1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <sprites/SphereActionRenderer.h>
22 #include <GLEXT/GLCameraFrustum.h>
23 #include <GLEXT/GLState.h>
24 
SphereActionRenderer(Vector & position,float size)25 SphereActionRenderer::SphereActionRenderer(Vector &position, float size) :
26 	frameTime_(0.0f), position_(position), size_(size)
27 {
28 }
29 
~SphereActionRenderer()30 SphereActionRenderer::~SphereActionRenderer()
31 {
32 }
33 
draw(Action * action)34 void SphereActionRenderer::draw(Action *action)
35 {
36 	GLState state(GLState::TEXTURE_OFF);
37 	glColor3f(1.0f, 0.0f, 0.0f);
38 
39 	static GLUquadric *obj = 0;
40 	if (obj == 0)
41 	{
42 		obj = gluNewQuadric();
43 		gluQuadricTexture(obj, GL_TRUE);
44 	}
45 
46 	glPushMatrix();
47 		glTranslatef(position_[0], position_[1], position_[2]);
48 		gluSphere(obj, size_, 8, 8);
49 	glPopMatrix();
50 }
51 
simulate(Action * action,float timepassed,bool & remove)52 void SphereActionRenderer::simulate(Action *action, float timepassed, bool &remove)
53 {
54 	frameTime_ += timepassed;
55 	remove = (frameTime_ > 8.0f);
56 }
57 
58