1edited levels based on my levels which where distributed with R&D v3.0.8 2 3boring levels : 08, 09, 13, 14, 19, 20, 25, 27, 30, 35, 36, 39, 47, 51, 4 64, 66, 67, 70 5unsolvable levels: 11, 23, 31 6 7Removed all boring and unsolvable levels. 8 9Filled up deleted levels from the end: 10 Level 79 -> Level 08 11 Level 78 -> Level 09 12 ... 13 14general: changed Author name to "Arno" 15 translated titles into English 16 17CHANGELOG OF OLD LEVELS: 18======================== 19Level 01: working 20Level 02: working 21Level 03: Removed lots of empty space at the bottom 22Level 04: working 23Level 05: not tested; should work 24Level 06: Raised Needed Emeralds to 1. 25Level 07: removed empty space at right border 26 fixed a possibility for cheating 27 bombs at the end somewhat useless?; 28 added one emerald bombs now at least a little bit useful 29 changed position of mole 30 translated text into English 31Level 08: Working; Boring. Replace; delete? 32 Two-player only game. fun if played by 2 players? 33Level 09: Removed one useless mole; solvable; boring 34 added one mole at the end. still boring 35Level 10: working; ok 36Level 11: unsolvable. replace; delete! 37Level 12: working; ok. 38Level 13: working; somewhat boring. 39Level 14: working; stupid; delete? 40Level 15: working; quite ok. 41Level 16: working; ok. 42Level 17: removed some "buggy base" elements; working; ok 43Level 18: working; ok 44Level 19: removed a lot of yam yams as they needed a lot of cpu power 45 a bit boring. 46Level 20: removed a bomb to make level solvable; boring 47Level 21: removed a lot of yam yams, added some dragons 48 solvable now; ok 49Level 22: working; ok 50Level 23: senseless; unsolvable; delete 51Level 24: red player was created when smashing a yam yam; removed 52 solvable; ok 53Level 25: solvable; boring? 54Level 26: solvable; ok 55Level 27: 2 player only; boring; delete? 56Level 28: solvable; ok 57Level 29: solvable; ok 58Level 30: solvable; boring? 59Level 31: dragons which come out of yam yams explode at once 60 --> level unsolvable; delete 61Level 32: solvable; ok 62Level 33: solvable; ok 63Level 34: solvable; ok 64Level 35: solvable; boring? 65Level 36: solvable; really boring; delete? 66Level 37: solvable; ok 67Level 38: solvable; ok 68Level 39: solvable; boring; delete? 69Level 40: solvable; ok 70Level 41: solvable 71Level 42: solvable; ok 72Level 43: solvable; ok 73Level 44: solvable; ok 74Level 45: solvable; ok 75Level 46: solvable; ok 76Level 47: replaced moles by penguins; solvable again 77 renamed into "penguins" 78 boring; delete? 79Level 48: solvable; ok 80Level 49: solvable; ok 81Level 50: solvable; ok 82Level 51: solvable; boring? 83Level 52: replaced red door as dragons cannot destroy them anymore. 84 solvable; ok 85Level 53: solvable; ok 86Level 54: solvable; ok 87Level 55: solvable; ok 88Level 56: solvable; ok 89Level 57: solvable; ok 90Level 58: solvable; ok 91Level 59: solvable; ok 92Level 60: solvable; ok 93Level 61: solvable; ok 94Level 62: solvable; ok 95Level 63: solvable; ok 96Level 64: solvable 97Level 65: replaced payer character 98 solvable; ok 99Level 66: solvable; boring; stupid; delete 100Level 67: solvable; needs further editing; boring 101Level 68: solvable; ok 102Level 69: solvable; ok 103Level 70: solvable; boring 104Level 71: solvable; ok 105Level 72: solvable; ok 106Level 73: solvable; ok 107Level 74: solvable; ok 108Level 75: replaced mole with penguin 109 solvable; ok 110Level 76: solvable; ok 111Level 77: solvable; somewhat strange; ok 112Level 78: solvable; ok 113Level 79: solvable; ok 114 115 116CHANGELOG OF RENAMED LEVELS: 117============================ 118 119Level 10: removed text 120Level 12: removed text 121 changed position of the mole 122Level 37: removed text 123Level 54: translated text 124