1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/cd_audio.h"
24 #include "ags/engine/platform/base/ags_platform_driver.h"
25 #include "ags/globals.h"
26 
27 namespace AGS3 {
28 
init_cd_player()29 int init_cd_player() {
30 	_G(use_cdplayer) = 0;
31 	return _G(platform)->InitializeCDPlayer();
32 }
33 
cd_manager(int cmdd,int datt)34 int cd_manager(int cmdd, int datt) {
35 	if (!_G(triedToUseCdAudioCommand)) {
36 		_G(triedToUseCdAudioCommand) = true;
37 		init_cd_player();
38 	}
39 	if (cmdd == 0) return _G(use_cdplayer);
40 	if (_G(use_cdplayer) == 0) return 0;  // ignore other commands
41 
42 	return _G(platform)->CDPlayerCommand(cmdd, datt);
43 }
44 
45 } // namespace AGS3
46