1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef _PSP_RTC_H_
24 #define _PSP_RTC_H_
25 
26 #include "common/singleton.h"
27 
28 class PspRtc : public Common::Singleton<PspRtc> {
29 private:
30 	uint32 _startMillis;
31 	uint32 _startMicros;
32 	uint32 _lastMillis;
33 	uint32 _milliOffset;		// to prevent looping around of millis
34 	bool _looped;				// make sure we only loop once - for threading
35 public:
PspRtc()36 	PspRtc()
37 		: _startMillis(0), _startMicros(0),
38 		  _lastMillis(0), _milliOffset(0),
39 		  _looped(false) {
40 		init();
41 	}
42 	void init();
43 	uint32 getMillis(bool skipRecord = false);
44 	uint32 getMicros();
45 };
46 
47 #endif
48