1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #if defined(MAEMO)
24
25 #include "backends/platform/maemo/maemo.h"
26 #include "backends/plugins/sdl/sdl-provider.h"
27 #include "base/main.h"
28
main(int argc,char * argv[])29 int main(int argc, char* argv[]) {
30 g_system = new Maemo::OSystem_SDL_Maemo();
31 assert(g_system);
32
33 g_system->init();
34
35 #ifdef DYNAMIC_MODULES
36 PluginManager::instance().addPluginProvider(new SDLPluginProvider());
37 #endif
38
39 // Invoke the actual ScummVM main entry point:
40 int res = scummvm_main(argc, argv);
41
42 // Free OSystem
43 g_system->destroy();
44
45 return res;
46 }
47
48 #endif
49