1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_SoundSourceh_INCLUDE__) 22 #define __INCLUDE_SoundSourceh_INCLUDE__ 23 24 #include <common/Vector.h> 25 26 class Sound; 27 class SoundBuffer; 28 class SoundBufferSourceInstance; 29 class SoundSource 30 { 31 public: 32 virtual ~SoundSource(); 33 34 void play(SoundBuffer *buffer, bool repeat = false); 35 void simulate(bool repeat = false); 36 void stop(); 37 38 bool getPlaying(); 39 40 void setRelative(bool relative); 41 void setPosition(Vector &position); 42 void setVelocity(Vector &velocity); 43 void setReferenceDistance(float refDist); 44 void setRolloff(float rolloff); 45 void setGain(float gain); 46 47 protected: 48 friend class Sound; 49 unsigned int source_; 50 SoundBufferSourceInstance *buffer_; 51 52 SoundSource(); 53 54 bool create(); 55 void destroy(); 56 }; 57 58 #endif // __INCLUDE_SoundSourceh_INCLUDE__ 59