1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_Teleporth_INCLUDE__)
22 #define __INCLUDE_Teleporth_INCLUDE__
23 
24 #include <actions/Action.h>
25 #include <common/FixedVector.h>
26 #include <weapons/WeaponTeleport.h>
27 
28 class Teleport : public Action
29 {
30 public:
31 	Teleport(
32 		FixedVector position,
33 		WeaponFireContext &weaponContext,
34 		WeaponTeleport *weapon);
35 	virtual ~Teleport();
36 
37 	virtual void init();
38 	virtual void simulate(fixed frameTime, bool &remove);
39 	virtual std::string getActionDetails();
getActionType()40 	virtual std::string getActionType() { return "Teleport"; }
41 
42 protected:
43 	bool firstTime_;
44 	FixedVector position_;
45 	WeaponFireContext weaponContext_;
46 	WeaponTeleport *weapon_;
47 	fixed totalTime_;
48 
49 };
50 
51 #endif
52