1 /*
2 ** $Id$
3 ** String table (keep all strings handled by Lua)
4 ** See Copyright Notice in lua.h
5 */
6 
7 #ifndef lstring_h
8 #define lstring_h
9 
10 
11 #include "lgc.h"
12 #include "lobject.h"
13 #include "lstate.h"
14 
15 
16 #define sizestring(s)	(sizeof(union TString)+((s)->len+1)*sizeof(char))
17 
18 #define sizeudata(u)	(sizeof(union Udata)+(u)->len)
19 
20 #define luaS_new(L, s)	(luaS_newlstr(L, s, strlen(s)))
21 #define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \
22                                  (sizeof(s)/sizeof(char))-1))
23 
24 #define luaS_fix(s)	l_setbit((s)->tsv.marked, FIXEDBIT)
25 
26 LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
27 LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
28 LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
29 
30 
31 #endif
32