1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/shared/ac/common.h"
24 #include "ags/engine/ac/display.h"
25 #include "ags/engine/ac/game_state.h"
26 #include "ags/engine/ac/global_translation.h"
27 #include "ags/engine/ac/string.h"
28 #include "ags/engine/ac/translation.h"
29 #include "ags/engine/platform/base/ags_platform_driver.h"
30 #include "ags/plugins/ags_plugin.h"
31 #include "ags/plugins/plugin_engine.h"
32 #include "ags/shared/util/memory.h"
33 #include "ags/engine/ac/string.h"
34 #include "ags/globals.h"
35 
36 namespace AGS3 {
37 
38 using namespace AGS::Shared::Memory;
39 
get_translation(const char * text)40 const char *get_translation(const char *text) {
41 	if (text == nullptr)
42 		quit("!Null string supplied to CheckForTranslations");
43 
44 	_G(source_text_length) = GetTextDisplayLength(text);
45 
46 #if AGS_PLATFORM_64BIT
47 	// check if a plugin wants to translate it - if so, return that
48 	// TODO: plugin API is currently strictly 32-bit, so this may break on 64-bit systems
49 	char *plResult = Int32ToPtr<char>(pl_run_plugin_hooks(AGSE_TRANSLATETEXT, PtrToInt32(text)));
50 	if (plResult) {
51 		return plResult;
52 	}
53 #endif
54 
55 	const auto &transtree = get_translation_tree();
56 	const auto it = transtree.find(text);
57 	if (it != transtree.end())
58 		return it->_value.GetCStr();
59 
60 	// return the original text
61 	return text;
62 }
63 
IsTranslationAvailable()64 int IsTranslationAvailable() {
65 	if (get_translation_tree().size() > 0)
66 		return 1;
67 	return 0;
68 }
69 
GetTranslationName(char * buffer)70 int GetTranslationName(char *buffer) {
71 	VALIDATE_STRING(buffer);
72 	strcpy(buffer, get_translation_name().GetCStr());
73 	return IsTranslationAvailable();
74 }
75 
76 } // namespace AGS3
77