1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ags/engine/ac/global_viewport.h"
24 #include "ags/engine/ac/draw.h"
25 #include "ags/engine/ac/game_state.h"
26 #include "ags/engine/debugging/debug_log.h"
27 #include "ags/globals.h"
28
29 namespace AGS3 {
30
SetViewport(int offsx,int offsy)31 void SetViewport(int offsx, int offsy) {
32 offsx = data_to_game_coord(offsx);
33 offsy = data_to_game_coord(offsy);
34 _GP(play).GetRoomCamera(0)->LockAt(offsx, offsy);
35 }
ReleaseViewport()36 void ReleaseViewport() {
37 _GP(play).GetRoomCamera(0)->Release();
38 }
GetViewportX()39 int GetViewportX() {
40 return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Left);
41 }
GetViewportY()42 int GetViewportY() {
43 return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Top);
44 }
45
46 } // namespace AGS3
47