1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_RICH_GAME_MEDIA_H
24 #define AGS_ENGINE_AC_RICH_GAME_MEDIA_H
25 
26 #include "common/str.h"
27 
28 namespace AGS3 {
29 
30 // Windows Vista Rich Save Games, modified to be platform-agnostic
31 
32 #define RM_MAXLENGTH    1024
33 #define RM_MAGICNUMBER  MKTAG('H', 'M', 'G', 'R')
34 
35 // Forward declaration
36 namespace AGS {
37 namespace Shared {
38 class Stream;
39 } // namespace Shared
40 } // namespace AGS
41 
42 using namespace AGS; // FIXME later
43 
44 #pragma pack(push)
45 #pragma pack(1)
46 typedef struct _RICH_GAME_MEDIA_HEADER {
47 private:
48 	template<class SRC, class DEST>
uconvert_RICH_GAME_MEDIA_HEADER49 	static void uconvert(const SRC *src, DEST *dest, size_t maxSize) {
50 		do {
51 			*dest++ = *src;
52 		} while (*src++ != 0 && --maxSize > 1);
53 
54 		*dest = '\0';
55 	}
56 public:
57 	int       dwMagicNumber;
58 	int       dwHeaderVersion;
59 	int       dwHeaderSize;
60 	int       dwThumbnailOffsetLowerDword;
61 	int       dwThumbnailOffsetHigherDword;
62 	int       dwThumbnailSize;
63 	unsigned char guidGameId[16];
64 	unsigned short szGameName[RM_MAXLENGTH];
65 	unsigned short szSaveName[RM_MAXLENGTH];
66 	unsigned short szLevelName[RM_MAXLENGTH];
67 	unsigned short szComments[RM_MAXLENGTH];
68 
69 	void ReadFromFile(Shared::Stream *in);
70 	void WriteToFile(Shared::Stream *out);
71 
72 	void setSaveName(const Common::String &saveName);
73 	Common::String getSaveName() const;
74 } RICH_GAME_MEDIA_HEADER;
75 #pragma pack(pop)
76 
77 } // namespace AGS3
78 
79 #endif
80