1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_CHARACTER_CACHE_H 24 #define AGS_ENGINE_AC_CHARACTER_CACHE_H 25 26 namespace AGS3 { 27 28 namespace AGS { 29 namespace Shared { 30 class Bitmap; 31 } // namespace Shared 32 } // namespace AGS 33 34 using namespace AGS; // FIXME later 35 36 // stores cached info about the character 37 struct CharacterCache { 38 Shared::Bitmap *image; 39 int sppic; 40 int scaling; 41 int inUse; 42 short tintredwas, tintgrnwas, tintbluwas, tintamntwas; 43 short lightlevwas, tintlightwas; 44 // no mirroredWas is required, since the code inverts the sprite number 45 }; 46 47 } // namespace AGS3 48 49 #endif 50