1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_RICH_GAME_MEDIA_H 24 #define AGS_ENGINE_AC_RICH_GAME_MEDIA_H 25 26 #include "common/str.h" 27 28 namespace AGS3 { 29 30 // Windows Vista Rich Save Games, modified to be platform-agnostic 31 32 #define RM_MAXLENGTH 1024 33 #define RM_MAGICNUMBER MKTAG('H', 'M', 'G', 'R') 34 35 // Forward declaration 36 namespace AGS { 37 namespace Shared { 38 class Stream; 39 } // namespace Shared 40 } // namespace AGS 41 42 using namespace AGS; // FIXME later 43 44 #pragma pack(push) 45 #pragma pack(1) 46 typedef struct _RICH_GAME_MEDIA_HEADER { 47 private: 48 template<class SRC, class DEST> uconvert_RICH_GAME_MEDIA_HEADER49 static void uconvert(const SRC *src, DEST *dest, size_t maxSize) { 50 do { 51 *dest++ = *src; 52 } while (*src++ != 0 && --maxSize > 1); 53 54 *dest = '\0'; 55 } 56 public: 57 int dwMagicNumber; 58 int dwHeaderVersion; 59 int dwHeaderSize; 60 int dwThumbnailOffsetLowerDword; 61 int dwThumbnailOffsetHigherDword; 62 int dwThumbnailSize; 63 unsigned char guidGameId[16]; 64 unsigned short szGameName[RM_MAXLENGTH]; 65 unsigned short szSaveName[RM_MAXLENGTH]; 66 unsigned short szLevelName[RM_MAXLENGTH]; 67 unsigned short szComments[RM_MAXLENGTH]; 68 69 void ReadFromFile(Shared::Stream *in); 70 void WriteToFile(Shared::Stream *out); 71 72 void setSaveName(const Common::String &saveName); 73 Common::String getSaveName() const; 74 } RICH_GAME_MEDIA_HEADER; 75 #pragma pack(pop) 76 77 } // namespace AGS3 78 79 #endif 80