1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef _PSP_RTC_H_ 24 #define _PSP_RTC_H_ 25 26 #include "common/singleton.h" 27 28 class PspRtc : public Common::Singleton<PspRtc> { 29 private: 30 uint32 _startMillis; 31 uint32 _startMicros; 32 uint32 _lastMillis; 33 uint32 _milliOffset; // to prevent looping around of millis 34 bool _looped; // make sure we only loop once - for threading 35 public: PspRtc()36 PspRtc() 37 : _startMillis(0), _startMicros(0), 38 _lastMillis(0), _milliOffset(0), 39 _looped(false) { 40 init(); 41 } 42 void init(); 43 uint32 getMillis(bool skipRecord = false); 44 uint32 getMicros(); 45 }; 46 47 #endif 48