1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_SoundSourceh_INCLUDE__)
22 #define __INCLUDE_SoundSourceh_INCLUDE__
23 
24 #include <common/Vector.h>
25 
26 class Sound;
27 class SoundBuffer;
28 class SoundBufferSourceInstance;
29 class SoundSource
30 {
31 public:
32 	virtual ~SoundSource();
33 
34 	void play(SoundBuffer *buffer, bool repeat = false);
35 	void simulate(bool repeat = false);
36 	void stop();
37 
38 	bool getPlaying();
39 
40 	void setRelative(bool relative);
41 	void setPosition(Vector &position);
42 	void setVelocity(Vector &velocity);
43 	void setReferenceDistance(float refDist);
44 	void setRolloff(float rolloff);
45 	void setGain(float gain);
46 
47 protected:
48 	friend class Sound;
49 	unsigned int source_;
50 	SoundBufferSourceInstance *buffer_;
51 
52 	SoundSource();
53 
54 	bool create();
55 	void destroy();
56 };
57 
58 #endif // __INCLUDE_SoundSourceh_INCLUDE__
59