1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_GLOBAL_REGION_H
24 #define AGS_ENGINE_AC_GLOBAL_REGION_H
25 
26 namespace AGS3 {
27 
28 // Gets region ID at the given room coordinates;
29 // if region is disabled or non-existing, returns 0 (no area)
30 int  GetRegionIDAtRoom(int xxx, int yyy);
31 void SetAreaLightLevel(int area, int brightness);
32 void SetRegionTint(int area, int red, int green, int blue, int amount, int luminance = 100);
33 void DisableRegion(int hsnum);
34 void EnableRegion(int hsnum);
35 void DisableGroundLevelAreas(int alsoEffects);
36 void EnableGroundLevelAreas();
37 void RunRegionInteraction(int regnum, int mood);
38 
39 } // namespace AGS3
40 
41 #endif
42