1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_button.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/engine/ac/button.h"
26 #include "ags/shared/ac/game_setup_struct.h"
27 #include "ags/engine/ac/string.h"
28 #include "ags/shared/gui/gui_main.h"
29 #include "ags/shared/gui/gui_button.h"
30
31 namespace AGS3 {
32
33 using namespace AGS::Shared;
34
35
36
SetButtonText(int guin,int objn,const char * newtx)37 void SetButtonText(int guin, int objn, const char *newtx) {
38 VALIDATE_STRING(newtx);
39 if ((guin < 0) | (guin >= _GP(game).numgui))
40 quit("!SetButtonText: invalid GUI number");
41 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount()))
42 quit("!SetButtonText: invalid object number");
43 if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
44 quit("!SetButtonText: specified control is not a button");
45
46 GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
47 Button_SetText(guil, newtx);
48 }
49
50
AnimateButton(int guin,int objn,int view,int loop,int speed,int repeat)51 void AnimateButton(int guin, int objn, int view, int loop, int speed, int repeat) {
52 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!AnimateButton: invalid GUI number");
53 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!AnimateButton: invalid object number");
54 if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
55 quit("!AnimateButton: specified control is not a button");
56
57 Button_Animate((GUIButton *)_GP(guis)[guin].GetControl(objn), view, loop, speed, repeat);
58 }
59
60
GetButtonPic(int guin,int objn,int ptype)61 int GetButtonPic(int guin, int objn, int ptype) {
62 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!GetButtonPic: invalid GUI number");
63 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!GetButtonPic: invalid object number");
64 if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
65 quit("!GetButtonPic: specified control is not a button");
66 if ((ptype < 0) | (ptype > 3)) quit("!GetButtonPic: invalid pic type");
67
68 GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
69
70 if (ptype == 0) {
71 // currently displayed pic
72 if (guil->CurrentImage < 0)
73 return guil->Image;
74 return guil->CurrentImage;
75 } else if (ptype == 1) {
76 // nomal pic
77 return guil->Image;
78 } else if (ptype == 2) {
79 // mouseover pic
80 return guil->MouseOverImage;
81 } else { // pushed pic
82 return guil->PushedImage;
83 }
84
85 quit("internal error in getbuttonpic");
86 }
87
SetButtonPic(int guin,int objn,int ptype,int slotn)88 void SetButtonPic(int guin, int objn, int ptype, int slotn) {
89 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetButtonPic: invalid GUI number");
90 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetButtonPic: invalid object number");
91 if (_GP(guis)[guin].GetControlType(objn) != kGUIButton)
92 quit("!SetButtonPic: specified control is not a button");
93 if ((ptype < 1) | (ptype > 3)) quit("!SetButtonPic: invalid pic type");
94
95 GUIButton *guil = (GUIButton *)_GP(guis)[guin].GetControl(objn);
96 if (ptype == 1) {
97 Button_SetNormalGraphic(guil, slotn);
98 } else if (ptype == 2) {
99 // mouseover pic
100 Button_SetMouseOverGraphic(guil, slotn);
101 } else { // pushed pic
102 Button_SetPushedGraphic(guil, slotn);
103 }
104 }
105
106 } // namespace AGS3
107