1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_GLOBAL_LISTBOX_H
24 #define AGS_ENGINE_AC_GLOBAL_LISTBOX_H
25 
26 namespace AGS3 {
27 
28 void        ListBoxClear(int guin, int objn);
29 void        ListBoxAdd(int guin, int objn, const char *newitem);
30 void        ListBoxRemove(int guin, int objn, int itemIndex);
31 int         ListBoxGetSelected(int guin, int objn);
32 int         ListBoxGetNumItems(int guin, int objn);
33 char *ListBoxGetItemText(int guin, int objn, int item, char *buffer);
34 void        ListBoxSetSelected(int guin, int objn, int newsel);
35 void        ListBoxSetTopItem(int guin, int objn, int item);
36 int         ListBoxSaveGameList(int guin, int objn);
37 void        ListBoxDirList(int guin, int objn, const char *filemask);
38 
39 } // namespace AGS3
40 
41 #endif
42