1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /**
24  * @file
25  * Sound decoder used in engines:
26  *  - queen
27  */
28 
29 #ifndef AUDIO_MODS_RJP1_H
30 #define AUDIO_MODS_RJP1_H
31 
32 namespace Common {
33 class SeekableReadStream;
34 }
35 
36 namespace Audio {
37 
38 class AudioStream;
39 
40 /*
41  * Factory function for RichardJoseph1 modules. Reads all data from the
42  * given songData and instrumentsData streams and creates an AudioStream
43  * from this. No references to these stream objects are kept.
44  */
45 AudioStream *makeRjp1Stream(Common::SeekableReadStream *songData, Common::SeekableReadStream *instrumentsData, int num, int rate = 44100, bool stereo = true);
46 
47 } // End of namespace Audio
48 
49 #endif
50