1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_CHARACTER_CACHE_H
24 #define AGS_ENGINE_AC_CHARACTER_CACHE_H
25 
26 namespace AGS3 {
27 
28 namespace AGS {
29 namespace Shared {
30 class Bitmap;
31 } // namespace Shared
32 } // namespace AGS
33 
34 using namespace AGS; // FIXME later
35 
36 // stores cached info about the character
37 struct CharacterCache {
38 	Shared::Bitmap *image;
39 	int sppic;
40 	int scaling;
41 	int inUse;
42 	short tintredwas, tintgrnwas, tintbluwas, tintamntwas;
43 	short lightlevwas, tintlightwas;
44 	// no mirroredWas is required, since the code inverts the sprite number
45 };
46 
47 } // namespace AGS3
48 
49 #endif
50