1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_INVENTORY_ITEM_H 24 #define AGS_ENGINE_AC_INVENTORY_ITEM_H 25 26 #include "ags/engine/ac/dynobj/script_inv_item.h" 27 28 namespace AGS3 { 29 30 void InventoryItem_SetCursorGraphic(ScriptInvItem *iitem, int newSprite); 31 int InventoryItem_GetCursorGraphic(ScriptInvItem *iitem); 32 void InventoryItem_SetGraphic(ScriptInvItem *iitem, int piccy); 33 void InventoryItem_SetName(ScriptInvItem *scii, const char *newname); 34 int InventoryItem_GetID(ScriptInvItem *scii); 35 ScriptInvItem *GetInvAtLocation(int xx, int yy); 36 void InventoryItem_GetName(ScriptInvItem *iitem, char *buff); 37 const char *InventoryItem_GetName_New(ScriptInvItem *invitem); 38 int InventoryItem_GetGraphic(ScriptInvItem *iitem); 39 void InventoryItem_RunInteraction(ScriptInvItem *iitem, int mood); 40 int InventoryItem_CheckInteractionAvailable(ScriptInvItem *iitem, int mood); 41 int InventoryItem_GetProperty(ScriptInvItem *scii, const char *property); 42 void InventoryItem_GetPropertyText(ScriptInvItem *scii, const char *property, char *bufer); 43 const char *InventoryItem_GetTextProperty(ScriptInvItem *scii, const char *property); 44 45 void set_inv_item_cursorpic(int invItemId, int piccy); 46 47 } // namespace AGS3 48 49 #endif 50