1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_dynamic_sprite.h"
24 #include "ags/engine/ac/draw.h"
25 #include "ags/engine/ac/dynamic_sprite.h"
26 #include "ags/engine/ac/path_helper.h"
27 #include "ags/shared/ac/sprite_cache.h"
28 #include "ags/engine/gfx/graphics_driver.h"
29 #include "ags/shared/gfx/bitmap.h"
30 #include "ags/globals.h"
31
32 namespace AGS3 {
33
34 using namespace AGS::Shared;
35 using namespace AGS::Engine;
36
LoadImageFile(const char * filename)37 int LoadImageFile(const char *filename) {
38 ResolvedPath rp;
39 if (!ResolveScriptPath(filename, true, rp))
40 return 0;
41
42 Bitmap *loadedFile = BitmapHelper::LoadFromFile(rp.FullPath);
43 if (!loadedFile && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0)
44 loadedFile = BitmapHelper::LoadFromFile(rp.AltPath);
45 if (!loadedFile)
46 return 0;
47
48 int gotSlot = _GP(spriteset).GetFreeIndex();
49 if (gotSlot <= 0)
50 return 0;
51
52 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(loadedFile));
53
54 return gotSlot;
55 }
56
57 } // namespace AGS3
58