1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_textbox.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/shared/ac/game_setup_struct.h"
26 #include "ags/engine/ac/string.h"
27 #include "ags/engine/ac/textbox.h"
28 #include "ags/shared/gui/gui_main.h"
29 #include "ags/shared/gui/gui_textbox.h"
30
31 namespace AGS3 {
32
33 using namespace AGS::Shared;
34
35
36
SetTextBoxFont(int guin,int objn,int fontnum)37 void SetTextBoxFont(int guin, int objn, int fontnum) {
38
39 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxFont: invalid GUI number");
40 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxFont: invalid object number");
41 if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
42 quit("!SetTextBoxFont: specified control is not a text box");
43
44 GUITextBox *guit = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
45 TextBox_SetFont(guit, fontnum);
46 }
47
GetTextBoxText(int guin,int objn,char * txbuf)48 void GetTextBoxText(int guin, int objn, char *txbuf) {
49 VALIDATE_STRING(txbuf);
50 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!GetTextBoxText: invalid GUI number");
51 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!GetTextBoxText: invalid object number");
52 if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
53 quit("!GetTextBoxText: specified control is not a text box");
54
55 GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
56 TextBox_GetText(guisl, txbuf);
57 }
58
SetTextBoxText(int guin,int objn,const char * txbuf)59 void SetTextBoxText(int guin, int objn, const char *txbuf) {
60 if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxText: invalid GUI number");
61 if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxText: invalid object number");
62 if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
63 quit("!SetTextBoxText: specified control is not a text box");
64
65 GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
66 TextBox_SetText(guisl, txbuf);
67 }
68
69 } // namespace AGS3
70