1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/cd_audio.h"
24 #include "ags/engine/platform/base/ags_platform_driver.h"
25 #include "ags/globals.h"
26
27 namespace AGS3 {
28
init_cd_player()29 int init_cd_player() {
30 _G(use_cdplayer) = 0;
31 return _G(platform)->InitializeCDPlayer();
32 }
33
cd_manager(int cmdd,int datt)34 int cd_manager(int cmdd, int datt) {
35 if (!_G(triedToUseCdAudioCommand)) {
36 _G(triedToUseCdAudioCommand) = true;
37 init_cd_player();
38 }
39 if (cmdd == 0) return _G(use_cdplayer);
40 if (_G(use_cdplayer) == 0) return 0; // ignore other commands
41
42 return _G(platform)->CDPlayerCommand(cmdd, datt);
43 }
44
45 } // namespace AGS3
46