1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <sprites/SphereActionRenderer.h>
22 #include <GLEXT/GLCameraFrustum.h>
23 #include <GLEXT/GLState.h>
24
SphereActionRenderer(Vector & position,float size)25 SphereActionRenderer::SphereActionRenderer(Vector &position, float size) :
26 frameTime_(0.0f), position_(position), size_(size)
27 {
28 }
29
~SphereActionRenderer()30 SphereActionRenderer::~SphereActionRenderer()
31 {
32 }
33
draw(Action * action)34 void SphereActionRenderer::draw(Action *action)
35 {
36 GLState state(GLState::TEXTURE_OFF);
37 glColor3f(1.0f, 0.0f, 0.0f);
38
39 static GLUquadric *obj = 0;
40 if (obj == 0)
41 {
42 obj = gluNewQuadric();
43 gluQuadricTexture(obj, GL_TRUE);
44 }
45
46 glPushMatrix();
47 glTranslatef(position_[0], position_[1], position_[2]);
48 gluSphere(obj, size_, 8, 8);
49 glPopMatrix();
50 }
51
simulate(Action * action,float timepassed,bool & remove)52 void SphereActionRenderer::simulate(Action *action, float timepassed, bool &remove)
53 {
54 frameTime_ += timepassed;
55 remove = (frameTime_ > 8.0f);
56 }
57
58