1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_Teleporth_INCLUDE__) 22 #define __INCLUDE_Teleporth_INCLUDE__ 23 24 #include <actions/Action.h> 25 #include <common/FixedVector.h> 26 #include <weapons/WeaponTeleport.h> 27 28 class Teleport : public Action 29 { 30 public: 31 Teleport( 32 FixedVector position, 33 WeaponFireContext &weaponContext, 34 WeaponTeleport *weapon); 35 virtual ~Teleport(); 36 37 virtual void init(); 38 virtual void simulate(fixed frameTime, bool &remove); 39 virtual std::string getActionDetails(); getActionType()40 virtual std::string getActionType() { return "Teleport"; } 41 42 protected: 43 bool firstTime_; 44 FixedVector position_; 45 WeaponFireContext weaponContext_; 46 WeaponTeleport *weapon_; 47 fixed totalTime_; 48 49 }; 50 51 #endif 52