1<options source="Scorched3D">
2  <!-- The type of the player e.g. human, computer etc.. -->
3  <option>
4    <name>PlayerType1</name>
5    <value>Target</value>
6    <defaultvalue>Human</defaultvalue>
7  </option>
8  <!-- The type of the player e.g. human, computer etc.. -->
9  <option>
10    <name>PlayerType2</name>
11    <value>Target</value>
12    <defaultvalue>Human</defaultvalue>
13  </option>
14  <!-- The type of the player e.g. human, computer etc.. -->
15  <option>
16    <name>PlayerType3</name>
17    <value>Target</value>
18    <defaultvalue>Human</defaultvalue>
19  </option>
20  <option>
21    <name>PlayerType4</name>
22    <value>Target</value>
23    <defaultvalue>Human</defaultvalue>
24  </option>
25  <option>
26    <name>PlayerType5</name>
27    <value>Target</value>
28    <defaultvalue>Human</defaultvalue>
29  </option>
30  <option>
31    <name>PlayerType6</name>
32    <value>Target</value>
33    <defaultvalue>Human</defaultvalue>
34  </option>
35  <option>
36    <name>PlayerType7</name>
37    <value>Target</value>
38    <defaultvalue>Human</defaultvalue>
39  </option>
40  <option>
41    <name>PlayerType8</name>
42    <value>Human</value>
43    <defaultvalue>Human</defaultvalue>
44  </option>
45	<option>
46		<name>Tutorial</name>
47		<value>data/tutorial.xml</value>
48	</option>
49  <!-- The largest weapon type allowed -->
50  <option>
51    <name>MaxArmsLevel</name>
52    <value>10</value>
53    <defaultvalue>10</defaultvalue>
54  </option>
55  <!-- The maximum number of turns all players are allowed in each round (0 = infinite) -->
56  <option>
57    <name>MaxNumberOfRoundTurns</name>
58    <value>50</value>
59    <defaultvalue>15</defaultvalue>
60  </option>
61  <!-- The amount of time each player has for each shot -->
62  <option>
63    <name>ShotTime</name>
64    <value>0</value>
65    <defaultvalue>0</defaultvalue>
66  </option>
67  <!-- The amount of time each player has to buy weapons and use auto defense -->
68  <option>
69    <name>BuyingTime</name>
70    <value>0</value>
71    <defaultvalue>0</defaultvalue>
72  </option>
73  <!-- The amount of time to show the end of game scores for -->
74  <option>
75    <name>ScoreTime</name>
76    <value>15</value>
77    <defaultvalue>15</defaultvalue>
78  </option>
79  <!-- The number of moves a player is allowed to miss (due to the shot timer) -->
80  <option>
81    <name>AllowedMissedMoves</name>
82    <value>3</value>
83    <defaultvalue>3</defaultvalue>
84  </option>
85  <!-- The number of rounds to play in each game -->
86  <option>
87    <name>NumberOfRounds</name>
88    <value>5</value>
89    <defaultvalue>5</defaultvalue>
90  </option>
91  <!-- The number of each weapon the player is allowed -->
92  <option>
93    <name>MaxNumberWeapons</name>
94    <value>90</value>
95    <defaultvalue>90</defaultvalue>
96  </option>
97  <!-- How the winnder is choosen -->
98  <option>
99    <name>ScoreType</name>
100    <value>0</value>
101    <defaultvalue>0</defaultvalue>
102  </option>
103  <!-- The number of teams (1 == no teams) -->
104  <option>
105    <name>Teams</name>
106    <value>1</value>
107    <defaultvalue>1</defaultvalue>
108  </option>
109  <!-- The maximum number of players to allow -->
110  <option>
111    <name>NumberOfPlayers</name>
112    <value>8</value>
113    <defaultvalue>2</defaultvalue>
114  </option>
115  <!-- The minimum number of players to allow -->
116  <option>
117    <name>NumberOfMinPlayers</name>
118    <value>8</value>
119    <defaultvalue>2</defaultvalue>
120  </option>
121  <!-- The percentage chance the computers will say something when killed -->
122  <option>
123    <name>ComputersDeathTalk</name>
124    <value>100</value>
125    <defaultvalue>100</defaultvalue>
126  </option>
127  <!-- The percentage chance the computers will say something when shooting -->
128  <option>
129    <name>ComputersAttackTalk</name>
130    <value>25</value>
131    <defaultvalue>25</defaultvalue>
132  </option>
133  <!-- The first round players are allowed to buy on -->
134  <option>
135    <name>MoneyBuyOnRound</name>
136    <value>2</value>
137    <defaultvalue>2</defaultvalue>
138  </option>
139  <!-- The money awarded for each won round -->
140  <option>
141    <name>MoneyWonForRound</name>
142    <value>5000</value>
143    <defaultvalue>5000</defaultvalue>
144  </option>
145  <!-- The largest landscape (in bytes) that will be sent to the clients -->
146  <option>
147    <name>MaxLandscapeSize</name>
148    <value>200000</value>
149    <defaultvalue>200000</defaultvalue>
150  </option>
151  <!-- The money awarded for each person hit * weapon used -->
152  <option>
153    <name>MoneyWonPerHitPoint</name>
154    <value>100</value>
155    <defaultvalue>100</defaultvalue>
156  </option>
157  <!-- The money awarded for each person killed * weapon used -->
158  <option>
159    <name>MoneyWonPerKillPoint</name>
160    <value>500</value>
161    <defaultvalue>500</defaultvalue>
162  </option>
163  <!-- The money awarded is proportional to the amount of health removed -->
164  <option>
165    <name>MoneyPerHealthPoint</name>
166    <value>on</value>
167    <defaultvalue>on</defaultvalue>
168  </option>
169  <!-- The money each player starts with -->
170  <option>
171    <name>MoneyStarting</name>
172    <value>100000</value>
173    <defaultvalue>10000</defaultvalue>
174  </option>
175  <!-- The amount of time to give clients to respond before kicking them -->
176  <option>
177    <name>IdleKickTime</name>
178    <value>30</value>
179    <defaultvalue>30</defaultvalue>
180  </option>
181  <!-- The interest awarded at the end of each round -->
182  <option>
183    <name>MoneyInterest</name>
184    <value>15</value>
185    <defaultvalue>15</defaultvalue>
186  </option>
187  <!-- Show power is limited by the amount of health a player has -->
188  <option>
189    <name>LimitPowerByHealth</name>
190    <value>on</value>
191    <defaultvalue>on</defaultvalue>
192  </option>
193  <!-- Automatically ballance teams at the start of each round -->
194  <option>
195    <name>AutoBallanceTeams</name>
196    <value>on</value>
197    <defaultvalue>on</defaultvalue>
198  </option>
199  <!-- The player turn mode -->
200  <option>
201    <name>TurnType</name>
202    <value>TurnSimultaneousNoWait</value>
203    <defaultvalue>1</defaultvalue>
204  </option>
205  <!-- The force of the wind -->
206  <option>
207    <name>WindForce</name>
208    <value>1</value>
209    <defaultvalue>0</defaultvalue>
210  </option>
211  <!-- When the wind changes -->
212  <option>
213    <name>WindType</name>
214    <value>0</value>
215    <defaultvalue>0</defaultvalue>
216  </option>
217  <!-- The type of walls allowed -->
218  <option>
219    <name>WallType</name>
220    <value>0</value>
221    <defaultvalue>0</defaultvalue>
222  </option>
223  <!-- The scale of the weapons used -->
224  <option>
225    <name>WeaponScale</name>
226    <value>2</value>
227    <defaultvalue>1</defaultvalue>
228  </option>
229  <!-- The type of player stats to be logged (none, pgsql, mysql, file) -->
230  <option>
231    <name>StatsLogger</name>
232    <value>none</value>
233    <defaultvalue>none</defaultvalue>
234  </option>
235  <!-- Prepend and bot name with the specified text -->
236  <option>
237    <name>BotNamePrefix</name>
238    <value>(Bot) </value>
239    <defaultvalue>(Bot) </defaultvalue>
240  </option>
241  <!-- The name of the server to start -->
242  <option>
243    <name>ServerName</name>
244    <value>No Name</value>
245    <defaultvalue>No Name</defaultvalue>
246  </option>
247  <!-- The password for this server (empty password = no password) -->
248  <option>
249    <name>ServerPassword</name>
250    <value></value>
251    <defaultvalue></defaultvalue>
252  </option>
253  <!-- The port to start the server on -->
254  <option>
255    <name>PortNo</name>
256    <value>27270</value>
257    <defaultvalue>27270</defaultvalue>
258  </option>
259  <!-- IP address to publish to scorched net clients (auto-detected if not given). -->
260  <option>
261    <name>PublishAddress</name>
262    <value>AutoDetect</value>
263    <defaultvalue>AutoDetect</defaultvalue>
264  </option>
265  <!-- Allow other scorched net clients to see this server.  Do not use for LAN games. -->
266  <option>
267    <name>PublishServer</name>
268    <value>off</value>
269    <defaultvalue>off</defaultvalue>
270  </option>
271  <!-- Start the game will all the weapons -->
272  <option>
273    <name>GiveAllWeapons</name>
274    <value>off</value>
275    <defaultvalue>off</defaultvalue>
276  </option>
277  <option>
278    <name>Landscapes</name>
279    <value>oldstyle:hilly:ridge</value>
280  </option>
281</options>
282