1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_GLOBAL_HOTSPOT_H
24 #define AGS_ENGINE_AC_GLOBAL_HOTSPOT_H
25 
26 namespace AGS3 {
27 
28 void DisableHotspot(int hsnum);
29 void EnableHotspot(int hsnum);
30 int  GetHotspotPointX(int hotspot);
31 int  GetHotspotPointY(int hotspot);
32 // Gets hotspot ID at the given screen coordinates;
33 // if hotspot is disabled or non-existing, returns 0 (no area)
34 int  GetHotspotIDAtScreen(int xxx, int yyy);
35 void GetHotspotName(int hotspot, char *buffer);
36 void RunHotspotInteraction(int hotspothere, int mood);
37 
38 int  GetHotspotProperty(int hss, const char *property);
39 void GetHotspotPropertyText(int item, const char *property, char *bufer);
40 
41 } // namespace AGS3
42 
43 #endif
44