1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <sprites/TalkRenderer.h>
22 #include <graph/ParticleEmitter.h>
23 #include <client/ScorchedClient.h>
24 
TalkRenderer(Vector & position,Vector & color)25 TalkRenderer::TalkRenderer(Vector &position, Vector &color) :
26 	position_(position), color_(color)
27 {
28 }
29 
~TalkRenderer()30 TalkRenderer::~TalkRenderer()
31 {
32 }
33 
draw(Action * action)34 void TalkRenderer::draw(Action *action)
35 {
36 }
37 
simulate(Action * action,float timepassed,bool & remove)38 void TalkRenderer::simulate(Action *action, float timepassed, bool &remove)
39 {
40 	remove = true;
41 	ParticleEmitter emitter;
42 	emitter.setAttributes(
43 		8.5f, 8.0f, // Life
44 		0.2f, 0.5f, // Mass
45 		0.01f, 0.02f, // Friction
46 		Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
47 		color_, 1.0f, // StartColor1
48 		color_, 1.0f, // StartColor2
49 		color_, 0.0f, // EndColor1
50 		color_, 0.0f, // EndColor2
51 		2.0f, 2.0f, 2.0f, 2.0f, // Start Size
52 		2.0f, 2.0f, 2.0f, 2.0f, // EndSize
53 		Vector(0.0f, 0.0f, 0.0f), // Gravity
54 		false,
55 		false);
56 
57 	position_[2] += 10.0f;
58 	emitter.emitTalk(position_,
59 		ScorchedClient::instance()->getParticleEngine());
60 }
61