1
2Revision History
3================
4
50.7.0 (20011122)
6	- added QNX native sound driver (untested)
7	- ported to DOS 16-bit using Turbo C++
8	- started MacOS port using MPW (incomplete)
9	- changed palette to use Amiga-ish colors instead of PC EGA
10	- added "crc" command to the interpreter console
11	- sprite blitting algorithm changed to work with hidden screens
12	- fixed add.to.pic to erase and re-blit all sprites
13	- reimplemented options -C (show game CRC), -L (list games)
14	  and -P (picture viewer)
15	- unk_xxx command names changed to official names
16	- added Amiga Gold Rush! 2.05 game ID
17	- added support to Amiga v3 games
18	- added support to Amiga sound emulation
19	- fixed input prompt in normal input mode
20	- using table instead of computed values for priority bands
21	- implemented set.pri.base (used in KQ4)
22	- implemented echo.line (to repeat last input line with F3)
23	- implemented adj.ego.move.to.x.y (for click-to-walk interface)
24	- added mouse event support to the X11, SDL and Win32 drivers
25	- added debug info on status line (activated with key F11)
26	- implemented click-to-walk mouse interface
27	- menu system rewritten to allow mouse operation
28	- added experimental hi-res picture mode (switch with toggle.monitor)
29	- added mouse support in the picture viewer
30	- added SGML man page (use docbook-to-man to create the roff file)
31	- added AGI Mouse 1.0 protocol emulation
32	- merged Richard Houle's MacOS X port
33	- merged Paul Hill's Amiga port
34	- merged Vasyl Tsvirkunov's PocketPC port
35	- added experimental support to noise channel
36	- implemented picture offset according to configure.screen
37	- implemented invisible ego signaling
38	- fixed command get.num
39	- fixed controller reset (moved to the end of the cycle)
40	- fixed v3 game loading in big-endian machines
41	- sound tuning improved, added chorus and envelope release
42	- savegame subsystem rewritten
43
440.6.2 (20010826)
45	- fixed cmd_clear_rect() to prevent crash with the IIgs demo
46	- merged Amit Vainsencher's patch to _set_cel() to avoid crash in KQ1
47	- fixed macros in the X11 and SDL drivers to address gcc 3.0 warnings
48	- fixed AGI variable indirection in get.room.v (bug #443900)
49	- removed preprocessor directives from printf() calls to avoid
50	  errors with gcc 3.0
51	- fixed drawing of priority rectangle in add.to.pic
52	- fixed loop setting in AGI v3 when number of loops > 4 (fixes
53	  ego moonwalking in KQ4)
54	- fixed OSS sound driver to use native-endian 16-bit sound
55	- inventory selection bugs fixed by Ziv Barber <ZivB@siliquent.com>
56	- PgUp/PgDn/Home/End codes in console fixed by Ziv Barber
57	- testing raw sound resource pointer before playing
58
590.6.1 (20010722)
60	- fixed QNX build and Photon driver
61	- updated ALSA driver to work in QNX
62	- fixed SVGAlib driver compile errors
63	- enabled sound support with SVGAlib driver
64	- fixed game crashes on quit/restart
65	- fixed screen corruption in item view
66	- fixed game crashes in menu operation
67	- cosmetic changes in status bar/inventory screen
68	- added missing fix_position() call to reposition.to and
69	  reposition.to.v implementations
70	- decoupled x and y-axis test in update_position()
71	- keypad '5' stops ego movement
72	- spacebar can be used to dismiss dialog boxes
73	- always assume that sprites with priority 15 are on land
74	- disabling player control when stop.motion is called
75	- added missing indirection in cmd_put() (fixed by Nick Sonneveld)
76	- removed v25 setting from cmd_status() (fixed by Nick Sonneveld)
77	- fixed y coordinate of ego when entering room from south
78
790.6.0 (20010625)
80	- file layout changes
81	- interpreter core redesigned
82	- new sprite manager
83	- graphics layer redesigned to work with new sprites
84	- all ancillary buffers replaced by a single AGI screen buffer
85	  containing both priority and visible data
86	- sprite repositioning implemented
87	- blocks implemented (fixes pimp blocking stairs in LSL1)
88	- proper handling of previously unused view table entries and flags
89	- fixed implementation of several AGI commands
90	- preliminary savegame support
91	- optimized pixel routines in the graphics drivers
92	- PC EGA video controller 320x200 aspect ratio correction
93	- implemented inventory and object viewing
94	- AGI games can be loaded from the console
95	- picture viewer temporarily removed, it will be put back in
96	  a future release.
97	- Many win32 driver fixes
98
990.5.3 (20010408) *unstable*
100	- starting code cleanup
101	  * reindentations & cosmetic changes
102	  * removing redundant checks
103	  * changing UINTx to int where appropriate
104	  * reducing extern variable declarations in headers
105	  * reducing number of typedefs and global variables
106	- merged Jeremy Penner's Photon graphics driver
107	- fixed X11 24 bpp support (console now looks right)
108	- fixed X11 backspace key handling
109	- made GNU makefiles the default Makefiles
110	- fixed sound resources deallocation in agi_v2.c
111	- added AGI specs SGML documentation; currently converting from
112	  linuxdoc to DocBook
113	- added Lance Ewing's AGI utilities to the bundle
114	- added Demo Pack 5 to the game ID list
115	- buildsystem fixes for XF86 DGA and BeOS
116	- added support for BeOS 5 and SDL
117	- case-insensitive matching to load AGI resource files in UNIX
118	- portability fixes
119	- added agi2pdb to the utilities set
120	- added preliminary v4 driver (to directly load PalmOS DB files)
121
1220.5.2 (20000512) *unstable*
123	- Fixed speach bubbles bug for going outside of screen (draw_obj)
124	- Added more inventory code for object viewing
125	- Added Peter Hawkins' save patches
126	- Added Magnus Kristiansen's status line patches
127
1280.5.1 (20000110) *unstable*
129	- added new id mechanism with external id file.
130	- added -C/--crc to cli options for dumping the CRC/ID of a game
131	- merged v2/v3 id lists into 1 list
132	- fixed v2 driver to return the proper error code in detect_game
133	- DOS driver now uses 64kb less memory than before
134	- merged in experimental DJGPP/Allegro driver
135	- merged in Ryan Gordon's SDL + command line patches.
136	- changed some length limits in text priting, messageboxes to 30
137	  and changed len-1 to len, now most message boxes seem correct....
138	- Added some experimental Inventory code. just need to activate the
139	  TAB key to the inventory....
140	  (tab is bound in controller but doesnt work....)
141
1420.5.0 (19991230) *unstable*
143	- used 0.4.10 as base for dev version
144
1450.4.10 (19991222)
146	Dark Fiber's changes:
147	- fixed amiga manhunter id in id.c (it was in the v2 game list!)
148	- Fixed the vsnprintf bug ifdef in console.c/gfx.c
149	Claudio's changes:
150	- Merged Ryan Gordon's SDL fixes
151	Felipe's changes:
152	- Updated VC++ makefiles
153
1540.4.9 (19990823)
155	Dark Fiber's changes:
156	- Added Amiga Manhunter 1 ID
157	- Updated MS-DOS/Watcom driver to match the changes in Unix/win32
158	- Started DJGPP/Allegro port
159	Claudio's changes:
160	- Changed keyboard polling to 20 Hz rate
161	- Removed version box at start
162	- Added FreeSCI-style "Quake console"
163	- Moved clear_buffer(), save_screen(), restore_screen(), put_screen()
164	  and shake_screen() from drivers to the interpreter core
165	- Major keyboard input rewrite; splitted keyboard handling routine
166	  into poll_keyboard() and handle_keyboard()
167	- Added console command parsing
168	- Game cycle functions from main.c moved to cycle.c
169	- Window timer moved from drivers to the main loop
170	- AGI timer updating removed from timer function
171	- Placed AGI command calls in execute_agi_command() in op_cmd.c,
172	  to be called from the console
173	- Changed room changing flag settings in interpret_cycle() to allow
174	  console teleporting
175	- Moved debugger to the console interface
176	- Z-ordered sprite drawing & removal
177	- New sprite manager to eliminate "ghosts"
178	- Moved source directories to src/ breaking the Watcom and VC++ make
179	  systems (we still need a major header cleanup)
180	- Implemented show.obj() and show.obj.v()
181	- Removed width and height from graphics driver structure
182	- Renamed is_keypress() and get_keypress() to keypress() and get_key()
183	- Added keypress() and get_key() to graphics driver structure
184	- Moved clock counters from drivers to main.c
185	- Nuked setup_machine()
186	- Fixed screen restoring after nonblocking window in print.at() and
187	  close.window() (fixes sprite corruption and 'flashback' bug)
188	- Fixed put_block() in the X11 driver to update the last line and
189	  column of pixels when scale > 1
190	- Added hidden screen flag, nuked agi_put_bitmap_save()
191	- Merged the SGI port written by Ari Heikkinen <aheikin@probe1.pspt.fi>
192	Felipe's changes:
193	- Fixed keyboard handling
194	- Fixed cmd_get_string()
195	- Fixed rindirect() (v30 = *v31 instead of *v30 = *v31)
196	- Fixed vsnprintf() calls for win32
197	- Fixed print_text2() to print strings with len == 1
198	- Fixed said("rol") (fixes 'examine blonde' in disco scene of LSL1)
199	- Fixed F_entered_cli flag setting to avoid multiple messages from
200	  the interpreter (e.g. "look foo" resulted in "It's what it looks",
201	  "I don't see it here" _and_ "What is a foo?")
202	- Fixed CYCLE_NORMAL setting in set_loop (fixes taxi in LSL1)
203	- Removed unwanted code from fix_users_words() in words.c
204	- Changed loop setting in calc_direction() (Fixes Gold Rush demo)
205	- Fixed view loops; implemented end.of.loop()
206	- Fixed bad cels (larry in bar, Police Quest demo cars)
207	- Added workaround for bad view settings in draw_obj()
208
2090.4.8cm4 (19990822)
210	- Fixed uncompressed v3 raw picture resource length (fixes corrupted
211	  pictures in Manhunter & MUMG, demo4)
212	- Changed default width of text box from 35 to 29 (breaks version box)
213	- Merged DF's fix for block blitting in the MS-DOS driver
214	- Added some layer stuff for engine console, wrapped gfx->put_pixel()
215	- Added extra palette colors for the engine console
216	- Fixed PC speaker sound emulation
217
2180.4.8cm3 (19990821)
219	- Improvements in the interactive picture viewer
220	- Fixed v2 to v3 picture resource conversion (fixes control lines
221	  in picture 63 of demo4 but breaks manhunter pictures)
222	- Control lines tested for all objects, not only moving objects
223	  (fixes Gold Rush! demo -- the ship in Rio is actually not moving :))
224
2250.4.8cm2 (19990819)
226	- Fixed controller() op_test.c (fixes help in sierra demos)
227	- Fixed control/priority splitting (for control lines painted
228	  over with priority data)
229
2300.4.8cm1 (19990817)
231	- move.obj() flag is set to 0 until target position is reached
232	  (fixes invisible ego, vampire and lion scene in KQ2 demo)
233	- Fixed sound attenuation (fixes "fax carrier" goat)
234	- Fixed add.to.pic() when called with priority 0 (fixes coffin in
235	  vampire scene in KQ2 demo)
236
2370.4.8 (19990816) claudio's release
238	- Better XF86 DGA support (still crashing)
239	- Removed tabs from video/sound init messages
240	- Added square wave sound sample to sound.c, smoothed ramp sample
241	- Defined STACK_PUSHPOP in the win32 VC++ build (faster pic drawing,
242	  reduces gaps in sound)
243	- Implemented shake_screen() in the win32 driver
244	- Fixed shared memory deallocation bug in x11.c
245	- Added IBM PC speaker/Mac sound emulation (clicky)
246	- Added GNUrules.go32 for cross-compiled DJGPP/Allegro port
247	- Sound output honours flag f9 (F_sound_on)
248	- Fixed add.to.pic() with priority < 4 (fixes demo2 intro, MUMG intro
249	  and LSL disco in demo2)
250	- Ego honours object.on.water(), object.on.land() settings
251	- Objects set f4, f5 when touching borders (allows LSL dog to exit
252	  the screen)
253	- Fixed control line tests for ego and non-ego objects
254	- Rewrote op_test.c (optimized logic, some tests implemented as macros)
255	- Other code cleanup/optimizations/cosmetic changes
256
2570.4.7cm13 (19990811)
258	- Added XShm tests in x11.c
259	- Added ports table (Documentation/README.ports)
260	- Started XF86 DirectVideo support
261	- EMPTY macro in defines.h changed to _EMPTY (conflicts with
262	  xf86vmode.h)
263	- _L macro in op_dbg.c changed to __L (conflicts with Solaris)
264	- SVGAlib driver cleanup
265	- Force loading option changed from -f to -l
266	- Added Solaris sound driver
267	- Added VC++ build files in VC++6.0/
268	- Added win32 native sound driver written by Felipe Rosinha
269	  <rosinha@dexter.damec.cefetpr.br>
270	- Added include/GNUmakefile
271
2720.4.7cm12 (19990808)
273	- Added support for plain X (no MIT shared memory extension) -- this
274	  should allow sarien to run in HP-UX and AIX
275	- Added parameter --no-x-shm to disable shared memory if available
276	- Fixed libpthread link in Solaris
277	- Fixed getopt_long() test in configure
278
2790.4.7cm11 (19990807)
280	- Added optimized win32 driver (not included in cm10)
281
2820.4.7cm10 (19990806)
283	Cleanup Phase II:
284	- Removed clear_bitmap_buffer() from drivers
285	- Moved put_pixel_buffer() from drivers to gfx.c
286	- Moved put_block_buffer() from drivers to picture.c
287	Bugfixes:
288	- Faster keyboard input processing (not perfect but acceptable)
289 	- Optimized win32 blits (optimized shake_screen() not implemented)
290	- Fixed clear_buffer() for 8 bpp in Solaris
291  	- Timer adjusted in X11 and SVGAlib drivers
292
2930.4.7cm9 (19990804)
294	- Buffered keyboard input in the SDL driver
295	- Dummy sound driver changes rolled back to cm7 state
296	- shake_screen() implemented and other improvements in the
297	  win32 driver
298
2990.4.7cm8 (19990803)
300	- Bad coordinates clipped in draw_box(), gfx.c
301	- Fixed put_pixel() for scale > 2 in x11.c
302	- Added option --no-sound to disable sound output
303	- Dummy sound driver moved from core_agi/silent.c to sound/dummy
304	  (breaks MS-DOS build!)
305	- Added macro NO_DEBUG to compile without the logic debugger
306	  (some debugger keys were not working in X11)
307	- Updates in README.agi
308
3090.4.7cm7 (19990802)
310	- Buffered keyboard input in the X11 driver
311	- Adjusted shake_screen() delay in the X11 driver
312	- Fixed do_blit() coordinates for print_min_lines==0 (no menubar)
313	- Added kludge to set the sound flag in the dummy driver (fixes
314	  Police Quest intro, KQ2 demo)
315	- Trace macro changes
316
3170.4.7cm6 (19990801)
318	- Default window size set to 2
319	- Fixed put_block() in the SVGAlib driver
320	- Implemented shake_screen() in the SVGAlib driver
321	- Fixed SDL full-screen option in getopt()
322	- Updated put_block() in the console drivers
323	- Cosmetic changes
324
3250.4.7cm5 (19990731)
326	- Added GNUrules for Xmingw32 (cross-compiler)
327	- Added 1 to the blit area height in do_blit() (fixes Helicopter
328	  Simulator demo)
329	- Merged SDL full screen mode patch by Robert Bihlmeyer
330	  <robbe@orcus.priv.at>
331	- Added -F (--full-screen) command line option
332	- Fixed gfx->put_block() call in cmd_clear_lines()
333	- Added XK_KP_[1-9] support in the X11 driver
334	- Added shake_screen() support in the X11 driver
335	- Cosmetic changes
336
3370.4.7cm4 (19990730)
338	- Cosmetic fix in help info
339	- Added Documentation/Authors, Documentation/GNUmakefile and
340	  scripts/GNUmakefile
341	- Optimized blits: blit only the smallest rectangle containing the
342	  changes. Also tried to enqueue the rectangles to blit, but it
343	  results in a funky effect we don't want
344
3450.4.7cm3 (19990728)
346	- Added $(X11CFLAGS) to XCFLAGS in console/x11/GNUmakefile
347	- Fixed pthread test for sound in the configure script (set sound
348	  driver to dummy if pthreads not found)
349	- Fixed SVGAlib driver Makefile
350	- Fixed SVGAlib palette setting
351	- Added the (unoptimized) win32 console driver written by Felipe
352	  Rosinha <rosinha@dexter.damec.cefetpr.br>
353	- Updated SDL & win32 docs
354
3550.4.7cm2 (19990726)
356	- X11 RGB color weight for 24 bpp fixed by Sad Rejeb
357	  <sadrejeb@hotmail.com>
358	- Removed Solaris workaround from clear_buffer, x11.c
359	- Cosmetic changes
360
3610.4.7cm1 (19990724)
362	- Fixed typo in OSS sound driver
363	- X11 RGB color weight fixed for 15 and 16 bpp
364
3650.4.7 (19990720)
366	- Added some new games + Versions !
367		* Donald Ducks Playground (Atari ST)
368		* Manhunter NewYork (Apple2GS)
369		* Mixed Up Mother Goose (Apple 2GS)
370		* Demo Disk (Censored) 1.0C (Apple 2GS)
371		* Police Quest 1 2.0G 12/3/87 (IBM PC)
372		* Mixed Up Mother Goose (IBM PC)
373		* Kings Quest 3 2.00 5/25/87 (IBM PC)
374		* Kings Quest 2 2.0J (Amiga)
375		* Space Quest 2 2.0F (Amiga)
376		* Leisure Suit Larry 1.05 (Amiga)
377		* Black Cauldron v2.10 (agi3) (IBM PC)
378	- Added flags in ID, for AGDS + Amiga games.
379	- Added Amiga word padding in OBJECT file (Amiga games required it)
380	- Added "-A, --amiga" keywords in command line options
381	- Very minor bug tweaks
382
3830.4.6cm2 (19990620)
384	- Fixed core/GNUmakefile to work with non-GNU grep
385	- Fixed stupid error in the BSD sound driver
386	- Added fragment setting in the ALSA driver
387
3880.4.6cm1 (19990619)
389	- Added ALSA sound driver
390	- Added BSD sound driver (not tested)
391
3920.4.6 (19990614)
393	- Fixed the MS-DOS driver (was broken)
394	- Fixed v3 message box wrapping
395	- Cleaned the version printing (on-screen cosmetic)
396	- Altered all // C++ comments into /**/ ANSI C comments
397	- Re-wrote the view decoding routines.
398	- Fixed core dumping on several games! (added clipping in gfx.c!!)
399	- Removed one of the screen buffers (was not being used)
400
4010.4.5cm3 (19990527)
402	- Fixed close.window after draw.picture
403	- Fixed view table initialization to not test current loop and cel
404	  against junk data
405	- Fixed print.at window width (fixes KQ4 window alignment)
406
4070.4.5cm2 (19990526)
408	- file_io/ renamed to fileglob/ -- there was no I/O there
409	- Changed print/print.at to behave correctly with nonblocking and
410	  key/timed blocking windows
411	- Implemented close.window
412	- Changed x pos of print.at message box to match display coordinates
413	  (fixes "Jack be nimble" message box in MUMG)
414	- Fixed textbox() size and coordinates
415	- Completely rewrote word wrapping to match Sierra's algorithm
416	- Fixed print_text() for Helcopter Simulator demo
417
4180.4.5cm1 (19990523)
419	Cleanup Phase I:
420	- Removed machine dependent declarations from machine.h
421	- machine/ split in console/ and sound/ directories -- all files
422	  in core_agi/ should be portable now
423	- KEY_* macros moved from machine.h to keyboard.h
424	- File globbing functions moved to file_io/
425	- fixpath() moved from globals.c to fileglob.c
426	- Cosmetic changes in adj_pos(), main.c
427	- Removed set_palette() from console functions
428	- Removed kill_mode() from console functions
429	- Removed set_cursor_pos() from console functions
430	Bugfixes:
431	- Fixed end of move.obj for non-ego objects (KQ2 opening drift etc)
432	- Fixed erase to remove only the erased sprite (was removing all)
433	- Changed update of objects -- this is a workaround for MUMG
434	- Line feed test hacked in print_text() (need rework)
435	- Adjusted timer for x11 and svgalib console drivers
436
4370.4.5 (19990523)
438	- Fixed clipping _WIDTH-1 to _WIDTH and _HEIGHT-1 to _HEIGHT
439	- Fixed Watcom makefile for building
440	- Fixed some small #define bugs on _WIDTH/_HEIGHT, now MMG works
441	  again.
442
4430.4.4cm6 (19990523)
444	- Removed vgagl functions from the svgalib driver
445	- Added dummy sound driver for svgalib -- svgalib can't be used
446	  in a threaded application and the OSS driver uses threads
447	- Fixed KQ3 ghosting in release_sprites() (Fixes KQ3 etc in
448	  demo2 but not KQ4 or Gold Rush in demo4)
449
4500.4.4cm5 (19990522)
451	- Fixed dependencies for the binary
452	- Fixed cmd_display() to reset x coordinate to 0 (not xoff) at each
453	  new line (text is better aligned now). The hack in print_text()
454	  is somewhat ugly -- we should do a better fix later.
455	- Fixed direction for move.obj() in adj_pos(), reverse views should
456	  not happen anymore
457
4580.4.4cm4 (19990518)
459	- Fixed directory slashes for win32 (now it detects the game but
460	  wine complains about "CreateWindowEx32A: bad class name 0000")
461	  It's possible that it runs in real Windows now.
462	- Nuked directory main, now we're back to the original tree layout.
463	  core_agi/Makefile.wat must be fixed to build the binary.
464
4650.4.4cm3 (19990518)
466	- Renamed directory agi to core_agi
467	- Fixed cross-compiling using Xmingw32 (tried resulting binary with
468	  wine but it complained about "No handler for Win32 routine
469	  CRTDLL.318: _vsnprintf")
470	- Updated README.unix
471	- Added README.win32
472
4730.4.4cm2 (19990508)
474	- Added missing svgalib.h to machine/svgalib/GNUmakefile
475	- Added prototypes for save_game() and load_game() in savegame.h
476	- Workaround (test for string number) to fix segfault with Groza
477	- Autoprobing of AGDS games (to avoid core dump in UNIX); cosmetic
478	  changes in id.c
479	- Fixed library dependencies in main/GNUmakefile
480
4810.4.4cm1 (19990507)
482	- Changed agi/GNUmakefile to automatically fix carriage returns
483	  after backslashes in picture.c
484	- Removed carriage returns from machine/GNUmakefile
485
4860.4.4 (19990507)
487	- Rebaged my version numbering to be more inline with GNU standards
488	  so dropped to 3 places.
489	- Fixed the ego "wander" bug. Now ego DOES wander. Conflicting
490	  program control / player control.
491	- Fixed the adj_pos function so sprites now "Face" the correct
492	  way when walking (eg: Roger walks out of the closet in SQ1
493	  correctly).
494	- Moved sound_sdl to machine/sdl and sound_oss to machine/oss
495	- Fixed "$with_x=no" constructs in configure.in (that's not perl!)
496	- Changed driver library building rules
497	- Fixed  if(height>width) testing with abs(height)>abs(width) in
498	  adj_pos.. now it works _cleanly_ !!
499	- Removed gfx->clear_bitmap_buffer in cmd_show_pic() and we loose
500	  all that nasty flicker! (but kq4 flickers when in debug mode
501	  (ALT-D)
502	- Fixed cmd_show_priority() to display priority + control lines
503	  as it should (instead of just priority bands)
504
5050.4.3.3 (19990430)
506	- Found Police Quest 1 with AGI v2.903 (the earliest v2.9x AGI
507	  found!!)
508	- Fixed nitpick niggly bug in the width of the lines on the
509	  message boxes!! (hehe, actually i never noticed how thing they
510	  were....)
511
5120.4.3.2 (19990427)
513	- Added SVGALib support/port files from Xoxus, please check the
514	  Documentation/README.svgalib for more information on the SVGALib
515	  port.
516
5170.4.3.1 (19990423)
518	- Added support for AGDS built games (Russian Sierra type games
519	  (differ by the fact they have a different encryption key))
520	- Added Cyrillic 8x8 font for AGDS games.
521	- Fixed the english font to allow all 256 characters for
522	  extended character display (box/line drawing chars etc.)
523
5240.4.3.0 (19990422)
525	- Re-structured the directory tree
526	- Shifted the main engine into ./agi
527	- Shifted the driver code into ./machine/....
528	- .AUTODEPEND'ed the watcom makefiles
529	- Added Kings Quest 2 v2.0R (Macintosh)
530	- Added Kings Quest 3 MCGA disk version (PC) (some MCGA patch...)
531	- Added Police Quest 1 v2.0A (PC) (different ID than same Apple2GS version)
532	- Fixed ego's "stop/start" movements when changing screens
533	  (This was a bug fix for the sq2 shuttle bug.. the fix was
534	   shifted from cmd_posn to cmd_erase.. so when ego is erased
535	   is motion is stopped.)
536
5370.4.2.11 (19990415)
538	- Fixed loop/cel setting, now the demo "SIERRA" titles work
539	- Fixed some bugs in setting non existant loops + cels.
540	- Fixed the ghosting sq2 intro bug.. AGAIN...
541	  (release sprites v kill sprits in cmd_draw_pic())
542
5430.4.2.10cm1 (1990414)
544	- Removed put_pixel() method from graphics driver to make sure
545	  it is not being called (and messing with X11/SDL gfx output)
546	- raw_put_pixel_buffer() call renamed to put_pixel() since it was
547	  not raw anymore
548	- Fixed clear_buffer() in the SDL driver
549	- Fixed handler in _findnext() call for win32 in fileglob.c (but it
550	  still does not work)
551	- Added missing sdl_sound.c to list of distribution files
552	- Added win32 building target to Makefile.in
553
5540.4.2.10 (19990413)
555	- Fixed some floodfill bugs on priority screens!
556	- Fixed a compiler warning on savefile.c
557
5580.4.2.9cm4 (1990410)
559	- Added SDL sound support
560	- Removed dump() method from sound driver structure
561	- PC keyboard scancodes moved to keyboard.c
562
5630.4.2.9cm3 (1990410)
564	- Fixed VIEW chunk size in savegame
565	- Moved __file*() functions to fileglob.c to make the SDL driver
566	  portable
567	- Added SDL graphics support
568	- Started SDL sound support
569	- Added README.sdl to documentation
570	- Added Makefile for the win32 cross-compiler
571	- Fixed X11 timer handling
572
5730.4.2.9cm2 (1990410)
574	- Added IFF loading support (iff.c and iff.h from xmp)
575	- Removed VTBL chunk from savegame
576	- Removed view table entry reserved fields in savegame
577	- Added game load support (not functional yet)
578
5790.4.2.9cm1 (1990409)
580	- Better 5503 instrument handling for KQ1
581	- Added AGID (AGI game ID), STRI (string) and VIEW (view table entry)
582	  chunks to the savegame
583	- Removed ^M after \ in #define plotPatternPoint(), picture.c
584
5850.4.2.9 (19990408)
586	- Fixed horizon bugs (testing horizon changes on new room exec's +
587	  setting horizon with observing horizon.
588	- "_M_UNIX"'d Claudio's method of drawing, since it is faster in
589	  Linux to use that method that my method.
590
5910.4.2.8.3 (19990408)
592	- Fixed headless vohaul bug in sq2 (see "DF: headless" in
593	  cmd_print_at)
594	- Added checking for priority < 4 for sprites (suggested by a reader)
595
5960.4.2.8.2 (19990405)
597	- Added goldrush cracked + uncracked ids for 5.25" and 3.5" disk
598	  versions
599	- Fixed the SQ2 ghosting bug (add_to_pic)
600	- Re-implemented my PUSH/POP fill routines. Claudios were WAAAY
601	  to SLOOOOOOOOOOOOOOOOOOOOW. kq4 pic 21 still crashes interp...
602
6030.4.2.8cm4 (19990404)
604	- Fixed "pre-views" removing put_screen() call from cmd_set_view()
605	- Started support for IIgs Ensoniq 5503 "DOC" instruments (thanks
606	  to Ian Schmidt and Paul Lunga)
607	- Started save game support using IFF files
608
6090.4.2.8cm3 (19990403)
610	- Changed X11 keypress detection to ignore Shift, Alt and Control keys
611	- Fixed compressed MIDI event handling in sound.c
612	- Sound channels extended to 16 for IIgs MIDI resources
613	- Renamed snd_ibm.c to snd_dos.c
614	- Fixed memory corruption in draw_line() clipping lines to screen size
615
6160.4.2.8cm2 (19990402)
617	- Started support to MIDI sequences used in IIgs sound resource
618	- Merged Dark Fiber's 0.4.2.8.1
619		- Added Kings Quest 4 (Internal v2.2 9/27/88)
620		- Added Gold Rush (Cracked + UnCracked ID)
621		- Fixed _most_ "ghosting" sprite bugs (sq2 intro still
622		  ghosts?!?!)
623		- Fixed joystick msg trashing screen
624		- Fixed toggle monitor msg trashing screen
625	- Picture stack segmented to 16 Kb chunks
626	- Commented out some redraw_sprite() in op-cmd.c in an attempt to
627	  avoid sprites to appear before the background picture
628	- Removed release_sprites from cmd_erase() to keep sprites on
629	  screen when message box appears
630
6310.4.2.8cm1 (19990401)
632	- Fixed open file stream in load_words(), words.c
633	- Sound envelope decay values shifted right 4 bits
634	- Removed ^M after \ in #define plotPatternPoint(), picture.c
635	- Removed get_keypress() calls from AGI version detector (they
636	  shouldn't be called because graphics is not initialized yet and
637	  keypresses are handled by X11)
638
6390.4.2.8 (19990401)
640	- Added some games to the ID list
641	  * Police Quest 1 (Apple ][gs Version) (known version 2.917)
642	  * Kings Quest 1 (Apple ][gs Version)
643		KQ1-PC v1.0S uses 2.272 so we make the assumtpion that
644		KQ2-2GS v1.0S-88223 uses 2.272 also.
645	  * Kings Quest 1 (Apple Macintosh Version)
646		KQ1-PC v2.0F uses 2.425 (2.440) so we make the assumption
647		that KQ2-MAC v2.0C uses (2.440)
648	  * Space Quest 2 (Apple Macintosh Version) (known version 2.936)
649	  * Black Cauldron (Apple ][gs Version) (very strange)
650		This is a v3 AGI game using v2 AGI type version numbering.
651		But it IS a v3 game so I have given it the equiv. id of the
652		BC-PC game, the date (1989) clearly indicats v3 as well.
653	  * Leisure Suit Larry 1 (Apple Mac Version) (known version 2.439)
654	- Altered the DOS graphic driver to be in line with the X11 driver
655	  by removing all "direct memory writes" and making it all buffered.
656	  Now can clean up some other stuff i spose... ;)
657	- Removed all <conio.h> _M_MSDOS macro #ifdefs from .c files
658	  and used 1 _M_MSDOS macro for <conio.h> in include/includes.h
659	- Fixed stack size in picture.c from 0x8000 to x10000, this allows
660	  Kings Quest 4 to work.
661	- Bumpbed the DOS "stack" from 256kb to 512kb to be on the safe
662	  side :) (dynamic stack space? pshaw!)
663
6640.4.2.7cm7 (19990331)
665	- Test for opcode < 0xfc in op-test.c changed from 'op' to
666	  '*(code+ip)', to avoid problem with the 0xfd (NOT) opcode byte
667	  (fixes segfault in LSL1)
668	- Started hunting a memory corruption bug in draw_picture()
669	  (bad stack again?)
670
6710.4.2.7cm6 (19990331)
672	- Fixed IIgs sample conversion in sound.c
673	- Fixed fallback to dummy driver if no valid sound devices found;
674	  snd_dmy.c renamed to silent.c, created snd_ibm.c
675	- Lowest sound period raised to 920, needed by PQ1 intro theme
676	- Added test for character position in put_text_character() to
677	  fix crash in KQ2 demo
678
6790.4.2.7cm5 (19990330)
680	- View table slots are marked not drawn when view is removed, and
681	  calc_direction() tests for DRAWN view table entries before
682	  setting the loop; this fixes the bad loop setting bug
683	- Don't show interpreter version number on game restart
684	- Optimized sound envelope code in mix_sound()
685	- Started adding support for IIgs PCM sampled sound resources
686
6870.4.2.7cm4 (19990329)
688	- Fixed step_size * 4 (valid only for MOTION_FOLLOW_EGO)
689	- Fixed game restart in X11
690	- X shared memory segment detached on normal termination
691	- Sound is initialized only for game playing, not for pic viewer etc
692	- Fixed memory faults with gfx output in options -d, -o
693	- close_sound() renamed to deinit_sound()
694
6950.4.2.7cm3 (19990329)
696	- Fixed ON_WATER/ON_LAND flag test in normal_motion(), main.c
697	  (crocodiles in KQ1 now wander in the moat)
698	- Placed redundant code from calc_obj_motion() in set_motion()
699	- Changed lowest sound period to 900, makes KQ1 goat sound better
700	  (but still very bizarre for a goat -- sounds like fax carrier)
701	- Fixed step size in adj_pos() for follow.ego, objects following
702	  ego won't engage warp speed
703
7040.4.2.7cm2 (19990328)
705	- Merged changes from 0.4.2.8-pre2
706		- Removed the SQ1/LSL animation workaround. Breaks most every
707		  animation :>
708		- Fixed "Makefile.wat" so it works
709		- Fixed fix_user_words() to truncate bad words at first word
710		  and not whole sentence
711		- Added "INLINE" definition to machine.h as Watcom doesnt have
712		  an "inline" keyword for C functions
713	- Fixed put_block for window size != 1 in X11
714	- Adjusted some source layout (to help me understand how it works)
715	- Fixed memory leak in bad word test in fix_users_words(), words.c
716	- Changed source layout in sound.c to match coding style
717	- Changed data structures in sound.c
718
7190.4.2.7cm1 (19990327)
720	- Optimzed splitPriority(), picture.c
721	- Removed #include <math.h> from picture.c
722	- Cosmetic changes in lzh.c (indents, variable names)
723	- Conditionals reorganized in normal_motion(), main.c
724	- Merged patches from 0.4.2.8-pre1
725		- Fixed SQ2 shuttle bug -> cmd_posn() fixed to set sprite
726		  direction to 0 (no movement) if its ego being re-positioned
727		- Fixed another overlapping msg box bug in cmd_print()
728	- Word corruption bug fixed in fix_users_words(), words.c
729	  (ego_words[i].word was being set with a pointer to local variable)
730	- Added workaround for cel animation in calc_obj_motion() when object
731	  is being moved (fixes LSL opening and ego animation but breaks SQ2
732	  credits -- something is still wrong)
733	- Non-ego views won't cross control lines
734
735
7360.4.2.7 (19990326)
737	- Renamed "sound_dummy.c" to "snd_dmy.c" coz Watcom can't handle
738	  long file names.
739	- Fiddled with the sound.c driver to get it to compile
740	  (variable names were clashing with internal compiler names
741	  from i86.h (sound() function), and "_buffer" was someone
742	  elses variable)
743	- Split opcode.c into more managable files.
744	- Fixed message boxes being printed over the top of each other
745	  in cmd_print_at() added a gfx->put_screen()
746	- Merged 0.4.2.6cm7 patches in DF's 0.4.2.7-pre
747	- Added BUGS and TODO, capitalized COPYING
748	- Added support for 15 and 16 bit X visuals (not tested)
749
7500.4.2.6cm7 (19990325)
751	- Header files moved to include/
752	- Added GNU autoconf support
753	- Stop current sound before playing new sound
754	- Floating point code removed from plotPattern(), picture.c
755	- Added pre-allocated stack for _PUSH() and _POP() in picture.c
756	  (fixes memory corruption problems with KQ4 and others, and
757	  makes sarien run _much_ faster with Electric Fence)
758	- Some logic cleanup in picture.c (adding breaks and removing flags)
759	- Added test for bad cel setting in set_cel(), view.c
760
7610.4.2.6cm6 (19990325)
762	- Revision history detached from README.agi and README.unix and
763	  merged in ChangeLog
764	- palette.inc slurped by gfx.c, font.inc changed to font.c
765	- Message box word wrapping fixed
766	- Sound(x) is ignored when x is already playing (fixes KQ3, LSL demo)
767	- Fixed out-of-range XShmPutImage in textbox(), gfx.c (fixes KQ4,
768	  Gold Rush! demo and others); added test in put_block(), x11.c
769	- Added workaround for len=38 in textbox() (for KQ4 demo intro)
770
7710.4.2.6cm5 (19990324)
772	- Screen buffer commits (for XShm) optimized in gfx.c
773	- Stop sound when entering new room
774	- Removed unnecessary save/restore_screen() from opcodes.c
775	- cmd_start_motion() fixed for ego; move_ego() declared in keyboard.h
776	  (Larry stops when moving between rooms 11 and 12)
777	- Enabled MOTION flag in cmd_ego_control() (Roger can walk in SQ1)
778
7790.4.2.6cm4 (19990323)
780	- Sound player filters vol==255, freq<16, freq>=960 (fixes SQ1, KQ3/4)
781	- Sound buffer size fixed
782	- Sound envelopes fixed (very stupid bug)
783
7840.4.2.6cm3 (19990322)
785	- Sound channels volume reset after playing a sound
786	- Sound channels end flag reset before playing a sound
787	- Flag set at end of sound playing (fixes PQ1 intro)
788	- Added sound envelopes (define USE_ENVELOPE to enable) -- note:
789	  this is causing segfaults in loops, view code has bad pointers.
790	- _UNIX_DEBUG renamed to _TRACE, trace code moved to defines.h
791	- Added CONTROL key translations to x11.c (tested with AGI piano)
792	- Added ALT key translations and IBM-PC scancode table to x11.c
793	- Added sample interpolation in the waveform mixer
794	- Set OSS fragments to reduce sound latency
795
7960.4.2.6cm2 (19990322)
797	- Fixed Makefile to include getopt.h in the distibution package
798	- Added sound support (sound.c, sound.h, sound_oss.c, sound_dummy.c)
799	- Added 3-channel sound driver for OSS /dev/dsp
800	- Fixed number of parameters for cmd_play_sound() in opcodes.c
801
8020.4.2.6cm1 (19990320)
803	- Changed decode_view() and update_objects() logic to reduce
804	  indentation levels in the source code
805	- Added workaround for bad view_table[entry].view->loop in
806	  set_loop()
807
808v0.4.2.6 (19990319)
809	- Fixed the set_cel bug claudio noticed :) Fixed them nasty
810	  garbage sprite bugs!!
811	- Fixed more errors in find_word() thinking "go"=="godzooky"
812	  by length of the first word.
813	- Fixed some memory leaks -> init_words()
814
8150.4.2.5cm3 (19990318)
816	- Fixed status line in picture view mode (-p)
817	- Added translations for XK_KP_Add and XK_KP_Subtract
818	- Added test for bad interpreter version (-v) in cli.c
819	- Started to hunt the word corruption bug
820	- Cosmetic changes
821
8220.4.2.5cm2 (19990316)
823	- XK_KP_Enter translates to KEY_ENTER in x11.c
824	- Fixed (agid->clen > agid->len) in agi_v3_load_vol_res(), agi-v3.c
825	- Fixed segfault when (offs >= num_words) in find_word(), words.c
826	- Optimized logic in find_word(), words.c
827	- Bug found (but not fixed) in set_cel(), see note in view.c
828
8290.4.2.5cm1 (19990314)
830	- Patches from 0.4.2.4cm2 not merged to 0.4.2.5 re-applied
831	- Cosmetic changes to avoid compiler warnings
832	- Changed BSD getopt.h to GNU getopt.h to match C sources
833
834v0.4.2.5 (19991408)
835	- Merged Claudios 0.4.2.4cm1 patch
836	- Fixed some textbox displays' (print.at, print)
837	- Fixed calc_direction
838	- Added some test follow_ego code
839	- Fixed follow ego code
840	- Fixed calc_direction() loop setting on direciton
841	- Re-wrote adj_pos()
842	- Fixed keyboard input, now its 98% done :)
843	- Fixed some more dictionary lookup bugs
844	- Fixed displaying of view's when the screen is in "Text Mode"
845	- Fixed calc_direction() crash if there is only 1 loop.
846	- Fixed lots of priority bugs!
847	- Added bypassing of Leisure Suit Larry questions.
848	- Fixed a lot of the sprite directional problems.
849
8500.4.2.4cm2 (19990313)
851	- Merged patches from 0.4.2.4df1
852	- Removed dot from DIR macro in defines.h
853	- Changed AGI v3 loader to look for lower case file names
854	- Added support for AGI v3 files (fixed __file_name() in x11.c)
855
8560.4.2.4cm1 (19990308)
857	- Changed getopt.h to GNU getopt.h to match C sources
858	- Changed _M_LINUX to _M_UNIX
859	- Minor optimizations in put_bitmap() and agi_put_bitmap()
860	- Fixed bug in priority bands in draw_obj(): band 4 should be
861	  used for y < 48 instead of y < 60.
862
863v0.4.2.4 (19990308)
864	- Merged Claudio's v0.2.3a into my v0.4.2.3-dev
865	- Fixed bugs in displaying text characters (lart vertical column was
866	  not being displayed!)
867	- Added keyboard input routines (90% functional... prompt dissappears
868	  from time to time...)
869	- Fixed bugs in words.c (dictionary lookup routines)
870	- Added getopt.h (Claudio, getopt.c is no good without getopt.h mate :)
871	- Broke the DOS graphic driver
872	- Broke the X11 driver, Fixed the Dos driver. Fixed the X11 driver :)
873	- Manage to get it so both drivers work (I hope)
874	- Cleaned up some scruffy code bug-san left behind.
875
876v0.4.2.3a (19990307)
877	- Changed custom command line parser to GNU getopt
878	- Changed Yggdrasil AGI to Sarien AGI in source file headers
879	- Fixed test for (y < _HEIGHT - 1) in agiFill()
880	- Added _M_MSDOS conditional to reset_graphics()
881	- Version number moved to file "Version" (included by Makefiles)
882	- Added save_screen() and restore_screen() to message_box()
883
8840.4.2.3 (19990307) - based on Dark Fiber's 0.4.2.2
885	- Adopted the new official name "Sarien"
886	- Added support for 8 bit pseudocolor visual
887	- Added UNIX debugging macros
888	- Changed get_keyboard() call to block (fixes version info and menus)
889	- Added command line option -S to double window size
890	- Fixed screen restore after message boxes
891
892v0.4.2.2
893	- Patched in Claudio's Linux diff's. (ack. broken keyboard.c)
894
895v0.4.2.1
896	- Made the FSF/GNU list of projects (so now we are an official GNU
897	  production)
898	- Worked in getting things more "GNU"ish. Version numbers,
899	  filenames, etc.
900	- Global find/replace of Yggdrasil -> Sarien to cope with the new
901	  name change.
902
9030.4.2 (19990306) - based on Dark Fiber's v0.4a Verdandi-02
904	- Changed getch() to getchar() (conforming to ANSI and POSIX.1)
905	- Renamed agi.txt to README.agi
906	- Renamed copying to COPYING
907	- Capitalized Makefiles
908	- Created new gfx driver functions: save_screen(), restore_screen(),
909	  poll_io() and poll_timer()
910	- IBM PC keyboard scan code translation
911	- init_machine() receives argc, argv
912	- screen blits in the menu routines
913
914v0.4a Verdandi-02
915	- Fixed "clear bitmap" bug so as not to erase the status line
916	  (makes Harry Soupsmith work with custom status bars as it should be)
917	- Fixed "vibration" bug (hopefully) when walking between screens
918	  (horizon bug).
919	- Fixed pause bug to stop the clock ticking over.
920	- Fixed that annoying walking bug in goldrush!!! (horizon control)
921	- Removed caching + force loading... way dodgy routines anyway.
922	- Fixed v3 game restarts
923	- Incorporated some minor patches from Claudio Matsuoka
924
9250.4.1 (based on v0.4a Verdandi-01)
926	- Initial X11 port
927
928v0.4a Verdandi-01
929	- Fixed broken "--version" switch. strange... shrugs...
930	- Fixed textmode/graphic mode switch commands and screen clear
931	  on text mode.
932	- Implemented enable.item / disable.item (menus)
933	- Implemented menus. yay. getting closer to a working engine.
934	  And close to what I had before I lost my source :>
935	- Fixed a bunch of minor bugs in the opcode engine
936	- Added ability to disable copyprotection on some games (kq4, etc)
937	- Fixed get/put bitmap co-ordinates. They were off by 1 pixel.
938	  eg: lights in sq1 on ceiling at start of game should be flush
939	  with ceiling.
940	  Watch the goldrush intro and see if jerrod's neck is flush on
941	  the frame.
942	- Fixed BIG BIG BIG BIG BIG bug! now many more games work
943	  properly!! bug in lindirect in that i did getvar() getvar()
944	  instead of var, getvar!
945	- Fixed (!?) bug in move.obj.v; I had
946		num *var *var *var *var
947	  when it should have been
948	  	num *var *var *var var
949	- Fixed bugs in print.at.v; I had
950		*var *var *var *var
951	  when it should have been
952		*var var var var
953	- Sat down and thought.. bugger.. I'm not going to throw away
954	  all this work! so I started back on Yggdrasil!
955	- Moop... Lost ALL revisions beyoned 0.3a....
956
957v0.3a Verdandi-01
958	- Replaced the line draw routine in picure.cc from using ints to floats
959	  with a routine provided by Joshua Neal (mods by me)
960	- Added Space Quest 2 v2.912 (new agi version!!) to the list
961	- Somehow introduced another bug in text printing.. argh!! (sq2 intro)
962	- Fixed "print" command to use timed output
963	- Mega-Kludge fixed the print.at / messagebox code.
964	  Basically it dumped the last col in the message box... hmmm
965	  I think its something that might rear up again later on...
966	  But its "fixed" for now.
967	- Fixed "test.posn" command :> silly typo of x1 instead of y2 &_&
968	- Fixed bug in V3 game driver that tried to load a directory
969	  file of > 256*3 byte entries (kq4 demo.. its strange....)
970	- Fixed a bug in the message box output code. It appears to be
971	  correct now :>
972	- Fixed printing of variables if it was 0. (removing leading
973	  zeroes bug)
974	- Fixed "quit", I forgot to delete a line of code from the
975	  old logic engine.
976	- Fixed "clear.lines" + "clear.text.rect" to use only colours
977	  black or white.
978	- Fixed / re-wrote "have.key" command
979	- Upped the version and reset release number.
980
981v0.2a Verdandi-03
982	- Made known this public release. Final v0.2a/03
983	- Fixed a clear.lines bug that forgot to refresh the buffer
984	  to the screen after clearing the lines.
985	- Upped release number to cover giving out source to someone
986	  who wants to try to start a port to OS2.
987	- Fixed a bug in the print_text routine (gfx.cc)
988	- Sorta kinda (i hope!!) fixed a bug in call + call.v logic
989	  commands...
990
991v0.2a Verdandi-02
992	- Fixed score display to match Sierra's version (no leading
993	  zero's on your current score.
994	- Fixed "BIG BIG BIG BIG" bug in the logic routines whic
995	  failed to load a logic script that had not text messages in
996	  it...
997	- Added kq3 v2.272 to the list of id'd games
998	- Added sq2 v2.936 to the list of id'd games
999	- Sorta kinda did control line stuff... works on the crocodiles
1000	  in KQ1 in the moat... but the ship in the SQ2 intro doesnt
1001	  work right... and the chicken in BC somehow still goes off
1002	  screen.....
1003	- Fixed another KQ2 intro bug that i re-introduced ^_^ yaaaay!
1004	- Upped release number to compensate for a very limited public
1005	  release on irc to a few people.
1006
1007v0.2a Verdandi-01
1008	- Fixed status bar not being show bug (forced an update
1009	  inside "show.pic"
1010	- Fixed picture displaying bug with regards to
1011	  "configure.screen" command.  This fixes the KQ1 intro bug.
1012	- Added Space Quest 1 agi v2.089 to the ID check
1013	- Fixed small bug in viewing pictures (cli -psk) options to
1014	  ignore waiting for a keypress on each drawing command if
1015	  you were not incrementally viewing it as it was drawn,
1016	  eg "-psk verses -pk"
1017	- Fixed v3 game detection + version ID
1018	- Added v3 versions to the CLI driver
1019	- Added a v3 game driver
1020	- fixed text output bug noticeable in Larry 1, where it was
1021	  printed 1 line too over what it should have been.
1022	  (strange bug)
1023	- Fixed "clear.text.rect" command, it now works properly.
1024	- Fixed graphic glitch in the "add_view_to_table" command i
1025	  fixed it by 'erasing' whatever was in there before, if
1026	  there was something in there to start with tho. this fixed
1027	  many noticable glitches :>
1028	- In fixing the below bug, a new bug was found in the KQ2
1029	  intro.... blah the text was left..
1030	- Fixed text graphic bug (noticable in Black Cauldron v2.439)
1031	  Complete screen was cleared when only bitmap area should
1032	  have been cleared. (Required new function in the gfx driver)
1033 	- Fixed bug in logic "clear.lines" routine. did not clear
1034	  last line of text.
1035	- Re-wrote the "test" section of the logic engine
1036	- Wow. the -D debugger doesnt seem to crash anymore... nya!
1037	- Moved some generic agi-v2 code into generic agi driver
1038	- Fixed several bugs in the logic section
1039	- Re-wrote the "cmd" section of the logic engine
1040
1041v0.1a Verdandi-01
1042	- first release of the source
1043
1044