1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_AUDIO_CLIP_H
24 #define AGS_ENGINE_AC_AUDIO_CLIP_H
25 
26 #include "ags/shared/ac/dynobj/script_audio_clip.h"
27 #include "ags/engine/ac/dynobj/script_audio_channel.h"
28 
29 namespace AGS3 {
30 
31 int     AudioClip_GetFileType(ScriptAudioClip *clip);
32 int     AudioClip_GetType(ScriptAudioClip *clip);
33 int     AudioClip_GetIsAvailable(ScriptAudioClip *clip);
34 void    AudioClip_Stop(ScriptAudioClip *clip);
35 ScriptAudioChannel *AudioClip_Play(ScriptAudioClip *clip, int priority, int repeat);
36 ScriptAudioChannel *AudioClip_PlayFrom(ScriptAudioClip *clip, int position, int priority, int repeat);
37 ScriptAudioChannel *AudioClip_PlayQueued(ScriptAudioClip *clip, int priority, int repeat);
38 ScriptAudioChannel *AudioClip_PlayOnChannel(ScriptAudioClip *clip, int chan, int priority, int repeat);
39 
40 } // namespace AGS3
41 
42 #endif
43