1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #define FORBIDDEN_SYMBOL_EXCEPTION_time_h
24 #include "backends/presence/discord/discord.h"
25 
26 #ifdef USE_DISCORD
27 #include "common/config-manager.h"
28 #include "common/translation.h"
29 
30 #include <discord_rpc.h>
31 #include <time.h>
32 
33 #define DISCORD_CLIENT_ID "714287866464698470"
34 
DiscordPresence()35 DiscordPresence::DiscordPresence() {
36 	Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
37 	updateStatus("", "");
38 }
39 
~DiscordPresence()40 DiscordPresence::~DiscordPresence() {
41 	Discord_ClearPresence();
42 	Discord_Shutdown();
43 }
44 
updateStatus(const Common::String & name,const Common::String & description)45 void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
46 	Common::String gameName = name.empty() ? "scummvm" : name;
47 	Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
48 
49 	DiscordRichPresence presence;
50 	memset(&presence, 0, sizeof(presence));
51 	presence.largeImageKey = gameName.c_str();
52 	presence.largeImageText = gameDesc.c_str();
53 	presence.details = gameDesc.c_str();
54 	presence.smallImageKey = "scummvm";
55 	presence.smallImageText = "ScummVM";
56 	presence.startTimestamp = time(0);
57 	if (ConfMan.getBool("discord_rpc", Common::ConfigManager::kApplicationDomain)) {
58 		Discord_UpdatePresence(&presence);
59 	} else {
60 		Discord_ClearPresence();
61 	}
62 }
63 
64 #endif
65