEEL_CHAR_X;
5598 break;
5599
5600 case 0x162d: /* (blue steel) */
5601 element = EL_STEEL_CHAR_Y;
5602 break;
5603
5604 case 0x162e: /* (blue steel) */
5605 element = EL_STEEL_CHAR_Z;
5606 break;
5607
5608 case 0x162f: /* (blue steel) */
5609 element = EL_STEEL_CHAR_AUMLAUT;
5610 break;
5611
5612 case 0x1630: /* (blue steel) */
5613 element = EL_STEEL_CHAR_OUMLAUT;
5614 break;
5615
5616 case 0x1631: /* (blue steel) */
5617 element = EL_STEEL_CHAR_UUMLAUT;
5618 break;
5619
5620 case 0x1632: /* (blue steel) */
5621 element = EL_STEEL_CHAR_0;
5622 break;
5623
5624 case 0x1633: /* (blue steel) */
5625 element = EL_STEEL_CHAR_1;
5626 break;
5627
5628 case 0x1634: /* (blue steel) */
5629 element = EL_STEEL_CHAR_2;
5630 break;
5631
5632 case 0x1635: /* (blue steel) */
5633 element = EL_STEEL_CHAR_3;
5634 break;
5635
5636 case 0x1636: /* (blue steel) */
5637 element = EL_STEEL_CHAR_4;
5638 break;
5639
5640 case 0x1637: /* (blue steel) */
5641 element = EL_STEEL_CHAR_5;
5642 break;
5643
5644 case 0x1638: /* (blue steel) */
5645 element = EL_STEEL_CHAR_6;
5646 break;
5647
5648 case 0x1639: /* (blue steel) */
5649 element = EL_STEEL_CHAR_7;
5650 break;
5651
5652 case 0x163a: /* (blue steel) */
5653 element = EL_STEEL_CHAR_8;
5654 break;
5655
5656 case 0x163b: /* (blue steel) */
5657 element = EL_STEEL_CHAR_9;
5658 break;
5659
5660 case 0x163c: /* (blue steel) */
5661 element = EL_STEEL_CHAR_PERIOD;
5662 break;
5663
5664 case 0x163d: /* (blue steel) */
5665 element = EL_STEEL_CHAR_EXCLAM;
5666 break;
5667
5668 case 0x163e: /* (blue steel) */
5669 element = EL_STEEL_CHAR_COLON;
5670 break;
5671
5672 case 0x163f: /* (blue steel) */
5673 element = EL_STEEL_CHAR_LESS;
5674 break;
5675
5676 case 0x1640: /* (blue steel) */
5677 element = EL_STEEL_CHAR_GREATER;
5678 break;
5679
5680 case 0x1641: /* (blue steel) */
5681 element = EL_STEEL_CHAR_QUESTION;
5682 break;
5683
5684 case 0x1642: /* (blue steel) */
5685 element = EL_STEEL_CHAR_COPYRIGHT;
5686 break;
5687
5688 case 0x1643: /* (blue steel) */
5689 element = EL_STEEL_CHAR_UP;
5690 break;
5691
5692 case 0x1644: /* (blue steel) */
5693 element = EL_STEEL_CHAR_DOWN;
5694 break;
5695
5696 case 0x1645: /* (blue steel) */
5697 element = EL_STEEL_CHAR_BUTTON;
5698 break;
5699
5700 case 0x1646: /* (blue steel) */
5701 element = EL_STEEL_CHAR_PLUS;
5702 break;
5703
5704 case 0x1647: /* (blue steel) */
5705 element = EL_STEEL_CHAR_MINUS;
5706 break;
5707
5708 case 0x1648: /* (blue steel) */
5709 element = EL_STEEL_CHAR_APOSTROPHE;
5710 break;
5711
5712 case 0x1649: /* (blue steel) */
5713 element = EL_STEEL_CHAR_PARENLEFT;
5714 break;
5715
5716 case 0x164a: /* (blue steel) */
5717 element = EL_STEEL_CHAR_PARENRIGHT;
5718 break;
5719
5720 case 0x164b: /* (green steel) */
5721 element = EL_STEEL_CHAR_A;
5722 break;
5723
5724 case 0x164c: /* (green steel) */
5725 element = EL_STEEL_CHAR_B;
5726 break;
5727
5728 case 0x164d: /* (green steel) */
5729 element = EL_STEEL_CHAR_C;
5730 break;
5731
5732 case 0x164e: /* (green steel) */
5733 element = EL_STEEL_CHAR_D;
5734 break;
5735
5736 case 0x164f: /* (green steel) */
5737 element = EL_STEEL_CHAR_E;
5738 break;
5739
5740 case 0x1650: /* (green steel) */
5741 element = EL_STEEL_CHAR_F;
5742 break;
5743
5744 case 0x1651: /* (green steel) */
5745 element = EL_STEEL_CHAR_G;
5746 break;
5747
5748 case 0x1652: /* (green steel) */
5749 element = EL_STEEL_CHAR_H;
5750 break;
5751
5752 case 0x1653: /* (green steel) */
5753 element = EL_STEEL_CHAR_I;
5754 break;
5755
5756 case 0x1654: /* (green steel) */
5757 element = EL_STEEL_CHAR_J;
5758 break;
5759
5760 case 0x1655: /* (green steel) */
5761 element = EL_STEEL_CHAR_K;
5762 break;
5763
5764 case 0x1656: /* (green steel) */
5765 element = EL_STEEL_CHAR_L;
5766 break;
5767
5768 case 0x1657: /* (green steel) */
5769 element = EL_STEEL_CHAR_M;
5770 break;
5771
5772 case 0x1658: /* (green steel) */
5773 element = EL_STEEL_CHAR_N;
5774 break;
5775
5776 case 0x1659: /* (green steel) */
5777 element = EL_STEEL_CHAR_O;
5778 break;
5779
5780 case 0x165a: /* (green steel) */
5781 element = EL_STEEL_CHAR_P;
5782 break;
5783
5784 case 0x165b: /* (green steel) */
5785 element = EL_STEEL_CHAR_Q;
5786 break;
5787
5788 case 0x165c: /* (green steel) */
5789 element = EL_STEEL_CHAR_R;
5790 break;
5791
5792 case 0x165d: /* (green steel) */
5793 element = EL_STEEL_CHAR_S;
5794 break;
5795
5796 case 0x165e: /* (green steel) */
5797 element = EL_STEEL_CHAR_T;
5798 break;
5799
5800 case 0x165f: /* (green steel) */
5801 element = EL_STEEL_CHAR_U;
5802 break;
5803
5804 case 0x1660: /* (green steel) */
5805 element = EL_STEEL_CHAR_V;
5806 break;
5807
5808 case 0x1661: /* (green steel) */
5809 element = EL_STEEL_CHAR_W;
5810 break;
5811
5812 case 0x1662: /* (green steel) */
5813 element = EL_STEEL_CHAR_X;
5814 break;
5815
5816 case 0x1663: /* (green steel) */
5817 element = EL_STEEL_CHAR_Y;
5818 break;
5819
5820 case 0x1664: /* (green steel) */
5821 element = EL_STEEL_CHAR_Z;
5822 break;
5823
5824 case 0x1665: /* (green steel) */
5825 element = EL_STEEL_CHAR_AUMLAUT;
5826 break;
5827
5828 case 0x1666: /* (green steel) */
5829 element = EL_STEEL_CHAR_OUMLAUT;
5830 break;
5831
5832 case 0x1667: /* (green steel) */
5833 element = EL_STEEL_CHAR_UUMLAUT;
5834 break;
5835
5836 case 0x1668: /* (green steel) */
5837 element = EL_STEEL_CHAR_0;
5838 break;
5839
5840 case 0x1669: /* (green steel) */
5841 element = EL_STEEL_CHAR_1;
5842 break;
5843
5844 case 0x166a: /* (green steel) */
5845 element = EL_STEEL_CHAR_2;
5846 break;
5847
5848 case 0x166b: /* (green steel) */
5849 element = EL_STEEL_CHAR_3;
5850 break;
5851
5852 case 0x166c: /* (green steel) */
5853 element = EL_STEEL_CHAR_4;
5854 break;
5855
5856 case 0x166d: /* (green steel) */
5857 element = EL_STEEL_CHAR_5;
5858 break;
5859
5860 case 0x166e: /* (green steel) */
5861 element = EL_STEEL_CHAR_6;
5862 break;
5863
5864 case 0x166f: /* (green steel) */
5865 element = EL_STEEL_CHAR_7;
5866 break;
5867
5868 case 0x1670: /* (green steel) */
5869 element = EL_STEEL_CHAR_8;
5870 break;
5871
5872 case 0x1671: /* (green steel) */
5873 element = EL_STEEL_CHAR_9;
5874 break;
5875
5876 case 0x1672: /* (green steel) */
5877 element = EL_STEEL_CHAR_PERIOD;
5878 break;
5879
5880 case 0x1673: /* (green steel) */
5881 element = EL_STEEL_CHAR_EXCLAM;
5882 break;
5883
5884 case 0x1674: /* (green steel) */
5885 element = EL_STEEL_CHAR_COLON;
5886 break;
5887
5888 case 0x1675: /* (green steel) */
5889 element = EL_STEEL_CHAR_LESS;
5890 break;
5891
5892 case 0x1676: /* (green steel) */
5893 element = EL_STEEL_CHAR_GREATER;
5894 break;
5895
5896 case 0x1677: /* (green steel) */
5897 element = EL_STEEL_CHAR_QUESTION;
5898 break;
5899
5900 case 0x1678: /* (green steel) */
5901 element = EL_STEEL_CHAR_COPYRIGHT;
5902 break;
5903
5904 case 0x1679: /* (green steel) */
5905 element = EL_STEEL_CHAR_UP;
5906 break;
5907
5908 case 0x167a: /* (green steel) */
5909 element = EL_STEEL_CHAR_DOWN;
5910 break;
5911
5912 case 0x167b: /* (green steel) */
5913 element = EL_STEEL_CHAR_BUTTON;
5914 break;
5915
5916 case 0x167c: /* (green steel) */
5917 element = EL_STEEL_CHAR_PLUS;
5918 break;
5919
5920 case 0x167d: /* (green steel) */
5921 element = EL_STEEL_CHAR_MINUS;
5922 break;
5923
5924 case 0x167e: /* (green steel) */
5925 element = EL_STEEL_CHAR_APOSTROPHE;
5926 break;
5927
5928 case 0x167f: /* (green steel) */
5929 element = EL_STEEL_CHAR_PARENLEFT;
5930 break;
5931
5932 case 0x1680: /* (green steel) */
5933 element = EL_STEEL_CHAR_PARENRIGHT;
5934 break;
5935
5936 case 0x1681: /* gate (red) */
5937 element = EL_EM_GATE_1;
5938 break;
5939
5940 case 0x1682: /* secret gate (red) */
5941 element = EL_GATE_1_GRAY;
5942 break;
5943
5944 case 0x1683: /* gate (yellow) */
5945 element = EL_EM_GATE_2;
5946 break;
5947
5948 case 0x1684: /* secret gate (yellow) */
5949 element = EL_GATE_2_GRAY;
5950 break;
5951
5952 case 0x1685: /* gate (blue) */
5953 element = EL_EM_GATE_4;
5954 break;
5955
5956 case 0x1686: /* secret gate (blue) */
5957 element = EL_GATE_4_GRAY;
5958 break;
5959
5960 case 0x1687: /* gate (green) */
5961 element = EL_EM_GATE_3;
5962 break;
5963
5964 case 0x1688: /* secret gate (green) */
5965 element = EL_GATE_3_GRAY;
5966 break;
5967
5968 case 0x1689: /* gate (white) */
5969 element = EL_DC_GATE_WHITE;
5970 break;
5971
5972 case 0x168a: /* secret gate (white) */
5973 element = EL_DC_GATE_WHITE_GRAY;
5974 break;
5975
5976 case 0x168b: /* secret gate (no key) */
5977 element = EL_DC_GATE_FAKE_GRAY;
5978 break;
5979
5980 case 0x168c:
5981 element = EL_ROBOT_WHEEL;
5982 break;
5983
5984 case 0x168d:
5985 element = EL_DC_TIMEGATE_SWITCH;
5986 break;
5987
5988 case 0x168e:
5989 element = EL_ACID_POOL_BOTTOM;
5990 break;
5991
5992 case 0x168f:
5993 element = EL_ACID_POOL_TOPLEFT;
5994 break;
5995
5996 case 0x1690:
5997 element = EL_ACID_POOL_TOPRIGHT;
5998 break;
5999
6000 case 0x1691:
6001 element = EL_ACID_POOL_BOTTOMLEFT;
6002 break;
6003
6004 case 0x1692:
6005 element = EL_ACID_POOL_BOTTOMRIGHT;
6006 break;
6007
6008 case 0x1693:
6009 element = EL_STEELWALL;
6010 break;
6011
6012 case 0x1694:
6013 element = EL_STEELWALL_SLIPPERY;
6014 break;
6015
6016 case 0x1695: /* steel wall (not round) */
6017 element = EL_STEELWALL;
6018 break;
6019
6020 case 0x1696: /* steel wall (left) */
6021 element = EL_DC_STEELWALL_1_LEFT;
6022 break;
6023
6024 case 0x1697: /* steel wall (bottom) */
6025 element = EL_DC_STEELWALL_1_BOTTOM;
6026 break;
6027
6028 case 0x1698: /* steel wall (right) */
6029 element = EL_DC_STEELWALL_1_RIGHT;
6030 break;
6031
6032 case 0x1699: /* steel wall (top) */
6033 element = EL_DC_STEELWALL_1_TOP;
6034 break;
6035
6036 case 0x169a: /* steel wall (left/bottom) */
6037 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6038 break;
6039
6040 case 0x169b: /* steel wall (right/bottom) */
6041 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6042 break;
6043
6044 case 0x169c: /* steel wall (right/top) */
6045 element = EL_DC_STEELWALL_1_TOPRIGHT;
6046 break;
6047
6048 case 0x169d: /* steel wall (left/top) */
6049 element = EL_DC_STEELWALL_1_TOPLEFT;
6050 break;
6051
6052 case 0x169e: /* steel wall (right/bottom small) */
6053 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6054 break;
6055
6056 case 0x169f: /* steel wall (left/bottom small) */
6057 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6058 break;
6059
6060 case 0x16a0: /* steel wall (right/top small) */
6061 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6062 break;
6063
6064 case 0x16a1: /* steel wall (left/top small) */
6065 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6066 break;
6067
6068 case 0x16a2: /* steel wall (left/right) */
6069 element = EL_DC_STEELWALL_1_VERTICAL;
6070 break;
6071
6072 case 0x16a3: /* steel wall (top/bottom) */
6073 element = EL_DC_STEELWALL_1_HORIZONTAL;
6074 break;
6075
6076 case 0x16a4: /* steel wall 2 (left end) */
6077 element = EL_DC_STEELWALL_2_LEFT;
6078 break;
6079
6080 case 0x16a5: /* steel wall 2 (right end) */
6081 element = EL_DC_STEELWALL_2_RIGHT;
6082 break;
6083
6084 case 0x16a6: /* steel wall 2 (top end) */
6085 element = EL_DC_STEELWALL_2_TOP;
6086 break;
6087
6088 case 0x16a7: /* steel wall 2 (bottom end) */
6089 element = EL_DC_STEELWALL_2_BOTTOM;
6090 break;
6091
6092 case 0x16a8: /* steel wall 2 (left/right) */
6093 element = EL_DC_STEELWALL_2_HORIZONTAL;
6094 break;
6095
6096 case 0x16a9: /* steel wall 2 (up/down) */
6097 element = EL_DC_STEELWALL_2_VERTICAL;
6098 break;
6099
6100 case 0x16aa: /* steel wall 2 (mid) */
6101 element = EL_DC_STEELWALL_2_MIDDLE;
6102 break;
6103
6104 case 0x16ab:
6105 element = EL_SIGN_EXCLAMATION;
6106 break;
6107
6108 case 0x16ac:
6109 element = EL_SIGN_RADIOACTIVITY;
6110 break;
6111
6112 case 0x16ad:
6113 element = EL_SIGN_STOP;
6114 break;
6115
6116 case 0x16ae:
6117 element = EL_SIGN_WHEELCHAIR;
6118 break;
6119
6120 case 0x16af:
6121 element = EL_SIGN_PARKING;
6122 break;
6123
6124 case 0x16b0:
6125 element = EL_SIGN_NO_ENTRY;
6126 break;
6127
6128 case 0x16b1:
6129 element = EL_SIGN_HEART;
6130 break;
6131
6132 case 0x16b2:
6133 element = EL_SIGN_GIVE_WAY;
6134 break;
6135
6136 case 0x16b3:
6137 element = EL_SIGN_ENTRY_FORBIDDEN;
6138 break;
6139
6140 case 0x16b4:
6141 element = EL_SIGN_EMERGENCY_EXIT;
6142 break;
6143
6144 case 0x16b5:
6145 element = EL_SIGN_YIN_YANG;
6146 break;
6147
6148 case 0x16b6:
6149 element = EL_WALL_EMERALD;
6150 break;
6151
6152 case 0x16b7:
6153 element = EL_WALL_DIAMOND;
6154 break;
6155
6156 case 0x16b8:
6157 element = EL_WALL_PEARL;
6158 break;
6159
6160 case 0x16b9:
6161 element = EL_WALL_CRYSTAL;
6162 break;
6163
6164 case 0x16ba:
6165 element = EL_INVISIBLE_WALL;
6166 break;
6167
6168 case 0x16bb:
6169 element = EL_INVISIBLE_STEELWALL;
6170 break;
6171
6172 /* 0x16bc - 0x16cb: */
6173 /* EL_INVISIBLE_SAND */
6174
6175 case 0x16cc:
6176 element = EL_LIGHT_SWITCH;
6177 break;
6178
6179 case 0x16cd:
6180 element = EL_ENVELOPE_1;
6181 break;
6182
6183 default:
6184 if (element >= 0x0117 && element <= 0x036e) /* (?) */
6185 element = EL_DIAMOND;
6186 else if (element >= 0x042d && element <= 0x0684) /* (?) */
6187 element = EL_EMERALD;
6188 else if (element >= 0x157c && element <= 0x158b)
6189 element = EL_SAND;
6190 else if (element >= 0x1590 && element <= 0x159f)
6191 element = EL_DC_LANDMINE;
6192 else if (element >= 0x16bc && element <= 0x16cb)
6193 element = EL_INVISIBLE_SAND;
6194 else
6195 {
6196 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
6197 element = EL_UNKNOWN;
6198 }
6199 break;
6200 }
6201
6202 return getMappedElement(element);
6203 }
6204
6205 #if 1
6206
LoadLevelFromFileStream_DC(FILE * file,struct LevelInfo * level,int nr)6207 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6208 int nr)
6209 {
6210 byte header[DC_LEVEL_HEADER_SIZE];
6211 int envelope_size;
6212 int envelope_header_pos = 62;
6213 int envelope_content_pos = 94;
6214 int level_name_pos = 251;
6215 int level_author_pos = 292;
6216 int envelope_header_len;
6217 int envelope_content_len;
6218 int level_name_len;
6219 int level_author_len;
6220 int fieldx, fieldy;
6221 int num_yamyam_contents;
6222 int i, x, y;
6223
6224 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6225
6226 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6227 {
6228 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6229
6230 header[i * 2 + 0] = header_word >> 8;
6231 header[i * 2 + 1] = header_word & 0xff;
6232 }
6233
6234 /* read some values from level header to check level decoding integrity */
6235 fieldx = header[6] | (header[7] << 8);
6236 fieldy = header[8] | (header[9] << 8);
6237 num_yamyam_contents = header[60] | (header[61] << 8);
6238
6239 /* do some simple sanity checks to ensure that level was correctly decoded */
6240 if (fieldx < 1 || fieldx > 256 ||
6241 fieldy < 1 || fieldy > 256 ||
6242 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6243 {
6244 level->no_valid_file = TRUE;
6245
6246 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6247
6248 return;
6249 }
6250
6251 /* maximum envelope header size is 31 bytes */
6252 envelope_header_len = header[envelope_header_pos];
6253 /* maximum envelope content size is 110 (156?) bytes */
6254 envelope_content_len = header[envelope_content_pos];
6255
6256 /* maximum level title size is 40 bytes */
6257 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6258 /* maximum level author size is 30 (51?) bytes */
6259 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6260
6261 envelope_size = 0;
6262
6263 for (i = 0; i < envelope_header_len; i++)
6264 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6265 level->envelope[0].text[envelope_size++] =
6266 header[envelope_header_pos + 1 + i];
6267
6268 if (envelope_header_len > 0 && envelope_content_len > 0)
6269 {
6270 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6271 level->envelope[0].text[envelope_size++] = '\n';
6272 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6273 level->envelope[0].text[envelope_size++] = '\n';
6274 }
6275
6276 for (i = 0; i < envelope_content_len; i++)
6277 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6278 level->envelope[0].text[envelope_size++] =
6279 header[envelope_content_pos + 1 + i];
6280
6281 level->envelope[0].text[envelope_size] = '\0';
6282
6283 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6284 level->envelope[0].ysize = 10;
6285 level->envelope[0].autowrap = TRUE;
6286 level->envelope[0].centered = TRUE;
6287
6288 for (i = 0; i < level_name_len; i++)
6289 level->name[i] = header[level_name_pos + 1 + i];
6290 level->name[level_name_len] = '\0';
6291
6292 for (i = 0; i < level_author_len; i++)
6293 level->author[i] = header[level_author_pos + 1 + i];
6294 level->author[level_author_len] = '\0';
6295
6296 num_yamyam_contents = header[60] | (header[61] << 8);
6297 level->num_yamyam_contents =
6298 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6299
6300 for (i = 0; i < num_yamyam_contents; i++)
6301 {
6302 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6303 {
6304 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6305 #if 1
6306 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6307 #else
6308 int element_dc = word;
6309 #endif
6310
6311 if (i < MAX_ELEMENT_CONTENTS)
6312 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6313 }
6314 }
6315
6316 fieldx = header[6] | (header[7] << 8);
6317 fieldy = header[8] | (header[9] << 8);
6318 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6319 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6320
6321 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6322 {
6323 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6324 #if 1
6325 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6326 #else
6327 int element_dc = word;
6328 #endif
6329
6330 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6331 level->field[x][y] = getMappedElement_DC(element_dc);
6332 }
6333
6334 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6335 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6336 level->field[x][y] = EL_PLAYER_1;
6337
6338 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6339 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6340 level->field[x][y] = EL_PLAYER_2;
6341
6342 level->gems_needed = header[18] | (header[19] << 8);
6343
6344 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6345 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6346 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6347 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6348 level->score[SC_NUT] = header[28] | (header[29] << 8);
6349 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6350 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6351 level->score[SC_BUG] = header[34] | (header[35] << 8);
6352 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6353 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6354 level->score[SC_KEY] = header[40] | (header[41] << 8);
6355 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6356
6357 level->time = header[44] | (header[45] << 8);
6358
6359 level->amoeba_speed = header[46] | (header[47] << 8);
6360 level->time_light = header[48] | (header[49] << 8);
6361 level->time_timegate = header[50] | (header[51] << 8);
6362 level->time_wheel = header[52] | (header[53] << 8);
6363 level->time_magic_wall = header[54] | (header[55] << 8);
6364 level->extra_time = header[56] | (header[57] << 8);
6365 level->shield_normal_time = header[58] | (header[59] << 8);
6366
6367 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6368 can slip down from flat walls, like normal walls and steel walls */
6369 level->em_slippery_gems = TRUE;
6370
6371 #if 0
6372 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6373 not necessarily in a rectangular way -- fill with invisible steel wall */
6374
6375 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6376
6377 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6378 {
6379 #if 1
6380 if ((x == 0 || x == level->fieldx - 1 ||
6381 y == 0 || y == level->fieldy - 1) &&
6382 level->field[x][y] == EL_EMPTY)
6383 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6384 #else
6385 if ((x == 0 || x == level->fieldx - 1 ||
6386 y == 0 || y == level->fieldy - 1) &&
6387 level->field[x][y] == EL_EMPTY)
6388 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6389 level->field, level->fieldx, level->fieldy);
6390 #endif
6391 }
6392 #endif
6393 }
6394
LoadLevelFromFileInfo_DC(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)6395 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6396 struct LevelFileInfo *level_file_info,
6397 boolean level_info_only)
6398 {
6399 char *filename = level_file_info->filename;
6400 FILE *file;
6401 int num_magic_bytes = 8;
6402 char magic_bytes[num_magic_bytes + 1];
6403 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6404
6405 if (!(file = fopen(filename, MODE_READ)))
6406 {
6407 level->no_valid_file = TRUE;
6408
6409 if (!level_info_only)
6410 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6411
6412 return;
6413 }
6414
6415 // fseek(file, 0x0000, SEEK_SET);
6416
6417 if (level_file_info->packed)
6418 {
6419 /* read "magic bytes" from start of file */
6420 if (fgets(magic_bytes, num_magic_bytes + 1, file) == NULL)
6421 magic_bytes[0] = '\0';
6422
6423 /* check "magic bytes" for correct file format */
6424 if (!strPrefix(magic_bytes, "DC2"))
6425 {
6426 level->no_valid_file = TRUE;
6427
6428 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6429 filename);
6430
6431 return;
6432 }
6433
6434 if (strPrefix(magic_bytes, "DC2Win95") ||
6435 strPrefix(magic_bytes, "DC2Win98"))
6436 {
6437 int position_first_level = 0x00fa;
6438 int extra_bytes = 4;
6439 int skip_bytes;
6440
6441 /* advance file stream to first level inside the level package */
6442 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6443
6444 /* each block of level data is followed by block of non-level data */
6445 num_levels_to_skip *= 2;
6446
6447 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6448 while (num_levels_to_skip >= 0)
6449 {
6450 /* advance file stream to next level inside the level package */
6451 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6452 {
6453 level->no_valid_file = TRUE;
6454
6455 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6456 filename);
6457
6458 return;
6459 }
6460
6461 /* skip apparently unused extra bytes following each level */
6462 ReadUnusedBytesFromFile(file, extra_bytes);
6463
6464 /* read size of next level in level package */
6465 skip_bytes = getFile32BitLE(file);
6466
6467 num_levels_to_skip--;
6468 }
6469 }
6470 else
6471 {
6472 level->no_valid_file = TRUE;
6473
6474 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6475 filename);
6476
6477 return;
6478 }
6479 }
6480
6481 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6482
6483 fclose(file);
6484 }
6485
6486 #else
6487
LoadLevelFromFileInfo_DC(struct LevelInfo * level,struct LevelFileInfo * level_file_info)6488 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6489 struct LevelFileInfo *level_file_info)
6490 {
6491 char *filename = level_file_info->filename;
6492 FILE *file;
6493 #if 0
6494 int nr = level_file_info->nr - leveldir_current->first_level;
6495 #endif
6496 byte header[DC_LEVEL_HEADER_SIZE];
6497 int envelope_size;
6498 int envelope_header_pos = 62;
6499 int envelope_content_pos = 94;
6500 int level_name_pos = 251;
6501 int level_author_pos = 292;
6502 int envelope_header_len;
6503 int envelope_content_len;
6504 int level_name_len;
6505 int level_author_len;
6506 int fieldx, fieldy;
6507 int num_yamyam_contents;
6508 int i, x, y;
6509
6510 if (!(file = fopen(filename, MODE_READ)))
6511 {
6512 level->no_valid_file = TRUE;
6513
6514 if (!level_info_only)
6515 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6516
6517 return;
6518 }
6519
6520 #if 0
6521 /* position file stream to the requested level inside the level package */
6522 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6523 {
6524 level->no_valid_file = TRUE;
6525
6526 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6527
6528 return;
6529 }
6530 #endif
6531
6532 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6533
6534 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6535 {
6536 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6537
6538 header[i * 2 + 0] = header_word >> 8;
6539 header[i * 2 + 1] = header_word & 0xff;
6540 }
6541
6542 /* read some values from level header to check level decoding integrity */
6543 fieldx = header[6] | (header[7] << 8);
6544 fieldy = header[8] | (header[9] << 8);
6545 num_yamyam_contents = header[60] | (header[61] << 8);
6546
6547 /* do some simple sanity checks to ensure that level was correctly decoded */
6548 if (fieldx < 1 || fieldx > 256 ||
6549 fieldy < 1 || fieldy > 256 ||
6550 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6551 {
6552 level->no_valid_file = TRUE;
6553
6554 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6555 filename);
6556
6557 return;
6558 }
6559
6560 /* maximum envelope header size is 31 bytes */
6561 envelope_header_len = header[envelope_header_pos];
6562 /* maximum envelope content size is 110 (156?) bytes */
6563 envelope_content_len = header[envelope_content_pos];
6564
6565 /* maximum level title size is 40 bytes */
6566 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6567 /* maximum level author size is 30 (51?) bytes */
6568 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6569
6570 envelope_size = 0;
6571
6572 for (i = 0; i < envelope_header_len; i++)
6573 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6574 level->envelope[0].text[envelope_size++] =
6575 header[envelope_header_pos + 1 + i];
6576
6577 if (envelope_header_len > 0 && envelope_content_len > 0)
6578 {
6579 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6580 level->envelope[0].text[envelope_size++] = '\n';
6581 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6582 level->envelope[0].text[envelope_size++] = '\n';
6583 }
6584
6585 for (i = 0; i < envelope_content_len; i++)
6586 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6587 level->envelope[0].text[envelope_size++] =
6588 header[envelope_content_pos + 1 + i];
6589
6590 level->envelope[0].text[envelope_size] = '\0';
6591
6592 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6593 level->envelope[0].ysize = 10;
6594 level->envelope[0].autowrap = TRUE;
6595 level->envelope[0].centered = TRUE;
6596
6597 for (i = 0; i < level_name_len; i++)
6598 level->name[i] = header[level_name_pos + 1 + i];
6599 level->name[level_name_len] = '\0';
6600
6601 for (i = 0; i < level_author_len; i++)
6602 level->author[i] = header[level_author_pos + 1 + i];
6603 level->author[level_author_len] = '\0';
6604
6605 num_yamyam_contents = header[60] | (header[61] << 8);
6606 level->num_yamyam_contents =
6607 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6608
6609 for (i = 0; i < num_yamyam_contents; i++)
6610 {
6611 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6612 {
6613 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6614 #if 1
6615 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6616 #else
6617 int element_dc = word;
6618 #endif
6619
6620 if (i < MAX_ELEMENT_CONTENTS)
6621 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6622 }
6623 }
6624
6625 fieldx = header[6] | (header[7] << 8);
6626 fieldy = header[8] | (header[9] << 8);
6627 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6628 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6629
6630 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6631 {
6632 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6633 #if 1
6634 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6635 #else
6636 int element_dc = word;
6637 #endif
6638
6639 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6640 level->field[x][y] = getMappedElement_DC(element_dc);
6641 }
6642
6643 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6644 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6645 level->field[x][y] = EL_PLAYER_1;
6646
6647 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6648 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6649 level->field[x][y] = EL_PLAYER_2;
6650
6651 level->gems_needed = header[18] | (header[19] << 8);
6652
6653 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6654 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6655 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6656 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6657 level->score[SC_NUT] = header[28] | (header[29] << 8);
6658 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6659 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6660 level->score[SC_BUG] = header[34] | (header[35] << 8);
6661 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6662 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6663 level->score[SC_KEY] = header[40] | (header[41] << 8);
6664 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6665
6666 level->time = header[44] | (header[45] << 8);
6667
6668 level->amoeba_speed = header[46] | (header[47] << 8);
6669 level->time_light = header[48] | (header[49] << 8);
6670 level->time_timegate = header[50] | (header[51] << 8);
6671 level->time_wheel = header[52] | (header[53] << 8);
6672 level->time_magic_wall = header[54] | (header[55] << 8);
6673 level->extra_time = header[56] | (header[57] << 8);
6674 level->shield_normal_time = header[58] | (header[59] << 8);
6675
6676 fclose(file);
6677
6678 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6679 can slip down from flat walls, like normal walls and steel walls */
6680 level->em_slippery_gems = TRUE;
6681
6682 #if 0
6683 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6684 not necessarily in a rectangular way -- fill with invisible steel wall */
6685
6686 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6687
6688 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6689 {
6690 #if 1
6691 if ((x == 0 || x == level->fieldx - 1 ||
6692 y == 0 || y == level->fieldy - 1) &&
6693 level->field[x][y] == EL_EMPTY)
6694 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6695 #else
6696 if ((x == 0 || x == level->fieldx - 1 ||
6697 y == 0 || y == level->fieldy - 1) &&
6698 level->field[x][y] == EL_EMPTY)
6699 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6700 level->field, level->fieldx, level->fieldy);
6701 #endif
6702 }
6703 #endif
6704 }
6705
6706 #endif
6707
6708
6709 /* ------------------------------------------------------------------------- */
6710 /* functions for loading SB level */
6711 /* ------------------------------------------------------------------------- */
6712
getMappedElement_SB(int element_ascii,boolean use_ces)6713 int getMappedElement_SB(int element_ascii, boolean use_ces)
6714 {
6715 static struct
6716 {
6717 int ascii;
6718 int sb;
6719 int ce;
6720 }
6721 sb_element_mapping[] =
6722 {
6723 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6724 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6725 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6726 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6727 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6728 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6729 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6730 #if 0
6731 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6732 #else
6733 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6734 #endif
6735
6736 { 0, -1, -1 },
6737 };
6738
6739 int i;
6740
6741 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6742 if (element_ascii == sb_element_mapping[i].ascii)
6743 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6744
6745 return EL_UNDEFINED;
6746 }
6747
LoadLevelFromFileInfo_SB(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)6748 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6749 struct LevelFileInfo *level_file_info,
6750 boolean level_info_only)
6751 {
6752 char *filename = level_file_info->filename;
6753 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6754 char last_comment[MAX_LINE_LEN];
6755 char level_name[MAX_LINE_LEN];
6756 char *line_ptr;
6757 FILE *file;
6758 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6759 boolean read_continued_line = FALSE;
6760 boolean reading_playfield = FALSE;
6761 boolean got_valid_playfield_line = FALSE;
6762 boolean invalid_playfield_char = FALSE;
6763 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6764 int file_level_nr = 0;
6765 int line_nr = 0;
6766 int x = 0, y = 0; /* initialized to make compilers happy */
6767
6768 #if 0
6769 printf("::: looking for level number %d [%d]\n",
6770 level_file_info->nr, num_levels_to_skip);
6771 #endif
6772
6773 last_comment[0] = '\0';
6774 level_name[0] = '\0';
6775
6776 if (!(file = fopen(filename, MODE_READ)))
6777 {
6778 level->no_valid_file = TRUE;
6779
6780 if (!level_info_only)
6781 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6782
6783 return;
6784 }
6785
6786 while (!feof(file))
6787 {
6788 /* level successfully read, but next level may follow here */
6789 if (!got_valid_playfield_line && reading_playfield)
6790 {
6791 #if 0
6792 printf("::: read complete playfield\n");
6793 #endif
6794
6795 /* read playfield from single level file -- skip remaining file */
6796 if (!level_file_info->packed)
6797 break;
6798
6799 if (file_level_nr >= num_levels_to_skip)
6800 break;
6801
6802 file_level_nr++;
6803
6804 last_comment[0] = '\0';
6805 level_name[0] = '\0';
6806
6807 reading_playfield = FALSE;
6808 }
6809
6810 got_valid_playfield_line = FALSE;
6811
6812 /* read next line of input file */
6813 if (!fgets(line, MAX_LINE_LEN, file))
6814 break;
6815
6816 /* check if line was completely read and is terminated by line break */
6817 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6818 line_nr++;
6819
6820 /* cut trailing line break (this can be newline and/or carriage return) */
6821 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6822 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6823 *line_ptr = '\0';
6824
6825 /* copy raw input line for later use (mainly debugging output) */
6826 strcpy(line_raw, line);
6827
6828 if (read_continued_line)
6829 {
6830 /* append new line to existing line, if there is enough space */
6831 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6832 strcat(previous_line, line_ptr);
6833
6834 strcpy(line, previous_line); /* copy storage buffer to line */
6835
6836 read_continued_line = FALSE;
6837 }
6838
6839 /* if the last character is '\', continue at next line */
6840 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6841 {
6842 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6843 strcpy(previous_line, line); /* copy line to storage buffer */
6844
6845 read_continued_line = TRUE;
6846
6847 continue;
6848 }
6849
6850 /* skip empty lines */
6851 if (line[0] == '\0')
6852 continue;
6853
6854 /* extract comment text from comment line */
6855 if (line[0] == ';')
6856 {
6857 for (line_ptr = line; *line_ptr; line_ptr++)
6858 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6859 break;
6860
6861 strcpy(last_comment, line_ptr);
6862
6863 #if 0
6864 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6865 #endif
6866
6867 continue;
6868 }
6869
6870 /* extract level title text from line containing level title */
6871 if (line[0] == '\'')
6872 {
6873 strcpy(level_name, &line[1]);
6874
6875 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6876 level_name[strlen(level_name) - 1] = '\0';
6877
6878 #if 0
6879 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6880 #endif
6881
6882 continue;
6883 }
6884
6885 /* skip lines containing only spaces (or empty lines) */
6886 for (line_ptr = line; *line_ptr; line_ptr++)
6887 if (*line_ptr != ' ')
6888 break;
6889 if (*line_ptr == '\0')
6890 continue;
6891
6892 /* at this point, we have found a line containing part of a playfield */
6893
6894 #if 0
6895 printf("::: found playfield row in line %d\n", line_nr);
6896 #endif
6897
6898 got_valid_playfield_line = TRUE;
6899
6900 if (!reading_playfield)
6901 {
6902 reading_playfield = TRUE;
6903 invalid_playfield_char = FALSE;
6904
6905 for (x = 0; x < MAX_LEV_FIELDX; x++)
6906 for (y = 0; y < MAX_LEV_FIELDY; y++)
6907 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6908
6909 level->fieldx = 0;
6910 level->fieldy = 0;
6911
6912 /* start with topmost tile row */
6913 y = 0;
6914 }
6915
6916 /* skip playfield line if larger row than allowed */
6917 if (y >= MAX_LEV_FIELDY)
6918 continue;
6919
6920 /* start with leftmost tile column */
6921 x = 0;
6922
6923 /* read playfield elements from line */
6924 for (line_ptr = line; *line_ptr; line_ptr++)
6925 {
6926 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6927
6928 /* stop parsing playfield line if larger column than allowed */
6929 if (x >= MAX_LEV_FIELDX)
6930 break;
6931
6932 if (mapped_sb_element == EL_UNDEFINED)
6933 {
6934 invalid_playfield_char = TRUE;
6935
6936 break;
6937 }
6938
6939 level->field[x][y] = mapped_sb_element;
6940
6941 /* continue with next tile column */
6942 x++;
6943
6944 level->fieldx = MAX(x, level->fieldx);
6945 }
6946
6947 if (invalid_playfield_char)
6948 {
6949 /* if first playfield line, treat invalid lines as comment lines */
6950 if (y == 0)
6951 reading_playfield = FALSE;
6952
6953 continue;
6954 }
6955
6956 /* continue with next tile row */
6957 y++;
6958 }
6959
6960 fclose(file);
6961
6962 level->fieldy = y;
6963
6964 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6965 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6966
6967 if (!reading_playfield)
6968 {
6969 level->no_valid_file = TRUE;
6970
6971 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6972
6973 return;
6974 }
6975
6976 if (*level_name != '\0')
6977 {
6978 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6979 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6980
6981 #if 0
6982 printf(":1: level name: '%s'\n", level->name);
6983 #endif
6984 }
6985 else if (*last_comment != '\0')
6986 {
6987 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6988 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6989
6990 #if 0
6991 printf(":2: level name: '%s'\n", level->name);
6992 #endif
6993 }
6994 else
6995 {
6996 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6997 }
6998
6999 /* set all empty fields beyond the border walls to invisible steel wall */
7000 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7001 {
7002 if ((x == 0 || x == level->fieldx - 1 ||
7003 y == 0 || y == level->fieldy - 1) &&
7004 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
7005 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
7006 level->field, level->fieldx, level->fieldy);
7007 }
7008
7009 /* set special level settings for Sokoban levels */
7010
7011 level->time = 0;
7012 level->use_step_counter = TRUE;
7013
7014 if (load_xsb_to_ces)
7015 {
7016 #if 1
7017 /* !!! special global settings can now be set in level template !!! */
7018 #else
7019 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
7020 #endif
7021
7022 /* fill smaller playfields with padding "beyond border wall" elements */
7023 if (level->fieldx < SCR_FIELDX ||
7024 level->fieldy < SCR_FIELDY)
7025 {
7026 short field[level->fieldx][level->fieldy];
7027 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
7028 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
7029 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
7030 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
7031
7032 /* copy old playfield (which is smaller than the visible area) */
7033 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7034 field[x][y] = level->field[x][y];
7035
7036 /* fill new, larger playfield with "beyond border wall" elements */
7037 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
7038 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
7039
7040 /* copy the old playfield to the middle of the new playfield */
7041 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7042 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
7043
7044 level->fieldx = new_fieldx;
7045 level->fieldy = new_fieldy;
7046 }
7047
7048 level->use_custom_template = TRUE;
7049 }
7050 }
7051
7052
7053 /* ------------------------------------------------------------------------- */
7054 /* functions for handling native levels */
7055 /* ------------------------------------------------------------------------- */
7056
LoadLevelFromFileInfo_EM(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)7057 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7058 struct LevelFileInfo *level_file_info,
7059 boolean level_info_only)
7060 {
7061 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7062 level->no_valid_file = TRUE;
7063 }
7064
LoadLevelFromFileInfo_SP(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)7065 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7066 struct LevelFileInfo *level_file_info,
7067 boolean level_info_only)
7068 {
7069 int pos = 0;
7070
7071 /* determine position of requested level inside level package */
7072 if (level_file_info->packed)
7073 pos = level_file_info->nr - leveldir_current->first_level;
7074
7075 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7076 level->no_valid_file = TRUE;
7077 }
7078
CopyNativeLevel_RND_to_Native(struct LevelInfo * level)7079 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7080 {
7081 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7082 CopyNativeLevel_RND_to_EM(level);
7083 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7084 CopyNativeLevel_RND_to_SP(level);
7085 }
7086
CopyNativeLevel_Native_to_RND(struct LevelInfo * level)7087 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7088 {
7089 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7090 CopyNativeLevel_EM_to_RND(level);
7091 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7092 CopyNativeLevel_SP_to_RND(level);
7093 }
7094
SaveNativeLevel(struct LevelInfo * level)7095 void SaveNativeLevel(struct LevelInfo *level)
7096 {
7097 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7098 {
7099 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
7100 char *filename = getLevelFilenameFromBasename(basename);
7101
7102 CopyNativeLevel_RND_to_SP(level);
7103 CopyNativeTape_RND_to_SP(level);
7104
7105 SaveNativeLevel_SP(filename);
7106 }
7107 }
7108
7109
7110 /* ------------------------------------------------------------------------- */
7111 /* functions for loading generic level */
7112 /* ------------------------------------------------------------------------- */
7113
LoadLevelFromFileInfo(struct LevelInfo * level,struct LevelFileInfo * level_file_info,boolean level_info_only)7114 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7115 struct LevelFileInfo *level_file_info,
7116 boolean level_info_only)
7117 {
7118 /* always start with reliable default values */
7119 setLevelInfoToDefaults(level, level_info_only);
7120
7121 switch (level_file_info->type)
7122 {
7123 case LEVEL_FILE_TYPE_RND:
7124 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7125 break;
7126
7127 case LEVEL_FILE_TYPE_EM:
7128 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7129 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7130 break;
7131
7132 case LEVEL_FILE_TYPE_SP:
7133 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7134 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7135 break;
7136
7137 case LEVEL_FILE_TYPE_DC:
7138 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7139 break;
7140
7141 case LEVEL_FILE_TYPE_SB:
7142 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7143 break;
7144
7145 default:
7146 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7147 break;
7148 }
7149
7150 /* if level file is invalid, restore level structure to default values */
7151 if (level->no_valid_file)
7152 {
7153 setLevelInfoToDefaults(level, level_info_only);
7154
7155 level->no_valid_file = TRUE; /* but keep "no valid file" flag */
7156 }
7157
7158 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7159 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7160
7161 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7162 CopyNativeLevel_Native_to_RND(level);
7163 }
7164
LoadLevelFromFilename(struct LevelInfo * level,char * filename)7165 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7166 {
7167 static struct LevelFileInfo level_file_info;
7168
7169 /* always start with reliable default values */
7170 setFileInfoToDefaults(&level_file_info);
7171
7172 level_file_info.nr = 0; /* unknown level number */
7173 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
7174 level_file_info.filename = filename;
7175
7176 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7177 }
7178
LoadLevel_InitVersion(struct LevelInfo * level,char * filename)7179 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
7180 {
7181 int i, j;
7182
7183 if (leveldir_current == NULL) /* only when dumping level */
7184 return;
7185
7186 /* all engine modifications also valid for levels which use latest engine */
7187 if (level->game_version < VERSION_IDENT(3,2,0,5))
7188 {
7189 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7190 level->score[SC_TIME_BONUS] /= 10;
7191 }
7192
7193 #if 0
7194 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
7195 #endif
7196
7197 if (leveldir_current->latest_engine)
7198 {
7199 /* ---------- use latest game engine ----------------------------------- */
7200
7201 /* For all levels which are forced to use the latest game engine version
7202 (normally all but user contributed, private and undefined levels), set
7203 the game engine version to the actual version; this allows for actual
7204 corrections in the game engine to take effect for existing, converted
7205 levels (from "classic" or other existing games) to make the emulation
7206 of the corresponding game more accurate, while (hopefully) not breaking
7207 existing levels created from other players. */
7208
7209 level->game_version = GAME_VERSION_ACTUAL;
7210
7211 /* Set special EM style gems behaviour: EM style gems slip down from
7212 normal, steel and growing wall. As this is a more fundamental change,
7213 it seems better to set the default behaviour to "off" (as it is more
7214 natural) and make it configurable in the level editor (as a property
7215 of gem style elements). Already existing converted levels (neither
7216 private nor contributed levels) are changed to the new behaviour. */
7217
7218 if (level->file_version < FILE_VERSION_2_0)
7219 level->em_slippery_gems = TRUE;
7220
7221 return;
7222 }
7223
7224 /* ---------- use game engine the level was created with ----------------- */
7225
7226 /* For all levels which are not forced to use the latest game engine
7227 version (normally user contributed, private and undefined levels),
7228 use the version of the game engine the levels were created for.
7229
7230 Since 2.0.1, the game engine version is now directly stored
7231 in the level file (chunk "VERS"), so there is no need anymore
7232 to set the game version from the file version (except for old,
7233 pre-2.0 levels, where the game version is still taken from the
7234 file format version used to store the level -- see above). */
7235
7236 /* player was faster than enemies in 1.0.0 and before */
7237 if (level->file_version == FILE_VERSION_1_0)
7238 for (i = 0; i < MAX_PLAYERS; i++)
7239 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7240
7241 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7242 if (level->game_version == VERSION_IDENT(2,0,1,0))
7243 level->em_slippery_gems = TRUE;
7244
7245 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7246 if (level->game_version < VERSION_IDENT(2,2,0,0))
7247 level->use_spring_bug = TRUE;
7248
7249 if (level->game_version < VERSION_IDENT(3,2,0,5))
7250 {
7251 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7252 level->use_time_orb_bug = TRUE;
7253
7254 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7255 level->block_snap_field = FALSE;
7256
7257 /* extra time score was same value as time left score before 3.2.0-5 */
7258 level->extra_time_score = level->score[SC_TIME_BONUS];
7259
7260 #if 0
7261 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7262 level->score[SC_TIME_BONUS] /= 10;
7263 #endif
7264 }
7265
7266 if (level->game_version < VERSION_IDENT(3,2,0,7))
7267 {
7268 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7269 level->continuous_snapping = FALSE;
7270 }
7271
7272 /* only few elements were able to actively move into acid before 3.1.0 */
7273 /* trigger settings did not exist before 3.1.0; set to default "any" */
7274 if (level->game_version < VERSION_IDENT(3,1,0,0))
7275 {
7276 /* correct "can move into acid" settings (all zero in old levels) */
7277
7278 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7279 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7280
7281 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7282 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7283 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7284 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7285
7286 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7287 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7288
7289 /* correct trigger settings (stored as zero == "none" in old levels) */
7290
7291 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7292 {
7293 int element = EL_CUSTOM_START + i;
7294 struct ElementInfo *ei = &element_info[element];
7295
7296 for (j = 0; j < ei->num_change_pages; j++)
7297 {
7298 struct ElementChangeInfo *change = &ei->change_page[j];
7299
7300 change->trigger_player = CH_PLAYER_ANY;
7301 change->trigger_page = CH_PAGE_ANY;
7302 }
7303 }
7304 }
7305
7306 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7307 {
7308 int element = EL_CUSTOM_256;
7309 struct ElementInfo *ei = &element_info[element];
7310 struct ElementChangeInfo *change = &ei->change_page[0];
7311
7312 /* This is needed to fix a problem that was caused by a bugfix in function
7313 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7314 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7315 not replace walkable elements, but instead just placed the player on it,
7316 without placing the Sokoban field under the player). Unfortunately, this
7317 breaks "Snake Bite" style levels when the snake is halfway through a door
7318 that just closes (the snake head is still alive and can be moved in this
7319 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7320 player (without Sokoban element) which then gets killed as designed). */
7321
7322 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7323 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7324 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7325 change->target_element = EL_PLAYER_1;
7326 }
7327
7328 #if 1
7329 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7330 if (level->game_version < VERSION_IDENT(3,2,5,0))
7331 {
7332 /* This is needed to fix a problem that was caused by a bugfix in function
7333 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7334 corrects the behaviour when a custom element changes to another custom
7335 element with a higher element number that has change actions defined.
7336 Normally, only one change per frame is allowed for custom elements.
7337 Therefore, it is checked if a custom element already changed in the
7338 current frame; if it did, subsequent changes are suppressed.
7339 Unfortunately, this is only checked for element changes, but not for
7340 change actions, which are still executed. As the function above loops
7341 through all custom elements from lower to higher, an element change
7342 resulting in a lower CE number won't be checked again, while a target
7343 element with a higher number will also be checked, and potential change
7344 actions will get executed for this CE, too (which is wrong), while
7345 further changes are ignored (which is correct). As this bugfix breaks
7346 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7347 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7348 behaviour for existing levels and tapes that make use of this bug */
7349
7350 level->use_action_after_change_bug = TRUE;
7351 }
7352 #else
7353 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7354 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7355 {
7356 int element = EL_CUSTOM_16;
7357 struct ElementInfo *ei = &element_info[element];
7358
7359 /* This is needed to fix a problem that was caused by a bugfix in function
7360 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7361 corrects the behaviour when a custom element changes to another custom
7362 element with a higher element number that has change actions defined.
7363 Normally, only one change per frame is allowed for custom elements.
7364 Therefore, it is checked if a custom element already changed in the
7365 current frame; if it did, subsequent changes are suppressed.
7366 Unfortunately, this is only checked for element changes, but not for
7367 change actions, which are still executed. As the function above loops
7368 through all custom elements from lower to higher, an element change
7369 resulting in a lower CE number won't be checked again, while a target
7370 element with a higher number will also be checked, and potential change
7371 actions will get executed for this CE, too (which is wrong), while
7372 further changes are ignored (which is correct). As this bugfix breaks
7373 Zelda II (but no other levels), allow the previous, incorrect behaviour
7374 for this outstanding level set to not break the game or existing tapes */
7375
7376 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7377 strncmp(ei->description, "scanline - row 1", 16) == 0)
7378 level->use_action_after_change_bug = TRUE;
7379 }
7380 #endif
7381
7382 /* not centering level after relocating player was default only in 3.2.3 */
7383 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7384 level->shifted_relocation = TRUE;
7385
7386 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7387 if (level->game_version < VERSION_IDENT(3,2,6,0))
7388 level->em_explodes_by_fire = TRUE;
7389 }
7390
LoadLevel_InitElements(struct LevelInfo * level,char * filename)7391 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7392 {
7393 int i, j, x, y;
7394
7395 /* map custom element change events that have changed in newer versions
7396 (these following values were accidentally changed in version 3.0.1)
7397 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7398 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7399 {
7400 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7401 {
7402 int element = EL_CUSTOM_START + i;
7403
7404 /* order of checking and copying events to be mapped is important */
7405 /* (do not change the start and end value -- they are constant) */
7406 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7407 {
7408 if (HAS_CHANGE_EVENT(element, j - 2))
7409 {
7410 SET_CHANGE_EVENT(element, j - 2, FALSE);
7411 SET_CHANGE_EVENT(element, j, TRUE);
7412 }
7413 }
7414
7415 /* order of checking and copying events to be mapped is important */
7416 /* (do not change the start and end value -- they are constant) */
7417 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7418 {
7419 if (HAS_CHANGE_EVENT(element, j - 1))
7420 {
7421 SET_CHANGE_EVENT(element, j - 1, FALSE);
7422 SET_CHANGE_EVENT(element, j, TRUE);
7423 }
7424 }
7425 }
7426 }
7427
7428 /* initialize "can_change" field for old levels with only one change page */
7429 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7430 {
7431 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7432 {
7433 int element = EL_CUSTOM_START + i;
7434
7435 if (CAN_CHANGE(element))
7436 element_info[element].change->can_change = TRUE;
7437 }
7438 }
7439
7440 /* correct custom element values (for old levels without these options) */
7441 if (level->game_version < VERSION_IDENT(3,1,1,0))
7442 {
7443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7444 {
7445 int element = EL_CUSTOM_START + i;
7446 struct ElementInfo *ei = &element_info[element];
7447
7448 if (ei->access_direction == MV_NO_DIRECTION)
7449 ei->access_direction = MV_ALL_DIRECTIONS;
7450 }
7451 }
7452
7453 /* correct custom element values (fix invalid values for all versions) */
7454 if (1)
7455 {
7456 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7457 {
7458 int element = EL_CUSTOM_START + i;
7459 struct ElementInfo *ei = &element_info[element];
7460
7461 for (j = 0; j < ei->num_change_pages; j++)
7462 {
7463 struct ElementChangeInfo *change = &ei->change_page[j];
7464
7465 if (change->trigger_player == CH_PLAYER_NONE)
7466 change->trigger_player = CH_PLAYER_ANY;
7467
7468 if (change->trigger_side == CH_SIDE_NONE)
7469 change->trigger_side = CH_SIDE_ANY;
7470 }
7471 }
7472 }
7473
7474 /* initialize "can_explode" field for old levels which did not store this */
7475 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7476 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7477 {
7478 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7479 {
7480 int element = EL_CUSTOM_START + i;
7481
7482 if (EXPLODES_1X1_OLD(element))
7483 element_info[element].explosion_type = EXPLODES_1X1;
7484
7485 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7486 EXPLODES_SMASHED(element) ||
7487 EXPLODES_IMPACT(element)));
7488 }
7489 }
7490
7491 /* correct previously hard-coded move delay values for maze runner style */
7492 if (level->game_version < VERSION_IDENT(3,1,1,0))
7493 {
7494 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7495 {
7496 int element = EL_CUSTOM_START + i;
7497
7498 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7499 {
7500 /* previously hard-coded and therefore ignored */
7501 element_info[element].move_delay_fixed = 9;
7502 element_info[element].move_delay_random = 0;
7503 }
7504 }
7505 }
7506
7507 /* map elements that have changed in newer versions */
7508 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7509 level->game_version);
7510 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7511 for (x = 0; x < 3; x++)
7512 for (y = 0; y < 3; y++)
7513 level->yamyam_content[i].e[x][y] =
7514 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7515 level->game_version);
7516
7517 /* initialize element properties for level editor etc. */
7518 InitElementPropertiesEngine(level->game_version);
7519 InitElementPropertiesAfterLoading(level->game_version);
7520 InitElementPropertiesGfxElement();
7521 }
7522
LoadLevel_InitPlayfield(struct LevelInfo * level,char * filename)7523 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7524 {
7525 int x, y;
7526
7527 /* map elements that have changed in newer versions */
7528 for (y = 0; y < level->fieldy; y++)
7529 for (x = 0; x < level->fieldx; x++)
7530 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7531 level->game_version);
7532
7533 /* copy elements to runtime playfield array */
7534 for (x = 0; x < MAX_LEV_FIELDX; x++)
7535 for (y = 0; y < MAX_LEV_FIELDY; y++)
7536 Feld[x][y] = level->field[x][y];
7537
7538 /* initialize level size variables for faster access */
7539 lev_fieldx = level->fieldx;
7540 lev_fieldy = level->fieldy;
7541
7542 /* determine border element for this level */
7543 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7544 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7545 else
7546 SetBorderElement();
7547 }
7548
LoadLevel_InitNativeEngines(struct LevelInfo * level,char * filename)7549 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7550 {
7551 struct LevelFileInfo *level_file_info = &level->file_info;
7552
7553 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7554 CopyNativeLevel_RND_to_Native(level);
7555 }
7556
LoadLevelTemplate(int nr)7557 void LoadLevelTemplate(int nr)
7558 {
7559 char *filename;
7560
7561 setLevelFileInfo(&level_template.file_info, nr);
7562 filename = level_template.file_info.filename;
7563
7564 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7565
7566 LoadLevel_InitVersion(&level_template, filename);
7567 LoadLevel_InitElements(&level_template, filename);
7568
7569 ActivateLevelTemplate();
7570 }
7571
LoadLevel(int nr)7572 void LoadLevel(int nr)
7573 {
7574 char *filename;
7575
7576 setLevelFileInfo(&level.file_info, nr);
7577 filename = level.file_info.filename;
7578
7579 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7580
7581 if (level.use_custom_template)
7582 LoadLevelTemplate(-1);
7583
7584 LoadLevel_InitVersion(&level, filename);
7585 LoadLevel_InitElements(&level, filename);
7586 LoadLevel_InitPlayfield(&level, filename);
7587
7588 LoadLevel_InitNativeEngines(&level, filename);
7589 }
7590
LoadLevelInfoOnly(int nr)7591 void LoadLevelInfoOnly(int nr)
7592 {
7593 #if 0
7594 char *filename;
7595 #endif
7596
7597 setLevelFileInfo(&level.file_info, nr);
7598 #if 0
7599 filename = level.file_info.filename;
7600 #endif
7601
7602 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7603 }
7604
SaveLevel_VERS(FILE * file,struct LevelInfo * level)7605 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7606 {
7607 int chunk_size = 0;
7608
7609 chunk_size += putFileVersion(file, level->file_version);
7610 chunk_size += putFileVersion(file, level->game_version);
7611
7612 return chunk_size;
7613 }
7614
SaveLevel_DATE(FILE * file,struct LevelInfo * level)7615 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7616 {
7617 int chunk_size = 0;
7618
7619 chunk_size += putFile16BitBE(file, level->creation_date.year);
7620 chunk_size += putFile8Bit(file, level->creation_date.month);
7621 chunk_size += putFile8Bit(file, level->creation_date.day);
7622
7623 return chunk_size;
7624 }
7625
7626 #if 0
7627 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7628 {
7629 int i, x, y;
7630
7631 putFile8Bit(file, level->fieldx);
7632 putFile8Bit(file, level->fieldy);
7633
7634 putFile16BitBE(file, level->time);
7635 putFile16BitBE(file, level->gems_needed);
7636
7637 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7638 putFile8Bit(file, level->name[i]);
7639
7640 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7641 putFile8Bit(file, level->score[i]);
7642
7643 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7644 for (y = 0; y < 3; y++)
7645 for (x = 0; x < 3; x++)
7646 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7647 level->yamyam_content[i].e[x][y]));
7648 putFile8Bit(file, level->amoeba_speed);
7649 putFile8Bit(file, level->time_magic_wall);
7650 putFile8Bit(file, level->time_wheel);
7651 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7652 level->amoeba_content));
7653 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7654 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7655 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7656 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7657
7658 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7659
7660 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7661 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7662 putFile32BitBE(file, level->can_move_into_acid_bits);
7663 putFile8Bit(file, level->dont_collide_with_bits);
7664
7665 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7666 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7667
7668 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7669 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7670 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7671
7672 putFile8Bit(file, level->game_engine_type);
7673
7674 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7675 }
7676 #endif
7677
SaveLevel_NAME(FILE * file,struct LevelInfo * level)7678 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7679 {
7680 int chunk_size = 0;
7681 int i;
7682
7683 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7684 chunk_size += putFile8Bit(file, level->name[i]);
7685
7686 return chunk_size;
7687 }
7688
SaveLevel_AUTH(FILE * file,struct LevelInfo * level)7689 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7690 {
7691 int chunk_size = 0;
7692 int i;
7693
7694 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7695 chunk_size += putFile8Bit(file, level->author[i]);
7696
7697 return chunk_size;
7698 }
7699
7700 #if 0
7701 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7702 {
7703 int chunk_size = 0;
7704 int x, y;
7705
7706 for (y = 0; y < level->fieldy; y++)
7707 for (x = 0; x < level->fieldx; x++)
7708 if (level->encoding_16bit_field)
7709 chunk_size += putFile16BitBE(file, level->field[x][y]);
7710 else
7711 chunk_size += putFile8Bit(file, level->field[x][y]);
7712
7713 return chunk_size;
7714 }
7715 #endif
7716
SaveLevel_BODY(FILE * file,struct LevelInfo * level)7717 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7718 {
7719 int chunk_size = 0;
7720 int x, y;
7721
7722 for (y = 0; y < level->fieldy; y++)
7723 for (x = 0; x < level->fieldx; x++)
7724 chunk_size += putFile16BitBE(file, level->field[x][y]);
7725
7726 return chunk_size;
7727 }
7728
7729 #if 0
7730 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7731 {
7732 int i, x, y;
7733
7734 putFile8Bit(file, EL_YAMYAM);
7735 putFile8Bit(file, level->num_yamyam_contents);
7736 putFile8Bit(file, 0);
7737 putFile8Bit(file, 0);
7738
7739 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7740 for (y = 0; y < 3; y++)
7741 for (x = 0; x < 3; x++)
7742 if (level->encoding_16bit_field)
7743 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7744 else
7745 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7746 }
7747 #endif
7748
7749 #if 0
7750 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7751 {
7752 int i, x, y;
7753 int num_contents, content_xsize, content_ysize;
7754 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7755
7756 if (element == EL_YAMYAM)
7757 {
7758 num_contents = level->num_yamyam_contents;
7759 content_xsize = 3;
7760 content_ysize = 3;
7761
7762 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7763 for (y = 0; y < 3; y++)
7764 for (x = 0; x < 3; x++)
7765 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7766 }
7767 else if (element == EL_BD_AMOEBA)
7768 {
7769 num_contents = 1;
7770 content_xsize = 1;
7771 content_ysize = 1;
7772
7773 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7774 for (y = 0; y < 3; y++)
7775 for (x = 0; x < 3; x++)
7776 content_array[i][x][y] = EL_EMPTY;
7777 content_array[0][0][0] = level->amoeba_content;
7778 }
7779 else
7780 {
7781 /* chunk header already written -- write empty chunk data */
7782 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7783
7784 Error(ERR_WARN, "cannot save content for element '%d'", element);
7785 return;
7786 }
7787
7788 putFile16BitBE(file, element);
7789 putFile8Bit(file, num_contents);
7790 putFile8Bit(file, content_xsize);
7791 putFile8Bit(file, content_ysize);
7792
7793 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7794
7795 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7796 for (y = 0; y < 3; y++)
7797 for (x = 0; x < 3; x++)
7798 putFile16BitBE(file, content_array[i][x][y]);
7799 }
7800 #endif
7801
7802 #if 0
7803 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7804 {
7805 int envelope_nr = element - EL_ENVELOPE_1;
7806 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7807 int chunk_size = 0;
7808 int i;
7809
7810 chunk_size += putFile16BitBE(file, element);
7811 chunk_size += putFile16BitBE(file, envelope_len);
7812 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7813 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7814
7815 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7816 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7817
7818 for (i = 0; i < envelope_len; i++)
7819 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7820
7821 return chunk_size;
7822 }
7823 #endif
7824
7825 #if 0
7826 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7827 int num_changed_custom_elements)
7828 {
7829 int i, check = 0;
7830
7831 putFile16BitBE(file, num_changed_custom_elements);
7832
7833 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7834 {
7835 int element = EL_CUSTOM_START + i;
7836
7837 struct ElementInfo *ei = &element_info[element];
7838
7839 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7840 {
7841 if (check < num_changed_custom_elements)
7842 {
7843 putFile16BitBE(file, element);
7844 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7845 }
7846
7847 check++;
7848 }
7849 }
7850
7851 if (check != num_changed_custom_elements) /* should not happen */
7852 Error(ERR_WARN, "inconsistent number of custom element properties");
7853 }
7854 #endif
7855
7856 #if 0
7857 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7858 int num_changed_custom_elements)
7859 {
7860 int i, check = 0;
7861
7862 putFile16BitBE(file, num_changed_custom_elements);
7863
7864 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7865 {
7866 int element = EL_CUSTOM_START + i;
7867
7868 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7869 {
7870 if (check < num_changed_custom_elements)
7871 {
7872 putFile16BitBE(file, element);
7873 putFile16BitBE(file, element_info[element].change->target_element);
7874 }
7875
7876 check++;
7877 }
7878 }
7879
7880 if (check != num_changed_custom_elements) /* should not happen */
7881 Error(ERR_WARN, "inconsistent number of custom target elements");
7882 }
7883 #endif
7884
7885 #if 0
7886 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7887 int num_changed_custom_elements)
7888 {
7889 int i, j, x, y, check = 0;
7890
7891 putFile16BitBE(file, num_changed_custom_elements);
7892
7893 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7894 {
7895 int element = EL_CUSTOM_START + i;
7896 struct ElementInfo *ei = &element_info[element];
7897
7898 if (ei->modified_settings)
7899 {
7900 if (check < num_changed_custom_elements)
7901 {
7902 putFile16BitBE(file, element);
7903
7904 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7905 putFile8Bit(file, ei->description[j]);
7906
7907 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7908
7909 /* some free bytes for future properties and padding */
7910 WriteUnusedBytesToFile(file, 7);
7911
7912 putFile8Bit(file, ei->use_gfx_element);
7913 putFile16BitBE(file, ei->gfx_element_initial);
7914
7915 putFile8Bit(file, ei->collect_score_initial);
7916 putFile8Bit(file, ei->collect_count_initial);
7917
7918 putFile16BitBE(file, ei->push_delay_fixed);
7919 putFile16BitBE(file, ei->push_delay_random);
7920 putFile16BitBE(file, ei->move_delay_fixed);
7921 putFile16BitBE(file, ei->move_delay_random);
7922
7923 putFile16BitBE(file, ei->move_pattern);
7924 putFile8Bit(file, ei->move_direction_initial);
7925 putFile8Bit(file, ei->move_stepsize);
7926
7927 for (y = 0; y < 3; y++)
7928 for (x = 0; x < 3; x++)
7929 putFile16BitBE(file, ei->content.e[x][y]);
7930
7931 putFile32BitBE(file, ei->change->events);
7932
7933 putFile16BitBE(file, ei->change->target_element);
7934
7935 putFile16BitBE(file, ei->change->delay_fixed);
7936 putFile16BitBE(file, ei->change->delay_random);
7937 putFile16BitBE(file, ei->change->delay_frames);
7938
7939 putFile16BitBE(file, ei->change->initial_trigger_element);
7940
7941 putFile8Bit(file, ei->change->explode);
7942 putFile8Bit(file, ei->change->use_target_content);
7943 putFile8Bit(file, ei->change->only_if_complete);
7944 putFile8Bit(file, ei->change->use_random_replace);
7945
7946 putFile8Bit(file, ei->change->random_percentage);
7947 putFile8Bit(file, ei->change->replace_when);
7948
7949 for (y = 0; y < 3; y++)
7950 for (x = 0; x < 3; x++)
7951 putFile16BitBE(file, ei->change->content.e[x][y]);
7952
7953 putFile8Bit(file, ei->slippery_type);
7954
7955 /* some free bytes for future properties and padding */
7956 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7957 }
7958
7959 check++;
7960 }
7961 }
7962
7963 if (check != num_changed_custom_elements) /* should not happen */
7964 Error(ERR_WARN, "inconsistent number of custom element properties");
7965 }
7966 #endif
7967
7968 #if 0
7969 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7970 {
7971 struct ElementInfo *ei = &element_info[element];
7972 int i, j, x, y;
7973
7974 /* ---------- custom element base property values (96 bytes) ------------- */
7975
7976 putFile16BitBE(file, element);
7977
7978 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7979 putFile8Bit(file, ei->description[i]);
7980
7981 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7982
7983 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7984
7985 putFile8Bit(file, ei->num_change_pages);
7986
7987 putFile16BitBE(file, ei->ce_value_fixed_initial);
7988 putFile16BitBE(file, ei->ce_value_random_initial);
7989 putFile8Bit(file, ei->use_last_ce_value);
7990
7991 putFile8Bit(file, ei->use_gfx_element);
7992 putFile16BitBE(file, ei->gfx_element_initial);
7993
7994 putFile8Bit(file, ei->collect_score_initial);
7995 putFile8Bit(file, ei->collect_count_initial);
7996
7997 putFile8Bit(file, ei->drop_delay_fixed);
7998 putFile8Bit(file, ei->push_delay_fixed);
7999 putFile8Bit(file, ei->drop_delay_random);
8000 putFile8Bit(file, ei->push_delay_random);
8001 putFile16BitBE(file, ei->move_delay_fixed);
8002 putFile16BitBE(file, ei->move_delay_random);
8003
8004 /* bits 0 - 15 of "move_pattern" ... */
8005 putFile16BitBE(file, ei->move_pattern & 0xffff);
8006 putFile8Bit(file, ei->move_direction_initial);
8007 putFile8Bit(file, ei->move_stepsize);
8008
8009 putFile8Bit(file, ei->slippery_type);
8010
8011 for (y = 0; y < 3; y++)
8012 for (x = 0; x < 3; x++)
8013 putFile16BitBE(file, ei->content.e[x][y]);
8014
8015 putFile16BitBE(file, ei->move_enter_element);
8016 putFile16BitBE(file, ei->move_leave_element);
8017 putFile8Bit(file, ei->move_leave_type);
8018
8019 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
8020 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8021
8022 putFile8Bit(file, ei->access_direction);
8023
8024 putFile8Bit(file, ei->explosion_delay);
8025 putFile8Bit(file, ei->ignition_delay);
8026 putFile8Bit(file, ei->explosion_type);
8027
8028 /* some free bytes for future custom property values and padding */
8029 WriteUnusedBytesToFile(file, 1);
8030
8031 /* ---------- change page property values (48 bytes) --------------------- */
8032
8033 for (i = 0; i < ei->num_change_pages; i++)
8034 {
8035 struct ElementChangeInfo *change = &ei->change_page[i];
8036 unsigned int event_bits;
8037
8038 /* bits 0 - 31 of "has_event[]" ... */
8039 event_bits = 0;
8040 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8041 if (change->has_event[j])
8042 event_bits |= (1 << j);
8043 putFile32BitBE(file, event_bits);
8044
8045 putFile16BitBE(file, change->target_element);
8046
8047 putFile16BitBE(file, change->delay_fixed);
8048 putFile16BitBE(file, change->delay_random);
8049 putFile16BitBE(file, change->delay_frames);
8050
8051 putFile16BitBE(file, change->initial_trigger_element);
8052
8053 putFile8Bit(file, change->explode);
8054 putFile8Bit(file, change->use_target_content);
8055 putFile8Bit(file, change->only_if_complete);
8056 putFile8Bit(file, change->use_random_replace);
8057
8058 putFile8Bit(file, change->random_percentage);
8059 putFile8Bit(file, change->replace_when);
8060
8061 for (y = 0; y < 3; y++)
8062 for (x = 0; x < 3; x++)
8063 putFile16BitBE(file, change->target_content.e[x][y]);
8064
8065 putFile8Bit(file, change->can_change);
8066
8067 putFile8Bit(file, change->trigger_side);
8068
8069 putFile8Bit(file, change->trigger_player);
8070 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8071 log_2(change->trigger_page)));
8072
8073 putFile8Bit(file, change->has_action);
8074 putFile8Bit(file, change->action_type);
8075 putFile8Bit(file, change->action_mode);
8076 putFile16BitBE(file, change->action_arg);
8077
8078 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
8079 event_bits = 0;
8080 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8081 if (change->has_event[j])
8082 event_bits |= (1 << (j - 32));
8083 putFile8Bit(file, event_bits);
8084 }
8085 }
8086 #endif
8087
8088 #if 0
8089 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8090 {
8091 struct ElementInfo *ei = &element_info[element];
8092 struct ElementGroupInfo *group = ei->group;
8093 int i;
8094
8095 putFile16BitBE(file, element);
8096
8097 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8098 putFile8Bit(file, ei->description[i]);
8099
8100 putFile8Bit(file, group->num_elements);
8101
8102 putFile8Bit(file, ei->use_gfx_element);
8103 putFile16BitBE(file, ei->gfx_element_initial);
8104
8105 putFile8Bit(file, group->choice_mode);
8106
8107 /* some free bytes for future values and padding */
8108 WriteUnusedBytesToFile(file, 3);
8109
8110 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8111 putFile16BitBE(file, group->element[i]);
8112 }
8113 #endif
8114
SaveLevel_MicroChunk(FILE * file,struct LevelFileConfigInfo * entry,boolean write_element)8115 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8116 boolean write_element)
8117 {
8118 int save_type = entry->save_type;
8119 int data_type = entry->data_type;
8120 int conf_type = entry->conf_type;
8121 int byte_mask = conf_type & CONF_MASK_BYTES;
8122 int element = entry->element;
8123 int default_value = entry->default_value;
8124 int num_bytes = 0;
8125 boolean modified = FALSE;
8126
8127 if (byte_mask != CONF_MASK_MULTI_BYTES)
8128 {
8129 void *value_ptr = entry->value;
8130 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8131 *(int *)value_ptr);
8132
8133 /* check if any settings have been modified before saving them */
8134 if (value != default_value)
8135 modified = TRUE;
8136
8137 /* do not save if explicitly told or if unmodified default settings */
8138 if ((save_type == SAVE_CONF_NEVER) ||
8139 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8140 return 0;
8141
8142 if (write_element)
8143 num_bytes += putFile16BitBE(file, element);
8144
8145 num_bytes += putFile8Bit(file, conf_type);
8146 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8147 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8148 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8149 0);
8150 }
8151 else if (data_type == TYPE_STRING)
8152 {
8153 char *default_string = entry->default_string;
8154 char *string = (char *)(entry->value);
8155 int string_length = strlen(string);
8156 int i;
8157
8158 /* check if any settings have been modified before saving them */
8159 if (!strEqual(string, default_string))
8160 modified = TRUE;
8161
8162 /* do not save if explicitly told or if unmodified default settings */
8163 if ((save_type == SAVE_CONF_NEVER) ||
8164 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8165 return 0;
8166
8167 if (write_element)
8168 num_bytes += putFile16BitBE(file, element);
8169
8170 num_bytes += putFile8Bit(file, conf_type);
8171 num_bytes += putFile16BitBE(file, string_length);
8172
8173 for (i = 0; i < string_length; i++)
8174 num_bytes += putFile8Bit(file, string[i]);
8175 }
8176 else if (data_type == TYPE_ELEMENT_LIST)
8177 {
8178 int *element_array = (int *)(entry->value);
8179 int num_elements = *(int *)(entry->num_entities);
8180 int i;
8181
8182 /* check if any settings have been modified before saving them */
8183 for (i = 0; i < num_elements; i++)
8184 if (element_array[i] != default_value)
8185 modified = TRUE;
8186
8187 /* do not save if explicitly told or if unmodified default settings */
8188 if ((save_type == SAVE_CONF_NEVER) ||
8189 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8190 return 0;
8191
8192 if (write_element)
8193 num_bytes += putFile16BitBE(file, element);
8194
8195 num_bytes += putFile8Bit(file, conf_type);
8196 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8197
8198 for (i = 0; i < num_elements; i++)
8199 num_bytes += putFile16BitBE(file, element_array[i]);
8200 }
8201 else if (data_type == TYPE_CONTENT_LIST)
8202 {
8203 struct Content *content = (struct Content *)(entry->value);
8204 int num_contents = *(int *)(entry->num_entities);
8205 int i, x, y;
8206
8207 /* check if any settings have been modified before saving them */
8208 for (i = 0; i < num_contents; i++)
8209 for (y = 0; y < 3; y++)
8210 for (x = 0; x < 3; x++)
8211 if (content[i].e[x][y] != default_value)
8212 modified = TRUE;
8213
8214 /* do not save if explicitly told or if unmodified default settings */
8215 if ((save_type == SAVE_CONF_NEVER) ||
8216 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8217 return 0;
8218
8219 if (write_element)
8220 num_bytes += putFile16BitBE(file, element);
8221
8222 num_bytes += putFile8Bit(file, conf_type);
8223 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8224
8225 for (i = 0; i < num_contents; i++)
8226 for (y = 0; y < 3; y++)
8227 for (x = 0; x < 3; x++)
8228 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8229 }
8230
8231 return num_bytes;
8232 }
8233
SaveLevel_INFO(FILE * file,struct LevelInfo * level)8234 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8235 {
8236 int chunk_size = 0;
8237 int i;
8238
8239 li = *level; /* copy level data into temporary buffer */
8240
8241 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8242 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8243
8244 return chunk_size;
8245 }
8246
SaveLevel_ELEM(FILE * file,struct LevelInfo * level)8247 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8248 {
8249 int chunk_size = 0;
8250 int i;
8251
8252 li = *level; /* copy level data into temporary buffer */
8253
8254 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8255 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8256
8257 return chunk_size;
8258 }
8259
SaveLevel_NOTE(FILE * file,struct LevelInfo * level,int element)8260 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8261 {
8262 int envelope_nr = element - EL_ENVELOPE_1;
8263 int chunk_size = 0;
8264 int i;
8265
8266 chunk_size += putFile16BitBE(file, element);
8267
8268 /* copy envelope data into temporary buffer */
8269 xx_envelope = level->envelope[envelope_nr];
8270
8271 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8272 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8273
8274 return chunk_size;
8275 }
8276
SaveLevel_CUSX(FILE * file,struct LevelInfo * level,int element)8277 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8278 {
8279 struct ElementInfo *ei = &element_info[element];
8280 int chunk_size = 0;
8281 int i, j;
8282
8283 chunk_size += putFile16BitBE(file, element);
8284
8285 xx_ei = *ei; /* copy element data into temporary buffer */
8286
8287 /* set default description string for this specific element */
8288 strcpy(xx_default_description, getDefaultElementDescription(ei));
8289
8290 #if 0
8291 /* set (fixed) number of content areas (may be wrong by broken level file) */
8292 /* (this is now directly corrected for broken level files after loading) */
8293 xx_num_contents = 1;
8294 #endif
8295
8296 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8297 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8298
8299 for (i = 0; i < ei->num_change_pages; i++)
8300 {
8301 struct ElementChangeInfo *change = &ei->change_page[i];
8302
8303 xx_current_change_page = i;
8304
8305 xx_change = *change; /* copy change data into temporary buffer */
8306
8307 resetEventBits();
8308 setEventBitsFromEventFlags(change);
8309
8310 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8311 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8312 FALSE);
8313 }
8314
8315 return chunk_size;
8316 }
8317
SaveLevel_GRPX(FILE * file,struct LevelInfo * level,int element)8318 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8319 {
8320 struct ElementInfo *ei = &element_info[element];
8321 struct ElementGroupInfo *group = ei->group;
8322 int chunk_size = 0;
8323 int i;
8324
8325 chunk_size += putFile16BitBE(file, element);
8326
8327 xx_ei = *ei; /* copy element data into temporary buffer */
8328 xx_group = *group; /* copy group data into temporary buffer */
8329
8330 /* set default description string for this specific element */
8331 strcpy(xx_default_description, getDefaultElementDescription(ei));
8332
8333 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8334 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8335
8336 return chunk_size;
8337 }
8338
SaveLevelFromFilename(struct LevelInfo * level,char * filename)8339 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8340 {
8341 int chunk_size;
8342 int i;
8343 FILE *file;
8344
8345 if (!(file = fopen(filename, MODE_WRITE)))
8346 {
8347 Error(ERR_WARN, "cannot save level file '%s'", filename);
8348 return;
8349 }
8350
8351 level->file_version = FILE_VERSION_ACTUAL;
8352 level->game_version = GAME_VERSION_ACTUAL;
8353
8354 level->creation_date = getCurrentDate();
8355
8356 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8357 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8358
8359 chunk_size = SaveLevel_VERS(NULL, level);
8360 putFileChunkBE(file, "VERS", chunk_size);
8361 SaveLevel_VERS(file, level);
8362
8363 chunk_size = SaveLevel_DATE(NULL, level);
8364 putFileChunkBE(file, "DATE", chunk_size);
8365 SaveLevel_DATE(file, level);
8366
8367 chunk_size = SaveLevel_NAME(NULL, level);
8368 putFileChunkBE(file, "NAME", chunk_size);
8369 SaveLevel_NAME(file, level);
8370
8371 chunk_size = SaveLevel_AUTH(NULL, level);
8372 putFileChunkBE(file, "AUTH", chunk_size);
8373 SaveLevel_AUTH(file, level);
8374
8375 chunk_size = SaveLevel_INFO(NULL, level);
8376 putFileChunkBE(file, "INFO", chunk_size);
8377 SaveLevel_INFO(file, level);
8378
8379 chunk_size = SaveLevel_BODY(NULL, level);
8380 putFileChunkBE(file, "BODY", chunk_size);
8381 SaveLevel_BODY(file, level);
8382
8383 chunk_size = SaveLevel_ELEM(NULL, level);
8384 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8385 {
8386 putFileChunkBE(file, "ELEM", chunk_size);
8387 SaveLevel_ELEM(file, level);
8388 }
8389
8390 for (i = 0; i < NUM_ENVELOPES; i++)
8391 {
8392 int element = EL_ENVELOPE_1 + i;
8393
8394 chunk_size = SaveLevel_NOTE(NULL, level, element);
8395 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8396 {
8397 putFileChunkBE(file, "NOTE", chunk_size);
8398 SaveLevel_NOTE(file, level, element);
8399 }
8400 }
8401
8402 /* if not using template level, check for non-default custom/group elements */
8403 if (!level->use_custom_template)
8404 {
8405 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8406 {
8407 int element = EL_CUSTOM_START + i;
8408
8409 chunk_size = SaveLevel_CUSX(NULL, level, element);
8410 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8411 {
8412 putFileChunkBE(file, "CUSX", chunk_size);
8413 SaveLevel_CUSX(file, level, element);
8414 }
8415 }
8416
8417 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8418 {
8419 int element = EL_GROUP_START + i;
8420
8421 chunk_size = SaveLevel_GRPX(NULL, level, element);
8422 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8423 {
8424 putFileChunkBE(file, "GRPX", chunk_size);
8425 SaveLevel_GRPX(file, level, element);
8426 }
8427 }
8428 }
8429
8430 fclose(file);
8431
8432 SetFilePermissions(filename, PERMS_PRIVATE);
8433 }
8434
SaveLevel(int nr)8435 void SaveLevel(int nr)
8436 {
8437 char *filename = getDefaultLevelFilename(nr);
8438
8439 SaveLevelFromFilename(&level, filename);
8440 }
8441
SaveLevelTemplate()8442 void SaveLevelTemplate()
8443 {
8444 char *filename = getDefaultLevelFilename(-1);
8445
8446 SaveLevelFromFilename(&level, filename);
8447 }
8448
SaveLevelChecked(int nr)8449 boolean SaveLevelChecked(int nr)
8450 {
8451 char *filename = getDefaultLevelFilename(nr);
8452 boolean new_level = !fileExists(filename);
8453 boolean level_saved = FALSE;
8454
8455 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8456 {
8457 SaveLevel(nr);
8458
8459 if (new_level)
8460 Request("Level saved !", REQ_CONFIRM);
8461
8462 level_saved = TRUE;
8463 }
8464
8465 return level_saved;
8466 }
8467
DumpLevel(struct LevelInfo * level)8468 void DumpLevel(struct LevelInfo *level)
8469 {
8470 if (level->no_valid_file)
8471 {
8472 Error(ERR_WARN, "cannot dump -- no valid level file found");
8473
8474 return;
8475 }
8476
8477 printf_line("-", 79);
8478 printf("Level xxx (file version %08d, game version %08d)\n",
8479 level->file_version, level->game_version);
8480 printf_line("-", 79);
8481
8482 printf("Level author: '%s'\n", level->author);
8483 printf("Level title: '%s'\n", level->name);
8484 printf("\n");
8485 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8486 printf("\n");
8487 printf("Level time: %d seconds\n", level->time);
8488 printf("Gems needed: %d\n", level->gems_needed);
8489 printf("\n");
8490 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8491 printf("Time for wheel: %d seconds\n", level->time_wheel);
8492 printf("Time for light: %d seconds\n", level->time_light);
8493 printf("Time for timegate: %d seconds\n", level->time_timegate);
8494 printf("\n");
8495 printf("Amoeba speed: %d\n", level->amoeba_speed);
8496 printf("\n");
8497
8498 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8499 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8500 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8501 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8502 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8503
8504 printf_line("-", 79);
8505 }
8506
8507
8508 /* ========================================================================= */
8509 /* tape file functions */
8510 /* ========================================================================= */
8511
setTapeInfoToDefaults()8512 static void setTapeInfoToDefaults()
8513 {
8514 int i;
8515
8516 /* always start with reliable default values (empty tape) */
8517 TapeErase();
8518
8519 /* default values (also for pre-1.2 tapes) with only the first player */
8520 tape.player_participates[0] = TRUE;
8521 for (i = 1; i < MAX_PLAYERS; i++)
8522 tape.player_participates[i] = FALSE;
8523
8524 /* at least one (default: the first) player participates in every tape */
8525 tape.num_participating_players = 1;
8526
8527 tape.level_nr = level_nr;
8528 tape.counter = 0;
8529 tape.changed = FALSE;
8530
8531 tape.recording = FALSE;
8532 tape.playing = FALSE;
8533 tape.pausing = FALSE;
8534
8535 tape.no_valid_file = FALSE;
8536 }
8537
LoadTape_VERS(FILE * file,int chunk_size,struct TapeInfo * tape)8538 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8539 {
8540 tape->file_version = getFileVersion(file);
8541 tape->game_version = getFileVersion(file);
8542
8543 return chunk_size;
8544 }
8545
LoadTape_HEAD(FILE * file,int chunk_size,struct TapeInfo * tape)8546 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8547 {
8548 int i;
8549
8550 tape->random_seed = getFile32BitBE(file);
8551 tape->date = getFile32BitBE(file);
8552 tape->length = getFile32BitBE(file);
8553
8554 /* read header fields that are new since version 1.2 */
8555 if (tape->file_version >= FILE_VERSION_1_2)
8556 {
8557 byte store_participating_players = getFile8Bit(file);
8558 int engine_version;
8559
8560 /* since version 1.2, tapes store which players participate in the tape */
8561 tape->num_participating_players = 0;
8562 for (i = 0; i < MAX_PLAYERS; i++)
8563 {
8564 tape->player_participates[i] = FALSE;
8565
8566 if (store_participating_players & (1 << i))
8567 {
8568 tape->player_participates[i] = TRUE;
8569 tape->num_participating_players++;
8570 }
8571 }
8572
8573 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8574
8575 engine_version = getFileVersion(file);
8576 if (engine_version > 0)
8577 tape->engine_version = engine_version;
8578 else
8579 tape->engine_version = tape->game_version;
8580 }
8581
8582 return chunk_size;
8583 }
8584
LoadTape_INFO(FILE * file,int chunk_size,struct TapeInfo * tape)8585 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8586 {
8587 int level_identifier_size;
8588 int i;
8589
8590 level_identifier_size = getFile16BitBE(file);
8591
8592 tape->level_identifier =
8593 checked_realloc(tape->level_identifier, level_identifier_size);
8594
8595 for (i = 0; i < level_identifier_size; i++)
8596 tape->level_identifier[i] = getFile8Bit(file);
8597
8598 tape->level_nr = getFile16BitBE(file);
8599
8600 chunk_size = 2 + level_identifier_size + 2;
8601
8602 return chunk_size;
8603 }
8604
LoadTape_BODY(FILE * file,int chunk_size,struct TapeInfo * tape)8605 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8606 {
8607 int i, j;
8608 int chunk_size_expected =
8609 (tape->num_participating_players + 1) * tape->length;
8610
8611 if (chunk_size_expected != chunk_size)
8612 {
8613 ReadUnusedBytesFromFile(file, chunk_size);
8614 return chunk_size_expected;
8615 }
8616
8617 for (i = 0; i < tape->length; i++)
8618 {
8619 if (i >= MAX_TAPE_LEN)
8620 break;
8621
8622 for (j = 0; j < MAX_PLAYERS; j++)
8623 {
8624 tape->pos[i].action[j] = MV_NONE;
8625
8626 if (tape->player_participates[j])
8627 tape->pos[i].action[j] = getFile8Bit(file);
8628 }
8629
8630 tape->pos[i].delay = getFile8Bit(file);
8631
8632 if (tape->file_version == FILE_VERSION_1_0)
8633 {
8634 /* eliminate possible diagonal moves in old tapes */
8635 /* this is only for backward compatibility */
8636
8637 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8638 byte action = tape->pos[i].action[0];
8639 int k, num_moves = 0;
8640
8641 for (k = 0; k<4; k++)
8642 {
8643 if (action & joy_dir[k])
8644 {
8645 tape->pos[i + num_moves].action[0] = joy_dir[k];
8646 if (num_moves > 0)
8647 tape->pos[i + num_moves].delay = 0;
8648 num_moves++;
8649 }
8650 }
8651
8652 if (num_moves > 1)
8653 {
8654 num_moves--;
8655 i += num_moves;
8656 tape->length += num_moves;
8657 }
8658 }
8659 else if (tape->file_version < FILE_VERSION_2_0)
8660 {
8661 /* convert pre-2.0 tapes to new tape format */
8662
8663 if (tape->pos[i].delay > 1)
8664 {
8665 /* action part */
8666 tape->pos[i + 1] = tape->pos[i];
8667 tape->pos[i + 1].delay = 1;
8668
8669 /* delay part */
8670 for (j = 0; j < MAX_PLAYERS; j++)
8671 tape->pos[i].action[j] = MV_NONE;
8672 tape->pos[i].delay--;
8673
8674 i++;
8675 tape->length++;
8676 }
8677 }
8678
8679 if (feof(file))
8680 break;
8681 }
8682
8683 if (i != tape->length)
8684 chunk_size = (tape->num_participating_players + 1) * i;
8685
8686 return chunk_size;
8687 }
8688
LoadTape_SokobanSolution(char * filename)8689 void LoadTape_SokobanSolution(char *filename)
8690 {
8691 FILE *file;
8692 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8693
8694 if (!(file = fopen(filename, MODE_READ)))
8695 {
8696 tape.no_valid_file = TRUE;
8697
8698 return;
8699 }
8700
8701 while (!feof(file))
8702 {
8703 unsigned char c = fgetc(file);
8704
8705 if (feof(file))
8706 break;
8707
8708 switch (c)
8709 {
8710 case 'u':
8711 case 'U':
8712 tape.pos[tape.length].action[0] = MV_UP;
8713 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8714 tape.length++;
8715 break;
8716
8717 case 'd':
8718 case 'D':
8719 tape.pos[tape.length].action[0] = MV_DOWN;
8720 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8721 tape.length++;
8722 break;
8723
8724 case 'l':
8725 case 'L':
8726 tape.pos[tape.length].action[0] = MV_LEFT;
8727 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8728 tape.length++;
8729 break;
8730
8731 case 'r':
8732 case 'R':
8733 tape.pos[tape.length].action[0] = MV_RIGHT;
8734 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8735 tape.length++;
8736 break;
8737
8738 case '\n':
8739 case '\r':
8740 case '\t':
8741 case ' ':
8742 /* ignore white-space characters */
8743 break;
8744
8745 default:
8746 tape.no_valid_file = TRUE;
8747
8748 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
8749
8750 break;
8751 }
8752 }
8753
8754 fclose(file);
8755
8756 if (tape.no_valid_file)
8757 return;
8758
8759 tape.length_seconds = GetTapeLength();
8760 }
8761
LoadTapeFromFilename(char * filename)8762 void LoadTapeFromFilename(char *filename)
8763 {
8764 char cookie[MAX_LINE_LEN];
8765 char chunk_name[CHUNK_ID_LEN + 1];
8766 FILE *file;
8767 int chunk_size;
8768
8769 /* always start with reliable default values */
8770 setTapeInfoToDefaults();
8771
8772 if (strSuffix(filename, ".sln"))
8773 {
8774 LoadTape_SokobanSolution(filename);
8775
8776 return;
8777 }
8778
8779 if (!(file = fopen(filename, MODE_READ)))
8780 {
8781 tape.no_valid_file = TRUE;
8782
8783 return;
8784 }
8785
8786 getFileChunkBE(file, chunk_name, NULL);
8787 if (strEqual(chunk_name, "RND1"))
8788 {
8789 getFile32BitBE(file); /* not used */
8790
8791 getFileChunkBE(file, chunk_name, NULL);
8792 if (!strEqual(chunk_name, "TAPE"))
8793 {
8794 tape.no_valid_file = TRUE;
8795
8796 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8797 fclose(file);
8798 return;
8799 }
8800 }
8801 else /* check for pre-2.0 file format with cookie string */
8802 {
8803 strcpy(cookie, chunk_name);
8804 if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL)
8805 cookie[4] = '\0';
8806 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8807 cookie[strlen(cookie) - 1] = '\0';
8808
8809 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8810 {
8811 tape.no_valid_file = TRUE;
8812
8813 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8814 fclose(file);
8815 return;
8816 }
8817
8818 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8819 {
8820 tape.no_valid_file = TRUE;
8821
8822 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8823 fclose(file);
8824
8825 return;
8826 }
8827
8828 /* pre-2.0 tape files have no game version, so use file version here */
8829 tape.game_version = tape.file_version;
8830 }
8831
8832 if (tape.file_version < FILE_VERSION_1_2)
8833 {
8834 /* tape files from versions before 1.2.0 without chunk structure */
8835 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8836 LoadTape_BODY(file, 2 * tape.length, &tape);
8837 }
8838 else
8839 {
8840 static struct
8841 {
8842 char *name;
8843 int size;
8844 int (*loader)(FILE *, int, struct TapeInfo *);
8845 }
8846 chunk_info[] =
8847 {
8848 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8849 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8850 { "INFO", -1, LoadTape_INFO },
8851 { "BODY", -1, LoadTape_BODY },
8852 { NULL, 0, NULL }
8853 };
8854
8855 while (getFileChunkBE(file, chunk_name, &chunk_size))
8856 {
8857 int i = 0;
8858
8859 while (chunk_info[i].name != NULL &&
8860 !strEqual(chunk_name, chunk_info[i].name))
8861 i++;
8862
8863 if (chunk_info[i].name == NULL)
8864 {
8865 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8866 chunk_name, filename);
8867 ReadUnusedBytesFromFile(file, chunk_size);
8868 }
8869 else if (chunk_info[i].size != -1 &&
8870 chunk_info[i].size != chunk_size)
8871 {
8872 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8873 chunk_size, chunk_name, filename);
8874 ReadUnusedBytesFromFile(file, chunk_size);
8875 }
8876 else
8877 {
8878 /* call function to load this tape chunk */
8879 int chunk_size_expected =
8880 (chunk_info[i].loader)(file, chunk_size, &tape);
8881
8882 /* the size of some chunks cannot be checked before reading other
8883 chunks first (like "HEAD" and "BODY") that contain some header
8884 information, so check them here */
8885 if (chunk_size_expected != chunk_size)
8886 {
8887 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8888 chunk_size, chunk_name, filename);
8889 }
8890 }
8891 }
8892 }
8893
8894 fclose(file);
8895
8896 tape.length_seconds = GetTapeLength();
8897
8898 #if 0
8899 printf("::: tape file version: %d\n", tape.file_version);
8900 printf("::: tape game version: %d\n", tape.game_version);
8901 printf("::: tape engine version: %d\n", tape.engine_version);
8902 #endif
8903 }
8904
LoadTape(int nr)8905 void LoadTape(int nr)
8906 {
8907 char *filename = getTapeFilename(nr);
8908
8909 LoadTapeFromFilename(filename);
8910 }
8911
LoadSolutionTape(int nr)8912 void LoadSolutionTape(int nr)
8913 {
8914 char *filename = getSolutionTapeFilename(nr);
8915
8916 LoadTapeFromFilename(filename);
8917
8918 #if 1
8919 if (TAPE_IS_EMPTY(tape) &&
8920 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8921 level.native_sp_level->demo.is_available)
8922 CopyNativeTape_SP_to_RND(&level);
8923 #endif
8924 }
8925
SaveTape_VERS(FILE * file,struct TapeInfo * tape)8926 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8927 {
8928 putFileVersion(file, tape->file_version);
8929 putFileVersion(file, tape->game_version);
8930 }
8931
SaveTape_HEAD(FILE * file,struct TapeInfo * tape)8932 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8933 {
8934 int i;
8935 byte store_participating_players = 0;
8936
8937 /* set bits for participating players for compact storage */
8938 for (i = 0; i < MAX_PLAYERS; i++)
8939 if (tape->player_participates[i])
8940 store_participating_players |= (1 << i);
8941
8942 putFile32BitBE(file, tape->random_seed);
8943 putFile32BitBE(file, tape->date);
8944 putFile32BitBE(file, tape->length);
8945
8946 putFile8Bit(file, store_participating_players);
8947
8948 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8949 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8950
8951 putFileVersion(file, tape->engine_version);
8952 }
8953
SaveTape_INFO(FILE * file,struct TapeInfo * tape)8954 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8955 {
8956 int level_identifier_size = strlen(tape->level_identifier) + 1;
8957 int i;
8958
8959 putFile16BitBE(file, level_identifier_size);
8960
8961 for (i = 0; i < level_identifier_size; i++)
8962 putFile8Bit(file, tape->level_identifier[i]);
8963
8964 putFile16BitBE(file, tape->level_nr);
8965 }
8966
SaveTape_BODY(FILE * file,struct TapeInfo * tape)8967 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8968 {
8969 int i, j;
8970
8971 for (i = 0; i < tape->length; i++)
8972 {
8973 for (j = 0; j < MAX_PLAYERS; j++)
8974 if (tape->player_participates[j])
8975 putFile8Bit(file, tape->pos[i].action[j]);
8976
8977 putFile8Bit(file, tape->pos[i].delay);
8978 }
8979 }
8980
SaveTape(int nr)8981 void SaveTape(int nr)
8982 {
8983 char *filename = getTapeFilename(nr);
8984 FILE *file;
8985 #if 0
8986 boolean new_tape = TRUE;
8987 #endif
8988 int num_participating_players = 0;
8989 int info_chunk_size;
8990 int body_chunk_size;
8991 int i;
8992
8993 InitTapeDirectory(leveldir_current->subdir);
8994
8995 #if 0
8996 /* if a tape still exists, ask to overwrite it */
8997 if (fileExists(filename))
8998 {
8999 new_tape = FALSE;
9000 if (!Request("Replace old tape ?", REQ_ASK))
9001 return;
9002 }
9003 #endif
9004
9005 if (!(file = fopen(filename, MODE_WRITE)))
9006 {
9007 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
9008 return;
9009 }
9010
9011 tape.file_version = FILE_VERSION_ACTUAL;
9012 tape.game_version = GAME_VERSION_ACTUAL;
9013
9014 /* count number of participating players */
9015 for (i = 0; i < MAX_PLAYERS; i++)
9016 if (tape.player_participates[i])
9017 num_participating_players++;
9018
9019 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9020 body_chunk_size = (num_participating_players + 1) * tape.length;
9021
9022 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9023 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9024
9025 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9026 SaveTape_VERS(file, &tape);
9027
9028 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9029 SaveTape_HEAD(file, &tape);
9030
9031 putFileChunkBE(file, "INFO", info_chunk_size);
9032 SaveTape_INFO(file, &tape);
9033
9034 putFileChunkBE(file, "BODY", body_chunk_size);
9035 SaveTape_BODY(file, &tape);
9036
9037 fclose(file);
9038
9039 SetFilePermissions(filename, PERMS_PRIVATE);
9040
9041 tape.changed = FALSE;
9042
9043 #if 0
9044 if (new_tape)
9045 Request("Tape saved !", REQ_CONFIRM);
9046 #endif
9047 }
9048
SaveTapeChecked(int nr)9049 boolean SaveTapeChecked(int nr)
9050 {
9051 char *filename = getTapeFilename(nr);
9052 boolean new_tape = !fileExists(filename);
9053 boolean tape_saved = FALSE;
9054
9055 if (new_tape || Request("Replace old tape ?", REQ_ASK))
9056 {
9057 SaveTape(nr);
9058
9059 if (new_tape)
9060 Request("Tape saved !", REQ_CONFIRM);
9061
9062 tape_saved = TRUE;
9063 }
9064
9065 return tape_saved;
9066 }
9067
DumpTape(struct TapeInfo * tape)9068 void DumpTape(struct TapeInfo *tape)
9069 {
9070 int tape_frame_counter;
9071 int i, j;
9072
9073 if (tape->no_valid_file)
9074 {
9075 Error(ERR_WARN, "cannot dump -- no valid tape file found");
9076
9077 return;
9078 }
9079
9080 printf_line("-", 79);
9081 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
9082 tape->level_nr, tape->file_version, tape->game_version);
9083 printf(" (effective engine version %08d)\n",
9084 tape->engine_version);
9085 printf("Level series identifier: '%s'\n", tape->level_identifier);
9086 printf_line("-", 79);
9087
9088 tape_frame_counter = 0;
9089
9090 for (i = 0; i < tape->length; i++)
9091 {
9092 if (i >= MAX_TAPE_LEN)
9093 break;
9094
9095 printf("%04d: ", i);
9096
9097 for (j = 0; j < MAX_PLAYERS; j++)
9098 {
9099 if (tape->player_participates[j])
9100 {
9101 int action = tape->pos[i].action[j];
9102
9103 printf("%d:%02x ", j, action);
9104 printf("[%c%c%c%c|%c%c] - ",
9105 (action & JOY_LEFT ? '<' : ' '),
9106 (action & JOY_RIGHT ? '>' : ' '),
9107 (action & JOY_UP ? '^' : ' '),
9108 (action & JOY_DOWN ? 'v' : ' '),
9109 (action & JOY_BUTTON_1 ? '1' : ' '),
9110 (action & JOY_BUTTON_2 ? '2' : ' '));
9111 }
9112 }
9113
9114 printf("(%03d) ", tape->pos[i].delay);
9115 printf("[%05d]\n", tape_frame_counter);
9116
9117 tape_frame_counter += tape->pos[i].delay;
9118 }
9119
9120 printf_line("-", 79);
9121 }
9122
9123
9124 /* ========================================================================= */
9125 /* score file functions */
9126 /* ========================================================================= */
9127
LoadScore(int nr)9128 void LoadScore(int nr)
9129 {
9130 int i;
9131 char *filename = getScoreFilename(nr);
9132 char cookie[MAX_LINE_LEN];
9133 char line[MAX_LINE_LEN];
9134 char *line_ptr;
9135 FILE *file;
9136
9137 /* always start with reliable default values */
9138 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9139 {
9140 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
9141 highscore[i].Score = 0;
9142 }
9143
9144 if (!(file = fopen(filename, MODE_READ)))
9145 return;
9146
9147 /* check file identifier */
9148 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
9149 cookie[0] = '\0';
9150 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9151 cookie[strlen(cookie) - 1] = '\0';
9152
9153 if (!checkCookieString(cookie, SCORE_COOKIE))
9154 {
9155 Error(ERR_WARN, "unknown format of score file '%s'", filename);
9156 fclose(file);
9157 return;
9158 }
9159
9160 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9161 {
9162 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
9163 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
9164 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9165 line[0] = '\0';
9166
9167 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9168 line[strlen(line) - 1] = '\0';
9169
9170 for (line_ptr = line; *line_ptr; line_ptr++)
9171 {
9172 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9173 {
9174 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
9175 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
9176 break;
9177 }
9178 }
9179 }
9180
9181 fclose(file);
9182 }
9183
SaveScore(int nr)9184 void SaveScore(int nr)
9185 {
9186 int i;
9187 char *filename = getScoreFilename(nr);
9188 FILE *file;
9189
9190 InitScoreDirectory(leveldir_current->subdir);
9191
9192 if (!(file = fopen(filename, MODE_WRITE)))
9193 {
9194 Error(ERR_WARN, "cannot save score for level %d", nr);
9195 return;
9196 }
9197
9198 fprintf(file, "%s\n\n", SCORE_COOKIE);
9199
9200 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9201 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
9202
9203 fclose(file);
9204
9205 SetFilePermissions(filename, PERMS_PUBLIC);
9206 }
9207
9208
9209 /* ========================================================================= */
9210 /* setup file functions */
9211 /* ========================================================================= */
9212
9213 #define TOKEN_STR_PLAYER_PREFIX "player_"
9214
9215 /* global setup */
9216 #define SETUP_TOKEN_PLAYER_NAME 0
9217 #define SETUP_TOKEN_SOUND 1
9218 #define SETUP_TOKEN_SOUND_LOOPS 2
9219 #define SETUP_TOKEN_SOUND_MUSIC 3
9220 #define SETUP_TOKEN_SOUND_SIMPLE 4
9221 #define SETUP_TOKEN_TOONS 5
9222 #define SETUP_TOKEN_SCROLL_DELAY 6
9223 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
9224 #define SETUP_TOKEN_SOFT_SCROLLING 8
9225 #define SETUP_TOKEN_FADE_SCREENS 9
9226 #define SETUP_TOKEN_AUTORECORD 10
9227 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
9228 #define SETUP_TOKEN_QUICK_DOORS 12
9229 #define SETUP_TOKEN_TEAM_MODE 13
9230 #define SETUP_TOKEN_HANDICAP 14
9231 #define SETUP_TOKEN_SKIP_LEVELS 15
9232 #define SETUP_TOKEN_TIME_LIMIT 16
9233 #define SETUP_TOKEN_FULLSCREEN 17
9234 #define SETUP_TOKEN_FULLSCREEN_MODE 18
9235 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
9236 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
9237 #define SETUP_TOKEN_QUICK_SWITCH 21
9238 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
9239 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
9240 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
9241 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
9242 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 26
9243 #define SETUP_TOKEN_GRAPHICS_SET 27
9244 #define SETUP_TOKEN_SOUNDS_SET 28
9245 #define SETUP_TOKEN_MUSIC_SET 29
9246 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 30
9247 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 31
9248 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 32
9249 #define SETUP_TOKEN_VOLUME_SIMPLE 33
9250 #define SETUP_TOKEN_VOLUME_LOOPS 34
9251 #define SETUP_TOKEN_VOLUME_MUSIC 35
9252
9253 #define NUM_GLOBAL_SETUP_TOKENS 36
9254
9255 /* editor setup */
9256 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
9257 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
9258 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
9259 #define SETUP_TOKEN_EDITOR_EL_MORE 3
9260 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
9261 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
9262 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
9263 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
9264 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
9265 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
9266 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
9267 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
9268 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
9269 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
9270 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
9271 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
9272 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
9273
9274 #define NUM_EDITOR_SETUP_TOKENS 17
9275
9276 /* editor cascade setup */
9277 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
9278 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
9279 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
9280 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
9281 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
9282 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
9283 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
9284 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
9285 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
9286 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
9287 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
9288 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
9289 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
9290 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
9291 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
9292
9293 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
9294
9295 /* shortcut setup */
9296 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
9297 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
9298 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
9299 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
9300 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
9301 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9302 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9303 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9304 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
9305 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
9306 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
9307 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
9308 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
9309 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
9310 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
9311 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
9312 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
9313 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
9314 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
9315 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
9316 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
9317
9318 #define NUM_SHORTCUT_SETUP_TOKENS 21
9319
9320 /* player setup */
9321 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9322 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9323 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9324 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9325 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9326 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9327 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9328 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9329 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9330 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9331 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9332 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9333 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9334 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9335 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9336 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9337
9338 #define NUM_PLAYER_SETUP_TOKENS 16
9339
9340 /* system setup */
9341 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9342 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9343 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9344
9345 #define NUM_SYSTEM_SETUP_TOKENS 3
9346
9347 /* options setup */
9348 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9349
9350 #define NUM_OPTIONS_SETUP_TOKENS 1
9351
9352
9353 static struct SetupInfo si;
9354 static struct SetupEditorInfo sei;
9355 static struct SetupEditorCascadeInfo seci;
9356 static struct SetupShortcutInfo ssi;
9357 static struct SetupInputInfo sii;
9358 static struct SetupSystemInfo syi;
9359 static struct OptionInfo soi;
9360
9361 static struct TokenInfo global_setup_tokens[] =
9362 {
9363 { TYPE_STRING, &si.player_name, "player_name" },
9364 { TYPE_SWITCH, &si.sound, "sound" },
9365 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9366 { TYPE_SWITCH, &si.sound_music, "background_music" },
9367 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9368 { TYPE_SWITCH, &si.toons, "toons" },
9369 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9370 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9371 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9372 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9373 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9374 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9375 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9376 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9377 { TYPE_SWITCH, &si.handicap, "handicap" },
9378 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9379 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9380 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9381 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9382 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9383 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9384 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9385 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9386 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9387 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9388 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9389 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
9390 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9391 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9392 { TYPE_STRING, &si.music_set, "music_set" },
9393 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9394 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9395 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9396 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
9397 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
9398 { TYPE_INTEGER,&si.volume_music, "volume_music" },
9399 };
9400
9401 static boolean not_used = FALSE;
9402 static struct TokenInfo editor_setup_tokens[] =
9403 {
9404 #if 1
9405 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9406 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9407 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9408 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9409 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9410 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9411 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9412 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9413 #else
9414 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9415 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9416 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9417 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9418 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9419 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9420 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9421 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9422 #endif
9423 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9424 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9425 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9426 #if 1
9427 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9428 #else
9429 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9430 #endif
9431 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9432 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9433 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9434 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9435 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9436 };
9437
9438 static struct TokenInfo editor_cascade_setup_tokens[] =
9439 {
9440 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9441 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9442 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9443 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9444 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9445 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9446 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9447 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9448 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9449 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9450 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9451 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9452 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9453 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9454 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9455 };
9456
9457 static struct TokenInfo shortcut_setup_tokens[] =
9458 {
9459 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9460 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9461 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9462 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9463 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9464 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9465 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9466 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9467 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
9468 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
9469 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
9470 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
9471 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
9472 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
9473 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
9474 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
9475 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
9476 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
9477 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
9478 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
9479 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
9480 };
9481
9482 static struct TokenInfo player_setup_tokens[] =
9483 {
9484 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9485 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9486 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9487 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9488 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9489 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9490 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9491 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9492 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9493 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9494 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9495 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9496 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9497 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9498 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9499 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9500 };
9501
9502 static struct TokenInfo system_setup_tokens[] =
9503 {
9504 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9505 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9506 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9507 };
9508
9509 static struct TokenInfo options_setup_tokens[] =
9510 {
9511 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9512 };
9513
get_corrected_login_name(char * login_name)9514 static char *get_corrected_login_name(char *login_name)
9515 {
9516 /* needed because player name must be a fixed length string */
9517 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9518
9519 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9520 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9521
9522 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9523 if (strchr(login_name_new, ' '))
9524 *strchr(login_name_new, ' ') = '\0';
9525
9526 return login_name_new;
9527 }
9528
setSetupInfoToDefaults(struct SetupInfo * si)9529 static void setSetupInfoToDefaults(struct SetupInfo *si)
9530 {
9531 int i;
9532
9533 si->player_name = get_corrected_login_name(getLoginName());
9534
9535 si->sound = TRUE;
9536 si->sound_loops = TRUE;
9537 si->sound_music = TRUE;
9538 si->sound_simple = TRUE;
9539 si->toons = TRUE;
9540 si->scroll_delay = TRUE;
9541 si->scroll_delay_value = STD_SCROLL_DELAY;
9542 si->soft_scrolling = TRUE;
9543 si->fade_screens = TRUE;
9544 si->autorecord = TRUE;
9545 si->show_titlescreen = TRUE;
9546 si->quick_doors = FALSE;
9547 si->team_mode = FALSE;
9548 si->handicap = TRUE;
9549 si->skip_levels = TRUE;
9550 si->time_limit = TRUE;
9551 si->fullscreen = FALSE;
9552 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9553 si->ask_on_escape = TRUE;
9554 si->ask_on_escape_editor = TRUE;
9555 si->quick_switch = FALSE;
9556 si->input_on_focus = FALSE;
9557 si->prefer_aga_graphics = TRUE;
9558 si->game_frame_delay = GAME_FRAME_DELAY;
9559 si->sp_show_border_elements = FALSE;
9560 si->small_game_graphics = FALSE;
9561
9562 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9563 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9564 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9565 si->override_level_graphics = FALSE;
9566 si->override_level_sounds = FALSE;
9567 si->override_level_music = FALSE;
9568
9569 si->volume_simple = 100; /* percent */
9570 si->volume_loops = 100; /* percent */
9571 si->volume_music = 100; /* percent */
9572
9573 si->editor.el_boulderdash = TRUE;
9574 si->editor.el_emerald_mine = TRUE;
9575 si->editor.el_emerald_mine_club = TRUE;
9576 si->editor.el_more = TRUE;
9577 si->editor.el_sokoban = TRUE;
9578 si->editor.el_supaplex = TRUE;
9579 si->editor.el_diamond_caves = TRUE;
9580 si->editor.el_dx_boulderdash = TRUE;
9581 si->editor.el_chars = TRUE;
9582 si->editor.el_steel_chars = TRUE;
9583 si->editor.el_custom = TRUE;
9584
9585 si->editor.el_headlines = TRUE;
9586 si->editor.el_user_defined = FALSE;
9587 si->editor.el_dynamic = TRUE;
9588
9589 si->editor.show_element_token = FALSE;
9590
9591 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9592 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9593 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9594
9595 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9596 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9597 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9598 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9599 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9600
9601 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9602 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9603 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9604 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9605 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9606 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9607
9608 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9609 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9610 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9611
9612 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9613 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9614 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9615 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9616
9617 for (i = 0; i < MAX_PLAYERS; i++)
9618 {
9619 si->input[i].use_joystick = FALSE;
9620 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9621 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9622 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9623 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9624 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9625 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9626 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9627 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9628 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9629 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9630 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9631 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9632 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9633 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9634 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9635 }
9636
9637 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9638 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9639 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9640
9641 si->options.verbose = FALSE;
9642
9643 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9644 si->toons = FALSE;
9645 si->handicap = FALSE;
9646 si->fullscreen = TRUE;
9647 si->override_level_graphics = AUTO;
9648 si->override_level_sounds = AUTO;
9649 si->override_level_music = AUTO;
9650 #endif
9651 }
9652
setSetupInfoToDefaults_EditorCascade(struct SetupInfo * si)9653 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9654 {
9655 si->editor_cascade.el_bd = TRUE;
9656 si->editor_cascade.el_em = TRUE;
9657 si->editor_cascade.el_emc = TRUE;
9658 si->editor_cascade.el_rnd = TRUE;
9659 si->editor_cascade.el_sb = TRUE;
9660 si->editor_cascade.el_sp = TRUE;
9661 si->editor_cascade.el_dc = TRUE;
9662 si->editor_cascade.el_dx = TRUE;
9663
9664 si->editor_cascade.el_chars = FALSE;
9665 si->editor_cascade.el_steel_chars = FALSE;
9666 si->editor_cascade.el_ce = FALSE;
9667 si->editor_cascade.el_ge = FALSE;
9668 si->editor_cascade.el_ref = FALSE;
9669 si->editor_cascade.el_user = FALSE;
9670 si->editor_cascade.el_dynamic = FALSE;
9671 }
9672
decodeSetupFileHash(SetupFileHash * setup_file_hash)9673 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9674 {
9675 int i, pnr;
9676
9677 if (!setup_file_hash)
9678 return;
9679
9680 /* global setup */
9681 si = setup;
9682 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9683 setSetupInfo(global_setup_tokens, i,
9684 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9685 setup = si;
9686
9687 /* editor setup */
9688 sei = setup.editor;
9689 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9690 setSetupInfo(editor_setup_tokens, i,
9691 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9692 setup.editor = sei;
9693
9694 /* shortcut setup */
9695 ssi = setup.shortcut;
9696 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9697 setSetupInfo(shortcut_setup_tokens, i,
9698 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9699 setup.shortcut = ssi;
9700
9701 /* player setup */
9702 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9703 {
9704 char prefix[30];
9705
9706 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9707
9708 sii = setup.input[pnr];
9709 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9710 {
9711 char full_token[100];
9712
9713 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9714 setSetupInfo(player_setup_tokens, i,
9715 getHashEntry(setup_file_hash, full_token));
9716 }
9717 setup.input[pnr] = sii;
9718 }
9719
9720 /* system setup */
9721 syi = setup.system;
9722 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9723 setSetupInfo(system_setup_tokens, i,
9724 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9725 setup.system = syi;
9726
9727 /* options setup */
9728 soi = setup.options;
9729 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9730 setSetupInfo(options_setup_tokens, i,
9731 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9732 setup.options = soi;
9733 }
9734
decodeSetupFileHash_EditorCascade(SetupFileHash * setup_file_hash)9735 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9736 {
9737 int i;
9738
9739 if (!setup_file_hash)
9740 return;
9741
9742 /* editor cascade setup */
9743 seci = setup.editor_cascade;
9744 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9745 setSetupInfo(editor_cascade_setup_tokens, i,
9746 getHashEntry(setup_file_hash,
9747 editor_cascade_setup_tokens[i].text));
9748 setup.editor_cascade = seci;
9749 }
9750
LoadSetup()9751 void LoadSetup()
9752 {
9753 char *filename = getSetupFilename();
9754 SetupFileHash *setup_file_hash = NULL;
9755
9756 /* always start with reliable default values */
9757 setSetupInfoToDefaults(&setup);
9758
9759 setup_file_hash = loadSetupFileHash(filename);
9760
9761 if (setup_file_hash)
9762 {
9763 char *player_name_new;
9764
9765 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9766 decodeSetupFileHash(setup_file_hash);
9767
9768 freeSetupFileHash(setup_file_hash);
9769
9770 /* needed to work around problems with fixed length strings */
9771 player_name_new = get_corrected_login_name(setup.player_name);
9772 free(setup.player_name);
9773 setup.player_name = player_name_new;
9774
9775 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9776 if (setup.scroll_delay == FALSE)
9777 {
9778 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9779 setup.scroll_delay = TRUE; /* now always "on" */
9780 }
9781
9782 /* make sure that scroll delay value stays inside valid range */
9783 setup.scroll_delay_value =
9784 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9785 }
9786 else
9787 Error(ERR_WARN, "using default setup values");
9788 }
9789
LoadSetup_EditorCascade()9790 void LoadSetup_EditorCascade()
9791 {
9792 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9793 SetupFileHash *setup_file_hash = NULL;
9794
9795 /* always start with reliable default values */
9796 setSetupInfoToDefaults_EditorCascade(&setup);
9797
9798 setup_file_hash = loadSetupFileHash(filename);
9799
9800 if (setup_file_hash)
9801 {
9802 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9803 decodeSetupFileHash_EditorCascade(setup_file_hash);
9804
9805 freeSetupFileHash(setup_file_hash);
9806 }
9807
9808 free(filename);
9809 }
9810
SaveSetup()9811 void SaveSetup()
9812 {
9813 char *filename = getSetupFilename();
9814 FILE *file;
9815 int i, pnr;
9816
9817 InitUserDataDirectory();
9818
9819 if (!(file = fopen(filename, MODE_WRITE)))
9820 {
9821 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9822 return;
9823 }
9824
9825 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9826 getCookie("SETUP")));
9827 fprintf(file, "\n");
9828
9829 /* global setup */
9830 si = setup;
9831 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9832 {
9833 /* just to make things nicer :) */
9834 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9835 i == SETUP_TOKEN_GRAPHICS_SET ||
9836 i == SETUP_TOKEN_VOLUME_SIMPLE)
9837 fprintf(file, "\n");
9838
9839 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9840 }
9841
9842 /* editor setup */
9843 sei = setup.editor;
9844 fprintf(file, "\n");
9845 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9846 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9847
9848 /* shortcut setup */
9849 ssi = setup.shortcut;
9850 fprintf(file, "\n");
9851 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9852 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9853
9854 /* player setup */
9855 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9856 {
9857 char prefix[30];
9858
9859 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9860 fprintf(file, "\n");
9861
9862 sii = setup.input[pnr];
9863 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9864 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9865 }
9866
9867 /* system setup */
9868 syi = setup.system;
9869 fprintf(file, "\n");
9870 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9871 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9872
9873 /* options setup */
9874 soi = setup.options;
9875 fprintf(file, "\n");
9876 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9877 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9878
9879 fclose(file);
9880
9881 SetFilePermissions(filename, PERMS_PRIVATE);
9882 }
9883
SaveSetup_EditorCascade()9884 void SaveSetup_EditorCascade()
9885 {
9886 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9887 FILE *file;
9888 int i;
9889
9890 InitUserDataDirectory();
9891
9892 if (!(file = fopen(filename, MODE_WRITE)))
9893 {
9894 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9895 free(filename);
9896 return;
9897 }
9898
9899 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9900 getCookie("SETUP")));
9901 fprintf(file, "\n");
9902
9903 seci = setup.editor_cascade;
9904 fprintf(file, "\n");
9905 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9906 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9907
9908 fclose(file);
9909
9910 SetFilePermissions(filename, PERMS_PRIVATE);
9911
9912 free(filename);
9913 }
9914
LoadCustomElementDescriptions()9915 void LoadCustomElementDescriptions()
9916 {
9917 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9918 SetupFileHash *setup_file_hash;
9919 int i;
9920
9921 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9922 {
9923 if (element_info[i].custom_description != NULL)
9924 {
9925 free(element_info[i].custom_description);
9926 element_info[i].custom_description = NULL;
9927 }
9928 }
9929
9930 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9931 return;
9932
9933 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9934 {
9935 char *token = getStringCat2(element_info[i].token_name, ".name");
9936 char *value = getHashEntry(setup_file_hash, token);
9937
9938 if (value != NULL)
9939 element_info[i].custom_description = getStringCopy(value);
9940
9941 free(token);
9942 }
9943
9944 freeSetupFileHash(setup_file_hash);
9945 }
9946
getElementFromToken(char * token)9947 static int getElementFromToken(char *token)
9948 {
9949 #if 1
9950 char *value = getHashEntry(element_token_hash, token);
9951
9952 if (value != NULL)
9953 return atoi(value);
9954 #else
9955 int i;
9956
9957 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9958 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9959 if (strEqual(token, element_info[i].token_name))
9960 return i;
9961 #endif
9962
9963 Error(ERR_WARN, "unknown element token '%s'", token);
9964
9965 return EL_UNDEFINED;
9966 }
9967
get_token_parameter_value(char * token,char * value_raw)9968 static int get_token_parameter_value(char *token, char *value_raw)
9969 {
9970 char *suffix;
9971
9972 if (token == NULL || value_raw == NULL)
9973 return ARG_UNDEFINED_VALUE;
9974
9975 suffix = strrchr(token, '.');
9976 if (suffix == NULL)
9977 suffix = token;
9978
9979 #if 1
9980 if (strEqual(suffix, ".element"))
9981 return getElementFromToken(value_raw);
9982 #endif
9983
9984 #if 0
9985 if (strncmp(suffix, ".font", 5) == 0)
9986 {
9987 int i;
9988
9989 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9990 for (i = 0; i < NUM_FONTS; i++)
9991 if (strEqual(value_raw, font_info[i].token_name))
9992 return i;
9993
9994 /* if font not found, use reliable default value */
9995 return FONT_INITIAL_1;
9996 }
9997 #endif
9998
9999 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
10000 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10001 }
10002
InitMenuDesignSettings_Static()10003 void InitMenuDesignSettings_Static()
10004 {
10005 #if 0
10006 static SetupFileHash *image_config_hash = NULL;
10007 #endif
10008 int i;
10009
10010 #if 0
10011 if (image_config_hash == NULL)
10012 {
10013 image_config_hash = newSetupFileHash();
10014
10015 for (i = 0; image_config[i].token != NULL; i++)
10016 setHashEntry(image_config_hash,
10017 image_config[i].token,
10018 image_config[i].value);
10019 }
10020 #endif
10021
10022 #if 1
10023 /* always start with reliable default values from static default config */
10024 for (i = 0; image_config_vars[i].token != NULL; i++)
10025 {
10026 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10027
10028 if (value != NULL)
10029 *image_config_vars[i].value =
10030 get_token_parameter_value(image_config_vars[i].token, value);
10031 }
10032
10033 #else
10034
10035 int j;
10036
10037 /* always start with reliable default values from static default config */
10038 for (i = 0; image_config_vars[i].token != NULL; i++)
10039 for (j = 0; image_config[j].token != NULL; j++)
10040 if (strEqual(image_config_vars[i].token, image_config[j].token))
10041 *image_config_vars[i].value =
10042 get_token_parameter_value(image_config_vars[i].token,
10043 image_config[j].value);
10044 #endif
10045 }
10046
InitMenuDesignSettings_SpecialPreProcessing()10047 static void InitMenuDesignSettings_SpecialPreProcessing()
10048 {
10049 int i;
10050
10051 /* the following initializes hierarchical values from static configuration */
10052
10053 /* special case: initialize "ARG_DEFAULT" values in static default config */
10054 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
10055 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10056 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10057 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10058 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
10059 titlemessage_default.fade_mode = title_default.fade_mode;
10060 titlemessage_default.fade_delay = title_default.fade_delay;
10061 titlemessage_default.post_delay = title_default.post_delay;
10062 titlemessage_default.auto_delay = title_default.auto_delay;
10063
10064 /* special case: initialize "ARG_DEFAULT" values in static default config */
10065 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10066 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10067 {
10068 titlemessage_initial[i] = titlemessage_initial_default;
10069 titlemessage[i] = titlemessage_default;
10070 }
10071
10072 /* special case: initialize "ARG_DEFAULT" values in static default config */
10073 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10074 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10075 {
10076 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10077 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10078 }
10079
10080 /* special case: initialize "ARG_DEFAULT" values in static default config */
10081 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10082 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10083 {
10084 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10085 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10086 if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */
10087 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10088 }
10089 }
10090
InitMenuDesignSettings_SpecialPostProcessing()10091 static void InitMenuDesignSettings_SpecialPostProcessing()
10092 {
10093 /* special case: initialize later added SETUP list size from LEVELS value */
10094 if (menu.list_size[GAME_MODE_SETUP] == -1)
10095 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10096 }
10097
LoadMenuDesignSettingsFromFilename(char * filename)10098 static void LoadMenuDesignSettingsFromFilename(char *filename)
10099 {
10100 static struct TitleMessageInfo tmi;
10101 static struct TokenInfo titlemessage_tokens[] =
10102 {
10103 { TYPE_INTEGER, &tmi.x, ".x" },
10104 { TYPE_INTEGER, &tmi.y, ".y" },
10105 { TYPE_INTEGER, &tmi.width, ".width" },
10106 { TYPE_INTEGER, &tmi.height, ".height" },
10107 { TYPE_INTEGER, &tmi.chars, ".chars" },
10108 { TYPE_INTEGER, &tmi.lines, ".lines" },
10109 { TYPE_INTEGER, &tmi.align, ".align" },
10110 { TYPE_INTEGER, &tmi.valign, ".valign" },
10111 { TYPE_INTEGER, &tmi.font, ".font" },
10112 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10113 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10114 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10115 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10116 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10117 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10118 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10119 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10120
10121 { -1, NULL, NULL }
10122 };
10123 static struct
10124 {
10125 struct TitleMessageInfo *array;
10126 char *text;
10127 }
10128 titlemessage_arrays[] =
10129 {
10130 { titlemessage_initial, "[titlemessage_initial]" },
10131 { titlemessage, "[titlemessage]" },
10132
10133 { NULL, NULL }
10134 };
10135 SetupFileHash *setup_file_hash;
10136 int i, j, k;
10137
10138 #if 0
10139 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
10140 #endif
10141
10142 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
10143 return;
10144
10145 /* the following initializes hierarchical values from dynamic configuration */
10146
10147 /* special case: initialize with default values that may be overwritten */
10148 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
10149 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10150 {
10151 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
10152 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
10153 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
10154
10155 if (value_1 != NULL)
10156 menu.draw_xoffset[i] = get_integer_from_string(value_1);
10157 if (value_2 != NULL)
10158 menu.draw_yoffset[i] = get_integer_from_string(value_2);
10159 if (value_3 != NULL)
10160 menu.list_size[i] = get_integer_from_string(value_3);
10161 }
10162
10163 /* special case: initialize with default values that may be overwritten */
10164 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
10165 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
10166 {
10167 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
10168 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
10169
10170 if (value_1 != NULL)
10171 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
10172 if (value_2 != NULL)
10173 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
10174 }
10175
10176 /* special case: initialize with default values that may be overwritten */
10177 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
10178 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
10179 {
10180 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
10181 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
10182
10183 if (value_1 != NULL)
10184 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
10185 if (value_2 != NULL)
10186 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
10187 }
10188
10189 /* special case: initialize with default values that may be overwritten */
10190 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
10191 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10192 {
10193 char *token_1 = "menu.enter_screen.fade_mode";
10194 char *token_2 = "menu.enter_screen.fade_delay";
10195 char *token_3 = "menu.enter_screen.post_delay";
10196 char *token_4 = "menu.leave_screen.fade_mode";
10197 char *token_5 = "menu.leave_screen.fade_delay";
10198 char *token_6 = "menu.leave_screen.post_delay";
10199 char *value_1 = getHashEntry(setup_file_hash, token_1);
10200 char *value_2 = getHashEntry(setup_file_hash, token_2);
10201 char *value_3 = getHashEntry(setup_file_hash, token_3);
10202 char *value_4 = getHashEntry(setup_file_hash, token_4);
10203 char *value_5 = getHashEntry(setup_file_hash, token_5);
10204 char *value_6 = getHashEntry(setup_file_hash, token_6);
10205
10206 if (value_1 != NULL)
10207 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
10208 value_1);
10209 if (value_2 != NULL)
10210 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
10211 value_2);
10212 if (value_3 != NULL)
10213 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
10214 value_3);
10215 if (value_4 != NULL)
10216 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
10217 value_4);
10218 if (value_5 != NULL)
10219 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
10220 value_5);
10221 if (value_6 != NULL)
10222 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
10223 value_6);
10224 }
10225
10226 /* special case: initialize with default values that may be overwritten */
10227 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
10228 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10229 {
10230 char *token_1 = "viewport.playfield.x";
10231 char *token_2 = "viewport.playfield.y";
10232 char *token_3 = "viewport.playfield.width";
10233 char *token_4 = "viewport.playfield.height";
10234 char *token_5 = "viewport.playfield.border_size";
10235 char *token_6 = "viewport.door_1.x";
10236 char *token_7 = "viewport.door_1.y";
10237 char *token_8 = "viewport.door_2.x";
10238 char *token_9 = "viewport.door_2.y";
10239 char *value_1 = getHashEntry(setup_file_hash, token_1);
10240 char *value_2 = getHashEntry(setup_file_hash, token_2);
10241 char *value_3 = getHashEntry(setup_file_hash, token_3);
10242 char *value_4 = getHashEntry(setup_file_hash, token_4);
10243 char *value_5 = getHashEntry(setup_file_hash, token_5);
10244 char *value_6 = getHashEntry(setup_file_hash, token_6);
10245 char *value_7 = getHashEntry(setup_file_hash, token_7);
10246 char *value_8 = getHashEntry(setup_file_hash, token_8);
10247 char *value_9 = getHashEntry(setup_file_hash, token_9);
10248
10249 if (value_1 != NULL)
10250 viewport.playfield[i].x = get_token_parameter_value(token_1, value_1);
10251 if (value_2 != NULL)
10252 viewport.playfield[i].y = get_token_parameter_value(token_2, value_2);
10253 if (value_3 != NULL)
10254 viewport.playfield[i].width = get_token_parameter_value(token_3, value_3);
10255 if (value_4 != NULL)
10256 viewport.playfield[i].height = get_token_parameter_value(token_4,value_4);
10257 if (value_5 != NULL)
10258 viewport.playfield[i].border_size = get_token_parameter_value(token_5,
10259 value_5);
10260 if (value_6 != NULL)
10261 viewport.door_1[i].x = get_token_parameter_value(token_6, value_6);
10262 if (value_7 != NULL)
10263 viewport.door_1[i].y = get_token_parameter_value(token_7, value_7);
10264 if (value_8 != NULL)
10265 viewport.door_2[i].x = get_token_parameter_value(token_8, value_8);
10266 if (value_9 != NULL)
10267 viewport.door_2[i].y = get_token_parameter_value(token_9, value_9);
10268 }
10269
10270 /* special case: initialize with default values that may be overwritten */
10271 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
10272 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
10273 {
10274 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
10275 char *base_token = titlemessage_arrays[i].text;
10276
10277 for (j = 0; titlemessage_tokens[j].type != -1; j++)
10278 {
10279 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
10280 char *value = getHashEntry(setup_file_hash, token);
10281
10282 if (value != NULL)
10283 {
10284 int parameter_value = get_token_parameter_value(token, value);
10285
10286 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
10287 {
10288 tmi = array[k];
10289
10290 if (titlemessage_tokens[j].type == TYPE_INTEGER)
10291 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
10292 else
10293 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
10294
10295 array[k] = tmi;
10296 }
10297 }
10298
10299 free(token);
10300 }
10301 }
10302
10303 /* read (and overwrite with) values that may be specified in config file */
10304 for (i = 0; image_config_vars[i].token != NULL; i++)
10305 {
10306 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
10307
10308 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
10309 if (value != NULL && !strEqual(value, ARG_DEFAULT))
10310 *image_config_vars[i].value =
10311 get_token_parameter_value(image_config_vars[i].token, value);
10312 }
10313
10314 freeSetupFileHash(setup_file_hash);
10315 }
10316
LoadMenuDesignSettings()10317 void LoadMenuDesignSettings()
10318 {
10319 char *filename_base = UNDEFINED_FILENAME, *filename_local;
10320
10321 InitMenuDesignSettings_Static();
10322 InitMenuDesignSettings_SpecialPreProcessing();
10323
10324 #if 1
10325 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
10326 #else
10327 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
10328 #endif
10329 {
10330 /* first look for special settings configured in level series config */
10331 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
10332
10333 if (fileExists(filename_base))
10334 LoadMenuDesignSettingsFromFilename(filename_base);
10335 }
10336
10337 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10338
10339 if (filename_local != NULL && !strEqual(filename_base, filename_local))
10340 LoadMenuDesignSettingsFromFilename(filename_local);
10341
10342 InitMenuDesignSettings_SpecialPostProcessing();
10343 }
10344
LoadUserDefinedEditorElementList(int ** elements,int * num_elements)10345 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
10346 {
10347 char *filename = getEditorSetupFilename();
10348 SetupFileList *setup_file_list, *list;
10349 SetupFileHash *element_hash;
10350 int num_unknown_tokens = 0;
10351 int i;
10352
10353 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
10354 return;
10355
10356 element_hash = newSetupFileHash();
10357
10358 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10359 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10360
10361 /* determined size may be larger than needed (due to unknown elements) */
10362 *num_elements = 0;
10363 for (list = setup_file_list; list != NULL; list = list->next)
10364 (*num_elements)++;
10365
10366 /* add space for up to 3 more elements for padding that may be needed */
10367 *num_elements += 3;
10368
10369 /* free memory for old list of elements, if needed */
10370 checked_free(*elements);
10371
10372 /* allocate memory for new list of elements */
10373 *elements = checked_malloc(*num_elements * sizeof(int));
10374
10375 *num_elements = 0;
10376 for (list = setup_file_list; list != NULL; list = list->next)
10377 {
10378 char *value = getHashEntry(element_hash, list->token);
10379
10380 if (value == NULL) /* try to find obsolete token mapping */
10381 {
10382 char *mapped_token = get_mapped_token(list->token);
10383
10384 if (mapped_token != NULL)
10385 {
10386 value = getHashEntry(element_hash, mapped_token);
10387
10388 free(mapped_token);
10389 }
10390 }
10391
10392 if (value != NULL)
10393 {
10394 (*elements)[(*num_elements)++] = atoi(value);
10395 }
10396 else
10397 {
10398 if (num_unknown_tokens == 0)
10399 {
10400 Error(ERR_INFO_LINE, "-");
10401 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10402 Error(ERR_INFO, "- config file: '%s'", filename);
10403
10404 num_unknown_tokens++;
10405 }
10406
10407 Error(ERR_INFO, "- token: '%s'", list->token);
10408 }
10409 }
10410
10411 if (num_unknown_tokens > 0)
10412 Error(ERR_INFO_LINE, "-");
10413
10414 while (*num_elements % 4) /* pad with empty elements, if needed */
10415 (*elements)[(*num_elements)++] = EL_EMPTY;
10416
10417 freeSetupFileList(setup_file_list);
10418 freeSetupFileHash(element_hash);
10419
10420 #if 0
10421 for (i = 0; i < *num_elements; i++)
10422 printf("editor: element '%s' [%d]\n",
10423 element_info[(*elements)[i]].token_name, (*elements)[i]);
10424 #endif
10425 }
10426
get_music_file_info_ext(char * basename,int music,boolean is_sound)10427 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10428 boolean is_sound)
10429 {
10430 SetupFileHash *setup_file_hash = NULL;
10431 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10432 char *filename_music, *filename_prefix, *filename_info;
10433 struct
10434 {
10435 char *token;
10436 char **value_ptr;
10437 }
10438 token_to_value_ptr[] =
10439 {
10440 { "title_header", &tmp_music_file_info.title_header },
10441 { "artist_header", &tmp_music_file_info.artist_header },
10442 { "album_header", &tmp_music_file_info.album_header },
10443 { "year_header", &tmp_music_file_info.year_header },
10444
10445 { "title", &tmp_music_file_info.title },
10446 { "artist", &tmp_music_file_info.artist },
10447 { "album", &tmp_music_file_info.album },
10448 { "year", &tmp_music_file_info.year },
10449
10450 { NULL, NULL },
10451 };
10452 int i;
10453
10454 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10455 getCustomMusicFilename(basename));
10456
10457 if (filename_music == NULL)
10458 return NULL;
10459
10460 /* ---------- try to replace file extension ---------- */
10461
10462 filename_prefix = getStringCopy(filename_music);
10463 if (strrchr(filename_prefix, '.') != NULL)
10464 *strrchr(filename_prefix, '.') = '\0';
10465 filename_info = getStringCat2(filename_prefix, ".txt");
10466
10467 #if 0
10468 printf("trying to load file '%s'...\n", filename_info);
10469 #endif
10470
10471 if (fileExists(filename_info))
10472 setup_file_hash = loadSetupFileHash(filename_info);
10473
10474 free(filename_prefix);
10475 free(filename_info);
10476
10477 if (setup_file_hash == NULL)
10478 {
10479 /* ---------- try to add file extension ---------- */
10480
10481 filename_prefix = getStringCopy(filename_music);
10482 filename_info = getStringCat2(filename_prefix, ".txt");
10483
10484 #if 0
10485 printf("trying to load file '%s'...\n", filename_info);
10486 #endif
10487
10488 if (fileExists(filename_info))
10489 setup_file_hash = loadSetupFileHash(filename_info);
10490
10491 free(filename_prefix);
10492 free(filename_info);
10493 }
10494
10495 if (setup_file_hash == NULL)
10496 return NULL;
10497
10498 /* ---------- music file info found ---------- */
10499
10500 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10501
10502 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10503 {
10504 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10505
10506 *token_to_value_ptr[i].value_ptr =
10507 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10508 }
10509
10510 tmp_music_file_info.basename = getStringCopy(basename);
10511 tmp_music_file_info.music = music;
10512 tmp_music_file_info.is_sound = is_sound;
10513
10514 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10515 *new_music_file_info = tmp_music_file_info;
10516
10517 return new_music_file_info;
10518 }
10519
get_music_file_info(char * basename,int music)10520 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10521 {
10522 return get_music_file_info_ext(basename, music, FALSE);
10523 }
10524
get_sound_file_info(char * basename,int sound)10525 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10526 {
10527 return get_music_file_info_ext(basename, sound, TRUE);
10528 }
10529
music_info_listed_ext(struct MusicFileInfo * list,char * basename,boolean is_sound)10530 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10531 char *basename, boolean is_sound)
10532 {
10533 for (; list != NULL; list = list->next)
10534 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10535 return TRUE;
10536
10537 return FALSE;
10538 }
10539
music_info_listed(struct MusicFileInfo * list,char * basename)10540 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10541 {
10542 return music_info_listed_ext(list, basename, FALSE);
10543 }
10544
sound_info_listed(struct MusicFileInfo * list,char * basename)10545 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10546 {
10547 return music_info_listed_ext(list, basename, TRUE);
10548 }
10549
LoadMusicInfo()10550 void LoadMusicInfo()
10551 {
10552 char *music_directory = getCustomMusicDirectory();
10553 int num_music = getMusicListSize();
10554 int num_music_noconf = 0;
10555 int num_sounds = getSoundListSize();
10556 DIR *dir;
10557 struct dirent *dir_entry;
10558 struct FileInfo *music, *sound;
10559 struct MusicFileInfo *next, **new;
10560 int i;
10561
10562 while (music_file_info != NULL)
10563 {
10564 next = music_file_info->next;
10565
10566 checked_free(music_file_info->basename);
10567
10568 checked_free(music_file_info->title_header);
10569 checked_free(music_file_info->artist_header);
10570 checked_free(music_file_info->album_header);
10571 checked_free(music_file_info->year_header);
10572
10573 checked_free(music_file_info->title);
10574 checked_free(music_file_info->artist);
10575 checked_free(music_file_info->album);
10576 checked_free(music_file_info->year);
10577
10578 free(music_file_info);
10579
10580 music_file_info = next;
10581 }
10582
10583 new = &music_file_info;
10584
10585 for (i = 0; i < num_music; i++)
10586 {
10587 music = getMusicListEntry(i);
10588
10589 if (music->filename == NULL)
10590 continue;
10591
10592 if (strEqual(music->filename, UNDEFINED_FILENAME))
10593 continue;
10594
10595 /* a configured file may be not recognized as music */
10596 if (!FileIsMusic(music->filename))
10597 continue;
10598
10599 #if 0
10600 printf("::: -> '%s' (configured)\n", music->filename);
10601 #endif
10602
10603 if (!music_info_listed(music_file_info, music->filename))
10604 {
10605 *new = get_music_file_info(music->filename, i);
10606 #if 0
10607 if (*new != NULL)
10608 printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
10609 #endif
10610 if (*new != NULL)
10611 new = &(*new)->next;
10612 }
10613 }
10614
10615 if ((dir = opendir(music_directory)) == NULL)
10616 {
10617 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10618 return;
10619 }
10620
10621 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10622 {
10623 char *basename = dir_entry->d_name;
10624 boolean music_already_used = FALSE;
10625 int i;
10626
10627 /* skip all music files that are configured in music config file */
10628 for (i = 0; i < num_music; i++)
10629 {
10630 music = getMusicListEntry(i);
10631
10632 if (music->filename == NULL)
10633 continue;
10634
10635 if (strEqual(basename, music->filename))
10636 {
10637 music_already_used = TRUE;
10638 break;
10639 }
10640 }
10641
10642 if (music_already_used)
10643 continue;
10644
10645 if (!FileIsMusic(basename))
10646 continue;
10647
10648 #if 0
10649 printf("::: -> '%s' (found in directory)\n", basename);
10650 #endif
10651
10652 if (!music_info_listed(music_file_info, basename))
10653 {
10654 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10655 #if 0
10656 if (*new != NULL)
10657 printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
10658 #endif
10659 if (*new != NULL)
10660 new = &(*new)->next;
10661 }
10662
10663 num_music_noconf++;
10664 }
10665
10666 closedir(dir);
10667
10668 for (i = 0; i < num_sounds; i++)
10669 {
10670 sound = getSoundListEntry(i);
10671
10672 if (sound->filename == NULL)
10673 continue;
10674
10675 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10676 continue;
10677
10678 /* a configured file may be not recognized as sound */
10679 if (!FileIsSound(sound->filename))
10680 continue;
10681
10682 #if 0
10683 printf("::: -> '%s' (configured)\n", sound->filename);
10684 #endif
10685
10686 if (!sound_info_listed(music_file_info, sound->filename))
10687 {
10688 *new = get_sound_file_info(sound->filename, i);
10689 if (*new != NULL)
10690 new = &(*new)->next;
10691 }
10692 }
10693
10694 #if 0
10695 for (next = music_file_info; next != NULL; next = next->next)
10696 printf("::: title == '%s'\n", next->title);
10697 #endif
10698 }
10699
add_helpanim_entry(int element,int action,int direction,int delay,int * num_list_entries)10700 void add_helpanim_entry(int element, int action, int direction, int delay,
10701 int *num_list_entries)
10702 {
10703 struct HelpAnimInfo *new_list_entry;
10704 (*num_list_entries)++;
10705
10706 helpanim_info =
10707 checked_realloc(helpanim_info,
10708 *num_list_entries * sizeof(struct HelpAnimInfo));
10709 new_list_entry = &helpanim_info[*num_list_entries - 1];
10710
10711 new_list_entry->element = element;
10712 new_list_entry->action = action;
10713 new_list_entry->direction = direction;
10714 new_list_entry->delay = delay;
10715 }
10716
print_unknown_token(char * filename,char * token,int token_nr)10717 void print_unknown_token(char *filename, char *token, int token_nr)
10718 {
10719 if (token_nr == 0)
10720 {
10721 Error(ERR_INFO_LINE, "-");
10722 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10723 Error(ERR_INFO, "- config file: '%s'", filename);
10724 }
10725
10726 Error(ERR_INFO, "- token: '%s'", token);
10727 }
10728
print_unknown_token_end(int token_nr)10729 void print_unknown_token_end(int token_nr)
10730 {
10731 if (token_nr > 0)
10732 Error(ERR_INFO_LINE, "-");
10733 }
10734
LoadHelpAnimInfo()10735 void LoadHelpAnimInfo()
10736 {
10737 char *filename = getHelpAnimFilename();
10738 SetupFileList *setup_file_list = NULL, *list;
10739 SetupFileHash *element_hash, *action_hash, *direction_hash;
10740 int num_list_entries = 0;
10741 int num_unknown_tokens = 0;
10742 int i;
10743
10744 if (fileExists(filename))
10745 setup_file_list = loadSetupFileList(filename);
10746
10747 if (setup_file_list == NULL)
10748 {
10749 /* use reliable default values from static configuration */
10750 SetupFileList *insert_ptr;
10751
10752 insert_ptr = setup_file_list =
10753 newSetupFileList(helpanim_config[0].token,
10754 helpanim_config[0].value);
10755
10756 for (i = 1; helpanim_config[i].token; i++)
10757 insert_ptr = addListEntry(insert_ptr,
10758 helpanim_config[i].token,
10759 helpanim_config[i].value);
10760 }
10761
10762 element_hash = newSetupFileHash();
10763 action_hash = newSetupFileHash();
10764 direction_hash = newSetupFileHash();
10765
10766 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10767 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10768
10769 for (i = 0; i < NUM_ACTIONS; i++)
10770 setHashEntry(action_hash, element_action_info[i].suffix,
10771 i_to_a(element_action_info[i].value));
10772
10773 /* do not store direction index (bit) here, but direction value! */
10774 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10775 setHashEntry(direction_hash, element_direction_info[i].suffix,
10776 i_to_a(1 << element_direction_info[i].value));
10777
10778 for (list = setup_file_list; list != NULL; list = list->next)
10779 {
10780 char *element_token, *action_token, *direction_token;
10781 char *element_value, *action_value, *direction_value;
10782 int delay = atoi(list->value);
10783
10784 if (strEqual(list->token, "end"))
10785 {
10786 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10787
10788 continue;
10789 }
10790
10791 /* first try to break element into element/action/direction parts;
10792 if this does not work, also accept combined "element[.act][.dir]"
10793 elements (like "dynamite.active"), which are unique elements */
10794
10795 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10796 {
10797 element_value = getHashEntry(element_hash, list->token);
10798 if (element_value != NULL) /* element found */
10799 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10800 &num_list_entries);
10801 else
10802 {
10803 /* no further suffixes found -- this is not an element */
10804 print_unknown_token(filename, list->token, num_unknown_tokens++);
10805 }
10806
10807 continue;
10808 }
10809
10810 /* token has format "<prefix>.<something>" */
10811
10812 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10813 direction_token = action_token; /* ... or direction */
10814
10815 element_token = getStringCopy(list->token);
10816 *strchr(element_token, '.') = '\0';
10817
10818 element_value = getHashEntry(element_hash, element_token);
10819
10820 if (element_value == NULL) /* this is no element */
10821 {
10822 element_value = getHashEntry(element_hash, list->token);
10823 if (element_value != NULL) /* combined element found */
10824 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10825 &num_list_entries);
10826 else
10827 print_unknown_token(filename, list->token, num_unknown_tokens++);
10828
10829 free(element_token);
10830
10831 continue;
10832 }
10833
10834 action_value = getHashEntry(action_hash, action_token);
10835
10836 if (action_value != NULL) /* action found */
10837 {
10838 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10839 &num_list_entries);
10840
10841 free(element_token);
10842
10843 continue;
10844 }
10845
10846 direction_value = getHashEntry(direction_hash, direction_token);
10847
10848 if (direction_value != NULL) /* direction found */
10849 {
10850 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10851 &num_list_entries);
10852
10853 free(element_token);
10854
10855 continue;
10856 }
10857
10858 if (strchr(action_token + 1, '.') == NULL)
10859 {
10860 /* no further suffixes found -- this is not an action nor direction */
10861
10862 element_value = getHashEntry(element_hash, list->token);
10863 if (element_value != NULL) /* combined element found */
10864 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10865 &num_list_entries);
10866 else
10867 print_unknown_token(filename, list->token, num_unknown_tokens++);
10868
10869 free(element_token);
10870
10871 continue;
10872 }
10873
10874 /* token has format "<prefix>.<suffix>.<something>" */
10875
10876 direction_token = strchr(action_token + 1, '.');
10877
10878 action_token = getStringCopy(action_token);
10879 *strchr(action_token + 1, '.') = '\0';
10880
10881 action_value = getHashEntry(action_hash, action_token);
10882
10883 if (action_value == NULL) /* this is no action */
10884 {
10885 element_value = getHashEntry(element_hash, list->token);
10886 if (element_value != NULL) /* combined element found */
10887 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10888 &num_list_entries);
10889 else
10890 print_unknown_token(filename, list->token, num_unknown_tokens++);
10891
10892 free(element_token);
10893 free(action_token);
10894
10895 continue;
10896 }
10897
10898 direction_value = getHashEntry(direction_hash, direction_token);
10899
10900 if (direction_value != NULL) /* direction found */
10901 {
10902 add_helpanim_entry(atoi(element_value), atoi(action_value),
10903 atoi(direction_value), delay, &num_list_entries);
10904
10905 free(element_token);
10906 free(action_token);
10907
10908 continue;
10909 }
10910
10911 /* this is no direction */
10912
10913 element_value = getHashEntry(element_hash, list->token);
10914 if (element_value != NULL) /* combined element found */
10915 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10916 &num_list_entries);
10917 else
10918 print_unknown_token(filename, list->token, num_unknown_tokens++);
10919
10920 free(element_token);
10921 free(action_token);
10922 }
10923
10924 print_unknown_token_end(num_unknown_tokens);
10925
10926 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10927 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10928
10929 freeSetupFileList(setup_file_list);
10930 freeSetupFileHash(element_hash);
10931 freeSetupFileHash(action_hash);
10932 freeSetupFileHash(direction_hash);
10933
10934 #if 0
10935 for (i = 0; i < num_list_entries; i++)
10936 printf("::: '%s': %d, %d, %d => %d\n",
10937 EL_NAME(helpanim_info[i].element),
10938 helpanim_info[i].element,
10939 helpanim_info[i].action,
10940 helpanim_info[i].direction,
10941 helpanim_info[i].delay);
10942 #endif
10943 }
10944
LoadHelpTextInfo()10945 void LoadHelpTextInfo()
10946 {
10947 char *filename = getHelpTextFilename();
10948 int i;
10949
10950 if (helptext_info != NULL)
10951 {
10952 freeSetupFileHash(helptext_info);
10953 helptext_info = NULL;
10954 }
10955
10956 if (fileExists(filename))
10957 helptext_info = loadSetupFileHash(filename);
10958
10959 if (helptext_info == NULL)
10960 {
10961 /* use reliable default values from static configuration */
10962 helptext_info = newSetupFileHash();
10963
10964 for (i = 0; helptext_config[i].token; i++)
10965 setHashEntry(helptext_info,
10966 helptext_config[i].token,
10967 helptext_config[i].value);
10968 }
10969
10970 #if 0
10971 BEGIN_HASH_ITERATION(helptext_info, itr)
10972 {
10973 printf("::: '%s' => '%s'\n",
10974 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10975 }
10976 END_HASH_ITERATION(hash, itr)
10977 #endif
10978 }
10979
10980
10981 /* ------------------------------------------------------------------------- */
10982 /* convert levels */
10983 /* ------------------------------------------------------------------------- */
10984
10985 #define MAX_NUM_CONVERT_LEVELS 1000
10986
ConvertLevels()10987 void ConvertLevels()
10988 {
10989 static LevelDirTree *convert_leveldir = NULL;
10990 static int convert_level_nr = -1;
10991 static int num_levels_handled = 0;
10992 static int num_levels_converted = 0;
10993 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10994 int i;
10995
10996 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10997 global.convert_leveldir);
10998
10999 if (convert_leveldir == NULL)
11000 Error(ERR_EXIT, "no such level identifier: '%s'",
11001 global.convert_leveldir);
11002
11003 leveldir_current = convert_leveldir;
11004
11005 if (global.convert_level_nr != -1)
11006 {
11007 convert_leveldir->first_level = global.convert_level_nr;
11008 convert_leveldir->last_level = global.convert_level_nr;
11009 }
11010
11011 convert_level_nr = convert_leveldir->first_level;
11012
11013 printf_line("=", 79);
11014 printf("Converting levels\n");
11015 printf_line("-", 79);
11016 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
11017 printf("Level series name: '%s'\n", convert_leveldir->name);
11018 printf("Level series author: '%s'\n", convert_leveldir->author);
11019 printf("Number of levels: %d\n", convert_leveldir->levels);
11020 printf_line("=", 79);
11021 printf("\n");
11022
11023 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11024 levels_failed[i] = FALSE;
11025
11026 while (convert_level_nr <= convert_leveldir->last_level)
11027 {
11028 char *level_filename;
11029 boolean new_level;
11030
11031 level_nr = convert_level_nr++;
11032
11033 printf("Level %03d: ", level_nr);
11034
11035 LoadLevel(level_nr);
11036 if (level.no_valid_file)
11037 {
11038 printf("(no level)\n");
11039 continue;
11040 }
11041
11042 printf("converting level ... ");
11043
11044 level_filename = getDefaultLevelFilename(level_nr);
11045 new_level = !fileExists(level_filename);
11046
11047 if (new_level)
11048 {
11049 SaveLevel(level_nr);
11050
11051 num_levels_converted++;
11052
11053 printf("converted.\n");
11054 }
11055 else
11056 {
11057 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11058 levels_failed[level_nr] = TRUE;
11059
11060 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11061 }
11062
11063 num_levels_handled++;
11064 }
11065
11066 printf("\n");
11067 printf_line("=", 79);
11068 printf("Number of levels handled: %d\n", num_levels_handled);
11069 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
11070 (num_levels_handled ?
11071 num_levels_converted * 100 / num_levels_handled : 0));
11072 printf_line("-", 79);
11073 printf("Summary (for automatic parsing by scripts):\n");
11074 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
11075 convert_leveldir->identifier, num_levels_converted,
11076 num_levels_handled,
11077 (num_levels_handled ?
11078 num_levels_converted * 100 / num_levels_handled : 0));
11079
11080 if (num_levels_handled != num_levels_converted)
11081 {
11082 printf(", FAILED:");
11083 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11084 if (levels_failed[i])
11085 printf(" %03d", i);
11086 }
11087
11088 printf("\n");
11089 printf_line("=", 79);
11090
11091 CloseAllAndExit(0);
11092 }
11093
11094
11095 /* ------------------------------------------------------------------------- */
11096 /* create and save images for use in level sketches (raw BMP format) */
11097 /* ------------------------------------------------------------------------- */
11098
CreateLevelSketchImages()11099 void CreateLevelSketchImages()
11100 {
11101 #if defined(TARGET_SDL)
11102 Bitmap *bitmap1;
11103 Bitmap *bitmap2;
11104 int i;
11105
11106 InitElementPropertiesGfxElement();
11107
11108 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
11109 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
11110
11111 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11112 {
11113 Bitmap *src_bitmap;
11114 int src_x, src_y;
11115 int element = getMappedElement(i);
11116 int graphic = el2edimg(element);
11117 char basename1[16];
11118 char basename2[16];
11119 char *filename1;
11120 char *filename2;
11121
11122 sprintf(basename1, "%03d.bmp", i);
11123 sprintf(basename2, "%03ds.bmp", i);
11124
11125 filename1 = getPath2(global.create_images_dir, basename1);
11126 filename2 = getPath2(global.create_images_dir, basename2);
11127
11128 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
11129 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
11130 0, 0);
11131
11132 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
11133 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
11134
11135 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
11136 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
11137
11138 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
11139 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
11140
11141 free(filename1);
11142 free(filename2);
11143
11144 if (options.debug)
11145 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
11146 }
11147
11148 FreeBitmap(bitmap1);
11149 FreeBitmap(bitmap2);
11150
11151 if (options.debug)
11152 printf("\n");
11153
11154 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
11155
11156 CloseAllAndExit(0);
11157 #endif
11158 }
11159
11160
11161 /* ------------------------------------------------------------------------- */
11162 /* create and save images for custom and group elements (raw BMP format) */
11163 /* ------------------------------------------------------------------------- */
11164
CreateCustomElementImages()11165 void CreateCustomElementImages()
11166 {
11167 #if defined(TARGET_SDL)
11168 char *filename = "graphics.classic/RocksCE.bmp";
11169 Bitmap *bitmap;
11170 Bitmap *src_bitmap;
11171 int dummy_graphic = IMG_CUSTOM_99;
11172 int yoffset_ce = 0;
11173 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
11174 int src_x, src_y;
11175 int i;
11176
11177 bitmap = CreateBitmap(TILEX * 16 * 2,
11178 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
11179 DEFAULT_DEPTH);
11180
11181 getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
11182
11183 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
11184 {
11185 int x = i % 16;
11186 int y = i / 16;
11187 int ii = i + 1;
11188 int j;
11189
11190 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11191 TILEX * x, TILEY * y + yoffset_ce);
11192
11193 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11194 TILEX, TILEY,
11195 TILEX * x + TILEX * 16,
11196 TILEY * y + yoffset_ce);
11197
11198 for (j = 2; j >= 0; j--)
11199 {
11200 int c = ii % 10;
11201
11202 BlitBitmap(src_bitmap, bitmap,
11203 TILEX + c * 7, 0, 6, 10,
11204 TILEX * x + 6 + j * 7,
11205 TILEY * y + 11 + yoffset_ce);
11206
11207 BlitBitmap(src_bitmap, bitmap,
11208 TILEX + c * 8, TILEY, 6, 10,
11209 TILEX * 16 + TILEX * x + 6 + j * 8,
11210 TILEY * y + 10 + yoffset_ce);
11211
11212 ii /= 10;
11213 }
11214 }
11215
11216 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
11217 {
11218 int x = i % 16;
11219 int y = i / 16;
11220 int ii = i + 1;
11221 int j;
11222
11223 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
11224 TILEX * x, TILEY * y + yoffset_ge);
11225
11226 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
11227 TILEX, TILEY,
11228 TILEX * x + TILEX * 16,
11229 TILEY * y + yoffset_ge);
11230
11231 for (j = 1; j >= 0; j--)
11232 {
11233 int c = ii % 10;
11234
11235 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
11236 TILEX * x + 6 + j * 10,
11237 TILEY * y + 11 + yoffset_ge);
11238
11239 BlitBitmap(src_bitmap, bitmap,
11240 TILEX + c * 8, TILEY + 12, 6, 10,
11241 TILEX * 16 + TILEX * x + 10 + j * 8,
11242 TILEY * y + 10 + yoffset_ge);
11243
11244 ii /= 10;
11245 }
11246 }
11247
11248 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
11249 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
11250
11251 FreeBitmap(bitmap);
11252
11253 CloseAllAndExit(0);
11254 #endif
11255 }
11256
11257 #if 0
11258 void CreateLevelSketchImages_TEST()
11259 {
11260 void CreateCustomElementImages()
11261 }
11262 #endif
11263