1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_DYNAMICSPRITE_H
24 #define AGS_ENGINE_AC_DYNAMICSPRITE_H
25 
26 #include "ags/engine/ac/dynobj/script_dynamic_sprite.h"
27 #include "ags/engine/ac/dynobj/script_drawing_surface.h"
28 
29 namespace AGS3 {
30 
31 void    DynamicSprite_Delete(ScriptDynamicSprite *sds);
32 ScriptDrawingSurface *DynamicSprite_GetDrawingSurface(ScriptDynamicSprite *dss);
33 int     DynamicSprite_GetGraphic(ScriptDynamicSprite *sds);
34 int     DynamicSprite_GetWidth(ScriptDynamicSprite *sds);
35 int     DynamicSprite_GetHeight(ScriptDynamicSprite *sds);
36 int     DynamicSprite_GetColorDepth(ScriptDynamicSprite *sds);
37 void    DynamicSprite_Resize(ScriptDynamicSprite *sds, int width, int height);
38 void    DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction);
39 void    DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite);
40 void    DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y);
41 void    DynamicSprite_Crop(ScriptDynamicSprite *sds, int x1, int y1, int width, int height);
42 void    DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height);
43 void    DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance);
44 int     DynamicSprite_SaveToFile(ScriptDynamicSprite *sds, const char *namm);
45 ScriptDynamicSprite *DynamicSprite_CreateFromSaveGame(int sgslot, int width, int height);
46 ScriptDynamicSprite *DynamicSprite_CreateFromFile(const char *filename);
47 ScriptDynamicSprite *DynamicSprite_CreateFromScreenShot(int width, int height);
48 ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite(int slot, int preserveAlphaChannel);
49 ScriptDynamicSprite *DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height);
50 ScriptDynamicSprite *DynamicSprite_Create(int width, int height, int alphaChannel);
51 ScriptDynamicSprite *DynamicSprite_CreateFromExistingSprite_Old(int slot);
52 ScriptDynamicSprite *DynamicSprite_CreateFromBackground(int frame, int x1, int y1, int width, int height);
53 
54 
55 void    add_dynamic_sprite(int gotSlot, Shared::Bitmap *redin, bool hasAlpha = false);
56 void    free_dynamic_sprite(int gotSlot);
57 
58 } // namespace AGS3
59 
60 #endif
61