1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
24 #define AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
25 
26 namespace AGS3 {
27 
28 int   GetScalingAt(int x, int y);
29 void  SetAreaScaling(int area, int min, int max);
30 void  RemoveWalkableArea(int areanum);
31 void  RestoreWalkableArea(int areanum);
32 // Gets walkable area at the given room coordinates;
33 // if area is disabled or non-existing, returns 0 (no area)
34 int   GetWalkableAreaAtRoom(int x, int y);
35 // Gets walkable area at the given screen coordinates
36 // if area is disabled or non-existing, returns 0 (no area)
37 int   GetWalkableAreaAtScreen(int x, int y);
38 
39 } // namespace AGS3
40 
41 #endif
42