1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <server/ServerAuthHandlerDefault.h>
22 #include <server/ScorchedServer.h>
23 #include <common/OptionsScorched.h>
24
ServerAuthHandlerDefault()25 ServerAuthHandlerDefault::ServerAuthHandlerDefault()
26 {
27 }
28
~ServerAuthHandlerDefault()29 ServerAuthHandlerDefault::~ServerAuthHandlerDefault()
30 {
31 }
32
createAuthentication(ComsConnectAuthMessage & authMessage)33 void ServerAuthHandlerDefault::createAuthentication(ComsConnectAuthMessage &authMessage)
34 {
35 if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0])
36 {
37 authMessage.setPassword("required");
38 }
39 }
40
authenticateUser(ComsConnectAuthMessage & authMessage,std::string & message)41 bool ServerAuthHandlerDefault::authenticateUser(ComsConnectAuthMessage &authMessage,
42 std::string &message)
43 {
44 // Check for a password (if any)
45 if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0])
46 {
47 if (0 != strcmp(authMessage.getPassword(),
48 ScorchedServer::instance()->getOptionsGame().getServerPassword()))
49 {
50 const char *kickMessage =
51 "--------------------------------------------------\n"
52 "This server is running a password protected game.\n"
53 "Your supplied password does not match.\n"
54 "Connection failed.\n"
55 "--------------------------------------------------";
56 message = kickMessage;
57 return false;
58 }
59 }
60
61 return true;
62 }
63
authenticateUserName(const char * uniqueId,const LangString & playername)64 bool ServerAuthHandlerDefault::authenticateUserName(const char *uniqueId,
65 const LangString &playername)
66 {
67 return true;
68 }
69
banUser(const char * uniqueId)70 void ServerAuthHandlerDefault::banUser(const char *uniqueId)
71 {
72 }
73