1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H
24 #define AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H
25 
26 namespace AGS3 {
27 
28 // The text script's "system" struct
29 struct ScriptSystem {
30 	int width, height;
31 	int coldepth;
32 	int os;
33 	int windowed;
34 	int vsync;
35 	int viewport_width, viewport_height;
36 	char aci_version[10]; // FIXME this when possible, version format is different now
37 	int reserved[5];  // so that future scripts don't overwrite data
38 };
39 
40 } // namespace AGS3
41 
42 #endif
43