1For a more comprehensive changelog of the latest experimental code, see: 2 https://github.com/scummvm/scummvm/commits/ 3 4#### 2.5.1 (2022-01-02) 5 6 General: 7 - Ported ResidualVM GUI theme to remastered version. 8 - Fixed edge case for Punycode. 9 - Fixed checking for savegame overwrite in autosave slot. 10 - Fixed moving savegame to new slot for most engines. 11 - Scalers are now supported with the OpenGL graphics mode. 12 13 AGOS: 14 - Fixed old Waxworks AdLib music regression. 15 16 AGS: 17 - Detection list updates. 18 19 Grim: 20 - Fixed default "Talk Speed" option value. 21 - Fixed black screen while entering save game name. 22 - OpenGL without shaders is preferred as default for Grim Fandango. 23 24 Kyra: 25 - Fixed graphical glitch in Legend of Kyrandia 3. 26 27 SAGA: 28 - Fixed digitized music not looping in Inherit the Earth. 29 30 SCUMM: 31 - Improved support for the high-resolution text in the 16-color Macintosh 32 versions of Loom and Indiana Jones and the Last Crusade. 33 - Improved OPL3 sound emulation for Sam&Max. 34 - Fixed music not looping in The Dig. 35 - Fixed crash when loading savegames from Humongous Entertainment games. 36 37 Sherlock: 38 - Fixed crash using matches on lab table. 39 - Fixed character animation in Rose Tattoo. 40 - Fixed glitch opening map in Rose Tattoo. 41 - Fixed bell pull and fog horn sounds in Serrated Scalpel. 42 - Fixed inventory not updating in Serrated Scalpel after examining watch. 43 - Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. 44 - Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. 45 - Made Serrated Scalpel darts closer in speed to the original. 46 - Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. 47 - Process pending key presses in the order they were made, not the most 48 recent first. 49 - Fixed crash when using Delete key in Rose Tattoo save dialog. 50 - Fixed rare conversation bug in Serrated Scalpel that would happen when Lord 51 Brumwell started talking to you while the inventory window was open. 52 - Resume animations in Serrated Scalpel after conversations. This fixes the 53 bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, 54 refusing to talk to you. 55 - Fixed various user interface glitches in both games. 56 57 Stark: 58 - Added OpenGL renderer (without shaders). 59 - Added TinyGL renderer. 60 - Fixed autosave handling. 61 62 TwinE: 63 - Numerous bugfixes and stability improvements. 64 65 Xeen: 66 - Fixed crash on startup loading constants from xeen.ccs. 67 - Fixed spell selection aborting when characters were switched. 68 - Fixed some bad memory accesses. 69 - Various sound fixes. 70 - Fixed the monster item drop probabilities. 71 72#### 2.5.0 "Twenty years ago today..." (2021-10-09) 73 74 New games: 75 - Added support for Grim Fandango. 76 - Added support for The Longest Journey. 77 - Added support for Myst 3: Exile. 78 - Added support for Little Big Adventure. 79 - Added support for Red Comrades 1: Save the Galaxy. 80 - Added support for Red Comrades 2: For the Great Justice. 81 - Added support for Transylvania. 82 - Added support for Crimson Crown. 83 - Added support for OO-Topos. 84 - Added support for Glulx interactive fiction games. 85 - Added support for Lure of the Temptress Konami release. 86 - Added support for Private Eye. 87 - Added support for Spanish Blue Force. 88 - Added support for Spanish Ringworld. 89 - Added support for Spanish Amazon: Guardians of Eden. 90 - Added support for AGS Games versions 2.5+. 91 - Added support for Nightlong: Union City Conspiracy. 92 - Added support for The Journeyman Project 2: Buried in Time. 93 - Added support for Crusader: No Remorse. 94 - Added support for L-ZONE. 95 - Added support for Spaceship Warlock. 96 97 New ports: 98 - The Nintendo DS port got a major rewrite. 99 100 General: 101 - Switched ScummVM GUI output to UTF-32. 102 - Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1. 103 - Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow. 104 - Major extension to the number of supported graphics scalers. 105 - Display path to scummvm configuration file in GUI -> Options -> Paths. 106 - Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA. 107 - Added HiDPI support to the ScummVM GUI. 108 - Added command line option --window-size for specifying ScummVM window size, 109 applicable only to the OpenGL renderer. 110 - Fixed switching to the default graphics mode. This was sometimes not applied 111 until restarting ScummVM or starting a game. 112 - ScummVM GUI has been fully translated into Korean and Japanese. 113 - Added GUI option for enabling and disabling the Discord RPC integration. 114 115 ADL: 116 - Added support for Mystery House French translation. 117 - Added support for several game variants. 118 119 AGI: 120 - Added support for Russian versions. Input now works. 121 122 AGOS: 123 - Added support for the Japanese PC-98 version of Elvira 1. 124 125 CGE: 126 - Added option to use Text To Speech for Soltys. 127 128 CGE2: 129 - Added option to use Text To Speech for Sfinx. 130 131 Cine: 132 - Added detection for Future Wars CD version with French translation patch. 133 - Added detection for Italian Amiga Operation Stealth. 134 - Fixed crash before entering secret base. 135 - Fixed space missing in verb line. 136 - Fixed vertically overflowing message boxes. 137 138 Dreamweb: 139 - Rendering fixes for Russian fan translation. 140 141 Glk: 142 - Fixed savegame issues with several subengines. 143 - Fixed memory overrun in Level9 game detector. 144 - Added detections for 2020 IF Comp games. 145 - Enabled Glulx sub-engine. 146 147 Gob: 148 - Added support for Bargon Attack Russian translation. 149 - Added support for Woodruff Russian translation. 150 151 Griffon: 152 - Fixed Return to Launcher from The Griffon Legend. 153 - Added option to use Text To Speech in The Griffon Legend 154 155 Grim: 156 - Added support for Brazillian Portuguese Grim Fandango. 157 158 Kyra: 159 - Added support for the Japanese Sega-CD version of Eye of the Beholder. 160 - Added support for the Hebrew fan translation of Legend of Kyrandia. 161 - Added support for the Hebrew fan translation of Legend of Kyrandia 2. 162 - Added support for the Simplified Chinese version of Legend of Kyrandia 3. 163 - Added support for the playable demo of Lands of Lore. 164 165 Lure: 166 - Fixed fire animation in first room when loading saves. 167 - Fixed AdLib support. 168 - Fixed MT-32 support. 169 170 Pegasus: 171 - Added support for DVD/GOG.com release. 172 173 Queen: 174 - Added support for German Amiga floppy release. 175 176 SAGA: 177 - Added support for ITE GOG Mac CD v1.1. 178 - Added support for ITE PC-98 Japanese. 179 180 SCI: 181 - Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette 182 issues in screen transitions and avoids mode changes when playing Mac QuickTime videos. 183 - Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals 184 in these two games. 185 - Added support for Macintosh version of Gabriel Knight 1. 186 - Added support for CD-Audio version of Mixed-Up Mother Goose. 187 - Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain, 188 EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4. 189 - Added support for Space Quest 4 Update 1.3 by New Rising Sun. 190 - Added support for French LSL1VGA. 191 - Added support for Hebrew QFG1VGA. 192 - Added support for Hebrew GK1. 193 - Added support for Russian Longbow. 194 - Added support for Russian LSL6. 195 - Added support for alternate Russian LSL7. 196 - Added support for alternate Polish LSL7 including files packaged with InstallShield. 197 - Added support for alternate Russian SQ5. 198 - Added support for alternate Russian Torin's Passage. 199 - Added support for fan game Soulshade Asylum. 200 - SCI1.1 views are now scaled accurately. 201 - Fixed sounds not stopping or restarting correctly. 202 - Fixed sound issues when restoring SCI0 games. 203 - Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games. 204 - Space Quest 4 CD sound effects now match the selected platform. 205 - Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4. 206 - Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD. 207 - Fixed King's Quest 5 Amiga beach error that prevented completing the game. 208 - Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1, 209 LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6. 210 - Unlocked JANE easter egg in Gabriel Knight 1. 211 212 SCUMM: 213 - Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes 214 also include some improvements to the common text display (mainly the formatting of wrapped texts). 215 - Fixed display of Chinese, Japanese and Korean pause and restart dialogs. 216 - Added support for numerous Korean translations from scummkor project. 217 - Added support for Russobit-M versions of Pajama2 and SpyOzone. 218 - Fixed speech playback in Akella version of COMI. 219 - Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis. 220 - Added smooth scrolling for FM-TOWNS versions of games. 221 - Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible. 222 - Fixed audio distortion in Loom for PC-Engine. 223 - Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom. 224 - Added support for Japanese Mac version of The Dig. 225 - Added partial support for the high resolution fonts and cursor in the 226 16-color Macintosh version of Indiana Jones and the Last Crusade. 227 - Fixed missing instruments in the m68k Mac versions of Monkey Island 2 228 and Indiana Jones and the Fate of Atlantis. 229 - Added "Macintosh b/w" render mode for the 16-color Macintosh versions of 230 Loom and Indiana Jones and the Last Crusade. 231 - Enabled difficulty selection in the version of Monkey Island 2 that was 232 included on the LucasArts Mac CD Game Pack II compilation. (It had been 233 disabled along with the copy protection.) 234 - Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script. 235 This means that the GOG and Steam versions will no longer accept incorrect 236 numbers, e.g. for Edna's phone number. (Why are they selling a cracked 237 version anyway?!) 238 - Added support for Low quality music in Macintosh version of Loom. 239 - Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix 240 several audio related bugs for both games. 241 - Fixed a very old regression in the walk code for Full Throttle which softlocked the game. 242 - Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island. 243 - Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction 244 of one of the three destroyable turrets in the fort. 245 - Added animated cigar smoke to the close-up of captain Smirk in the CD 246 version of Monkey Island 1. It was present in earlier versions. 247 - Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD 248 versions as well as the English Macintosh, FM-Towns and Sega CD versions 249 of Monkey Island 1. 250 - Made the clock tower in Monkey Island 1 behave the same in the CD version 251 as in earlier versions, i.e. after examining it you have to leave the 252 room and come back again for its description to change. 253 254 Tinsel: 255 - Enabled the Return to Launcher feature. 256 257 Titanic: 258 - Fixed crashes when asking bots what I should do. 259 260 TsAGE: 261 - Added support for uninstalled floppy version. 262 263 Stark: 264 - Added support for Hungarian translation. 265 266 Supernova: 267 - Added Italian translation for part 1. 268 269 Sword25: 270 - Made the extracted version working. 271 - Fixed crash when selecting Croatian language. 272 273 Ultima: 274 - Ultima 4: Added several debugger commands. 275 - Ultima 4: Allow Enter key to exit ZStats display. 276 - Ultima 8: Fixed several animation bugs for events and objects. 277 - Ultima 8: Restored original text for the Spell of Resurrection book. 278 279 Xeen: 280 - Fixed occasional border corruption during fights. 281 - Improvements to cutscenes to better match the original games. 282 - Fixes for character selection, deselection, and dismissing to better match original. 283 - Added support for Russian version. 284 285 AmigaOS port: 286 - Added native system file browser feature. 287 - Re-activated nuked OPL Adlib driver. 288 289 Big-endian ports: 290 - Fixed crashes or rendering issues with the Blazing Dragons, Duckman and 291 Full Pipe games. 292 293 iOS port: 294 - Fixed using arrow keys on physical keyboard in iOS 15. 295 - Fixed rotating the device while ScummVM is inactive. 296 - Added support for upside down portrait orientation. 297 298 macOS port: 299 - Added support for Dark Mode. 300 - Use OpenGL renderer by default, providing better support for HiDPI displays. 301 302 MorphOS port: 303 - Added native system file browser feature. 304 - Added Cloud feature. 305 - Re-activate nuked OPL Adlib driver. 306 - Added CAMD MIDI driver support. 307 308 Windows port: 309 - Use OpenGL renderer by default, providing better support for HiDPI displays. 310 311#### 2.2.0 "Interactive Fantasy" (2020-09-27) 312 313 New games: 314 - Added support for Blazing Dragons. 315 - Added support for Griffon Legend. 316 - Added support for Interactive Fiction games based on the following engines: 317 ADRIFT (except for version 5), AdvSys, AGT, Alan 2 & 3, 318 Archetype (newly reimplemented for Glk from the original Pascal sources), 319 Hugo, JACL, Level 9, Magnetic Scrolls, Quest, Scott Adams, 320 ZCode (all ZCode games except the Infocom graphical version 6 games). 321 Currently, more than 1600 games are detected and supported. 322 - Added support for Operation Stealth. 323 - Added support for Police Quest: SWAT. 324 - Added support for English translation of Prince and the Coward. 325 - Added support for Ultima IV - Quest of the Avatar. 326 - Added support for Ultima VI - The False Prophet. 327 - Added support for Ultima VIII - Pagan. 328 329 New ports: 330 - MorphOS port got a major rewrite. 331 332 General: 333 - Autosaves are now supported for all the engines. 334 - Errors are more likely to open the debugger, and be displayed, than just crash ScummVM. 335 - Games are sorted in GUI ignoring the articles. 336 - Now Hebrew is displayed correctly in GUI (requires FriBiDi library). 337 - Updated the Roland MT-32 emulation code to Munt 2.4.0. 338 - Added option to select the default voice for ports that support Text-to-Speech. 339 - Added support for Discord Rich Presence integration on supported platforms (Windows Vista+, macOS 10.9+ 64 Bit). 340 - Major improvements to the keymapper. 341 - Games are now recognised by engineid:gameid combination. 342 343 BBVS: 344 - Added support for the demo, available from our website. 345 - Added support for the Loogie minigame demo. 346 347 Dreamweb: 348 - Added support for Russian fan-translation. 349 - Fixed animation speed. 350 351 Illusions: 352 - Fixed subtitle speed (set it to max for good speed). 353 - Added support for Russian Duckman. 354 355 Kyra: 356 - Added support for the SegaCD version of Eye of the Beholder I (with CD-Audio, animated 357 cutscenes and map function). 358 - Added support for the PC-98 version of Eye of the Beholder I. 359 - Added support for the Spanish versions of Eye of the Beholder I and II, Legend of 360 Kyrandia 1 (CD-ROM fan translation) and Legend of Kyrandia 2 (floppy version and 361 CD-ROM fan translation). Fix Spanish Lands of Lore support (floppy version and 362 CD-ROM fan translation). 363 364 Lab: 365 - Fixed sound looping in some rooms. 366 367 Neverhood: 368 - Added support for bigger demo, available from our website. 369 370 Prince: 371 - Fixed inventory item descriptions display. 372 - Added English translation. 373 - Fixed bug with infinite loop when looking at some objects. 374 375 Queen: 376 - Fixed loading a save game from the launcher. 377 - Fixed random long delays when starting a game. 378 379 SCI: 380 - Major improvements to Amiga and Mac sound drivers. 381 - Improved MIDI playback and fixed many audio issues. 382 - Fixed 30 original script bugs in ECO2, GK1, KQ4, KQ5, KQ6, KQ7, LB1, LONGBOW, 383 PHANT2, QFG1, QFG3, QFG4, SQ5 and SQ6. 384 - Fixed a script bug responsible for rare and random lockups in most Sierra 385 games between 1992-1996. 386 - Added support for Inside the Chest / Behind the Developer's Shield. 387 - Added support for German LSL6-Floppy. 388 - Added support for Hebrew Torin's Passage. 389 - Added support for Italian Lighthouse. 390 - Added support for Polish KQ5, LSL2, LSL3, LSL5 and LSL6-Floppy. 391 - Fixed Russian LSL1 error when hailing a taxi. 392 - Fixed Phantasmagoria 2 error when attempting easter eggs. 393 - Fixed QFG3 auto-saves. 394 - Fixed QFG4 and Shivers save game thumbnails being obscured by control panels. 395 - Fixed a random crash in the Windows version when exiting a game. 396 - Added support for Roland D-110 sound driver. 397 - The "Prefer digital sound effects" checkbox works correctly now for SCI01/SCI1 games. 398 399 SCUMM: 400 - Fixed palette issues leading to incorrect colors in MM NES intro and dark rooms. 401 - Fixed the rendering of the flashlight in MM NES to match the original version. 402 - Replaced the existing NES palette to a more accurate NTSC palette based on Mesen. 403 - Added a new GUI option to switch to an alternative NES palette based on the NES Classic. 404 - Improved colors in Apple //gs Maniac Mansion. 405 - Fixed crash when entering garage in Apple //gs Maniac Mansion. 406 - Added support from Classic Full Throttle from Remastered release. 407 408 Supernova: 409 - Improved English translation. 410 411 Sky: 412 - Fixed syncing of music volume between native settings panel and ScummVM configuration. 413 414 Sword1: 415 - Added support for localized menus in Novy Disk Russian Trilogy release. 416 - Added support for Spanish playable Demo available from our website. 417 418 Sword2: 419 - Added support for Spanish playable Demo available from our website. 420 421 Titanic: 422 - Fixed Barbot crash after asking what else he needs. 423 424 Wintermute: 425 - Added subsystem for tracking achievements, implemented for 10+ games. 426 427 Xeen: 428 - Add missing sprite drawer for enemies hit by Energy Blast. 429 - Fixed freeze due to bad mob data at the top of Witches Tower. 430 - Fix crash loading some savegames directly from the launcher. 431 - Fix curing the well in Nightshadow. 432 - Fix loading of wall items from savegames. 433 - Fix U/D keys not working on Quests dialog. 434 - Fix incorrect mirror destination for Dragon Tower. 435 - Fix crash reading book in Great Pyramid safe. 436 - Prevent attributes from going negative. 437 - Fix border faces animation during Clairvoyance. 438 439 ZVision: 440 - Fixed regression in the safe puzzle in Zork Nemesis: The Forbidden Lands. 441 - Fixed getting perfect score in Zork: Grand Inquisitor. 442 443 Android port: 444 - Added support for immersive fullscreen mode. 445 - Improved keyboard and mouse input. 446 447 iOS port: 448 - Fixed unsupported graphic mode for some games (such as SCI games with high 449 quality video scaling enabled). 450 - Removed Quit button to follow the iOS design guidelines. 451 - Removed virtual keyboard input assistant bar. In particular this means that we 452 no longer see a bar at the bottom of the screen when using an external keyboard. 453 - Added save of current game state if possible when switching to a different task 454 and restore game state when returning to the ScummVM task. 455 456 Linux port: 457 - Added option to use the system file browser instead of the ScummVM file browser. 458 459 MacOS X port: 460 - Fixed blurry on Retina screens. Unfortunately this required dropping support 461 for the dark theme for window decorations. 462 - Fixed Taskbar icon display when running a game (this was broken since ScummVM 463 1.9.0). 464 465 RISC OS port: 466 - Added a VFP optimized build for newer hardware. 467 468 Windows port: 469 - Added support for using additional OneCore voices for text to speech. 470 - Active support for Windows Vista and lower is now discontinued. While we still provide 471 builds for those systems in the foreseeable future, some newer features might be missing. 472 473#### 2.1.2 "Fixing Powerful Windows" (2020-03-31) 474 475 Windows port: 476 - Fixed an issue with the Sparkle updater which lead to an infinite update loop. 477 478 MacOS X port: 479 - Fixed application freeze on start on Mac OS X 10.5 and older. 480 - Fixed application icon on Mac OS X 10.5 and older. 481 482 483#### 2.1.1 ":More sheep:" (2020-01-31) 484 485 General: 486 - Fixed crash when switching certain languages in GUI. 487 - Fixed ESC erroneously saving the changes in the options dialog. 488 - Improvements in FM-TOWNS/PC-98 audio. 489 - Improved Greek language support in the GUI. 490 491 Networking: 492 - Improved error handling. 493 - Only download saves when necessary. 494 495 Bladerunner: 496 - Fixed buggy savestate in some scenes. 497 - Added engine checkbox to target 120fps. 498 - Fixed thumbnail portability. 499 - Use virtual keyboard on save screen on relevant platforms. 500 501 Kyra: 502 - Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests). 503 - Fixed monster random item drop chance in EOB1. 504 - Added handling for the secret potion in the Legend of Kyrandia 2. 505 - Fixed sound issues in the Legend of Kyrandia 2. 506 - Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS. 507 508 Mohawk: 509 - Persist changes in game options across sessions. 510 511 Queen: 512 - Fixed regression with the display of the bellboy dialogue. 513 514 SCI: 515 - Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, 516 KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6. 517 - Implement horizontal and FM-TOWNS type screen shake. 518 - Added support for Phantasmagoria 1 censored mode. 519 - Added support for Polish LSL7. 520 - Added support for Italian GK2. 521 - Added support for Portuguese GK2. 522 - Added support for Russian KQ7. 523 - Added support for Russian SQ1VGA. 524 - Added support for GK2 fan-made subtitle patches. 525 526 SCUMM: 527 - Added support for Pajama2 (UK release). 528 529 Supernova: 530 - Hooked F5 to the Main Menu. 531 532 Toltecs: 533 - Added Czech version support. 534 - Fixed exiting from game menus when returning to the launcher. 535 536 Wintermute: 537 - Added several missing game variants and demos to the detection tables. 538 - Fixed regression with stack handling. 539 - Fixed the behavior of edit boxes. 540 - Improved support for Chinese language game variants. 541 542 Xeen: 543 - Fixed display of gold and gem amounts on the Switch. 544 - Fixed tavern exit locations in Swords of Xeen. 545 - Fixed crash loading Deep Mine Alpha in World of Xeen CD. 546 547 GUI: 548 - MIDI setting tabs are no longer shown if a game has no music at all. 549 550 All ports: 551 - Fixed screen filling in non-paletted screen modes. 552 553 3DS port: 554 - Major improvements. 555 556 AmigaOS4 port: 557 - Minor tweaks (stack cookie, build automation). 558 559 Android port: 560 - Improved filesystem navigation. 561 - Proper handling of HiDPI displays. 562 - Improved keyboard support. 563 564 iOS port: 565 - The home indicator is now automatically hidden on iPhone X and later models. 566 567 MacOS X port: 568 - Follow the OS dark theme for window decorations. 569 570 RISC OS port: 571 - Fixed crash when accessing an unavailable drive. 572 - Reduced the required DigitalRenderer version. 573 574 Switch port: 575 - Added cloud integration. 576 577 OpenPandora port: 578 - Minor improvements. 579 580 Windows: 581 - Added Text-to-Speech support. 582 - Fix screenshots with Unicode paths. 583 584 585#### 2.1.0 "Electric Sheep" (2019-10-11) 586 587 New games: 588 - Added support for Blade Runner. 589 - Added support for Duckman: The Graphic Adventures of a Private Dick. 590 - Added support for Hoyle Bridge. 591 - Added support for Hoyle Children's Collection. 592 - Added support for Hoyle Classic Games. 593 - Added support for Hoyle Solitaire. 594 - Added support for Hyperspace Delivery Boy! 595 - Added support for Might and Magic IV - Clouds of Xeen. 596 - Added support for Might and Magic V - Darkside of Xeen. 597 - Added support for Might and Magic - World of Xeen. 598 - Added support for Might and Magic - World of Xeen 2 CD Talkie. 599 - Added support for Might and Magic - Swords of Xeen. 600 - Added support for Mission Supernova Part 1. 601 - Added support for Mission Supernova Part 2. 602 - Added support for Quest for Glory: Shadows of Darkness. 603 - Added support for The Prince and the Coward. 604 - Added support for Versailles 1685. 605 606 New ports: 607 - Added Nintendo Switch port. 608 609 General: 610 - Improved GUI rendering and overall GUI performance. 611 - Added stretch mode option to control how the display is stretched to the 612 window or screen area. 613 - Fixed incorrect cursor movement when it's controlled using the keyboard. 614 - Updated the Roland MT-32 emulation code to Munt 2.3.0. 615 - Improved unknown game variants reporting. 616 - Enabled cloud support. 617 - Added Text to Speech capabilities for better accessibility on some platforms. 618 619 ADL: 620 - Improved color accuracy. 621 - Added a TV emulation mode. 622 - Added support for the WOZ disk image format. 623 624 Drascula: 625 - Fixed loading game from launcher when the game had been saved in chapter 1. 626 627 Full Pipe: 628 - Fixed playtime not being restored when loading a savegame. 629 - Fixed a bug that leads to enormous memory consumption in scene 22. 630 631 Kyra: 632 - Added support for the Amiga version of Eye of the Beholder I + II. 633 - Added support for the FM-Towns version of Eye of the Beholder II. 634 - Several bug fixes. 635 636 MOHAWK: 637 - Added a main menu for the 25th anniversary release of Myst ME. 638 - Repurposed the landing menu as a main menu for the 25th anniversary 639 release of Riven. 640 - Added autosave to slot 0 to Myst and Riven. 641 - Added keyboard shortcuts for loading and saving as documented in the game 642 manual to Myst and Riven. 643 - Fixed a crash caused by the observatory viewer random position going out 644 of bounds in Myst. 645 - Fixed a crash caused by Jungle Island flies going out of bounds in Riven. 646 - Fixed missing end credits for the Polish version in Riven. 647 - Improved usability for some puzzles in Myst and Riven. 648 - Fixed various crashes, graphics glitches, and sound imperfections in Myst 649 and Riven. 650 651 Mortevielle: 652 - Added speech synthesis on some platforms. 653 654 SCI: 655 - Added LarryScale, a high quality cartoon scaler for Leisure Suit Larry 7. 656 - Fixed over 100 original game script bugs in CAMELOT, ECO1, ECO2, 657 FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2, LONGBOW, LSL6, 658 MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and SQ4. 659 - Fixed a bug in version 2.0.0 that prevented the Macintosh versions of 660 Freddy Pharkas, King's Quest 6, and Quest for Glory 1 (VGA) from loading. 661 - Fixed a crash in the Macintosh version of Freddy Pharkas when picking up 662 the shovel which makes the game completable. 663 - Fixed loading autosave games. 664 665 SCUMM: 666 - Implemented lipsync for v6 and v7+ games. 667 - Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver. 668 - Fixed possible stack overflows in The Dig and Full Throttle. 669 - Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis. 670 Users need to recompress their monster.sou using an up-to-date version of scummvm-tools 671 for this to take effect when using compressed audio. 672 - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone 673 which makes the game completable. 674 - Added sound driver for the Amiga versions of Monkey Island 2 and Indiana Jones 675 and the Fate of Atlantis. 676 677 Sherlock: 678 - Fixed crash in Spanish version talking to lady in Tailor shop. 679 680 SKY: 681 - Added workaround for original game bug to improve intro and not cut off images which exist 682 as fullscreen (320x200px) in the game data files. 683 684 Tinsel: 685 - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item. 686 - Script patch for hang in Discworld 1 GRA using items on Temple big hammer. 687 - In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory 688 will now be automatically dropped into the Luggage rather than being lost. 689 690 Titanic: 691 - Fixed bug in entering floor numbers numerically that could crash the game. 692 - Fixed parser not getting properly reset across sentences in a conversation. 693 - Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted. 694 - Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop. 695 - Fixed crash asking Parrot who sabotaged the ship. 696 697 Tucker: 698 - Fixed multiple graphic issues in Bud Tucker in Double Trouble. 699 - Fixed multiple issues with font and subtitle rendering. 700 - Fixed dentist music in mall being played incorrectly. 701 - Fixed wrong sound effects being played. 702 - Fixed a bug that made the bubbles in the Plugs Shop not always visible. 703 - Fixed a missing animation when Ego and Billie are on the boat. 704 - Fixed a bug that caused a dead end in the second museum scene. 705 - Bud is no longer able to walk outside the walkable area when visiting the club. 706 - Bud is also no longer able to walk through closed doors. 707 - Added mouse wheel support for inventory scrolling. 708 - Allow skipping of speech. 709 - Improved savegame handling and added support for autosaves. 710 711 ZVISION: 712 - Fixed graphical glitch in Zork: Grand Inquisitor. 713 - Packaged the required fonts with ScummVM. 714 - Enabled hires movies in the DVD version of Zork: Grand Inquisitor (requires 715 libmpeg2 and libac52). 716 717 Android port: 718 - Rewrote to make use of the OpenGL Graphics Manager. 719 - Added a button to show the virtual keyboard. 720 - Implemented clipboard support. 721 - Use the dedicated GUI option for enabling the touchpad mode. 722 - Added code for searching accessible external media. 723 724 iOS port: 725 - Added support for Smart Keyboard. 726 - Added three-fingers swipe gestures to simulate arrow keys. 727 - Added pinch in and out gestures to show and hide the keyboard. 728 - Added scrollable accessory bar above the keyboard with keys not present on the keyboard. 729 730 macOS port: 731 - Added option to use the ScummVM file browser instead of the system file browser. 732 - Added access to documentation from the Help menu. 733 734 PS Vita port: 735 - Implemented front touch and optional rear touch controls. 736 737 PSP port: 738 - Implemented aspect ratio correction. 739 - Improved smoothness of mouse pointer motion. 740 - Added mouse pointer speed and analog nub deadzone settings. 741 742 SDL ports (including Windows, Linux, macOS): 743 - Added support for game controllers. 744 - Added support for adding games via Drag and Drop. 745 746 Windows port: 747 - Added option to use the system file browser instead of the ScummVM file browser. 748 749 RISC OS port: 750 - Added a StrongHelp manual. 751 - Added error reporting using !Reporter. 752 753 754#### 2.0.0 (2017-12-17) 755 756 New Games: 757 - Added support for Full Pipe. 758 - Added support for Hi-Res Adventure #3: Cranston Manor. 759 - Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece. 760 - Added support for Hi-Res Adventure #5: Time Zone. 761 - Added support for Hi-Res Adventure #6: The Dark Crystal. 762 - Added support for Riven. 763 - Added support for Starship Titanic English & German. 764 765 New Games (Sierra SCI2 - SCI3): 766 - Added support for Gabriel Knight. 767 - Added support for Gabriel Knight 2. 768 - Added support for King's Quest VII. 769 - Added support for King's Questions. 770 - Added support for Leisure Suit Larry 6 (hires). 771 - Added support for Leisure Suit Larry 7. 772 - Added support for Lighthouse. 773 - Added support for Mixed-Up Mother Goose Deluxe. 774 - Added support for Phantasmagoria. 775 - Added support for Phantasmagoria 2. 776 - Added support for Police Quest 4. 777 - Added support for RAMA. 778 - Added support for Shivers. 779 - Added support for Space Quest 6. 780 - Added support for Torin's Passage. 781 782 New ports: 783 - Added PSP Vita port. 784 - Added RISC OS port. 785 786 General: 787 - Added bilinear filtering option for SDL2 fullscreen mode. 788 - Fixed a bug that caused a crash in the options dialog of the GUI. 789 - Added a command-line option to automatically scan for supported games in 790 the current or a specified directory. 791 - Added possibility to apply changes in the options dialog without closing 792 the dialog. 793 - Added support for on-the-fly GUI language switching. 794 - Updated Munt MT-32 emulation code to version 2.0.3. 795 - Improved handling of joysticks. 796 - Improved audio latency. 797 - Improved management of the ScummVM window in games that switch display 798 modes. 799 - Fixed list view drawing over text above it (for example in the save dialog). 800 - Changed location where screenshot are saved. This fixes issues when scummvm 801 is installed in a read-only directory. Also added setting to allow changing 802 this location. 803 - Changed screenshot format to png. 804 - Fixed multithreading issue that could cause a crash in games using MP3 audio. 805 806 ADL: 807 - Fixed application freeze when reading sign in rocket in Mission Asteroid. 808 809 AGI: 810 - Fixed game script blocking forever after loading a savegame that was saved 811 while music was playing (this could happen for example in Police Quest 1 812 poker back room. 813 - Fixed cursor behaviour in Manhunter. 814 - Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version. 815 - Reduced fastest game speed to a maximum of 40 FPS to ensure the games do 816 not run too fast. 817 818 AGOS: 819 - Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1. 820 821 Composer: 822 - Added save/load from General Main Menu. 823 - Fixed the detection for the French Gregory. 824 - Added detection for German Baba Yaga. 825 826 Cruise: 827 - Fixed font rendering. 828 829 Drascula: 830 - Fixed bug that made it impossible to talk to the drunkard more than once in the inn. 831 - Added handling of the master volume and fix volume synchronization between 832 the game and ScummVM options. 833 - Added possibility to load and save games using GMM. 834 835 Dreamweb: 836 - Fixed crash when collecting last stones under church. 837 - Fixed detection of Italian CD release. 838 839 Kyra: 840 - Fixed a buffer overflow in Lands of Lore. 841 - Fixed crash due to missing palette data for Legend of Kyrandia floppy version. 842 843 MADE: 844 - Fixed badly distorted sound (bug #9753). 845 846 MADS: 847 - Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender. 848 - Fix rare crash that can happen when Rex is first locked up 849 850 MOHAWK: 851 - Added patch to the original data files to correct the vault access 852 instructions in Myst ME. 853 - Fixed situations where Myst could appear to be unresponsive. 854 - Reworked sound handling in Myst to be more accurate. 855 - Fixed crash in Myst piano puzzle. 856 857 Neverhood: 858 - Fixed crash in musical hut in Russian DR version. 859 - Fixed late game notes crash in Russian DR version. 860 861 Pegasus: 862 - Fixed loading a game from the launcher after returning to the launcher. 863 - Ignored events occuring while the GUI is visible. This for example fixed an 864 issue where closing the GMM using Escape would also opens the game's own 865 menu. 866 - Fixed several crashes when toggling the shared screen space. 867 - Improved performances when fading screen. 868 869 SAGA: 870 - Fixed crash when using the give verb on an actor in IHNM. 871 - Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM. 872 - Fixed the conversation panel background color in IHNM. 873 - Added support French Fan Translation of Inherit the Earth. 874 875 SCI: 876 - Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible 877 to exit the party room with the large golden head inside the museum (room 350). 878 This bug is also present, when using the original interpreter. 879 - Improved startup speed when using the MT-32 emulator. 880 - Improved handling of MT-32 reverb in SCI0 games. 881 - Improved selection of synthesized sound effects in SCI0 games. 882 - Improved selection of digital audio in SQ4. 883 - Improved resource bounds checking. 884 - Improved error handling of corrupt MIDI data. 885 - Fixed slow leak of small amounts of data into save games over time. 886 - Fixed broken day/night cycle in QFG3. 887 - Fixed a script bug in Police Quest 3 to now grant 10 points when giving the 888 locket to Marie. Now it's possible to beat the game with a perfect score. 889 This bug is also present when using the original interpreter. 890 - Fixed various other script bugs. 891 - Improved audio volume and settings synchronization. 892 893 SCUMM: 894 - Fixed crash in amiga games. 895 - Fixed two soundtracks playing at once in Monkey Island 2. 896 - Fixed Caponians dont disguise after using blue crystal in Zak McKracken. 897 - Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion. 898 - Fixed actors being drawn one line too high in V0 and V1 games. 899 - Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion. 900 - Fixed power not turning back on in Maniac Mansion when entering the lab 901 while Dr. Fred has the power off. 902 - Fixed actors skipping between certain walk-boxes in Maniac Mansion. 903 904 Sherlock: 905 - Fixed detection for Italian fan translation of Serrated Scalpel. 906 907 Sky: 908 - Fixed collision detection. 909 910 Sword1: 911 - Added thumbnail when saving from in-game dialog. 912 - Fixed audio and subtitles settings being changed when open the load/save 913 in-game dialog. 914 915 Tinsel: 916 - Fixed some Discworld 2 text/voice not displaying & playing all the way through. 917 - Fix crash in in-game save menu when all slots are used with long names 918 919 TsAGE: 920 - Fixed regression preventing animations in Return to Ringworld from playing. 921 - Fixed display issues in Return to Ringworld Demo. 922 - Fixed loading Return to Ringworld savegames with unreferenced dynamic objects. 923 - Fixed deadlock in audio code. 924 - Fixed crash on Return to Launcher. 925 926 Voyeur: 927 - Fixed backgrounds not showing for static rooms. 928 - Fixed playback of audio events on VCR. 929 - Fixed exiting game from the VCR screen. 930 - Added workaround for original game bug using invalid hotspot Ids 931 932 macOS port: 933 - Added support for selecting any connected MIDI devices instead of automatically 934 using the first one. 935 - Improved behaviour of the file browser. 936 937 938#### 1.9.0 "Myst-ery U.F.O.s release" (2016-10-17) 939 940 New Games: 941 - Added support for Myst. 942 - Added support for Myst: Masterpiece Edition. 943 - Added support for U.F.O.s. 944 - Added support for Hi-Res Adventure #0: Mission Asteroid. 945 - Added support for Hi-Res Adventure #1: Mystery House. 946 - Added support for Hi-Res Adventure #2: The Wizard and the Princess. 947 948 General: 949 - Fixed audio corruption in the MS ADPCM decoder. 950 - Fixed audio pitch in the CMS/GameBlaster emulation. 951 - Switched SDL backend to SDL2 by default. SDL1 is still a fallback. 952 953 AGI: 954 - Added support for Hercules rendering. Both green and amber modes are 955 supported. 956 - Added support for the Hercules high resolution font. The font is also 957 usable outside of Hercules rendering. 958 - Added optional "pause, when entering commands" feature, that was only 959 available in the original interpreter for Hercules rendering. 960 961 Beneath a Steel Sky: 962 - Fixed a bug that could possibly make the game unfinishable due to a 963 wrong animation for Officer Blunt that makes further interaction with 964 this character impossible. 965 966 Gob: 967 - Fixed graphical issues in Gobliiins (EGA version). 968 969 Kyra: 970 - Updated Italian EOB1 translation. 971 - Fixed a bug that caused a crash in Lands of Lore. 972 973 SCI: 974 - Fixed a missing dialog line in QfG3 which awards the player with 3 additional 975 points. This is a bug in the original game interpreter. Due to this bug, 976 it was not possible to get all points in the original game. 977 - Fixed a bug in Space Quest 1 that caused issues with the spider droid. 978 - Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when 979 interacting with the armor in room 37 (main house, downstairs). This bug is also 980 present in the original game. 981 - Fixed auto-saving in the fan-made Cascade Quest. 982 - Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest. 983 - Added support for the ImagiNation Network (INN) demo. 984 985 SCUMM: 986 - Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1. 987 - Fixed visual glitches in DOTT that occured after loading a savegame with the stereo 988 in Green Tentacle's room turned on. 989 - Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions). 990 - Added support for the Dutch demo of Let's Explore the Airport with Buzzy. 991 992 Sherlock: 993 - Fixed a bug that could cause a crash in The Case of the Serrated Scalpel. 994 - Fixed an issue with item hotspots in The Case of the Serrated Scalpel. 995 - Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo. 996 997 Amiga port: 998 - Added support for AmiUpdate autoupdates. 999 1000 Linux port: 1001 - Added basic support for the snap packaging system. 1002 1003 Windows port: 1004 - Fixed taskbar support on Windows 10 onwards. 1005 - Fixed keymapping for non-QWERTY keyboards. 1006 - Added support for WinSparkle updater. 1007 1008 1009#### 1.8.1 "Where Is Your Android?" (2016-05-25) 1010 1011 New ports: 1012 - Added Nintendo 3DS port. 1013 - Added Android SDL port. 1014 1015 General: 1016 - Removed TESTING flag from several supported games. 1017 - Added Chinese Pinyin translation. 1018 - Fixed cursor stuttering in the launcher that occured on some systems. 1019 1020 BBVS: 1021 - Fixed game restart. 1022 1023 CinE: 1024 - Fixed sound effect loading. 1025 1026 Drascula: 1027 - Fixed text alignment to be faithful to the original. 1028 - Fixed character walking off screen. 1029 - Fixed loading savegames in the Pendulum scene. 1030 - Fixed wrong background for inventory items during chapter 6 in the 1031 Spanish version. 1032 - Fixed animations speed (they were running two times slower than in the 1033 original engine). 1034 - Fixed noise at start and/or end of speech. This was most noticeable 1035 with the Spanish speech. 1036 - Fixed delay when interacting with the verb menu and the inventory. 1037 - Fixed possibility to pick up the axe in the castle multiple times. 1038 1039 Gob: 1040 - Fixed lock up for some games during sound initialization. 1041 1042 KYRA: 1043 - Fixed potential crash when using swamp snake potion on the rat in Hand 1044 of Fate. (NOTE: This fix was included in version 1.8.0, but it was not 1045 added to the NEWS file). 1046 - Fixed missing voice reactions when hitting enemies in CD version of 1047 Lands of Lore. 1048 1049 Lab: 1050 - Fixed lock-up during ending sequence. 1051 - Improved internal game controls. 1052 - Fixed lock-up during some in-game animations. 1053 1054 SAGA: 1055 - Fixed user interface colors in the French and German versions of I Have No 1056 Mouth and I Must Scream. 1057 1058 SCI: 1059 - Make cursor workarounds work properly on OpenPandora (and other devices, that 1060 support touch screen and analog sticks/mouse at the same time). 1061 - Script patch to fix broken ending battle in multilingual King's Quest 5 1062 (French, German + Spanish versions are all broken). 1063 - Fixed invalid memory access, when loading broken King's Quest 5 credit music track. 1064 - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires 1065 setting and restoring the saved game afterwards. 1066 1067 SCUMM: 1068 - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows 1069 version of ScummVM. 1070 - Fixed a sound effect not stopping in Loom EGA with AdLib. 1071 1072 Broken Sword 2.5: 1073 - Added option to use English speech instead of German one when no speech is 1074 available for the selected language. 1075 - Fixed resource releasing on game exit. 1076 - Fixed game restart after language change in-game. 1077 - Fixed flickering in main Menu. 1078 - Fixed long save time on Windows. 1079 1080 Windows port: 1081 - Fixed bug in MIDI device listing affecting cases where MIDI devices were 1082 not usable. 1083 1084 Mac OS X port: 1085 - Dock menu for ScummVM now lists recently played games when ScummVM is 1086 not running and allows starting those games. 1087 - Enabled Sparkle application updater. 1088 1089 GCW0 port: 1090 - Improved support for built-in ScummVM documentation. 1091 1092 1093#### 1.8.0 "Lost with Sherlock" (2016-03-04) 1094 1095 New Games: 1096 - Added support for Rex Nebular and the Cosmic Gender Bender. 1097 - Added support for Sfinx. 1098 - Added support for Zork Nemesis: The Forbidden Lands. 1099 - Added support for Zork: Grand Inquisitor. 1100 - Added support for The Lost Files of Sherlock Holmes: The Case of the 1101 Serrated Scalpel. 1102 - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose 1103 Tattoo. 1104 - Added support for Beavis and Butthead in Virtual Stupidity. 1105 - Added support for Amazon: Guardians of Eden. 1106 - Added support for Broken Sword 2.5: The Return of the Templars. 1107 - Added support for The Labyrinth of Time. 1108 1109 New Ports: 1110 - Added Raspberry Pi port. 1111 - Added GCW0 port. 1112 1113 General: 1114 - Updated Munt MT-32 emulation code to version 1.5.0. 1115 1116 SDL: 1117 - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. 1118 - On POSIX systems we now follow the XDG Base Directory Specification for 1119 placement of files for users. This effectively results in new locations 1120 for our configuration file, our log file, and our default savegame path. 1121 We still support our previous locations. As long as they are present, we 1122 continue to use them. Please refer to the README for the new locations. 1123 File locations on Mac OS X are not affected by this change. 1124 1125 3 Skulls of the Toltecs: 1126 - Improved AdLib music support. 1127 1128 AGI: 1129 - It is now possible to disable mouse support (except for Amiga versions 1130 and fanmade games, that require a mouse). 1131 - Fixed PCjr sound volumes. 1132 - Major rewrite of graphics subsystem. 1133 - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse 1134 cursors. The Atari ST 8x8 system font is not included with ScummVM. 1135 - Added ability to make for example a PC version look like an Apple IIgs 1136 version. This includes palette, cursor, transition and even font. Just 1137 set corresponding render mode. 1138 - Fixed Apple IIgs game versions running too fast. 1139 - Added support for automatic saving/restoring used by Mixed Up Mother Goose. 1140 - Removed forced two second delay on room changes; replaced with heuristic. 1141 - Fixed certain key bindings breaking after saving/reloading. 1142 1143 AGOS: 1144 - Fixed arpeggio effect used in music of Amiga version of Elvira 1. 1145 - Fixed loading and saving progress in the PC version of Waxworks. 1146 - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. 1147 - Added Accolade AdLib & MT-32 music drivers for the games: 1148 Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. 1149 - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib 1150 output and makes it closer to the original. 1151 1152 Broken Sword 1: 1153 - Fixed Macintosh version speech when running on big endian systems. 1154 - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. 1155 1156 CinE: 1157 - Added support for music in CD version of Future Wars. 1158 1159 MADE: 1160 - Improved AdLib music support in Return to Zork. 1161 1162 SAGA: 1163 - Improved AdLib music support. 1164 1165 SCI: 1166 - Handling of music priority has been greatly improved. 1167 - A lot of fixes for original game script bugs that also occurred when 1168 using the original interpreter. This affects the following games: 1169 KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, 1170 SQ4 (CD). 1171 - Restoring from the ScummVM in-game menu should now work all the time. 1172 - Improved support for Japanese PC-9801 games. 1173 - Default to hi res version of KQ6, changeable using engine option. 1174 1175 SCUMM: 1176 - Major improvements to Korean versions text rendering. 1177 - Implemented original Maniac Mansion v0-v1 walking code. 1178 - It is now possible to play Maniac Mansion from within Day of the 1179 Tentacle, with a few caveats. See README for details. 1180 - Alt-x can now be used to quit SCUMM games on all platforms. 1181 - Improved lip sync animation in later HE games. 1182 1183 Tinsel: 1184 - Improved AdLib music support in Discworld 1. 1185 1186 1187#### 1.7.0 "The Neverrelease" (2014-07-21) 1188 1189 New Games: 1190 - Added support for Chivalry is Not Dead. 1191 - Added support for Return to Ringworld. 1192 - Added support for The Neverhood. 1193 - Added support for Mortville Manor. 1194 - Added support for Voyeur. 1195 1196 General: 1197 - Updated Munt MT-32 emulation code to version 1.3.0. 1198 - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and 1199 libpng, which are faster and can handle more images. 1200 (NOTE: The change to libpng was done in version 1.6.0, but it was not 1201 added to the NEWS file). 1202 - Added generic OpenGL (ES) output (based on GSoC Task). 1203 - The GUI can now be rendered in 32-bits. 1204 - The build system has been changed to be more modular and easier to add new 1205 engines. 1206 1207 SDL: 1208 - Added OpenGL graphics mode based on our generic OpenGL output. This 1209 allows for arbitrary output sizes. However, it does not support special 1210 filters like AdvMAME, HQ, etc. 1211 1212 AGOS: 1213 - Added mouse wheel support for inventory and save game lists. 1214 - Enabled verb name display in Simon the Sorcerer 2. 1215 - Fixed the Feeble Files loyalty rating in the English 4CD version. (This 1216 was apparently a bug in the original game. It is currently unknown if 1217 other versions still have the same problem.) 1218 1219 Broken Sword 1: 1220 - Added back support for MPEG-2 videos. 1221 1222 Broken Sword 2: 1223 - Added back support for MPEG-2 videos. 1224 1225 CGE: 1226 - Added an option to enable "Color Blind Mode" to the ScummVM GUI. 1227 1228 Gob: 1229 - Improved video quality in Urban Runner. 1230 1231 Hopkins: 1232 - Added an option to toggle "Gore Mode" from the ScummVM GUI. 1233 - Fixed bug that could cause the music to stop prematurely. 1234 1235 Pegasus: 1236 - Fixed several rare crashes and glitches. 1237 - Fixed multiple bugs carried over from the original binary. 1238 1239 SCI: 1240 - Added support for the more detailed RAVE lip syncing data in the Windows 1241 version of King's Quest 6. Portraits should now be much more expressive 1242 when talking. 1243 - Added support for simultaneous speech and subtitles in the CD versions 1244 of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new 1245 "Dual" audio state, or via the ScummVM audio options). 1246 - Fixed music fading. 1247 - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, 1248 KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. 1249 - Improved the MIDI parser so that music event processing is done more 1250 properly. 1251 1252 SCUMM: 1253 - Changed the saved game naming scheme of HE games to always contain 1254 the target name. 1255 - Fixed having multiple coaches in Backyard Football. 1256 - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. 1257 This makes sound effects like, for example, the typewriter and waterfall 1258 in Indiana Jones and the Last Crusade sound like in the original. 1259 - Added support for the Steam versions of Indiana Jones and the Last 1260 Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both 1261 the Windows and the Macintosh versions are supported. 1262 1263 TONY: 1264 - Savegames in Tony Tough now work on big-endian systems. 1265 1266 Tinsel: 1267 - Discworld 1 and 2 no longer crash on big-endian systems. 1268 1269 Android port: 1270 - Added experimental support for the OUYA console. 1271 1272 PS2 port: 1273 - Added configurable TV modes: NTSC and PAL. 1274 - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV 1275 progressive and VESA. 1276 - Added a configuration option for the HDD partition used. 1277 - Added a configuration option for the IP address used. 1278 - Added a configuration option to toggle USB mass storage. 1279 1280 Tizen port: 1281 - The BADA port has been merged/updated into Tizen. 1282 1283 1284#### 1.6.0 "+4 to engines" (2013-05-31) 1285 1286 New Games: 1287 - Added support for 3 Skulls of the Toltecs. 1288 - Added support for Eye of the Beholder. 1289 - Added support for Eye of the Beholder II: The Legend of Darkmoon. 1290 - Added support for Hopkins FBI. 1291 - Added support for Tony Tough and the Night of Roasted Moths. 1292 - Added support for The Journeyman Project: Pegasus Prime. 1293 - Added support for the Macintosh version of Discworld 1. 1294 1295 General: 1296 - Added a new save/load chooser based on a grid of thumbnails. This is only 1297 supported for resolutions bigger than 640x400. The old chooser is still 1298 available and used for games without thumbnail support. It is possible to 1299 select the old one as default too. 1300 - Rewrote VideoDecoder subsystem. 1301 - Added Galician translation. 1302 - Added Finnish translation. 1303 - Added Belarusian translation. 1304 - Using the mouse wheel on a slider widget now changes the value by the 1305 smallest possible amount. This is more predictable than the old behaviour, 1306 which was to change the value by "one pixel" which would sometimes not 1307 change it at all. 1308 - Updated MT-32 emulation code to latest munt project snapshot. 1309 - Added FluidSynth settings dialog, mainly for reverb and chorus settings. 1310 - Fixed crash on certain Smacker movies. 1311 1312 Cine: 1313 - Improved audio support for Amiga and AtariST versions of Future Wars. 1314 Now music fades out slowly instead of stopping immediately. Sound 1315 effects are now properly panned, when requested by the game. 1316 1317 CGE: 1318 - Soltys contains a puzzle requiring the ALT key to be pressed while clicking 1319 on an object. This puzzle has been disabled on devices not using this key. 1320 1321 Drascula: 1322 - Resolved multiple UI issues with the original save/load screen. 1323 - Added advanced savegame functionality, including savegame timestamps and 1324 thumbnails and the ability to load and delete savegames from the launcher. 1325 It's now possible to use the ScummvM save/load dialogs. 1326 - The F7 key (previously unmapped) now always shows the ScummVM load screen. 1327 The F10 key displays either the original save/load screen, or the ScummVM 1328 save screen, if the user has selected to use the ScummVM save/load 1329 dialogs. 1330 1331 Dreamweb: 1332 - Now that the game is freeware, there is a small extra help text showing 1333 the available commands in the in-game terminals when the player uses the 1334 'help' command. Previously, players needed to consult the manual for the 1335 available commands. Since this reference to the manual is a form of copy 1336 protection, this extra line can be toggled by the ScummVM copy protection 1337 command line option. 1338 1339 Groovie: 1340 - Simplified the movie speed options, and added a custom option for The 7th 1341 Guest. Movie options are now "normal" and "fast", with the latter changing 1342 the movie speed in T7G to match the faster movie speed of the iOS version. 1343 The game entry might need to be readded in the launcher for the new setting 1344 to appear. 1345 1346 SAGA: 1347 - Added music support for the Macintosh version of I Have No Mouth and, I 1348 Must Scream. 1349 1350 SCUMM: 1351 - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly 1352 support its sample based audio output. The same output is also used for 1353 the m68k Macintosh version of Indiana Jones and the Fate of Atlantis. 1354 - Improved music support for the Macintosh version of Monkey Island 1. It 1355 now uses the original instruments, rather than approximating them with 1356 General MIDI instruments, and should sound a lot closer to the original. 1357 - Added sound and music support for the Macintosh version of Loom. 1358 - Handle double-clicking in the Macintosh version of Loom. 1359 - Major bugfixes in INSANE (the Full Throttle bike fights). 1360 1361 TOUCHE: 1362 - Added support for Enhanced Music by James Woodcock 1363 (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/). 1364 1365 1366#### 1.5.0 "Picnic Basket" (2012-07-27) 1367 1368 New Games: 1369 - Added support for Backyard Baseball 2003. 1370 - Added support for Blue Force. 1371 - Added support for Darby the Dragon. 1372 - Added support for Dreamweb. 1373 - Added support for Geisha. 1374 - Added support for Gregory and the Hot Air Balloon. 1375 - Added support for Magic Tales: Liam Finds a Story. 1376 - Added support for Once Upon A Time: Little Red Riding Hood. 1377 - Added support for Sleeping Cub's Test of Courage. 1378 - Added support for Soltys. 1379 - Added support for The Princess and the Crab. 1380 1381 General: 1382 - Updated MT-32 emulation code to latest munt project snapshot. The emulation 1383 improved dramatically. 1384 - Implemented support for TrueType fonts via FreeType2 in our GUI. Along 1385 with it GNU FreeFont was also added to our modern theme. Note that not all 1386 ports take advantage of this. 1387 - Added Basque translation. 1388 - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN, 1389 SKY and SCI engines. It is now possible to toggle these options via the 1390 Engine tab when adding or editing a configuration for a game. In most 1391 cases, you will have to run each game once or readd them all in ScummVM's 1392 launcher in order to get the custom options tab. 1393 - Improved predictive dialog look. 1394 - Various GUI improvements. 1395 1396 Broken Sword 1: 1397 - Fixed incorrect sound effects in the DOS/Windows demo. 1398 - Added support for PlayStation videos. 1399 - Fixed missing subtitles in the demo. 1400 1401 Broken Sword 2: 1402 - Added support for PlayStation videos. 1403 1404 Cine: 1405 - Implemented Roland MT-32 output driver. 1406 1407 Drascula: 1408 - Added Spanish subtitles in the Von Braun cutscene (#5372: no subtitles 1409 in scene with "von Braun"). 1410 1411 Gob: 1412 - Fixed a crash in Lost in Time. 1413 - Rewrote the AdLib player. Enabled the now working MDY player in 1414 Fascination and Geisha. 1415 1416 SCUMM: 1417 - Added support for the Macintosh version of SPY Fox in Hold the Mustard. 1418 - Added a difficulty selection dialog for Loom FM-TOWNS. 1419 - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found. 1420 1421 iPhone port: 1422 - Changed "F5 (menu)" gesture to open up the global main menu instead. 1423 - Added support for custom cursor palettes, this makes the moderm theme use 1424 the red pointer cursor for example. 1425 - Added aspect ratio correction feature. 1426 - Implemented 16 bits per pixel support for games. 1427 1428 Maemo port: 1429 - Added support for Nokia 770 running OS2008 HE. 1430 - Added configurable keymap. 1431 1432 Windows port: 1433 - Changed default savegames location for Windows NT4/2000/XP/Vista/7. 1434 (The migration batch file can be used to copy savegames from the old 1435 default location, to the new default location). 1436 1437 1438#### 1.4.1 "Subwoofer Release" (2012-01-27) 1439 1440 AGOS: 1441 - Fixed loading videos directly from InstallShield cabinets in the Windows 1442 version of the The Feeble Files. 1443 1444 BASS: 1445 - Added support for Enhanced Music by James Woodcock 1446 (http://www.jameswoodcock.co.uk/?p=7695). 1447 1448 Broken Sword 2: 1449 - Slight graphics improvement for PSX version. 1450 1451 KYRA: 1452 - Fixed bug in the original Lands of Lore GUI which made ScummVM error out 1453 in the case the user did not have a contiguous save slot usage. 1454 - Add support for original DOS Lands of Lore save files (also applies to save 1455 files made with the GOG release). 1456 1457 SCI: 1458 - Fixed race condition in SCI1.1 palette changes. This fixes an error in 1459 QFG1VGA, when sleeping at Erana's place. 1460 - The option to toggle sound effect types between digitized and synthesized 1461 has been disabled until a more user-friendly GUI option is possible. 1462 Digital sound effects are always preferred for now. 1463 - Fixed a case where starting a new song didn't fully reset its channels, 1464 thus some notes sounded wrong. 1465 1466 1467#### 1.4.0 "10th Anniversary" (2011-11-11) 1468 1469 New Games: 1470 - Added support for Lands of Lore: The Throne of Chaos. 1471 - Added support for Blue's Birthday Adventure. 1472 - Added support for Ringworld: Revenge Of The Patriarch. 1473 - Added support for the Amiga version of Conquests of the Longbow. 1474 1475 New Ports: 1476 - Added PlayStation 3 port. 1477 1478 General: 1479 - Fixed the ARM assembly routine for reverse stereo audio. 1480 - Added support for building with MacPorts out of the box. 1481 1482 AGI: 1483 - Implemented sound support for the DOS version of Winnie the Pooh in the 1484 Hundred Acre Wood. 1485 1486 AGOS: 1487 - Implemented support for loading data directly from InstallShield 1488 cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. 1489 - Fixed loading and saving in the PC version of Waxworks. 1490 - Fixed music in the PC versions of Elvira 1/2 and Waxworks. 1491 1492 Groovie: 1493 - Added support for the iOS version of The 7th Guest. 1494 1495 Lure: 1496 - Fixed crash when trying to talk and ask something at the same time. 1497 1498 SCI: 1499 - Added better handling of digital vs. synthesized sound effects. If the 1500 "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer 1501 digital sound effects, otherwise their synthesized counterparts will be 1502 preferred instead, if both versions of the same effect exist. 1503 1504 SCUMM: 1505 - Implemented PC Speaker support for SCUMM v5 games. 1506 - Fixed priority bug in iMuse. As a result the AdLib music should sound 1507 better, since important notes are not interrupted anymore. 1508 - Implemented CMS support for Loom, The Secret of Monkey Island and 1509 Indiana Jones and the Last Crusade. 1510 - Improved palette handling for the Amiga version of Indiana Jones and the 1511 Fate of Atlantis. 1512 1513 Broken Sword 1: 1514 - Fix freeze in Windows demo. 1515 - Fix crash when using cutscene subtitles pack with the Macintosh version. 1516 1517 Tinsel: 1518 - Fixed deleting saved games from the list of saved games (from the launcher 1519 and the in-game ScummVM menu). 1520 - The US version of Discworld II now shows the correct title screen and 1521 language flag. 1522 1523 Android port: 1524 - Fixed plugins on Android 3.x. 1525 - Moved the default saved game location to the SD card. 1526 1527 1528#### 1.3.1 "All Your Pitches" (2011-07-12) 1529 1530 General: 1531 - Improved audio device detection and fallback. 1532 There should be no more silent errors due to invalid audio devices. 1533 Instead ScummVM should pick up a suitable alternative device. 1534 1535 Mohawk: 1536 - Added detection entries for more variants of some Living Books 1537 games. 1538 1539 Tinsel: 1540 - Fixed a regression that made Discworld uncompletable. 1541 1542 SAGA: 1543 - Fixed a regression in Inherit the Earth's dragon walk code which 1544 was causing crashes there. 1545 - Fixed a regression causing various crashes in I Have No Mouth and 1546 I Must Scream. 1547 1548 SCI: 1549 - Added detection entries for some Macintosh game versions. 1550 - Audio settings are now stored correctly for the CD version of EcoQuest 1. 1551 1552 SCUMM: 1553 - Fixed graphics bug in FM-TOWNS versions of games on ARM devices 1554 (Android, iPhone, etc.). 1555 1556 1557#### 1.3.0 "Runner" (2011-05-28) 1558 1559 New Games: 1560 - Added support for Backyard Baseball. 1561 - Added support for Backyard Baseball 2001. 1562 - Added support for Urban Runner. 1563 - Added support for Playtoons: Bambou le Sauveur de la Jungle. 1564 - Added support for Toonstruck. 1565 - Added support for Living Books v1 and v2 games. 1566 - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? 1567 and Hugo 3: Jungle of Doom. 1568 - Added support for Amiga SCI games (except Conquests of the Longbow). 1569 - Added support for Macintosh SCI1 games. 1570 1571 New Ports: 1572 - Added WebOS port. 1573 1574 General: 1575 - Added support for loadable modules on platforms without a dynamic 1576 loader (GSoC Task). 1577 - Added Danish translation. 1578 - Added Norwegian Bokmaal translation. 1579 - Added Norwegian Nynorsk translation. 1580 - Added Swedish translation. 1581 - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and 1582 Tucker Engines. 1583 - Closed significant memory leaks. RTL should now be more usable. 1584 1585 AGOS: 1586 - Closed memory leaks in Simon 2 and Feeble Files. 1587 1588 Cine: 1589 - Corrected memory leaks and invalid memory accesses. 1590 Future Wars should be more stable. 1591 - Made Operation Stealth completable, though significant graphical 1592 glitches remain so not official supported. 1593 1594 Drascula: 1595 - Added German and French subtitles in the Von Braun cutscene (#5372: 1596 no subtitles in scene with "von Braun"). 1597 - Improved French translation of the game. 1598 - Added support for "Return To Launcher". 1599 1600 Gob: 1601 - Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins. 1602 1603 Kyra: 1604 - Closed memory leaks. 1605 1606 Parallaction: 1607 - Corrected issue which could cause crash at engine exit. 1608 - Closed memory leaks in Nippon Safes Amiga. 1609 1610 SCI: 1611 - Added a CMS music driver for SCI1 - SCI1.1 games. 1612 - Added an option to toggle undithering from the ScummVM GUI. 1613 - Added several previously missing parts of the game state in saved games, 1614 such as game played time, script created windows, the script string heap 1615 and information related to the text parser in old EGA games. 1616 - Added support for SCI1.1 magnifier cursors. 1617 - Added support for the keypad +/- keys. 1618 - Added support for the alternative General MIDI tracks in the Windows CD 1619 versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space 1620 Quest 4. 1621 - Added support for the alternative Windows cursors in the Windows version 1622 of King's Quest 6. 1623 - Added support for simultaneous speech and subtitles in the CD versions of 1624 Space Quest 4 and Freddy Pharkas. 1625 - Corrected resource loading leaks. 1626 - Corrected several problems and issues in the Skate-O-Rama rooms in Space 1627 Quest 4. 1628 - Corrected several issues in Hoyle Classic Card Games. 1629 - Fixed several graphical glitches (like, for example, parts of the screen 1630 that weren't erased correctly under some rare circumstances). 1631 - Fixed several script bugs. 1632 - Fixed several pathfinding related issues and lockups (like, for example, 1633 a lockup in the shower scene of Laura bow 1 and pathfinding in some 1634 screens during the chase sequence in Laura Bow 2). 1635 - Fixed several music related glitches and possible lockups (like, for 1636 example, a rare music lockup that occurred when loading a saved game 1637 outside the palace in Quest for Glory 3). 1638 - Fixed possible problems and lockups in the character import screens of 1639 Quest for Glory 2 and 3. 1640 - Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother 1641 Goose, after Tommy Tucker's song. 1642 - Fixed a script bug in the CD version of King's Quest 5, which caused a 1643 lockup under certain circumstances when going outside the witch's house 1644 in the dark forest. 1645 - Function keys now work correctly when the num lock key is on. 1646 - Improved support for fanmade game scripts. 1647 - Improved support for non-English versions of games. 1648 - Made several enhancements and fixes related to MT-32 music (e.g. reverb). 1649 - Music is no longer out of tune when loading saved games. 1650 1651 SCUMM: 1652 - Improved support for FM-TOWNS versions of games. 1653 1654 Sky: 1655 - Fixed crashes on sequences for several ports (Android, OpenGL, ...). 1656 1657 Teenagent: 1658 - Closed memory leaks. 1659 1660 Tinsel: 1661 - Closed memory leaks in Coroutines. 1662 - Added enhanced music support for the German CD "Neon Edition" re-release 1663 of Discworld 1. 1664 1665 Touche: 1666 - Corrected memory leaks and minor issues. 1667 1668 Tucker: 1669 - Added workarounds for several issues present in the original game. 1670 1671 SDL ports: 1672 - Closed memory leaks in Mouse Surfaces. 1673 1674 Android port: 1675 - Switched to the official NDK toolchain for building. 1676 - Fixed GFX output for various devices. 1677 - Fixed various crashes. 1678 - Switched to the native screen resolution to improve text readability. 1679 - Added support for pause/resume. 1680 - Added support for games using 16bit graphics. 1681 - Increased the performance significantly. 1682 - Added support for the "Fullscreen mode" option. Unchecking this keeps the 1683 game's aspect ratio. 1684 - Added a new graphics mode for linear filtering. 1685 - Overhauled the input system (see README.Android). 1686 - Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS). 1687 1688 Nintendo DS port: 1689 - Added support for loadable modules. 1690 1691 PSP port: 1692 - Added support for loadable modules. 1693 - Added image viewer. 1694 1695 PS2 port: 1696 - Added support for loadable modules. 1697 1698 Wii/GameCube port: 1699 - Added support for loadable modules. 1700 - Fixed 16bit mouse cursors on HE games. 1701 1702 1703#### 1.2.1 "Bork Bork Bork" (2010-12-19) 1704 1705 General: 1706 - Added Hungarian translation. 1707 - Added Brazilian Portuguese translation. 1708 1709 Cruise: 1710 - Fixed a problem with Raoul appearing when examining the Book. 1711 1712 Groovie: 1713 - Fixed a regression that made the Russian version of T7G crash. 1714 1715 Lure: 1716 - Fixed several NPC movement bugs. 1717 1718 1719#### 1.2.0 "FaSCInating release" (2010-10-15) 1720 1721 New Games: 1722 - Added support for Fascination. 1723 1724 New Games (Sierra SCI0 - SCI1.1): 1725 - Added support for Castle of Dr. Brain (EGA and VGA). 1726 - Added support for Codename: ICEMAN. 1727 - Added support for Conquests of Camelot. 1728 - Added support for Conquests of the Longbow (EGA and VGA). 1729 - Added support for EcoQuest: The Search for Cetus. 1730 - Added support for EcoQuest 2: Lost Secret of the Rainforest. 1731 - Added support for Freddy Pharkas: Frontier Pharmacist. 1732 - Added support for Hoyle's Book of Games 1. 1733 - Added support for Hoyle's Book of Games 2. 1734 - Added support for Hoyle's Book of Games 3 (EGA and VGA). 1735 - Added support for Hoyle Classic Card Games. 1736 - Added support for Jones in the Fast Lane. 1737 - Added support for King's Quest I (SCI remake). 1738 - Added support for King's Quest IV (SCI version). 1739 - Added support for King's Quest V (EGA and VGA). 1740 - Added support for King's Quest VI (low and hi res). 1741 - Added support for Laura Bow: The Colonel's Bequest. 1742 - Added support for Laura Bow 2: The Dagger of Amon Ra. 1743 - Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA). 1744 - Added support for Leisure Suit Larry 2. 1745 - Added support for Leisure Suit Larry 3. 1746 - Added support for Leisure Suit Larry 5 (EGA and VGA). 1747 - Added support for Leisure Suit Larry 6 (low res). 1748 - Added support for Mixed-up Fairy Tales. 1749 - Added support for Mixed-up Mother Goose. 1750 - Added support for Pepper's Adventures in Time. 1751 - Added support for Police Quest I (SCI remake). 1752 - Added support for Police Quest II. 1753 - Added support for Police Quest III (EGA and VGA). 1754 - Added support for Quest for Glory I/Hero's Quest. 1755 - Added support for Quest for Glory I VGA remake. 1756 - Added support for Quest for Glory II. 1757 - Added support for Quest for Glory III. 1758 - Added support for Slater & Charlie go camping. 1759 - Added support for Space Quest I (SCI remake) (EGA and VGA). 1760 - Added support for Space Quest III. 1761 - Added support for Space Quest IV (EGA and VGA). 1762 - Added support for Space Quest V. 1763 - Added support for The Island of Dr. Brain. 1764 1765 New Ports: 1766 - Added Android port. 1767 - Added Dingux port. 1768 - Added Caanoo port (based on the GP2XWiz port). 1769 - Added OpenPandora port. 1770 1771 General: 1772 - Removed the outdated PalmOS port. 1773 - Switched to the "fast" DOSBox OPL emulator. 1774 - Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. 1775 - Added support for more original media layouts. 1776 - Added support for GUI localization. 1777 - Improved GUI by adding tooltips and radiobuttons. 1778 - Improved GUI usability by hiding more irrelevant options not supported by 1779 specific games. 1780 1781 AGI: 1782 - Fixed number of GFX glitches. 1783 - Made PIC drawing code picture perfect. 1784 - Added support of MIDI devices. 1785 - Added support for accurate Tandy sound emulation. Switched to it as default. 1786 1787 Broken Sword 2: 1788 - Fixed missing speech in some cutscenes. 1789 - Fixed a memory leak that would eventually cause the game to hang. 1790 (#4828 - BS2: Game lockup in British Museum) 1791 1792 Drascula: 1793 - Fixed number of GFX glitches. 1794 - Made many cutscenes smoother. 1795 - Changed behavior of items menu. Now it shows up on mouse up. 1796 1797 Groovie: 1798 - Added support for the Macintosh version of The 7th Guest. 1799 - Added support for custom MT-32 instruments. 1800 1801 KYRA: 1802 - Fixed some minor graphical glitches. 1803 - Implemented formerly missing recreation of some in game items. 1804 - Added support for playing Kyrandia 3 with the original CD file layout. 1805 1806 LURE: 1807 - Fixed bug where Goewin could get stuck in the Weregate. 1808 - Fixed issue with Ratpouch repeatedly moving between two rooms. 1809 - Fix for Goewin losing her schedule after Were-cave. 1810 - Fix for player getting stuck in sewer exit room. 1811 1812 Parallaction: 1813 - Made part one of The Big Red Adventure completable. 1814 1815 SAGA: 1816 - Fixed graphics glitches in several scenes. 1817 1818 SCUMM: 1819 - Several improvements in Maniac Mansion NES. 1820 1821 PSP port: 1822 - New backend design: fixed minor graphical issues and enabled 16-bit support. 1823 - Enabled playback of MP3 files using the Media Engine. This means that 1824 the port is optimized for MP3 files (as opposed to OGG). 1825 - Many optimizations. Everything should run faster. 1826 1827 Wii port: 1828 - Added support for USB2 mass storage devices (requires The Homebrew Channel 1829 >= v1.0.8 with IOS58). 1830 1831 GameCube port: 1832 - Added support for DVDs with the ISO9660 file system. 1833 1834 GP2X port: 1835 - Added support for dynamic engine plugins (experimental). 1836 - Reworked control system and better touchscreen support. 1837 1838 GP2XWiz/Caanoo port: 1839 - Improved downscale code to minimise 'tearing' corruption. 1840 - Reworked control system and better touchscreen support. 1841 - Renamed backend from GP2XWIZ to GPH to better reflect 1842 the supported devices. 1843 1844 1845#### 1.1.1 "Better version" (2010-05-02) 1846 1847 New Ports: 1848 - Added Nintendo 64 port. (Actually added in 1.1.0, but forgot to mention it. oops) 1849 1850 General: 1851 - Fixed several minor bugs here and there. 1852 1853 Drascula: 1854 - Fixed regression that caused some texts to always be in English, even when 1855 using another language. (#4819 - DRASCULA: missing german translation) 1856 1857 KYRA: 1858 - Fixed a bug which caused the DOS versions to crash before the credits when 1859 AdLib music is selected. 1860 1861 LURE: 1862 - Fixed several memory leaks. 1863 - Corrected problems in the handling of followers when blocked from performing 1864 actions by closed doors between rooms. 1865 - Solved issues with Goewin not always correctly following the player out of the caves. 1866 1867 Tinsel: 1868 - Fix video playback regression in Discworld 2. 1869 1870 Parallaction: 1871 - Fix several crashes and other regressions in Nippon Safes, including 1872 bugs 2969211, 2969232, 2969234, 2969257, 2970141. 1873 1874 Wii/GameCube port: (Also forgot to mention in 1.1.0) 1875 - Added support for games using 16bit graphics. 1876 - Complete GFX overhaul (new video modes, better performance, 1877 picture smoothing, fine grained overscan settings). 1878 - Added a new options dialog for Wii/Gamecube specific settings. 1879 - Fixed a GFX glitch on savegame thumbnails. 1880 - Added support for SMB mountpoints (Samba/Windows shares). 1881 - Added an on-screen console, which is shown when ScummVM exits abnormally. 1882 - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. 1883 See the bundled READMII.txt file for more information. 1884 1885 PSP port: (Also forgot to mention in 1.1.0) 1886 - Added plugin support which allows the PSP Phat to run every game. 1887 - Added a new virtual keyboard optimized for rapid D-Pad input. 1888 1889 1890#### 1.1.0 "Beta quadrant" (2010-04-04) 1891 1892 New Games: 1893 - Added support for Blue's Art Time Activities. 1894 - Added support for Blue's Reading Time Activities. 1895 - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove. 1896 - Added support for Pajama Sam: Games to Play on Any Day. 1897 - Added support for SPY Fox 3: Operation Ozone. 1898 - Added support for Dragon History. 1899 - Added support for TeenAgent. 1900 1901 General: 1902 - Added support for a custom SJIS font for FM-TOWNS and PC98 games. 1903 - Added support for 16bit graphics. (GSoC Task) 1904 - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not 1905 compile on modern systems. 1906 1907 CinE: 1908 - Added support for Amiga style menus for Amiga versions of Future Wars. 1909 1910 KYRA: 1911 - Added support for the Amiga version of The Legend of Kyrandia. 1912 (sound support was done as a GSoC Task) 1913 - Adapted KYRA to support the custom SJIS font. 1914 1915 SCUMM: 1916 - Added support for the PC-Engine version of Loom. 1917 - Added support for music and sound effects in the the Amiga version of 1918 The Secret of Monkey Island. (GSoC Task) 1919 - Fixed some other bugs related to game versions for the Amiga. 1920 - Added support for original save/load dialog in MM NES. 1921 - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'. 1922 - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD. 1923 1924 1925#### 1.0.0 "Shiny Logo" (2009-11-15) 1926 1927 New Ports: 1928 - Added MotoEZX and MotoMAGX ports. 1929 1930 General: 1931 - Fixed several bugs in GUI. 1932 - Updated the project logo and icons. 1933 - Clarified licenses for several PS2 port files. 1934 1935 AGI: 1936 - Fixed crash on game exit. 1937 - Fixed crash at detection of some games. 1938 1939 AGOS: 1940 - Fixed load/save code for PC version of Waxworks. 1941 - Fixed undo in Puzzle Pack games. 1942 1943 Broken Sword 1: 1944 - Fixed missing background sound effects in some rooms. 1945 1946 CinE: 1947 - Fixed crashes with Future Wars and Operation Stealth demos. 1948 1949 Cruise: 1950 - Fix freeze on game pause. 1951 1952 Gob: 1953 - Fixed gfx glitch in Lost in Time. 1954 - Fixed hotspot-related regressions in Gob2. 1955 - Fixed several regressions in Gob3. 1956 - Fixed crash in Bargon Attack intro. 1957 - Fixed animations in Win3.1 version of Gob3. 1958 1959 Groovie: 1960 - Fixed video performance on PSP. 1961 - Fixed menu blanking in some instances. 1962 1963 Kyra: 1964 - Fix possible corruption of restart game save in Kyrandia 1. 1965 - Fix GFX glitch at the broken bridge. 1966 - Fix for brandon turning invisible in some situations in Kyrandia 1. 1967 1968 MADE: 1969 - Fixed performance on NDS. 1970 - Fixed crash in Return to Zork demo. 1971 1972 Parallaction: 1973 - Fixed several regressions in Nippon Safes. 1974 - Fixed music in sushi bar in Nippon Safes. 1975 1976 SCUMM: 1977 - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty 1978 Bear's Birthday Surprise. 1979 - Fixed game save in Macintosh versions of HE games. 1980 - Fixed default save game path in later HE games. 1981 - Fixed palette in NES version of Maniac Mansion. 1982 - Fixed palette in Amiga version of Secret of Monkey Island. 1983 - Fixed cutscenes not stopping music after pressing ESC in DIG. 1984 - Fixed lip-sync in Fatty Bear. 1985 - Fixed crash in FT when entering inventory. 1986 1987 Tinsel: 1988 - Fixed crash in palace. 1989 - Fixed crash when talking to the old lady. 1990 - Fixed partially off-screen text in DW1. 1991 1992 NDS port: 1993 - Added mouse pad undeneath onscreen keyboard. 1994 - Added ability to scroll when cursor reaches edge of screen (in mouse pad 1995 mode). 1996 - Made cd audio read from track01.wav as well as track1.wav. 1997 - Fixed bug with switching modes with keyboard active. 1998 1999 PSP port: 2000 - Fixed video flickering and stretching in some situations. 2001 - Improved suspend/resume support. 2002 2003 WinCE port: 2004 - Improved compatibility with VGA devices. 2005 2006 2007#### 1.0.0rc1 "Grog XD" (2009-08-31) 2008 2009 New Games: 2010 - Added support for Discworld. 2011 - Added support for Discworld 2 - Missing Presumed ...!?. 2012 - Added support for Return to Zork. 2013 - Added support for Leather Goddesses of Phobos 2. 2014 - Added support for The Manhole. 2015 - Added support for Rodney's Funscreen. 2016 - Added support for Cruise for a Corpse. 2017 2018 General: 2019 - Added experimental AdLib emulator from DOSBox. 2020 - Added quick search to Launcher. 2021 - Improved modern GUI theme look. 2022 - Added per-game GUI options. 2023 - Improved Mass Add dialog. 2024 2025 New Ports: 2026 - Added GP2X Wiz port. 2027 2028 AGI: 2029 - Increased compatibility for Sierra games. 2030 - Implemented all 'unknown' commands. 2031 2032 Beneath a Steel Sky: 2033 - Changed the game speed to match the original game (previously 2034 it ran too fast). 2035 2036 Broken Sword 1: 2037 - Added support for the original cutscenes. 2038 - Dropped support for the now obsolete MPEG2 cutscenes. 2039 - Added support for the PlayStation version. 2040 2041 Broken Sword 2: 2042 - Added support for the original cutscenes. 2043 - Dropped support for the now obsolete MPEG2 cutscenes. 2044 - Dropped support for playing cutscene sound without the video. 2045 - Added support for the PlayStation version. 2046 2047 Gob: 2048 - Introduced a new savegame format to fix a fatal flaw of the old one, 2049 breaking compatibility with old savegames made on big-endian systems. 2050 2051 Groovie: 2052 - Increased microscope puzzle difficulty to match original. 2053 2054 KYRA: 2055 - Added support for PC Speaker based music and sound effects. 2056 - Added support for 16 color dithering in Kyrandia PC-9801. 2057 2058 PSP port: 2059 - Added support for sleep mode (suspend/resume). 2060 2061 WinCE port: 2062 - Speed optimized versions of low-res Smartphone and 2x scalers. 2063 - New aspect correction scaler for VGA (or higher) devices. 2064 - Dropped support for MPEG-2 and FLAC. 2065 2066 2067#### 0.13.1 "SAGA returns" (2009-04-27) 2068 2069 AGOS: 2070 - Fixed crash after OmniTV video is played in The Feeble Files. 2071 - Fixed crashes when exploring Jack the Ripper scene in the PC version of 2072 the Waxworks. 2073 - Fixed palette glitches in the AtariST version of Elvira 2. 2074 - Fixed noise that can occur when sound effects are played, when exploring 2075 Pyramid scene in the Waxworks. 2076 2077 Gob: 2078 - Fixed a crash in the Italian version of Woodruff. 2079 2080 Groovie: 2081 - Fixed some issues with music in The 7th Guest. 2082 2083 Parallaction: 2084 - Fixed the sarcophagus puzzle in Nippon Safes. 2085 2086 SAGA: 2087 - Fixed a crash in Inherit the Earth. 2088 - Fixed glitches in the save/load dialog. 2089 2090 Sword2: 2091 - Fixed random sound corruption when using the original sound files. 2092 2093 Game launcher: 2094 - Fixed a case where memory could be corrupted. 2095 - Fixed the small cursor in the modern theme. 2096 - Fixed a bug in the theme engine, which could cause crashes. 2097 - Made the file browser bigger in 1x mode. 2098 2099 iPhone port: 2100 - Fixed backspace handling on the iPhone soft keyboard. 2101 2102 DS port: 2103 - Added support for the Global Main Menu feature. 2104 2105 PS2 port: 2106 - Switched to the new GUI and theme code. 2107 - All possible devices are supported to store, play and save games 2108 (CD, HD, USB, MC and remote). 2109 - Optimized cache/read-ahead for every media. 2110 - Added support for the Return to Launcher feature. 2111 2112 Symbian port: 2113 - Added Bluetooth mouse support. 2114 - Added support for the Return to Launcher feature. 2115 2116 WinCE port: 2117 - Fixed an issue which could cause random crashes with VGA devices. 2118 2119 2120#### 0.13.0 "More Guests" (2009-02-28) 2121 2122 General: 2123 - Added MIDI driver for Atari ST / FreeMint. 2124 - Added a 'Load' button to the Launcher (not supported by all engines). 2125 (GSoC Task) 2126 - Added a new global main menu (GMM) dialog usable from all engines. 2127 (GSoC Task) 2128 - Added the ability to return to the launcher from running games (via 2129 the GMM). (GSoC Task) 2130 - Rewrote GUI renderer to use an vector based approach. (GSoC Task) 2131 - Rewrote GUI configuration to use XML. (GSoC Task) 2132 2133 New Games: 2134 - Added support for Blue's 123 Time Activities. 2135 - Added support for Blue's ABC Time Activities. 2136 - Added support for Bud Tucker in Double Trouble. 2137 - Added support for The 7th Guest. 2138 2139 AGOS: 2140 - Added support for the original cutscenes of The Feeble Files. 2141 - Added support for text compression in the AtariST version of Elvira 1. 2142 - Fixed combining items in Waxworks. 2143 - Fixed display of spell descriptions in Elvira 2. 2144 2145 KYRA: 2146 - Added support for Auto-save feature. 2147 - Added support for MIDI music. 2148 2149 Parallaction: 2150 - Credits of the Nippon Safes Amiga demo are now shown correctly. 2151 2152 SCUMM: 2153 - Implemented radio-chatter effect in The DIG. 2154 2155 2156#### 0.12.0 " " (2008-08-31) 2157 2158 New Games: 2159 - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. 2160 - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. 2161 - Added support for Lost in Time. 2162 - Added support for The Bizarre Adventures of Woodruff and the Schnibble. 2163 - Added support for the PC version of Waxworks. 2164 - Added support for the Macintosh version of I Have no Mouth, and I 2165 must Scream. 2166 - Added support for Drascula: The Vampire Strikes Back. 2167 2168 General: 2169 - Added CAMD MIDI driver for AmigaOS4. 2170 - Revived the PS2 port (was already in 0.11.1 but was forgotten in the 2171 release notes). 2172 - Plugged numerous memory leaks in all engines (part of GSoC'08 task). 2173 - Added audio double buffering to the SDL backend, which fixes the 2174 problems with the MT-32 emulator on Mac OS X (for now only enabled 2175 on Mac OS X). 2176 2177 AGOS: 2178 - Fixed crashes during certain music in Amiga versions of Elvira 1 and 2179 Simon the Sorcerer 1. 2180 - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. 2181 2182 Queen: 2183 - Speech is played at the correct sample rate. (It used to be pitched a bit 2184 too low.) 2185 2186 SCUMM: 2187 - Rewrote parts of Digital iMUSE, fixing some bugs. 2188 - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. 2189 - Improved support for sound effects in Amiga version of Zak McKracken. 2190 - Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy). 2191 2192 2193#### 0.11.1 "Fixed exist()nce" (2008-02-29) 2194 2195 SCUMM: 2196 - Improvements for Digital iMUSE subsystem. This fixes several glitches in 2197 The Curse of Monkey Island. 2198 - Fixes for cursors in HE games. 2199 2200 AGI: 2201 - Fix for zombies in King's Quest 4. 2202 - Fix for changing palettes in fanmade games using AGIPAL. 2203 2204 Lure: 2205 - Fixed some conversation crashes in the German version. 2206 - Fixed operation of the optional copy protection dialog in the German 2207 version. 2208 - Added saving of conversation flags as to whether a particular conversation 2209 option had been previously selected or not. 2210 - Fixed glitch that could cause transformation sparkle to happen a second 2211 time. 2212 - Fixed behavior of Goewin when you rejoin her after meeting the dragon. 2213 2214 SAGA: 2215 - Fix for rat maze bug in Inherit the Earth which made game not completable. 2216 - Fixes for Inherit the Earth and I Have no Mouth game startup on a number 2217 of platforms. 2218 - Reduced the number of simultaneous open files in I Have no Mouth, to allow 2219 it to run on platforms that can keep a limited amount of files open (e.g. 2220 on the PSP). 2221 - Fixed graphics glitch in Inherit the Earth with simultaneous speech. 2222 - Fixed palette glitch in Inherit the Earth when looking at the map while at 2223 the docks. 2224 2225 2226#### 0.11.0 "Your Palindrome" (2008-01-15) 2227 2228 New Games: 2229 - Added support for Elvira: Mistress of the Dark. 2230 - Added support for Elvira 2: The Jaws of Cerberus. 2231 - Added support for I Have no Mouth, and I Must Scream (demo and full game). 2232 - Added support for preAGI game Mickey's Space Adventure. 2233 - Added support for preAGI game Troll's Tale. 2234 - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. 2235 - Added support for Amiga version of Waxworks. 2236 - Added support for Lure of the Temptress. 2237 2238 New Ports: 2239 - Added iPhone port. 2240 - Added Maemo port for Nokia Internet tablets. 2241 2242 General: 2243 - Added ARM assembly routines for code in the sound mixer and SCUMM 2244 video playback, resulting in some nice speedups on several ports. 2245 - Improved the way keyboard input is handled internally, resolving 2246 some odd quirks in some game / port combinations. 2247 - Added optional 'confirm exit' dialog to the SDL backend. 2248 - Added support for TiMidity++ MIDI server. 2249 - Added DMedia MIDI driver for IRIX. 2250 - Improved detection of new game variants and localized versions. 2251 - Completely reworked internal access to files. (GSoC Task) 2252 - Added option to delete games from the list with Del key. 2253 - Added support for "~/" prefix being substituted by $HOME in paths 2254 on POSIX systems (Linux, Mac OS X etc.). 2255 2256 AGI: 2257 - Added support for AGI256 and AGI256-2 hacks. (GSoC Task) 2258 - Added support for Amiga menus and palettes. (GSoC Task) 2259 - Better support for early Sierra AGI titles. 2260 2261 AGOS: 2262 - Fixed crashes related to OmniTV playback in The Feeble Files. 2263 - Improved work on 64-bit systems. 2264 2265 Broken Sword 1: 2266 - Added support for FLAC encoded music. 2267 2268 Kyrandia: 2269 - Added support for Macintosh version. 2270 2271 Parallaction: 2272 - Added support for Amiga version of Nippon Safes, Inc. 2273 - Many bugfixes. 2274 2275 Queen: 2276 - Added support for AdLib music. 2277 - Added missing music patterns playback in Amiga version. 2278 2279 SCUMM: 2280 - Added subtitle skipping (via '.' key) in older games which didn't have 2281 this feature so far (e.g. Zak, MM, Indy3, Loom). 2282 - Added support for Chinese COMI. 2283 - Better support for eastern versions of games. 2284 - Various fixes for COMI and other games. 2285 - Added support for original save menus (browse only). Use Alt-F5 to 2286 activate. 2287 - Added support for Spanish version of NES Maniac Mansion. 2288 - Better support for German version of C64 Maniac Mansion. 2289 - Fixed bug with cursors in Windows versions of Humongous Entertainment 2290 games. 2291 2292 SAGA: 2293 - Added support for compressed sound effects, voices and music. 2294 2295 Touche: 2296 - Added workarounds for some glitches/issues present in the original game. 2297 2298 WinCE Port: 2299 - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/). 2300 - Plugins now supported for WinCE (but not used in this release). 2301 - Redesigned 'Free Look' action, mainly for the lure engine's requirements. 2302 - Smaller optimization setting to counteract the growth of the executable. 2303 - Various bug fixes. 2304 2305 GP2X Port: 2306 - Support F200 Touchscreen. 2307 - Various fixes to input code. 2308 2309 2310#### 0.X.0 "Tic-tac-toe edition" (2007-06-20) 2311 2312 New Games: 2313 - Added Cinematique evo 1 engine. Currently only Future Wars is supported. 2314 - Added Touche: The Adventures of the Fifth Musketeer engine. 2315 - Added support for Gobliins 2. 2316 - Added support for Simon the Sorcerer's Puzzle Pack. 2317 - Added support for Ween: The Prophecy. 2318 - Added support for Bargon Attack. 2319 - Added Sierra AGI engine. 2320 - Added support for Goblins 3. 2321 - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. 2322 2323 General: 2324 - Added dialog which allows the user to select the GUI theme on runtime. 2325 - Added 'Mass Add' feature to the Launcher, which allows you to scan for 2326 all games in all subdirectories of a given directory (to use it, press 2327 shift then click on "Add Game"). 2328 - Improved the way the auto detector generates target names, it now takes 2329 a game's variant, language and platform into account. 2330 - Improved compression for DXA movies. 2331 - Keyboard repeat is now handled in a centralized way, rather than on a 2332 case-by-case basis. (Simply put, all engines now have keyboard repeat.) 2333 2334 Broken Sword 1: 2335 - Added support for DXA cutscenes. 2336 - Added support for Macintosh version. 2337 2338 Broken Sword 2: 2339 - Added support for DXA cutscenes. 2340 - Added "fast mode" (use Ctrl-f to toggle). 2341 2342 Queen: 2343 - Added support for Amiga versions. 2344 - Fixed some sound glitches. 2345 2346 SCUMM: 2347 - Added support for non-interactive demos of HE games (CUP). 2348 - Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI). 2349 - Improved speed of the NES sound code. 2350 - Fixed many (sometimes serious) actor walking issues, specifically 2351 in Zak McKracken and Maniac Mansion, by rewriting the walking code 2352 for these games. 2353 - Fixed several other issues. 2354 - Added support for DXA movies playback in HE games. 2355 2356 Simon: 2357 - Renamed Simon engine to AGOS. 2358 2359 Kyrandia: 2360 - Added support for FM-TOWNS version (both English and Japanese). 2361 2362 BASS: 2363 - Fixed long-standing font bug. We were using the control panel font for 2364 LINC space and terminals, and the LINC font in the control panel. This 2365 caused many character glitches (some of which we used to work around) in 2366 LINC space and terminals, particularly in non-English languages. 2367 2368 Nintendo DS Port: 2369 - New engines supported: AGI, CINE, and SAGA. 2370 - Option to show the mouse cursor. 2371 - Word completion on keyboard for AGI games. 2372 - Plenty of optimisations. 2373 2374 Symbian Port: 2375 - Added support for MP3 to S60v3 and UIQ3 versions. 2376 - Switched to SDL 1.2.11 for bug fixes and improvements. 2377 - Improved performance for S60v3 and UIQ3 using ARM target. 2378 - Limited support for pre Symbian OS9 devices due to compiler issues. 2379 - Updated key mapping handling. 2380 2381 WinCE Port: 2382 - Switched to using a GCC toolchain for building. 2383 - Major update to the SDL lib. Better, faster, more compatible. :-) 2384 The included fixes are too numerous to mention here. 2385 Most of the updates in this version have concentrated on infrastructure. 2386 This leads to faster execution, greatly increased compatibility and 2387 OS friendliness - especially for keyboard/mouse input and display 2388 handling (f.ex. no more popups during gameplay). 2389 2390 Windows Port: 2391 - The default location of the config file changed, to support multi-user 2392 systems. 2393 2394 PalmOS Port: 2395 - Now using PalmOS Porting SDK which enables use of the C standard library. 2396 2397 2398#### 0.9.1 "PalmOS revived" (2006-10-29) 2399 2400 New Ports: 2401 - Added Nintendo DS port. 2402 - Added GP2X port. 2403 - Added GP32 port. 2404 2405 General: 2406 - Fixed potential garbage and/or crash in debug console. 2407 - Removed restriction on 27 games per game id when added via launcher. 2408 2409 SCUMM: 2410 - Improved support for international versions of HE games. 2411 - Fixed rare actor drawing glitches. 2412 - Fixed path finding during smart star challendge in Big Thinkers 1st Grade. 2413 - Fixed graphical glitches in stomach location of Pajama Sam 3. 2414 - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through 2415 Time. 2416 - Fixed FM-TOWNS version of Indy3 failing on Amiga port. 2417 - Fixed crash in MM NES when clicking on top screen area. 2418 - Now it is possible to turn on or off subtitles during SMUSH movies. 2419 2420 Simon: 2421 - Improved support for international versions of the Feeble Files. 2422 - Fixed undefined behaviour when loading music. 2423 - Fixed crash when displaying some subtitles in the Feeble Files. 2424 - Fixed crackling sound in Mac version of Feeble Files. 2425 2426 BASS: 2427 - Fixed character spacing in LINC terminals in floppy version v0.0303. 2428 - Fixed a regression which caused incorrect AdLib music emulation. 2429 2430 Broken Sword 1: 2431 - Fixed speech-related crashes. 2432 2433 Broken Sword 2: 2434 - More robust handling of the optional startup.inf file. 2435 2436 Kyrandia: 2437 - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of 2438 not being as smooth as before. 2439 - Fixed a tiny graphics glitch in the Kyrandia intro. 2440 - Improved screen update handling, speeds up drawing on small devices. 2441 - Improved resource loading, faster startup. 2442 2443 PSP Port: 2444 - Fixed crashes during scrolling scenes in certain SCUMM games. 2445 - Added saving of thumbnail in SCUMM savegames. 2446 2447 PS2 Port: 2448 - Overlay uses higher resolution now. 2449 - Can boot from USB, HDD etc. as well. 2450 2451 WinCE Port: 2452 - Several bugfixes. 2453 - Re-add support for 2002 based devices. 2454 2455 2456#### 0.9.0 "The OmniBrain loves you" (2006-06-25) 2457 2458 New Games: 2459 - Added kyra engine (for the Kyrandia series). Currently only the first 2460 part of the series is supported. 2461 - Added support for The Feeble Files. 2462 2463 General: 2464 - Switched from CVS to Subversion. 2465 - Restructured our source tree partially. 2466 - Fixed a bug that prevented you from overriding the scaler from the command 2467 line for 640x480 games. 2468 - Added subtitle configuration controls to the Launcher options dialogs. 2469 - GUI was completely redesigned and is now themeable. 2470 2471 SCUMM: 2472 - Rewrote the detection code, for improved accuracy and better support of 2473 fan translations. It should now work much better on games with unknown 2474 MD5. 2475 - Added subtitle configuration controls to the options dialog. 2476 - Fixed graphical glitches in several HE games. 2477 - Fixed palette glitches in Big Thinkers 1st Grade. 2478 - Fixed songs in the kitchen of Pajama Sam 1. 2479 2480 SAGA: 2481 - Fixed sound distortion in the Inherit the Earth demo. 2482 2483 Simon: 2484 - Improved Hebrew support. 2485 - Lots of long-overdue cleanups and re-structuring were made to accomodate 2486 for The Feeble Files. 2487 - Fixed a rare MIDI bug that would cause a channel to change volume without 2488 adjusting it to the master volume. 2489 - Fixed delay after introduction of Simon the Sorcerer 1 demo (with speech). 2490 - Fixed music tempo in DOS versions of Simon the Sorcerer 1. 2491 2492 Broken Sword 1: 2493 - Added support for the --save-slot option. 2494 2495 Broken Sword 2: 2496 - Major rewrite of how game resources are accessed in memory. This 2497 should fix alignment issues reported on some platforms. 2498 - Missing data files are handled more gracefully. 2499 2500 WinCE Port: 2501 - Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel 2502 not shown. (n0p) 2503 - Added: PocketPC: Right click by double-tapping. (n0p) 2504 - Fixed: All: Clipping issues in some cases. 2505 - Added: PocketPC: Mouse emulation using keys. 2506 - Added: Smartphones: Virtual keyboard popup. 2507 - Fixed: Smartphones: Incorrect screen blit in SDL port. 2508 - Added: All: Mouse cursor visible on panel if using emulated mouse. 2509 - Added: All: Inverse landscape mode. 2510 - Fixed: PocketPC: Dialogs cut-off/not redrawn. 2511 2512 2513#### 0.8.2 "Broken Broken Sword 2" (2006-02-08) 2514 2515 General: 2516 - Fixed OS X bundle building when using GCC 3.3. 2517 2518 SCUMM: 2519 - Added support for rotating and scaling of sprites in HE games. 2520 2521 Sword2: 2522 - Fixed last-minute crash when playing sound effects. 2523 2524 WinCE Port: 2525 - Should fix weird crashes with DOTT stamp and in FOA. (#2439 #2430) 2526 - Fixed Monkey Island blocking keyboard panel on Smartphones. (thks Knakos) 2527 - Fixed QVGA Smartphone detection (mean it this time :p). 2528 - Fixed Smartphone double right click issue. 2529 2530 2531#### 0.8.1 "Codename: missing" (2006-01-31) 2532 2533 General: 2534 - Fixed compiling with GCC 2.95. 2535 - Fixed LaTeX documentation. 2536 - Switched to new improved logo which matches new site design. 2537 - More descriptive game titles in all engines. 2538 - Fixed crash when trying to apply aspect-ratio correction to games that 2539 cannot use it. 2540 - Fixed potential security vulnerability with oversized PATH environment 2541 variables. 2542 - Lowered the default gain for the FluidSynth music driver and made it 2543 configurable. 2544 2545 SCUMM: 2546 - Scrolling fixes in COMI, so it is less CPU-hungry. 2547 - Added support for Maniac Mansion NES German version. 2548 - Fixed mouse button states in COMI. 2549 - Fixed overflow when using control panel for robot in the Dig. 2550 - Added support for sound code, used by songs in HE games. 2551 - Improved shadows in later HE games. 2552 - Fixed subtitles glitches in HE games. 2553 - Improved music/sound for HE games. 2554 - Improved support for international versions of HE games. 2555 - Improved support for Macintosh versions of games. 2556 - Fixed several minor bugs. 2557 2558 BASS: 2559 - Fix crash when speed/volume sliders are clicked and then dragged out 2560 of the scummvm window. 2561 2562 Gob: 2563 - Fixed disappearing cursor when level password is typed in. 2564 - Warn user if he tries to run CD version directly from CD under Windows. 2565 2566 Queen: 2567 - Fixed charset for Spanish version. 2568 2569 SAGA: 2570 - Fixed digital music playback under BE systems. 2571 2572 Simon: 2573 - Implemented more precise MD5-based game detection. 2574 - Added Polish support for Simon the Sorcerer 2. 2575 - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. 2576 - Fixed palette delay at the end of Simon the Sorcerer 1. 2577 - Fixed sound looping in Windows version of Simon the Sorcerer 2. 2578 2579 Sword1: 2580 - Fixed a bug where looping sounds would keep playing during cutscenes or 2581 when displaying any form of control panel dialog. 2582 - The save game dialog would erroneously claim an I/O error occurred if the 2583 savegame list had unused slots, and savegames were compressed. 2584 - Fixed a scrolling bug which caused the finale sequence to be displayed 2585 incorrectly. 2586 2587 Sword2: 2588 - Fixes and cleanups to the end credits. The German credits work now. 2589 - Fixed missing speech/music in the second half of the game, reported to 2590 happen in some versions of the game. 2591 2592 PS2 Port: 2593 - Completely reworked and now really goes official. 2594 2595 PSP Port: 2596 - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA 2597 tracks (most notably the CD version of Monkey Island 1), to stop 2598 functioning properly after a while. 2599 2600 WinCE Port: 2601 - Check backends/wince/README-WinCE for the latest news. 2602 - Fixed disappearing panel when opening a list widget in GUI. 2603 - Knakos patches (QVGA smartphones fix, easier key binding and panel 2604 switching). 2605 2606 2607#### 0.8.0 (2005-10-30) 2608 2609 New Games: 2610 - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" 2611 and "Inherit the Earth"). 2612 - Added Gob engine (for the Goblins series). Currently, only the 2613 first of the Goblins games is supported. 2614 2615 New Ports: 2616 - Added PlayStation 2 port. 2617 - Added PlayStation Portable (PSP) port. 2618 - Added AmigaOS 4 port. 2619 - Added EPOC/SymbianOS port. 2620 - Added fixes for OS/2 port. 2621 2622 General: 2623 - Reworked cursor handling in SDL backend. Now cursors can have 2624 their own palette and scaling. This is used by Humongous 2625 Entertainment games now. 2626 - Added FluidSynth MIDI driver. 2627 - Added GUI for the "soundfont" setting. (Currently only used by the 2628 CoreAudio and FluidSynth MIDI drivers.) 2629 - The MPEG player could hang if the sound ended prematurely. 2630 - Improved autoscaling GUI, which takes full advantage of your screen. 2631 - Fixes for GCC 4. 2632 2633 SCUMM: 2634 - Added support for Mac Humongous Entertainment titles. 2635 - Added support for multiple filenames/versions using a single target. 2636 - Implemented CGA and Hercules render modes in early LEC titles. 2637 - Added dialogs which are shown when you modify the talkspeed or 2638 music volume using hotkeys. 2639 - Added support for NES version of Maniac Mansion. 2640 - Added thumbnail support for savegames. 2641 - Broke compatibility with HE savegame (HE v71 and upwards only). 2642 - Added possibility to disable building of HE and SCUMM v7 & v8 games 2643 support. 2644 - Fixed the last few known music glitches in Sam & Max. (There are 2645 still some - probably - minor missing features though.) 2646 - Added support for Commodore64 version of Zak McKracken. 2647 - Eliminated all demos targets and platform-specific targets. Config 2648 file is autoupdated. 2649 2650 Sword2: 2651 - Made the resource manager expire resources more intelligently. 2652 - Improved performance when playing the game from CD instead of hard 2653 disk. 2654 - Simplified sound effects handling. Again. 2655 - Code cleanups and restructuring. 2656 - Fixed long-standing bug in decompressing sounds from the 2657 speech/music CLU files. It was generating one sample too many, 2658 which could be heard as a very slight popping noise at the end of 2659 some sounds. Files that have been compressed with older versions 2660 of compress_sword2 will, of course, still have the same error. You 2661 may want to regenerate them. 2662 2663 2664#### 0.7.1 (2005-03-27) 2665 2666 General: 2667 - Added a MT-32 emulator. (It was actually added in 0.7.0 but we 2668 forgot to put it into the NEWS file :-). 2669 - Less memory-hungry MPEG movie playback for the Broken Sword games. 2670 2671 SCUMM: 2672 - Fixed wrong actor animation in Full Throttle INSANE. 2673 2674 Windows Mobile port (PocketPC / Smartphone): 2675 - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN. 2676 - Better low quality AdLib emulation for FOTAQ. 2677 - Fix randomly broken Hide Toolbar option. (thanks iKi) 2678 - Fix first hardware key mapping (was not displayed before). 2679 - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey. 2680 - Fix Zone key action on Smartphone (now mapped on key 9). 2681 - Experimental third party VGA mode (SE-VGA) fix. 2682 - Add Key Mapping option in the launcher (Options / Misc / Keys). 2683 - Remove AYGSHELL.DLL dependency to work on CE .Net platforms. 2684 - Fix key mapping issues introduced in 0.7.0. 2685 - Full Throttle interactive action sequences should be more playable. 2686 - New key mapping option "FT Cheat" to win a Full Throttle action sequence. 2687 - Quit Simon game with 'Action key' on Smartphones. 2688 2689 Sword2: 2690 - Fixed crash caused by attempting to play music from CD1 and CD2 at the 2691 same time. 2692 - Fixed crash in the cutscene player if the speech file was missing. 2693 2694 BASS: 2695 - Fixed crash when talking to the gardener using spanish text with the 2696 floppy version. 2697 2698 2699#### 0.7.0 (2004-12-24) 2700 2701 New Games: 2702 - Added 26 Humongous Entertainment titles, only a few are completable. 2703 2704 General: 2705 - Added support for FLAC (lossless) encoded audio files. 2706 - Added an 'On Screen Display' to the SDL backend. 2707 - Partially rewrote the backend API. 2708 - Comments and the order of section in config files are preserved now. 2709 - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, 2710 and AdvMame2x is MMX accelerated. 2711 - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers. 2712 - Added 'Extra Path' option allows for a searching an additional datafile 2713 location (for reencoded cutscenes and the like). 2714 - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like 2715 operating systems, like Linux (exception: Mac OS X still uses Cmd-q). 2716 - Separate smaller font for the console, allowing for more visible 2717 information, for example in the SCUMM debugger. 2718 - Added support for setting output sample rate at run-time, although there 2719 is currently no GUI for it. 2720 - The save directory now has a default rather than the current directory on 2721 some platforms: 2722 - Mac OS X: $HOME/Documents/ScummVM Savegames/ 2723 - Other unices: $HOME/.scummvm/ 2724 - Added a new about dialog with scrolling credits. 2725 2726 SCUMM: 2727 - Removed the old zak256 target, use zakTowns instead. 2728 - Added native support for Macintosh versions using a special container 2729 file. This removes the need for using the 'RESCUMM' program. 2730 - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI 2731 (matching the original engine). 2732 - Partially rewrote the text engine, fixing various bugs, especially in 2733 newer games (The Dig, COMI). 2734 - Fixed actor drawing glitches in V1 Maniac and Zak. 2735 - Fixed ship-to-ship graphic glitches in COMI. 2736 - Fixed palette glitches in COMI. 2737 2738 Queen: 2739 - Fixed some issues with the Dreamcast backend. 2740 2741 Sword1: 2742 - Added support for compressed speech and music. 2743 - Added support for the demo. 2744 - Better support for the Czech version. 2745 - Added workarounds for script and subtitle bugs in some game versions. 2746 2747 Sword2: 2748 - Simplified memory/resource management. 2749 - Simplified sound effects handling. 2750 - Added support for compressed speech and music. 2751 - Fixed various minor bugs. 2752 2753 BASS: 2754 - Added workarounds for some rare scripting bugs that could render the game 2755 unwinnable. 2756 2757#### 0.6.1b (2004-08-03) 2758 2759 General: 2760 - Fixed copy/paste bug in launcher that may corrupt the Savegame Path. 2761 - Fixed crashes on 64-bit architectures. 2762 2763 SCUMM: 2764 - Fixed VOC crash when playing DOTT Floppy. 2765 - Fixed palette issues in Amiga version of MI2. 2766 2767 Simon: 2768 - Fixed VOC crash. 2769 2770#### 0.6.1 (2004-07-25) 2771 2772 General: 2773 - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the 2774 same file handle, e.g. in the Sam & Max intro when using monster.sog. 2775 2776 SCUMM: 2777 - As usual: many SCUMM game engine fixes. 2778 - Added graphics decoders for 3DO Humongous Entertainment games. 2779 - Numerous Humongous Entertainment games fixes. 2780 - Fixed bug in Full Throttle, so battle difficulty matches original. 2781 - Improved Digital iMUSE. 2782 2783 Sword1: 2784 - Warn the user if saving fails, instead of crashing. 2785 - Slightly more user-friendly save/restore dialog. 2786 - Fixed masking glitch outside Nico's apartment. 2787 2788 BASS: 2789 - Warn the user if saving a game doesn't work. 2790 2791 Simon: 2792 - Fixed crashes in some international versions. 2793 2794 2795#### 0.6.0 (2004-03-14) 2796 2797 New Games: 2798 - Added Broken Sword 1 engine. 2799 - Added Broken Sword 2 engine. 2800 - Added Flight of the Amazon Queen engine. 2801 - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'. 2802 - SCUMM game Full Throttle is now supported. 2803 2804 General: 2805 - Subtitles now default to disabled. '-n' option now enabled subtitles. 2806 - Added HQ2x and HQ3x scalers. 2807 - Rewrote sound code for more flexibility and performance. 2808 - Improved native MT32 support. 2809 - AdLib GM emulation table revamped, providing more accurate software MIDI. 2810 - Default Makefile now uses configure script. 2811 - Greatly improved the launcher and options dialogs (work-in-progress). 2812 - Many other "under the hood" improvements, like a new config managment 2813 and plugin capabilities. 2814 2815 Simon: 2816 - Added data files decoder for Amiga disk versions. 2817 - Added support for inventory graphics in Amiga versions. 2818 - Fixed various brief freezes. 2819 - Fixed minor glitches in load/save dialog in non-English versions. 2820 - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1. 2821 2822 SCUMM: 2823 - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. 2824 - Added INSANE support for Full Throttle 'action sequences'. 2825 - Added option to choose between AdLib, PCjr and PC Speaker in earlier 2826 games. 2827 - Added AdLib support for indy3ega and loom (ega). 2828 - Added MIDI support for loom (ega), monkeyega and monkeyvga. 2829 - Added sound effects support for indy3/monkeyega/monkeyvga/pass. 2830 - Added FM Towns targets for Loom and Indy3. 2831 - Rewrote in-game menu (F5) to be easier to use. 2832 - Improved FM Towns SFX support (YM2612 emulation, looping). 2833 - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported 2834 and completable. 2835 - Rewrote Digital iMUSE music system. 2836 - Several Analog iMUSE music system bugs fixed. 2837 - Improved music/sound for various Amiga versions. 2838 - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound 2839 files. 2840 - Keyboard fighting in Fate of Atlantis now works. 2841 - Keyboard support for cannon battle in Curse of Monkey Island. 2842 - Keyboard support for derby scene in Full Throttle. 2843 2844 2845#### 0.5.1 (2003-08-06) 2846 2847- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs'). 2848- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky. 2849- Fixed dialog skipping in V7 games. 2850- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X. 2851- Fixed various COMI bugs related to actor placement/scaling. 2852- Added complete Hebrew support for Simon the Sorcerer 1 and 2. 2853- Several MorphOS and DreamCast port fixes. 2854- DreamCast now runs Simon the Sorcerer 1 & 2. 2855- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in 2856 the top part of the screen by linking to a bugfixed version of SDL. 2857 2858 2859#### 0.5.0 (2003-08-02) 2860 2861- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and 2862 completable. 2863- Beneath A Steel Sky is now supported and completable. 2864- Added support for Amiga version of Monkey Island 1. 2865- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken. 2866- Curse of Monkey Island (COMI) support for playing from CD improved on Mac 2867 OS X. 2868- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first. 2869- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2). 2870- Support for music in DOS versions of Humongous Entertainment games and 2871 Simon the Sorcerer 2 (XMIDI format). 2872- Support for music in floppy demo of Simon the Sorcerer 1 (Proprietary 2873 format). 2874- Complete music support for Simon the Sorcerer 2. 2875- Improved music and sound support in Zak256. 2876- Added Aspect Ratio option. 2877- Many other bug fixes, improvements and optimizations. 2878 2879 2880#### 0.4.1 (2003-05-25) 2881 2882- Added AdvMame3x filter. 2883- Fixed crash in Curse of Monkey Island (and possibly other games as well). 2884- Fixed airport doors in Zak256. 2885- Fixed crash in SDL backend. 2886- Fixed various iMUSE bugs. 2887 2888 2889#### 0.4.0 (2003-05-11) 2890 2891- Curse of Monkey Island (comi) support (experimental). 2892- Added support for the EGA versions of Loom, Monkey Island and Indy3. 2893- Improved music support in Indy3 and the floppy versions of Monkey Island. 2894- Many Simon the Sorcerer 1 & 2 improvements and fixes. 2895- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. 2896- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak). 2897- Preliminary support for early Humongous Entertainment titles (very 2898 experimental). 2899- New debug console and several GUI/Launcher enhancements. 2900- New Save/Load code (easier to expand while retaining compatibility). 2901- DreamCast port now works with new games added for 0.3.0b. 2902- New official PalmOS port. 2903- Various minor and not so minor SCUMM game fixes. 2904- Large memory leak fixed for The Dig/ComI. 2905- SMUSH code optimised, frame dropping added for slower machines. 2906- Code cleanups. 2907 2908 2909#### 0.3.0b (2002-12-08) 2910 2911- Massive cleanup work for iMUSE. Sam and Max music now plays correctly. 2912- Many bugfixes for Zak256, + sound and music support. 2913- Music support for Simon the Sorcerer on any platform with real MIDI. 2914- Experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade. 2915- Completed support for Monkey1 VGA Floppy, The Dig. 2916- Added akos16 implementation for The Dig and Full Throttle costumes. 2917- Added Digital iMUSE implementation for The Dig and Full Throttle music. 2918- Loom CD speech+music syncronisation improved greatly. 2919- Added midi-emulation via AdLib, for platforms without sequencer support. 2920- Code separation of various engine parts into several libraries. 2921- Several fixes to prevent Simon the Sorcerer crashing and hanging. 2922- Hundreds of bugfixes for many other games. 2923- New SMUSH video engine, for Full Throttle and The Dig. 2924- New in-game GUI. 2925- Launcher dialog. 2926 2927 2928#### 0.2.0 (2002-04-14) 2929 2930- Core engine rewrite. 2931- Enhanced ingame GUI, including options/volume settings. 2932- Auto-save feature. 2933- Added more command-line options, and configuration file. 2934- New ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc). 2935- Graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x). 2936- Support for MAD MP3 compressed audio. 2937- Support for first non-SCUMM games (Simon the Sorcerer). 2938- Support for V4 games (Loom CD). 2939- Enhanced V6 game support (Sam and Max is now completable). 2940- Experimental support for V7 games (Full Throttle/The Dig). 2941- Experimental support for V3 games (Zak256/Indy3). 2942 2943 2944#### 0.1.0 (2002-01-13) 2945 2946- Loads of changes. 2947 2948 2949#### 0.0.2 (2001-10-12) 2950 2951- Bug fixes. 2952- Save & load support. 2953 2954 2955#### 0.0.1 (2001-10-08) 2956 2957- Initial version. 2958