1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/global_textbox.h"
24 #include "ags/shared/ac/common.h"
25 #include "ags/shared/ac/game_setup_struct.h"
26 #include "ags/engine/ac/string.h"
27 #include "ags/engine/ac/textbox.h"
28 #include "ags/shared/gui/gui_main.h"
29 #include "ags/shared/gui/gui_textbox.h"
30 
31 namespace AGS3 {
32 
33 using namespace AGS::Shared;
34 
35 
36 
SetTextBoxFont(int guin,int objn,int fontnum)37 void SetTextBoxFont(int guin, int objn, int fontnum) {
38 
39 	if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxFont: invalid GUI number");
40 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxFont: invalid object number");
41 	if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
42 		quit("!SetTextBoxFont: specified control is not a text box");
43 
44 	GUITextBox *guit = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
45 	TextBox_SetFont(guit, fontnum);
46 }
47 
GetTextBoxText(int guin,int objn,char * txbuf)48 void GetTextBoxText(int guin, int objn, char *txbuf) {
49 	VALIDATE_STRING(txbuf);
50 	if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!GetTextBoxText: invalid GUI number");
51 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!GetTextBoxText: invalid object number");
52 	if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
53 		quit("!GetTextBoxText: specified control is not a text box");
54 
55 	GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
56 	TextBox_GetText(guisl, txbuf);
57 }
58 
SetTextBoxText(int guin,int objn,const char * txbuf)59 void SetTextBoxText(int guin, int objn, const char *txbuf) {
60 	if ((guin < 0) | (guin >= _GP(game).numgui)) quit("!SetTextBoxText: invalid GUI number");
61 	if ((objn < 0) | (objn >= _GP(guis)[guin].GetControlCount())) quit("!SetTextBoxText: invalid object number");
62 	if (_GP(guis)[guin].GetControlType(objn) != kGUITextBox)
63 		quit("!SetTextBoxText: specified control is not a text box");
64 
65 	GUITextBox *guisl = (GUITextBox *)_GP(guis)[guin].GetControl(objn);
66 	TextBox_SetText(guisl, txbuf);
67 }
68 
69 } // namespace AGS3
70