1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #define FORBIDDEN_SYMBOL_EXCEPTION_time_h
24 #include "backends/presence/discord/discord.h"
25
26 #ifdef USE_DISCORD
27 #include "common/config-manager.h"
28 #include "common/translation.h"
29
30 #include <discord_rpc.h>
31 #include <time.h>
32
33 #define DISCORD_CLIENT_ID "714287866464698470"
34
DiscordPresence()35 DiscordPresence::DiscordPresence() {
36 Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr);
37 updateStatus("", "");
38 }
39
~DiscordPresence()40 DiscordPresence::~DiscordPresence() {
41 Discord_ClearPresence();
42 Discord_Shutdown();
43 }
44
updateStatus(const Common::String & name,const Common::String & description)45 void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) {
46 Common::String gameName = name.empty() ? "scummvm" : name;
47 Common::String gameDesc = description.empty() ? _("Launcher").encode() : description;
48
49 DiscordRichPresence presence;
50 memset(&presence, 0, sizeof(presence));
51 presence.largeImageKey = gameName.c_str();
52 presence.largeImageText = gameDesc.c_str();
53 presence.details = gameDesc.c_str();
54 presence.smallImageKey = "scummvm";
55 presence.smallImageText = "ScummVM";
56 presence.startTimestamp = time(0);
57 if (ConfMan.getBool("discord_rpc", Common::ConfigManager::kApplicationDomain)) {
58 Discord_UpdatePresence(&presence);
59 } else {
60 Discord_ClearPresence();
61 }
62 }
63
64 #endif
65