1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /** 24 * @file 25 * Sound decoder used in engines: 26 * - queen 27 */ 28 29 #ifndef AUDIO_MODS_RJP1_H 30 #define AUDIO_MODS_RJP1_H 31 32 namespace Common { 33 class SeekableReadStream; 34 } 35 36 namespace Audio { 37 38 class AudioStream; 39 40 /* 41 * Factory function for RichardJoseph1 modules. Reads all data from the 42 * given songData and instrumentsData streams and creates an AudioStream 43 * from this. No references to these stream objects are kept. 44 */ 45 AudioStream *makeRjp1Stream(Common::SeekableReadStream *songData, Common::SeekableReadStream *instrumentsData, int num, int rate = 44100, bool stereo = true); 46 47 } // End of namespace Audio 48 49 #endif 50