1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef COMMON_FS_H
24 #define COMMON_FS_H
25 
26 #include "common/array.h"
27 #include "common/archive.h"
28 #include "common/hash-str.h"
29 #include "common/hashmap.h"
30 #include "common/ptr.h"
31 #include "common/str.h"
32 #include "common/ustr.h"
33 
34 class AbstractFSNode;
35 
36 namespace Common {
37 
38 /**
39  * @defgroup common_fs File system
40  * @ingroup common
41  *
42  * @brief API for operations on the file system.
43  *
44  * @{
45  */
46 
47 class FSNode;
48 class SeekableReadStream;
49 class WriteStream;
50 class SeekableWriteStream;
51 
52 /**
53  * List of multiple file system nodes. For example, the contents of a given directory.
54  * This is a subclass instead of just a typedef so that forward declarations
55  * of it can be used in other places.
56  */
57 class FSList : public Array<FSNode> {};
58 
59 /**
60  * FSNode, short for "File System Node", provides an abstraction for file
61  * paths, allowing for portable file system browsing. This means, for example,
62  * that multiple or single roots have to be supported (compare Unix with a
63  * single root, Windows with multiple roots C:, D:, ...).
64  *
65  * To this end, we abstract away from paths; implementations can be based on
66  * paths (and it is left to them whether '/', '\', or ':' is the path separator)
67  * but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
68  */
69 class FSNode : public ArchiveMember {
70 private:
71 	friend class ::AbstractFSNode;
72 	SharedPtr<AbstractFSNode>	_realNode;
73 	/**
74 	 * Construct an FSNode from a backend's AbstractFSNode implementation.
75 	 *
76 	 * @param realNode Pointer to a heap allocated instance. FSNode will take
77 	 *                 ownership of the pointer.
78 	 */
79 	FSNode(AbstractFSNode *realNode);
80 
81 public:
82 	/**
83 	 * Flag to tell listDir() which kind of files to list.
84 	 */
85 	enum ListMode {
86 		kListFilesOnly = 1,
87 		kListDirectoriesOnly = 2,
88 		kListAll = 3
89 	};
90 
91 	/**
92 	 * Create a new pathless FSNode. Since there is no path associated
93 	 * with this node, path-related operations (i.e. exists(), isDirectory(),
94 	 * getPath()) will always return false or raise an assertion.
95 	 */
96 	FSNode();
97 
98 	/**
99 	 * Create a new FSNode referring to the specified path. This is
100 	 * the counterpart to the path() method.
101 	 *
102 	 * If the path is empty or equals ".", then a node representing the "current
103 	 * directory" will be created. If that is not possible (since e.g. the
104 	 * operating system does not support the concept), some other directory is
105 	 * used (usually the root directory).
106 	 */
107 	explicit FSNode(const Path &path);
108 
~FSNode()109 	virtual ~FSNode() {}
110 
111 	/**
112 	 * Compare the name of this node to the name of another. Directories
113 	 * go before normal files.
114 	 */
115 	bool operator<(const FSNode& node) const;
116 
117 	/**
118 	 * Indicate whether the object referred by this node exists in the file system or not.
119 	 *
120 	 * @return True if the node exists, false otherwise.
121 	 */
122 	bool exists() const;
123 
124 	/**
125 	 * Create a new node referring to a child node of the current node, which
126 	 * must be a directory node (otherwise an invalid node is returned).
127 	 * If a child matching the name exists, a normal node for it is returned.
128 	 * If no child with the name exists, a node for it is still returned,
129 	 * but exists() will return 'false' for it. This node can however be used
130 	 * to create a new file using the createWriteStream() method.
131 	 *
132 	 * @todo If createWriteStream() (or a hypothetical future mkdir() method) is used,
133 	 *       this should affect what exists/isDirectory/isReadable/isWritable return
134 	 *       for existing nodes. However, this is not the case for many existing
135 	 *       FSNode implementations. Either fix those, or document that FSNodes
136 	 *       can become 'stale'.
137 	 *
138 	 * @param name	Name of a child of this directory.
139 	 * @return The node referring to the child with the given name.
140 	 */
141 	FSNode getChild(const String &name) const;
142 
143 	/**
144 	 * Return a list of all child nodes of this directory node. If called on a node
145 	 * that does not represent a directory, false is returned.
146 	 *
147 	 * @return True if successful, false otherwise (e.g. when the directory does not exist).
148 	 */
149 	bool getChildren(FSList &fslist, ListMode mode = kListDirectoriesOnly, bool hidden = true) const;
150 
151 	/**
152 	 * Return a human-readable string for this node, usable for display (e.g.
153 	 * in the GUI code). Do *not* rely on it being usable for anything else,
154 	 * like constructing paths.
155 	 *
156 	 * @return The display name.
157 	 */
158 	virtual U32String getDisplayName() const;
159 
160 	/**
161 	 * Return a string representation of the name of the file. This can be
162 	 * used e.g. by detection code that relies on matching the name of a given
163 	 * file. However, it is *not* suitable for use with fopen / File::open, nor
164 	 * should it be archived.
165 	 *
166 	 * @return The file name.
167 	 */
168 	virtual String getName() const;
169 
170 	/**
171 	 * Return a string representation of the file that is suitable for
172 	 * archiving (i.e. writing to the config file). This will usually be a
173 	 * 'path' (hence the name of the method), but can be anything that meets
174 	 * the above criteria. What a 'path' is differs greatly from system to
175 	 * system.
176 	 *
177 	 * @note Do not assume that this string contains (back)slashes or any
178 	 *       other kind of 'path separators'.
179 	 *
180 	 * @return The 'path' represented by this file system node.
181 	 */
182 	String getPath() const;
183 
184 	/**
185 	 * Get the parent node of this node. If this node has no parent node,
186 	 * then it returns a duplicate of this node.
187 	 */
188 	FSNode getParent() const;
189 
190 	/**
191 	 * Indicate whether the node refers to a directory or not.
192 	 *
193 	 * @todo Currently we assume that a node that is not a directory
194 	 * automatically is a file (ignoring things like symlinks or pipes).
195 	 * That might actually be OK... but we could still add an isFile method.
196 	 * Or even replace isDirectory by a getType() method that can return values like
197 	 * kDirNodeType, kFileNodeType, kInvalidNodeType.
198 	 */
199 	bool isDirectory() const;
200 
201 	/**
202 	 * Indicate whether the object referred by this node can be read from or not.
203 	 *
204 	 * If the node refers to a directory, readability implies being able to read
205 	 * and list the directory entries.
206 	 *
207 	 * If the node refers to a file, readability implies being able to read the
208 	 * contents of the file.
209 	 *
210 	 * @return True if the object can be read, false otherwise.
211 	 */
212 	bool isReadable() const;
213 
214 	/**
215 	 * Indicate whether the object referred by this node can be written to or not.
216 	 *
217 	 * If the node refers to a directory, writability implies being able to modify
218 	 * the directory entry (i.e. rename the directory, remove it, or write files inside of it).
219 	 *
220 	 * If the node refers to a file, writability implies being able to write data
221 	 * to the file.
222 	 *
223 	 * @return True if the object can be written to, false otherwise.
224 	 */
225 	bool isWritable() const;
226 
227 	/**
228 	 * Create a SeekableReadStream instance corresponding to the file
229 	 * referred by this node. This assumes that the node actually refers
230 	 * to a readable file. If this is not the case, 0 is returned.
231 	 *
232 	 * @return Pointer to the stream object, 0 in case of a failure.
233 	 */
234 	virtual SeekableReadStream *createReadStream() const;
235 
236 	/**
237 	 * Create a WriteStream instance corresponding to the file
238 	 * referred by this node. This assumes that the node actually refers
239 	 * to a readable file. If this is not the case, 0 is returned.
240 	 *
241 	 * @return Pointer to the stream object, 0 in case of a failure.
242 	 */
243 	SeekableWriteStream *createWriteStream() const;
244 
245 	/**
246 	 * Create a directory referred by this node. This assumes that this
247 	 * node refers to a non-existing directory. If this is not the case,
248 	 * false is returned.
249 	 *
250 	 * @return True if the directory was created, false otherwise.
251 	 */
252 	bool createDirectory() const;
253 };
254 
255 /**
256  * FSDirectory models a directory tree from the file system and allows users
257  * to access it through the Archive interface. Searching is case-insensitive,
258  * since the intended goal is to support retrieval of game data.
259  *
260  * FSDirectory can represent a single directory, or a tree with specified depth,
261  * depending on the value passed to the 'depth' parameter in the constructors.
262  * In the default mode, file names are cached with their relative path,
263  * with elements separated by slashes, e.g.:
264  * @code
265  * c:\my\data\file.ext
266  * @endcode
267  * would be cached as 'data/file.ext' if FSDirectory was created on 'c:/my' with
268  * depth > 1. If depth was 1, then the 'data' subdirectory would have been
269  * ignored, instead.
270  * Again, only SLASHES are used as separators independently from the
271  * underlying file system.
272  *
273  * Relative paths can be specified when calling matching functions like createReadStreamForMember(),
274  * hasFile(), listMatchingMembers(), and listMembers(). See the function-specific
275  * documentation for more information.
276  *
277  * If the 'flat' argument to the constructor is true, files in subdirectories
278  * are cached without the relative path, so in the following example:
279  * @code
280  * c:\my\data\file.ext
281  * @endcode
282  * would be cached as 'file.ext'.
283  *
284  * When the 'ignoreClashes' argument to the constructor is true, name clashes are
285  * expected by the engine. It means that files that clash should be identical and
286  * getSubDirectory should not be used on clashing directories. This flag is useful
287  * in flat mode when there are directories with the same name at different places in the
288  * tree whose name is not relevant for the engine code.
289  *
290  * Client code can customize the cache by using constructors with the 'prefix'
291  * parameter. In this case, the prefix is prepended to each entry in the cache,
292  * and effectively treated as a 'virtual' parent subdirectory. FSDirectory adds
293  * a trailing slash to the prefix if needed. Following on with the previous example
294  * and using 'your' as a prefix, the cache entry would have been 'your/data/file.ext'.
295  * This is done both in non-flat and flat mode.
296  *
297  */
298 class FSDirectory : public Archive {
299 	FSNode _node;
300 	int _depth;
301 	bool _flat;
302 	bool _ignoreClashes;
303 	bool _includeDirectories;
304 
305 	String	_prefix; // string that is prepended to each cache item key
306 	void setPrefix(const String &prefix);
307 
308 	// Caches are case insensitive, clashes are dealt with when creating
309 	// Key is stored in lowercase.
310 	typedef HashMap<String, FSNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
311 	mutable NodeCache	_fileCache, _subDirCache;
312 	mutable bool _cached;
313 
314 	// look for a match
315 	FSNode *lookupCache(NodeCache &cache, const String &name) const;
316 
317 	// cache management
318 	void cacheDirectoryRecursive(FSNode node, int depth, const Path& prefix) const;
319 
320 	// fill cache if not already cached
321 	void ensureCached() const;
322 
323 public:
324 	/**
325 	 * Create a FSDirectory representing a tree with the specified depth. Will result in an
326 	 * unbound FSDirectory if name is not found in the file system or if the node is not a
327 	 * valid directory.
328 	 */
329 	FSDirectory(const Path &name, int depth = 1, bool flat = false,
330 	            bool ignoreClashes = false, bool includeDirectories = false);
331 	/**
332 	 * @overload
333 	 */
334 	FSDirectory(const FSNode &node, int depth = 1, bool flat = false,
335 	            bool ignoreClashes = false, bool includeDirectories = false);
336 
337 	/**
338 	 * Create a FSDirectory representing a tree with the specified depth. The parameter
339 	 * prefix is prepended to the keys in the cache. See @ref FSDirectory.
340 	 */
341 	FSDirectory(const Path &prefix, const Path &name, int depth = 1,
342 	            bool flat = false, bool ignoreClashes = false, bool includeDirectories = false);
343 	/**
344 	 * @overload
345 	 */
346 	FSDirectory(const Path &prefix, const FSNode &node, int depth = 1,
347 	            bool flat = false, bool ignoreClashes = false, bool includeDirectories = false);
348 
349 	virtual ~FSDirectory();
350 
351 	/**
352 	 * Return the underlying FSNode of the FSDirectory.
353 	 */
354 	FSNode getFSNode() const;
355 
356 	/**
357 	 * Create a new FSDirectory pointing to a subdirectory of the instance.
358 	 * @return A new FSDirectory instance.
359 	 */
360 	FSDirectory *getSubDirectory(const Path &name, int depth = 1, bool flat = false,
361 	                             bool ignoreClashes = false);
362 	/**
363 	 * Create a new FSDirectory pointing to a subdirectory of the instance. See FSDirectory
364 	 * for an explanation of the prefix parameter.
365 	 * @return A new FSDirectory instance.
366 	 */
367 	FSDirectory *getSubDirectory(const Path &prefix, const Path &name, int depth = 1,
368 	                             bool flat = false, bool ignoreClashes = false);
369 
370 	/**
371 	 * Check for the existence of a file in the cache. A full match of relative path and file name
372 	 * is needed for success.
373 	 */
374 	virtual bool hasFile(const Path &path) const;
375 
376 	/**
377 	 * Return a list of matching file names. Pattern can use GLOB wildcards.
378 	 */
379 	virtual int listMatchingMembers(ArchiveMemberList &list, const Path &pattern) const;
380 
381 	/**
382 	 * Return a list of all the files in the cache.
383 	 */
384 	virtual int listMembers(ArchiveMemberList &list) const;
385 
386 	/**
387 	 * Get an ArchiveMember representation of the specified file. A full match of relative
388 	 * path and file name is needed for success.
389 	 */
390 	virtual const ArchiveMemberPtr getMember(const Path &path) const;
391 
392 	/**
393 	 * Open the specified file. A full match of relative path and file name is needed
394 	 * for success.
395 	 */
396 	virtual SeekableReadStream *createReadStreamForMember(const Path &path) const;
397 };
398 
399 /** @} */
400 
401 } // End of namespace Common
402 
403 #endif //COMMON_FS_H
404