1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ags/engine/ac/global_viewport.h"
24 #include "ags/engine/ac/draw.h"
25 #include "ags/engine/ac/game_state.h"
26 #include "ags/engine/debugging/debug_log.h"
27 #include "ags/globals.h"
28 
29 namespace AGS3 {
30 
SetViewport(int offsx,int offsy)31 void SetViewport(int offsx, int offsy) {
32 	offsx = data_to_game_coord(offsx);
33 	offsy = data_to_game_coord(offsy);
34 	_GP(play).GetRoomCamera(0)->LockAt(offsx, offsy);
35 }
ReleaseViewport()36 void ReleaseViewport() {
37 	_GP(play).GetRoomCamera(0)->Release();
38 }
GetViewportX()39 int GetViewportX() {
40 	return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Left);
41 }
GetViewportY()42 int GetViewportY() {
43 	return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Top);
44 }
45 
46 } // namespace AGS3
47