1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_INVENTORY_ITEM_H
24 #define AGS_ENGINE_AC_INVENTORY_ITEM_H
25 
26 #include "ags/engine/ac/dynobj/script_inv_item.h"
27 
28 namespace AGS3 {
29 
30 void InventoryItem_SetCursorGraphic(ScriptInvItem *iitem, int newSprite);
31 int  InventoryItem_GetCursorGraphic(ScriptInvItem *iitem);
32 void InventoryItem_SetGraphic(ScriptInvItem *iitem, int piccy);
33 void InventoryItem_SetName(ScriptInvItem *scii, const char *newname);
34 int  InventoryItem_GetID(ScriptInvItem *scii);
35 ScriptInvItem *GetInvAtLocation(int xx, int yy);
36 void InventoryItem_GetName(ScriptInvItem *iitem, char *buff);
37 const char *InventoryItem_GetName_New(ScriptInvItem *invitem);
38 int  InventoryItem_GetGraphic(ScriptInvItem *iitem);
39 void InventoryItem_RunInteraction(ScriptInvItem *iitem, int mood);
40 int  InventoryItem_CheckInteractionAvailable(ScriptInvItem *iitem, int mood);
41 int  InventoryItem_GetProperty(ScriptInvItem *scii, const char *property);
42 void InventoryItem_GetPropertyText(ScriptInvItem *scii, const char *property, char *bufer);
43 const char *InventoryItem_GetTextProperty(ScriptInvItem *scii, const char *property);
44 
45 void set_inv_item_cursorpic(int invItemId, int piccy);
46 
47 } // namespace AGS3
48 
49 #endif
50