1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_PROPERTIES_H
24 #define AGS_ENGINE_AC_PROPERTIES_H
25 
26 #include "ags/shared/game/custom_properties.h"
27 
28 namespace AGS3 {
29 
30 using AGS::Shared::StringIMap;
31 
32 // Getting a property value requires static and runtime property maps.
33 // Key is first searched in runtime map, if not found - static map is taken,
34 // which contains original property values for particular game entity.
35 // Lastly, if the key is still not found, then the default schema value is
36 // returned for the given property.
37 int get_int_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
38 void get_text_property(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property, char *bufer);
39 const char *get_text_property_dynamic_string(const StringIMap &st_prop, const StringIMap &rt_prop, const char *property);
40 
41 bool set_int_property(StringIMap &rt_prop, const char *property, int value);
42 bool set_text_property(StringIMap &rt_prop, const char *property, const char *value);
43 
44 } // namespace AGS3
45 
46 #endif
47