1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_GLOBAL_REGION_H 24 #define AGS_ENGINE_AC_GLOBAL_REGION_H 25 26 namespace AGS3 { 27 28 // Gets region ID at the given room coordinates; 29 // if region is disabled or non-existing, returns 0 (no area) 30 int GetRegionIDAtRoom(int xxx, int yyy); 31 void SetAreaLightLevel(int area, int brightness); 32 void SetRegionTint(int area, int red, int green, int blue, int amount, int luminance = 100); 33 void DisableRegion(int hsnum); 34 void EnableRegion(int hsnum); 35 void DisableGroundLevelAreas(int alsoEffects); 36 void EnableGroundLevelAreas(); 37 void RunRegionInteraction(int regnum, int mood); 38 39 } // namespace AGS3 40 41 #endif 42