1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_OVERLAY_H 24 #define AGS_ENGINE_AC_OVERLAY_H 25 26 #include "ags/engine/ac/runtime_defines.h" 27 #include "ags/engine/ac/screen_overlay.h" 28 #include "ags/engine/ac/dynobj/script_overlay.h" 29 30 namespace AGS3 { 31 32 namespace AGS { 33 namespace Shared { 34 class Bitmap; 35 } // namespace Shared 36 } // namespace AGS 37 38 using namespace AGS; // FIXME later 39 40 void Overlay_Remove(ScriptOverlay *sco); 41 void Overlay_SetText(ScriptOverlay *scover, int wii, int fontid, int clr, const char *text); 42 int Overlay_GetX(ScriptOverlay *scover); 43 void Overlay_SetX(ScriptOverlay *scover, int newx); 44 int Overlay_GetY(ScriptOverlay *scover); 45 void Overlay_SetY(ScriptOverlay *scover, int newy); 46 int Overlay_GetValid(ScriptOverlay *scover); 47 ScriptOverlay *Overlay_CreateGraphical(int x, int y, int slot, int transparent); 48 ScriptOverlay *Overlay_CreateTextual(int x, int y, int width, int font, int colour, const char *text); 49 50 int find_overlay_of_type(int type); 51 void remove_screen_overlay(int type); 52 // Calculates overlay position in screen coordinates 53 void get_overlay_position(const ScreenOverlay &over, int *x, int *y); 54 int add_screen_overlay(int x, int y, int type, Shared::Bitmap *piccy, bool alphaChannel = false); 55 int add_screen_overlay(int x, int y, int type, Shared::Bitmap *piccy, int pic_offx, int pic_offy, bool alphaChannel = false); 56 void remove_screen_overlay_index(int over_idx); 57 // Creates and registers a managed script object for existing overlay object 58 ScriptOverlay *create_scriptobj_for_overlay(ScreenOverlay &over); 59 void recreate_overlay_ddbs(); 60 61 } // namespace AGS3 62 63 #endif 64