1 /* 2 ** $Id$ 3 ** String table (keep all strings handled by Lua) 4 ** See Copyright Notice in lua.h 5 */ 6 7 #ifndef lstring_h 8 #define lstring_h 9 10 11 #include "lgc.h" 12 #include "lobject.h" 13 #include "lstate.h" 14 15 16 #define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char)) 17 18 #define sizeudata(u) (sizeof(union Udata)+(u)->len) 19 20 #define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s))) 21 #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \ 22 (sizeof(s)/sizeof(char))-1)) 23 24 #define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT) 25 26 LUAI_FUNC void luaS_resize (lua_State *L, int newsize); 27 LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e); 28 LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l); 29 30 31 #endif 32