1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 
22 #include <coms/ComsDefenseMessage.h>
23 #include <weapons/AccessoryStore.h>
24 
25 ComsMessageType ComsDefenseMessage::ComsDefenseMessageType("ComsDefenseMessageType");
26 
ComsDefenseMessage()27 ComsDefenseMessage::ComsDefenseMessage() :
28 	ComsMessage(ComsDefenseMessageType),
29 	playerId_(0),
30 	change_(eNoChange),
31 	infoId_(0)
32 {
33 }
34 
ComsDefenseMessage(unsigned int playerId,DefenseChange change,unsigned int infoId)35 ComsDefenseMessage::ComsDefenseMessage(unsigned int playerId,
36 									   DefenseChange change,
37 									   unsigned int infoId) :
38 	ComsMessage(ComsDefenseMessageType),
39 	playerId_(playerId),
40 	change_(change),
41 	infoId_(infoId)
42 {
43 }
44 
ComsDefenseMessage(ComsDefenseMessage & other)45 ComsDefenseMessage::ComsDefenseMessage(ComsDefenseMessage &other) :
46 	ComsMessage(ComsDefenseMessageType),
47 	playerId_(other.playerId_),
48 	change_(other.change_),
49 	infoId_(other.infoId_)
50 {
51 }
52 
~ComsDefenseMessage()53 ComsDefenseMessage::~ComsDefenseMessage()
54 {
55 }
56 
writeMessage(NetBuffer & buffer)57 bool ComsDefenseMessage::writeMessage(NetBuffer &buffer)
58 {
59 	buffer.addToBuffer(playerId_);
60 	buffer.addToBuffer((int) change_);
61 	buffer.addToBuffer(infoId_);
62 	return true;
63 }
64 
readMessage(NetBufferReader & reader)65 bool ComsDefenseMessage::readMessage(NetBufferReader &reader)
66 {
67 	if (!reader.getFromBuffer(playerId_)) return false;
68 	int c = 0;
69 	if (!reader.getFromBuffer(c)) return false;
70 	change_ = (DefenseChange) c;
71 	if (!reader.getFromBuffer(infoId_)) return false;
72 	return true;
73 }
74