1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(__INCLUDE_GroundMapsh_INCLUDE__) 22 #define __INCLUDE_GroundMapsh_INCLUDE__ 23 24 #include <landscapemap/HeightMap.h> 25 #include <landscapemap/NapalmMap.h> 26 #include <placement/PlacementShadowDefinition.h> 27 28 class RandomGenerator; 29 class ScorchedContext; 30 class LandscapeInclude; 31 class LandscapeDefinitionCache; 32 class GroundMaps 33 { 34 public: 35 GroundMaps(LandscapeDefinitionCache &defnCache); 36 virtual ~GroundMaps(); 37 38 // Generates the next level 39 void generateMaps( 40 ScorchedContext &context, 41 ProgressCounter *counter = 0); 42 void generateObjects( 43 ScorchedContext &context, 44 ProgressCounter *counter = 0); 45 46 // Height map functions 47 fixed getHeight(int w, int h); 48 fixed getInterpHeight(fixed w, fixed h); 49 FixedVector &getNormal(int w, int h); 50 void getInterpNormal(fixed w, fixed h, FixedVector &normal); 51 bool getIntersect(Line &direction, Vector &intersect); 52 53 // Napalm map functions getNapalmHeight(int w,int h)54 fixed &getNapalmHeight(int w, int h) 55 { return nmap_.getNapalmHeight(w, h); } 56 57 // Deformable landscape area fns 58 int getLandscapeWidth(); 59 int getLandscapeHeight(); 60 61 // Playable landscape area fns 62 int getArenaWidth(); 63 int getArenaHeight(); 64 int getArenaX(); 65 int getArenaY(); 66 67 // Actual heightmap getHeightMap()68 HeightMap &getHeightMap() { return map_; } 69 getDeformMap()70 HeightMap &getDeformMap() { return deformMap_; } 71 getShadows()72 std::list<PlacementShadowDefinition::Entry> &getShadows() { return shadows_; } 73 74 protected: 75 int arenaX_, arenaY_; 76 int arenaWidth_, arenaHeight_; 77 HeightMap map_; // The current level's heightmap 78 NapalmMap nmap_; // How high napalm is at certain points 79 HeightMap deformMap_; // How low can this level go 80 LandscapeDefinitionCache &defnCache_; 81 std::list<PlacementShadowDefinition::Entry> shadows_; 82 83 // Generate levels 84 void generateHMap( 85 ScorchedContext &context, 86 ProgressCounter *counter = 0); 87 void generateObject(RandomGenerator &generator, 88 LandscapeInclude &place, 89 ScorchedContext &context, 90 unsigned int &playerId, 91 ProgressCounter *counter = 0); 92 93 }; 94 95 #endif // __INCLUDE_GroundMapsh_INCLUDE__ 96