1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #if defined(MAEMO)
24 
25 #include "backends/platform/maemo/maemo.h"
26 #include "backends/plugins/sdl/sdl-provider.h"
27 #include "base/main.h"
28 
main(int argc,char * argv[])29 int main(int argc, char* argv[]) {
30 	g_system = new Maemo::OSystem_SDL_Maemo();
31 	assert(g_system);
32 
33 	g_system->init();
34 
35 #ifdef DYNAMIC_MODULES
36 	PluginManager::instance().addPluginProvider(new SDLPluginProvider());
37 #endif
38 
39 	// Invoke the actual ScummVM main entry point:
40 	int res = scummvm_main(argc, argv);
41 
42 	// Free OSystem
43 	g_system->destroy();
44 
45 	return res;
46 }
47 
48 #endif
49