1<options source="Scorched3D"> 2 <!-- The type of the player e.g. human, computer etc.. --> 3 <option> 4 <name>PlayerType1</name> 5 <value>Target</value> 6 <defaultvalue>Human</defaultvalue> 7 </option> 8 <!-- The type of the player e.g. human, computer etc.. --> 9 <option> 10 <name>PlayerType2</name> 11 <value>Target</value> 12 <defaultvalue>Human</defaultvalue> 13 </option> 14 <!-- The type of the player e.g. human, computer etc.. --> 15 <option> 16 <name>PlayerType3</name> 17 <value>Target</value> 18 <defaultvalue>Human</defaultvalue> 19 </option> 20 <option> 21 <name>PlayerType4</name> 22 <value>Target</value> 23 <defaultvalue>Human</defaultvalue> 24 </option> 25 <option> 26 <name>PlayerType5</name> 27 <value>Target</value> 28 <defaultvalue>Human</defaultvalue> 29 </option> 30 <option> 31 <name>PlayerType6</name> 32 <value>Target</value> 33 <defaultvalue>Human</defaultvalue> 34 </option> 35 <option> 36 <name>PlayerType7</name> 37 <value>Target</value> 38 <defaultvalue>Human</defaultvalue> 39 </option> 40 <option> 41 <name>PlayerType8</name> 42 <value>Human</value> 43 <defaultvalue>Human</defaultvalue> 44 </option> 45 <option> 46 <name>Tutorial</name> 47 <value>data/tutorial.xml</value> 48 </option> 49 <!-- The largest weapon type allowed --> 50 <option> 51 <name>MaxArmsLevel</name> 52 <value>10</value> 53 <defaultvalue>10</defaultvalue> 54 </option> 55 <!-- The maximum number of turns all players are allowed in each round (0 = infinite) --> 56 <option> 57 <name>MaxNumberOfRoundTurns</name> 58 <value>50</value> 59 <defaultvalue>15</defaultvalue> 60 </option> 61 <!-- The amount of time each player has for each shot --> 62 <option> 63 <name>ShotTime</name> 64 <value>0</value> 65 <defaultvalue>0</defaultvalue> 66 </option> 67 <!-- The amount of time each player has to buy weapons and use auto defense --> 68 <option> 69 <name>BuyingTime</name> 70 <value>0</value> 71 <defaultvalue>0</defaultvalue> 72 </option> 73 <!-- The amount of time to show the end of game scores for --> 74 <option> 75 <name>ScoreTime</name> 76 <value>15</value> 77 <defaultvalue>15</defaultvalue> 78 </option> 79 <!-- The number of moves a player is allowed to miss (due to the shot timer) --> 80 <option> 81 <name>AllowedMissedMoves</name> 82 <value>3</value> 83 <defaultvalue>3</defaultvalue> 84 </option> 85 <!-- The number of rounds to play in each game --> 86 <option> 87 <name>NumberOfRounds</name> 88 <value>5</value> 89 <defaultvalue>5</defaultvalue> 90 </option> 91 <!-- The number of each weapon the player is allowed --> 92 <option> 93 <name>MaxNumberWeapons</name> 94 <value>90</value> 95 <defaultvalue>90</defaultvalue> 96 </option> 97 <!-- How the winnder is choosen --> 98 <option> 99 <name>ScoreType</name> 100 <value>0</value> 101 <defaultvalue>0</defaultvalue> 102 </option> 103 <!-- The number of teams (1 == no teams) --> 104 <option> 105 <name>Teams</name> 106 <value>1</value> 107 <defaultvalue>1</defaultvalue> 108 </option> 109 <!-- The maximum number of players to allow --> 110 <option> 111 <name>NumberOfPlayers</name> 112 <value>8</value> 113 <defaultvalue>2</defaultvalue> 114 </option> 115 <!-- The minimum number of players to allow --> 116 <option> 117 <name>NumberOfMinPlayers</name> 118 <value>8</value> 119 <defaultvalue>2</defaultvalue> 120 </option> 121 <!-- The percentage chance the computers will say something when killed --> 122 <option> 123 <name>ComputersDeathTalk</name> 124 <value>100</value> 125 <defaultvalue>100</defaultvalue> 126 </option> 127 <!-- The percentage chance the computers will say something when shooting --> 128 <option> 129 <name>ComputersAttackTalk</name> 130 <value>25</value> 131 <defaultvalue>25</defaultvalue> 132 </option> 133 <!-- The first round players are allowed to buy on --> 134 <option> 135 <name>MoneyBuyOnRound</name> 136 <value>2</value> 137 <defaultvalue>2</defaultvalue> 138 </option> 139 <!-- The money awarded for each won round --> 140 <option> 141 <name>MoneyWonForRound</name> 142 <value>5000</value> 143 <defaultvalue>5000</defaultvalue> 144 </option> 145 <!-- The largest landscape (in bytes) that will be sent to the clients --> 146 <option> 147 <name>MaxLandscapeSize</name> 148 <value>200000</value> 149 <defaultvalue>200000</defaultvalue> 150 </option> 151 <!-- The money awarded for each person hit * weapon used --> 152 <option> 153 <name>MoneyWonPerHitPoint</name> 154 <value>100</value> 155 <defaultvalue>100</defaultvalue> 156 </option> 157 <!-- The money awarded for each person killed * weapon used --> 158 <option> 159 <name>MoneyWonPerKillPoint</name> 160 <value>500</value> 161 <defaultvalue>500</defaultvalue> 162 </option> 163 <!-- The money awarded is proportional to the amount of health removed --> 164 <option> 165 <name>MoneyPerHealthPoint</name> 166 <value>on</value> 167 <defaultvalue>on</defaultvalue> 168 </option> 169 <!-- The money each player starts with --> 170 <option> 171 <name>MoneyStarting</name> 172 <value>100000</value> 173 <defaultvalue>10000</defaultvalue> 174 </option> 175 <!-- The amount of time to give clients to respond before kicking them --> 176 <option> 177 <name>IdleKickTime</name> 178 <value>30</value> 179 <defaultvalue>30</defaultvalue> 180 </option> 181 <!-- The interest awarded at the end of each round --> 182 <option> 183 <name>MoneyInterest</name> 184 <value>15</value> 185 <defaultvalue>15</defaultvalue> 186 </option> 187 <!-- Show power is limited by the amount of health a player has --> 188 <option> 189 <name>LimitPowerByHealth</name> 190 <value>on</value> 191 <defaultvalue>on</defaultvalue> 192 </option> 193 <!-- Automatically ballance teams at the start of each round --> 194 <option> 195 <name>AutoBallanceTeams</name> 196 <value>on</value> 197 <defaultvalue>on</defaultvalue> 198 </option> 199 <!-- The player turn mode --> 200 <option> 201 <name>TurnType</name> 202 <value>TurnSimultaneousNoWait</value> 203 <defaultvalue>1</defaultvalue> 204 </option> 205 <!-- The force of the wind --> 206 <option> 207 <name>WindForce</name> 208 <value>1</value> 209 <defaultvalue>0</defaultvalue> 210 </option> 211 <!-- When the wind changes --> 212 <option> 213 <name>WindType</name> 214 <value>0</value> 215 <defaultvalue>0</defaultvalue> 216 </option> 217 <!-- The type of walls allowed --> 218 <option> 219 <name>WallType</name> 220 <value>0</value> 221 <defaultvalue>0</defaultvalue> 222 </option> 223 <!-- The scale of the weapons used --> 224 <option> 225 <name>WeaponScale</name> 226 <value>2</value> 227 <defaultvalue>1</defaultvalue> 228 </option> 229 <!-- The type of player stats to be logged (none, pgsql, mysql, file) --> 230 <option> 231 <name>StatsLogger</name> 232 <value>none</value> 233 <defaultvalue>none</defaultvalue> 234 </option> 235 <!-- Prepend and bot name with the specified text --> 236 <option> 237 <name>BotNamePrefix</name> 238 <value>(Bot) </value> 239 <defaultvalue>(Bot) </defaultvalue> 240 </option> 241 <!-- The name of the server to start --> 242 <option> 243 <name>ServerName</name> 244 <value>No Name</value> 245 <defaultvalue>No Name</defaultvalue> 246 </option> 247 <!-- The password for this server (empty password = no password) --> 248 <option> 249 <name>ServerPassword</name> 250 <value></value> 251 <defaultvalue></defaultvalue> 252 </option> 253 <!-- The port to start the server on --> 254 <option> 255 <name>PortNo</name> 256 <value>27270</value> 257 <defaultvalue>27270</defaultvalue> 258 </option> 259 <!-- IP address to publish to scorched net clients (auto-detected if not given). --> 260 <option> 261 <name>PublishAddress</name> 262 <value>AutoDetect</value> 263 <defaultvalue>AutoDetect</defaultvalue> 264 </option> 265 <!-- Allow other scorched net clients to see this server. Do not use for LAN games. --> 266 <option> 267 <name>PublishServer</name> 268 <value>off</value> 269 <defaultvalue>off</defaultvalue> 270 </option> 271 <!-- Start the game will all the weapons --> 272 <option> 273 <name>GiveAllWeapons</name> 274 <value>off</value> 275 <defaultvalue>off</defaultvalue> 276 </option> 277 <option> 278 <name>Landscapes</name> 279 <value>oldstyle:hilly:ridge</value> 280 </option> 281</options> 282