1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/global_timer.h"
24 #include "ags/engine/ac/runtime_defines.h"
25 #include "ags/shared/ac/common.h"
26 #include "ags/engine/ac/game_state.h"
27 #include "ags/globals.h"
28 
29 namespace AGS3 {
30 
script_SetTimer(int tnum,int timeout)31 void script_SetTimer(int tnum, int timeout) {
32 	if ((tnum < 1) || (tnum >= MAX_TIMERS))
33 		quit("!StartTimer: invalid timer number");
34 	_GP(play).script_timers[tnum] = timeout;
35 }
36 
IsTimerExpired(int tnum)37 int IsTimerExpired(int tnum) {
38 	if ((tnum < 1) || (tnum >= MAX_TIMERS))
39 		quit("!IsTimerExpired: invalid timer number");
40 	if (_GP(play).script_timers[tnum] == 1) {
41 		_GP(play).script_timers[tnum] = 0;
42 		return 1;
43 	}
44 	return 0;
45 }
46 
47 } // namespace AGS3
48